Author Topic: perk rides  (Read 2321 times)

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: perk rides
« Reply #45 on: December 02, 2009, 07:42:50 PM »
ive flown the 16 since the very day it came out. That plane is a complete joke. We might as well have apaches.
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: perk rides
« Reply #46 on: December 02, 2009, 07:57:29 PM »
The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats.

But we can very well assess the impact on gameplay  - by looking at the stats and seeing in game how things are (or are not) getting unbalanced in any way. And that is, per HTC definition, the quintessential reason for getting a perk status or not.

In other words - look at the whole picture, see what is really happening in the MA's by using every information available, not only a few selected performance factors (while ignoring some others, like fragility or short range).
Steam: DrKalv
E:D Snailman

Offline saantana

  • Nickel Member
  • ***
  • Posts: 763
      • Dywizjon 308
Re: perk rides
« Reply #47 on: December 02, 2009, 11:34:04 PM »
Saantana
308 Polish Squadron RAF
http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline bravoa8

  • Silver Member
  • ****
  • Posts: 1571
Re: perk rides
« Reply #48 on: December 02, 2009, 11:41:47 PM »
theres always the spit 9 which owns the 16  :aok
Shhhhh don't tell them! :lol

Offline HighTone

  • Silver Member
  • ****
  • Posts: 1299
      • Squad Site
Re: perk rides
« Reply #49 on: December 02, 2009, 11:53:02 PM »

That may be so, but what threat dose it have.  dose not turn tight, 6 .50 cal, can not out run a spit 16,9,8 or La.  About the only thing it has in endurance.  



Only the LA will out run the 51 and that's only to about 10K. Its the acceleration difference with the spits that allows them to keep up until the Pony hits top end speed. Top end Pony Smokes'em

LCA Special Events CO     LCA ~Tainan Kokutai~       
www.lcasquadron.org      Thanks for the Oscar HTC

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: perk rides
« Reply #50 on: December 03, 2009, 01:56:54 AM »
Only the LA will out run the 51 and that's only to about 10K. Its the acceleration difference with the spits that allows them to keep up until the Pony hits top end speed. Top end Pony Smokes'em

Yea, but it takes a while for the pony to top speed.
Oaktree

56th Fighter group

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: perk rides
« Reply #51 on: December 03, 2009, 04:15:03 AM »
Yea, but it takes a while for the pony to top speed.
That doesn't change the fact that what you claimed was false.

The P-51D is 9mph faster on the deck than the Spitfire Mk XIV is, 22mph faster than the Mk XVI, 29mph faster than the Mk VIII and 47mph faster than the Mk IX.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline stran

  • Copper Member
  • **
  • Posts: 288
Re: perk rides
« Reply #52 on: December 03, 2009, 04:54:01 AM »
i'm not really bothered by the p51d & spitXVI count in the MA.
Squash

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: perk rides
« Reply #53 on: December 03, 2009, 07:06:46 AM »
The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats.

agreed, MA stats arent useful in determining how effective an aircraft is in a 1v1 DA duel. they are useful however to determine how effective the aircraft is in the context of MA gameplay, and its impact therein.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: perk rides
« Reply #54 on: December 03, 2009, 10:45:32 AM »
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.

Maybe I am not using the correct nomenclature but I have always understood planes were perked because of their use was or could be unbalancing to game play in the arena.  Without a doubt unperking the 14 would create a monster.  All the inherent difficulties of flying her aside.  The 16 is simply not a monster, it is just plain and simple the most well balanced plane in the set.  If you make a mistake near one, there is a god chance the 16 will eat your lunch.  Hence it attracts new pilots alot, and many fans from the veteran set.  By your argument as mentioned above the Pony D should also be perked.  I am thinking you are looking at it subjectively instead of objectively.

CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: perk rides
« Reply #55 on: December 03, 2009, 11:34:17 AM »
  Without a doubt unperking the 14 would create a monster.  All the inherent difficulties of flying her aside.  The 16 is simply not a monster

You can't simply put the "inherent difficulties" aside and then declare it would be a monster.
And it would not. There is nothing monstrous in the Spit 14 right now, especially when compared ot 109K, or even 47M

See the kill numbers and K/D as an indicator. Despite it's low price, it's taken into the air much rarer than any other perk ride. And it's K/D is horribly low despite this rare usage (And perk status means no hordes of n00bs "ruining it).

It's not easy to fly, and absolutely less potent than the 16 at usual MA fight altitudes.
Steam: DrKalv
E:D Snailman

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: perk rides
« Reply #56 on: December 03, 2009, 02:34:53 PM »
You can't simply put the "inherent difficulties" aside and then declare it would be a monster.
And it would not. There is nothing monstrous in the Spit 14 right now, especially when compared ot 109K, or even 47M

See the kill numbers and K/D as an indicator. Despite it's low price, it's taken into the air much rarer than any other perk ride. And it's K/D is horribly low despite this rare usage (And perk status means no hordes of n00bs "ruining it).

It's not easy to fly, and absolutely less potent than the 16 at usual MA fight altitudes.

I do see your point Lusche.  I have been flying the 14 the last couple of tours as my perk plane of choice.  I guess familiarity makes you a bit more confident in it's capabilities.  Bearing in mind of course that I use it at 15k plus where she really sings and not at the usually low altitudes seen in the MA.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: perk rides
« Reply #57 on: December 03, 2009, 03:23:53 PM »
agreed, MA stats arent useful in determining how effective an aircraft is in a 1v1 DA duel. they are useful however to determine how effective the aircraft is in the context of MA gameplay, and its impact therein.

I don't believe in the wisdom of crowds.

Look at the number of P-51's vs. the number of 190 D9s for instance. The D9 is better in almost every way for the typical hit-and-run style used by Ponies. Yet one has an ENY of 5 and one has an ENY of 15, I suppose simply because the History Channel helped one win the popularity contest. I don't think that is a good basis.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10444
Re: perk rides
« Reply #58 on: December 03, 2009, 04:45:23 PM »
I honestly dont see why the XIV is perked now a days.When the Ta152 was perked it fit but now with an unperked 152 and the 47M,one could say the K4,we had the G10 back then,are all late war monsters that dont require perks.It just doesnt make sense to me!

 I'm not in favour of perking the XVI either,the learning curve is simply to steep and new players need a break or they simply will give up.So unleashing the XIV would only help in that respect.


 I'm sure Lusche can post some stats and graphs to back me up...... :lol :devil

   :salute

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: perk rides
« Reply #59 on: December 03, 2009, 04:51:36 PM »
I'm not in favour of perking the XVI either,the learning curve is simply to steep and new players need a break or they simply will give up.

Look, without going into whether or not the XVI should be perked, this particular argument simply does not work at all. ANYTHING could be unperked on the basis that its effectiveness would "help noobs". And there is nothing to keep vets from tooling around in whatever plane, thus negating whatever advantage one would hope to give newer players.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."