Author Topic: Tools Landing Damage  (Read 5097 times)

Offline chewie86

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Re: Tools Landing Damage
« Reply #30 on: December 04, 2009, 10:42:28 AM »
Do you think it is good for the game, for Tools to get thier name in lights for damage in bombers?
 :headscratch:

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Offline Soulyss

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Re: Tools Landing Damage
« Reply #31 on: December 04, 2009, 10:44:28 AM »
Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too

Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.

Its also funny how nobody complains when someone from your own side takes down the opponents sides FH's when they have acheived a significant advantage in numbers during a "fight" Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."

Everyone wants the "Air combat' experience or clamors for historical accuracy. For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL. But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.

If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.

Either way. Stop whining and just play


Speaking as a furballer I do actually getting a little annoyed when the FH are dropped when there's a good fight going, the field gets de-acked and/or vulch started.  All those things kill the fight, which is what I find fun. As for hordes myself and others in my squad actually have switched sides in the middle of a furball if one side is beginning to significantly outnumber the other (time switch limit permitting).  I'm also not particularly interested in recreating a historical land grab unless I can be virtually placed in the historical locations that were fought over.  Short of that I'm much more interested in re-creating historical match-ups between aircraft. There someone said it. :)
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Offline BiPoLaR

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Re: Tools Landing Damage
« Reply #32 on: December 04, 2009, 10:49:08 AM »
I dont care either way. Let them have their fun  :joystick:
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Offline DMBEAR

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Re: Tools Landing Damage
« Reply #33 on: December 04, 2009, 11:08:19 AM »
(Clipped from news post by Pyro)
Moved kill messages to a separate radio channel on channel 6.  You
cannot broadcast on channel 6 and you don't need have 6 tuned to
receive the kill messages.  This just allows you to squelch channel
6 using the .squelch command if you do not wish to see kill messages
in your radio buffer.

That should fix 2 and 3, as for #1, HT has decided thats not an option.
Like it or not, you share space with people, you can choose not to listen to them at will.
You can also choose to get over it and not have every word they say aggravate you.



My brain is struggling today.  for #2 and 3 what do I type to squelch these?

As far as #1...if HT has decided Like it or not, you share space with people, you can choose not to listen to them at will.  You can also choose to get over it and not have every word they say aggravate you.

Then why have any squelch?


 

Offline Ghosth

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Re: Tools Landing Damage
« Reply #34 on: December 04, 2009, 01:27:41 PM »
 .squelch 6 

As to why the one and not the other, ever have any kids?
Sometimes you simply have to be able to put one of them in time out.

But eventually you want everyone back at the table eating together again.

Look at it from HT's perspective and it makes a fair amount of sense.

Offline crazyivan

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Re: Tools Landing Damage
« Reply #35 on: December 04, 2009, 03:14:55 PM »
Funny how you never see anyone complain when someone de-acks a feild. Which also "ruins/ends" a fight. Or when two sides gang up on one side and horde away.That kinda ruins the fights for most of us too

Then there is the "tools" who would rather whine about the buff guys taking down hangars then in doing something like say...shooting the bombers down to prevent it.
Funny how these same whiners usually also complain that buffs come in at 15+K yet they have no problem climbing that high themselves to give themselves alt advantage over the furball.

I only rarely fly bombers cept occasionally to suit my own purposes or the group I happen to be with. (which typically has nothing to do with my score) 99% of the time Im in a fighter.
But I rarely feel sorry for those that complain about buffs taking down the hangars considering it takes either multiple sets of buffs to do it or at least two passes from one set.

If you dont like buffs taking down hangars. As the guy said in "Flyboys" said. "Your the man with the plane, your the man with the guns"

Its also funny how nobody complains when someone from your own side takes down the opponents sides FH's when they have acheived a significant advantage in numbers during a "fight" Equally amusing is how you never ever hear someone say "Oh darn. We captured the base. This fight is ruined."

Everyone wants the "Air combat' experience or clamors for historical accuracy. For example some years ago I even saw someone complain that on a particular skin one of the panels didnt have the right number of rivets LOL. But what people tend to forget is that historically it was all about either attacking or protecting what was attacking what was on the ground. Or trying to keep the other guys from attacking what was on the ground be they factories or airfeilds.

If all you want is instant gratification. I hear the DA is pretty good for that sort of thing. If you want an air combat experience. Well thats what the MA is for as it by design allows that sort of gameplay.

Either way. Stop whining and just play

As for the buff scores being shown on text buffer.
Thats cool. Just wish they came up with some other way of listing significance of the damage caused. Though admittedly I am at a loss of any other way of mentioning it. Percentage of hits per bombs dropped maybe?
I was kidding but thanks for the thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!
« Last Edit: December 04, 2009, 04:31:06 PM by crazyivan »
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Offline CAP1

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Re: Tools Landing Damage
« Reply #36 on: December 04, 2009, 03:31:16 PM »
I was kidding but thanks for thesis. I agree my money my play. Even deacking fields. Hey weren't you de-acking last night, opps ie daisy!

the fun thing about de-acking fields, is trying to survive once the ack is dead. it's massive fun when there's 5 wirbels out, and none of em hit ya for many passes.....it kinda becomes a challenge to see how many times you can go through em withoug getting kilt.  :devil
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Offline Krusty

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Re: Tools Landing Damage
« Reply #37 on: December 04, 2009, 03:40:15 PM »
Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.

Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.

Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.

And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"

Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.

So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.

Offline Sunka

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Re: Tools Landing Damage
« Reply #38 on: December 04, 2009, 03:42:58 PM »
Ya know what, this is a game.... We all enjoy it more if we get our name in lights. It means we accomplished something.

Seeing bombers land damage is no more an indication of them milkrunning, than seeing fighters land kills is an indication of vulching their shade accounts.

Maybe bomber pilots will actually take a little pride in landing their missions now. It's never rewarded us in the past.

And if you don't fly bombers, you shouldn't comment. How would you feel if (after 10 years) you finally got "so-and-so landed 5 kills in an la7" to show up -- nothing was there before -- and everybody was crying about it "clogging the buffer"

Jeeze louise.. Apparently NONE of you whining about it recall AH1 when every kill was reported to every player. Yes, that's right, in mid flight if you shot somebody down the entire arena knew about it before you even landed. THAT clogged the text buffer! This? This is no worse than a fighter landing kills.

So put up or shut up. Fly bombers for 10 years with no reward for all the things you bomb, THEN come back and tell us we don't deserve the same consideration fighters do. I'd like to see that, I really would.
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Offline dmdchief

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Re: Tools Landing Damage
« Reply #39 on: December 04, 2009, 04:09:39 PM »
Hey I had forgotten all about all those kill messages line after line after line, been a long time ago.  I think it is much better now, bet there aren't many of us that even flew AH1

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Offline crazyivan

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Re: Tools Landing Damage
« Reply #40 on: December 04, 2009, 04:35:40 PM »
10 yrs doing the same exact thing not learning or profecting something else about the game no thanks you win. +1 for you .
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Offline DMBEAR

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Re: Tools Landing Damage
« Reply #41 on: December 04, 2009, 04:39:47 PM »
.squelch 6 

As to why the one and not the other, ever have any kids?
Sometimes you simply have to be able to put one of them in time out.

But eventually you want everyone back at the table eating together again.

Look at it from HT's perspective and it makes a fair amount of sense.


Thanks.  .squelch 6 will be a new login 1st right with calibration.

Now if I could just perma squelch 6.  :D


Offline PFactorDave

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Re: Tools Landing Damage
« Reply #42 on: December 04, 2009, 05:10:00 PM »
Personally I don't have a problem with the buff pilots getting their names in lights...

But shouldn't there at least be a minimum number of damage points that need to be scored before this name in lights thing happens?  I could be wrong, but it appears that the damage message appears for very low damage numbