Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: CHAPPY on December 03, 2009, 06:16:18 PM
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
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No.
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
I'd rather them look forward to the prospect of getting their name in lights for landing rather than just bailing.
I don't see how it has negative impact.
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It may give an incentive to land bombers rather than suicide them, or alt F4 or bail. The less folk that do those the better I say.
For the Nintendo kids it ain't gonna matter either way.
and as for tools ...one mans poster is another mans tool.
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and they also get a second message if they land victory's. :headscratch:
It may give an incentive to land bombers rather than suicide them, or alt F4 or bail. The less folk that do those the better I say.
For the Nintendo kids it ain't gonna matter either way.
and as for tools ...one mans poster is another mans tool.
Thanks, I didnt think of the bomb-n-ditch guys.
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why not the "tools" who fly "attack" and only "furball" get there name in lights :joystick:
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I think they are trying to pull the game away from GV's just a tad. Just my two cents!
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I think they are trying to pull the game away from GV's just a tad. Just my two cents!
How so?
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
doubtful.
usually when i bomb, i look forward to someone attacking me. i suck at gunning, but it's fun to keep em moving, and try to make it hard for em to shoot me down.
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
It doesn't bother me. If it makes the buff pilots happy, bully for them! :aok
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Well it might give more incentive to fly buff's, which is good.
More targets. :joystick:
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
Don't know if it helps, but don't see anything it harms, either.
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Theres a difference between Tools and dweebs. Tools take down fighter hangers to end fights and pad score. dweebs, dive bomb something and run home to get name in lights. :D Poor IL2, B25and A20 guys no more name in lights for you. Even if you did shoot 3 or 4 planes down . :cry
Hey look on the brightside. Maybe I can vulch a landing numbers guy trying to see 987654 landed 1234567 in XXX. But doubtful, anyways go land that damage bomber dweebs. Did that many people complain about ditch and bails? :cry :cry I didn't get the proxy :cry :cry (sarcasm) sincerely thx.
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I think they are trying to pull the game away from GV's just a tad. Just my two cents!
I have no idea how you come to that conclusion from this update. :huh Please state details.
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I think the idea might be to encourage bombing in general, not to prevent bomb & bailing. I don't see how that's a bad thing. Interesting to see what happens though.
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you get both, kills and damage message.
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Can I get this straight...when in bomber mode, you get bomber damage shown but no kills, while in attack, you get kills shown but no damage, right?
Nvm
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Seems to me that HiTech is making some very fine advancements in the game. I don't do a lot of riding around in gv's, but doesn't the new terrain look good from that perspective also?
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
Wrenches? or Spanners?
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The very reason this was asked for was because so many people bail after dropping bombs and so many others just dont fly bombers. If you climb to 26k to catch them and they bail when your 3.2k away your time is wasted. But thats not som important as adding the strat back into the game. I would like to see more zones also but for whatever reason we have the one.
Also... you wont see too many stukas attacking strats now. :aok
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I'll be glad when we finally have the following options that have been asked for often. I feel like a summer's eve for even asking and don't understand why so many long term players have asked for this w/o at least a trial.
At least I'd like an answer why it isnt Available.
1) Perma squelch - when you are just done with someone.
2) squelch kills landed
3) squelch damage landed
EDIT: Who whould be bothered by this? Seems most that want it would love it MORE THAN YOU KNOW.
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Whats the big deal if bombers get their name in lights ? I think they should. At least they are not ho the first to guys they see then running to land.
<S> Now you will know when the real scorepotatos are bombing! I can just picture it now when it comes up player XXX landed in bombers. You know there is going to be someone upping just to look for that player on his next run.
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no I dont, and on the downside the text buffer is just spammed with buff damage points. plus I dont see it making much difference to bomb'n'bailers, saw 2 sets bail yesterday.
btw has anyone seen any wtgs for buffs landing damage yet?
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(Clipped from news post by Pyro)
Moved kill messages to a separate radio channel on channel 6. You
cannot broadcast on channel 6 and you don't need have 6 tuned to
receive the kill messages. This just allows you to squelch channel
6 using the .squelch command if you do not wish to see kill messages
in your radio buffer.
That should fix 2 and 3, as for #1, HT has decided thats not an option.
Like it or not, you share space with people, you can choose not to listen to them at will.
You can also choose to get over it and not have every word they say aggravate you.
I'll be glad when we finally have the following options that have been asked for often. I feel like a summer's eve for even asking and don't understand why so many long term players have asked for this w/o at least a trial.
At least I'd like an answer why it isnt Available.
1) Perma squelch - when you are just done with someone.
2) squelch kills landed
3) squelch damage landed
EDIT: Who whould be bothered by this? Seems most that want it would love it MORE THAN YOU KNOW.
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Theres a difference between Tools and dweebs. Tools take down fighter hangers to end fights and pad score.
Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too
Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.
I only rarely fly bombers cept occasionally to suit my own purposes or the group I happen to be with. (which typically has nothing to do with my score) 99% of the time Im in a fighter.
But I rarely feel sorry for those that complain about buffs taking down the hangars considering it takes either multiple sets of buffs to do it or at least two passes from one set.
If you dont like buffs taking down hangars. As the guy said in "Flyboys" said. "Your the man with the plane, your the man with the guns"
Its also funny how nobody complains when someone from your own side takes down the opponents sides FH's when they have acheived a significant advantage in numbers during a "fight" Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."
Everyone wants the "Air combat' experience or clamors for historical accuracy. For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL. But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.
If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.
Either way. Stop whining and just play
As for the buff scores being shown on text buffer.
Thats cool. Just wish they came up with some other way of listing significance of the damage caused. Though admittedly I am at a loss of any other way of mentioning it. Percentage of hits per bombs dropped maybe?
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Heh...as long as you get your "name in lights" for proxy-kills
the "Tools" should be named, too.
My first bomber sortie after the patch took 100 minutes of my valuable life (wanted to see the new strats ;) )
and all I got was a lousy "Harpoon got blabla 2845235 damagepoints in a Lancaster."
Think IŽll print a T-Shirt with that :devil
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
I dont care one way or the other, but I will state that it makes zero sense to me.
I dunno whether a bazillion "damage points" is good or bad.
If HTC wants this feature, why not count the number of buildings/objects destroyed instead?
Otherwise, we might as well start with "JoShmo landed 6 bullets in a Spitfire Mk VXI of *Dweebs, Inc.*"
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Hell yeah. It's a great idea. I think they should attach their snapshot to the message as well. On top of that there should be a special part in the new city that is dedicated to statues of bomber pilots. U get your name in lights, u get ur mug flashed in front of everyone AND u get a statue of yourself in the city.
Now THAT'S something to OINK about.
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I don't think it's a bad idea though I do agree maybe something shorter than 5839285... Last night I was flying with my brother (Thndregg) and his squad. Went to bomb a rook base as they were taking over bish territory at a crazy rate. our bombers had to fight through swarms of high alt rooks just to get there and bomb anything and what do you know they stooped us from accomplishing our goal but what a fight in and out.
We all managed to get back and we all landed kills and damage. Oh the whines on 200 as we landed. Stuff about bomber spam but my question is..... The 91st is a bomber squad what should they be landing? Sounds like the fighter guys think they should be fur balling in the 17's or something because as everyone knows landing the almighty kill is soooo much more important... I look at it this way, it took allot of effort to just get to the target and get the damage/kills we did manage to do and get back to base to land it. For a real buff pilot I think the damage message is great other than the format could be tweaked with a bit.
I agree that there are many here that prob just up a bomber to get quick damage and get the name in lights but don't punish the true buff pilots because some guys in game are true tools.
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Hey now. Ive seen more bombers in the sky that ever before = less dorks in fighters and more targets. I think its great carry on. Give them awards also like. Bobby joe earned the bombing gonkulator metal for turning the grass into a golf course. that would get them more :x and i could shoot more down in my :airplane:
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
yes, less bomb & bail.
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Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too
Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.
Its also funny how nobody complains when someone from your own side takes down the opponents sides FH's when they have acheived a significant advantage in numbers during a "fight" Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."
Everyone wants the "Air combat' experience or clamors for historical accuracy. For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL. But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.
If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.
Either way. Stop whining and just play
Speaking as a furballer I do actually getting a little annoyed when the FH are dropped when there's a good fight going, the field gets de-acked and/or vulch started. All those things kill the fight, which is what I find fun. As for hordes myself and others in my squad actually have switched sides in the middle of a furball if one side is beginning to significantly outnumber the other (time switch limit permitting). I'm also not particularly interested in recreating a historical land grab unless I can be virtually placed in the historical locations that were fought over. Short of that I'm much more interested in re-creating historical match-ups between aircraft. There someone said it. :)
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I dont care either way. Let them have their fun :joystick:
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(Clipped from news post by Pyro)
Moved kill messages to a separate radio channel on channel 6. You
cannot broadcast on channel 6 and you don't need have 6 tuned to
receive the kill messages. This just allows you to squelch channel
6 using the .squelch command if you do not wish to see kill messages
in your radio buffer.
That should fix 2 and 3, as for #1, HT has decided thats not an option.
Like it or not, you share space with people, you can choose not to listen to them at will.
You can also choose to get over it and not have every word they say aggravate you.
My brain is struggling today. for #2 and 3 what do I type to squelch these?
As far as #1...if HT has decided Like it or not, you share space with people, you can choose not to listen to them at will. You can also choose to get over it and not have every word they say aggravate you.
Then why have any squelch?
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.squelch 6
As to why the one and not the other, ever have any kids?
Sometimes you simply have to be able to put one of them in time out.
But eventually you want everyone back at the table eating together again.
Look at it from HT's perspective and it makes a fair amount of sense.
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Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too
Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.
I only rarely fly bombers cept occasionally to suit my own purposes or the group I happen to be with. (which typically has nothing to do with my score) 99% of the time Im in a fighter.
But I rarely feel sorry for those that complain about buffs taking down the hangars considering it takes either multiple sets of buffs to do it or at least two passes from one set.
If you dont like buffs taking down hangars. As the guy said in "Flyboys" said. "Your the man with the plane, your the man with the guns"
Its also funny how nobody complains when someone from your own side takes down the opponents sides FH's when they have acheived a significant advantage in numbers during a "fight" Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."
Everyone wants the "Air combat' experience or clamors for historical accuracy. For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL. But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.
If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.
Either way. Stop whining and just play
As for the buff scores being shown on text buffer.
Thats cool. Just wish they came up with some other way of listing significance of the damage caused. Though admittedly I am at a loss of any other way of mentioning it. Percentage of hits per bombs dropped maybe?
I was kidding but thanks for the thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!
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I was kidding but thanks for thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!
the fun thing about de-acking fields, is trying to survive once the ack is dead. it's massive fun when there's 5 wirbels out, and none of em hit ya for many passes.....it kinda becomes a challenge to see how many times you can go through em withoug getting kilt. :devil
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Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.
Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.
Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.
And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"
Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.
So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.
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Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.
Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.
Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.
And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"
Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.
So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.
+1
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Hey I had forgotten all about all those kill messages line after line after line, been a long time ago. I think it is much better now, bet there aren't many of us that even flew AH1
SALUTE
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10 yrs doing the same exact thing not learning or profecting something else about the game no thanks you win. +1 for you .
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.squelch 6
As to why the one and not the other, ever have any kids?
Sometimes you simply have to be able to put one of them in time out.
But eventually you want everyone back at the table eating together again.
Look at it from HT's perspective and it makes a fair amount of sense.
Thanks. .squelch 6 will be a new login 1st right with calibration.
Now if I could just perma squelch 6. :D
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Personally I don't have a problem with the buff pilots getting their names in lights...
But shouldn't there at least be a minimum number of damage points that need to be scored before this name in lights thing happens? I could be wrong, but it appears that the damage message appears for very low damage numbers...
At least the fighter guys have to land at least two kills to get their name in the text buffer...
If the goal is to motivate bomber pilots, I would suggest that as it is currently implemented the thing is pretty meaningless...
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I think it was a wise move .
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Speaking as a furballer I do actually getting a little annoyed when the FH are dropped when there's a good fight going, the field gets de-acked and/or vulch started. All those things kill the fight, which is what I find fun. As for hordes myself and others in my squad actually have switched sides in the middle of a furball if one side is beginning to significantly outnumber the other (time switch limit permitting). I'm also not particularly interested in recreating a historical land grab unless I can be virtually placed in the historical locations that were fought over. Short of that I'm much more interested in re-creating historical match-ups between aircraft. There someone said it. :)
and for those that may think soulss is talking crap, i have personally seen the 80th back well away from a de-acked airfield, so the guys could up and get to co-alt and fighting speed. once i was fighting against em, and the second time, i was(and still am) one of em. :aok
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Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.
Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.
Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.
And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"
Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.
So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.
Well said sir :aok.
Although I do agree a minimum could be set.
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I'm not saying it can't be tweaked. It's presence is welcome, but many folks are debating how it should be done (and I'm all for those debates).
So you're saying fighters must land 2 or more, so bombers should have a minimum also? That's logical I suppose, but tricky to pinpoint where the cutoff should be.
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Yeah I agree, I had just read that a little before and figured it makes sense. It's new and it will be tweaked, I don't know how you'd pick the number. Of course some people are suggesting the text actually indicate what you destroyed. Of course I could drop bombs all day and damage hangers without actually destroying them.
We'll see how it evolves, I'm very excited about it though. Made a successful 31k run on them today.
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I just asked online (country) if everyone was enjoying the changes or not.
Overwhelming positive responses.
Already tonight we have had two large missions to our strats. Both failed and both sides had great fun! By the way this is a much more accurate recreation of actual engagements than any field-to-field furball (or 'fight') and this has been missing until now.
I applaud HTC for their great work! :aok
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I was kidding but thanks for the thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!
More so then being directed specifically at you in particular. Its was a commentary made on a commonly made complaint.
Yep, I was De acking. Actually I was trying to de-everything,, or as much as I could depending on which base you saw me at. We were attepting to take a coupe of bases.
There are very few activities available in game you dont see me do as enjoy all aspects of the game depending on my mood and "feel like."
Always been that way.
In airwarrior I sometimes even used to like to drive around in a GV running over sheep just to hear them go "Baaaaaaa" :t
;)
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You what???
(http://www.zuguide.com/image/Rob-Schneider-Demolition-Man.5.jpg)
I think I'm going to be sick!
(for those that recall the movie, you'll know what happens next)
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You what???
(http://www.zuguide.com/image/Rob-Schneider-Demolition-Man.5.jpg)
I think I'm going to be sick!
(for those that recall the movie, you'll know what happens next)
I love that show.
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Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
:headscratch:
it really doesnt matter to me either way, but why are people who use bombers tools? without bombers there's no need for fighters.
in other words it would be kinda like having cars(fighters) with no destinations(bombers)....in which u would just hav people driving for the hek of it....wit no purpose.
sorry my car is a tool, as i use it to get to destinations, and furballing wit no purpose maybe should be be called "tooling" IMO.
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Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too
Killing the ack lights up the vulch light. Vulching is fun no matter what anyone says. In any case, once it gets to the point where the field is being deacked the defenders are usually just hanging out in it anyway, which kills the fight in its own respect. And being vulched is a choice; if you don't like it up further back.
Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
There are many situations where I would shoot down friendly bombers if killshooter weren't on. Sadly it is.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.
I can't say I've can recall anyone complaining about the height of bombers unless they were 25-30k+
If you dont like buffs taking down hangars. As the guy said in "Flyboys" said. "Your the man with the plane, your the man with the guns"
But if I use my guns, I'm the one who gets hit :D
Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."
This is a common complaint on Tank Town maps, and other maps with bases that always have a massive furball (like A1-2 on Uterus)
Everyone wants the "Air combat' experience or clamors for historical accuracy.
Not in the MA but OK
For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL.
First of all, skinning has nothing to do with gameplay. Either way, rivets are easy to fix so it's something simple to point out. If someone sees something easy to fix it should be pointed out out of kindness. It's a favor. Of course there are some where this simple act of observation or opinion bruises their ego, but for the most part it should be, and is taken as constructive criticism and a favor. That's why most of us post skins in the skins forum in the first place.
But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.
Yup that's what you fight over. However killing the fight in a game kind of takes away the purpose of having things to fight over.
If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.
I don't want instant gratification (I will be one of the ones gladly climbing for 10-20 minutes to 30k with the new strat system), I just want stuff to kill.
As for the buff scores being shown on text buffer.
Thats cool. Just wish they came up with some other way of listing significance of the damage caused. Though admittedly I am at a loss of any other way of mentioning it. Percentage of hits per bombs dropped maybe?
I definitely agree with the first part. On the second, last night (12/3) I started to recognize how different scores were significant. As we get used to seeing them and what kind of sortie procures what kind of scoring from experience I think the numbers will become more meaningful.
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Maybe it should only show damage points for strat hits, not field porking? Dunno?
I for one like it, but then im a 60/40 bomber/fighter guy.
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Maybe it should only show damage points for strat hits, not field porking? Dunno?
I for one like it, but then im a 60/40 bomber/fighter guy.
No I don't belive it should only be limited to strat city.... IE
Tactical bombing uses aircraft to attack troops and military equipment in the battle zone. This is in contrast to strategic bombing, which attacks an enemy's cities and factories to debilitate the enemy's capacity to wage war as well as the civilian population's will to continue the war.
Bombers like the B26 are tactical bombers and are much more suited to the bombing of fields on the front lines than they are for long range strategic bombing of the city. If we remove the points from field targets then you would generally see points landed in the bigger strategic bombers only. If you play as many of us do to "win the war" as people like to put it then fields are a valid target. My suggestion is to do like the rooks did so well last night and get your butts up there and blast them bombers! <S> ROOKS good fight last night. :)
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Bombers like the B26 are tactical bombers and are much more suited to the bombing of fields on the front lines than they are for long range strategic bombing of the city. If we remove the points from field targets then you would generally see points landed in the bigger strategic bombers only.
That is one reason why I made this http://bbs.hitechcreations.com/smf/index.php/topic,279162.msg3518064.html#msg3518064 proposal to have some additional strategical targets of smaller value, but well in range of medium bombers and attackers: So that there is something to bomb between CAS and a deep strategic 2h+ mission @ 30k.
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I think they are trying to pull the game away from GV's just a tad. Just my two cents!
If there are guys/gals who are enjoying the GV aspect of the game, why do you think they would want to pull them away from that? GVs may not be everyone's cup of tea, but there are a lot who do like them. Why would they want to take that aspect away from their customers? To each their own pleasure. :salute
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Just noticed in the LWB that folks get 2 lines of kills, one for kills one for damage...
I don't think that should be...
Either or... I don't like both. It's too redundant. Or shorten it to fit on 1 line
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I dont think there is a way to word the bomber message that will fit on a single line.
A couple things that have come to light about these types of missions.
1. The 262 really sucks as a fighter... a true fighter anyway.
2. Furballers make terrible anti-bomber interceptors... just terrible.
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I dont think there is a way to word the bomber message that will fit on a single line.
A couple things that have come to light about these types of missions.
1. The 262 really sucks as a fighter... a true fighter anyway.
2. Furballers make terrible anti-bomber interceptors... just terrible.
:rofl Maybe there should be an arena halt so that a pagelong story could be spread across the screen telling the story of the last successfully landing bomber mission from start to finish.
as far as #2 most furballers don't bother climbing to 20-25 k to intercept strat bombers.
.squelch 6 is the answer to the bomber damage/kill 2 line messages.
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just another pathetic emo whiner thread :O
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as far as #2 most furballers don't bother climbing to 20-25 k to intercept strat bombers.
Yes and its their loss. :D
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Yes and its their loss. :D
Well then why do you assume they make terrible bomber interceptors?
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I've thought extensively about it....
I think it's great
They need to add what the ord loadout was so we can judge if they dropped well.
They need to add how many rounds from each machinegun were expended.
They need to add how much fuel they took and used.
They need to add a notation if they took a single or drones.
They need to add how many actually returned if there was three that took off.
They need to add a notation if the pilot was wounded and what position he was in when wounded.
They need to add the distance the flight covered with maximum and minimum alts the mission covered.
They need to add what exactly was destroyed.... ships, guns, armor, buildings.
This could be a great TOOL.
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:lol
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They need to add what exactly was destroyed.... ships, guns, armor, buildings.
I was expecting this when they stated bomber damage messages.
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Well then why do you assume they make terrible bomber interceptors?
Because of how easily they die trying to 'pick the prize' off. :D
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Because of how easily they die trying to 'pick the prize' off. :D
:banana: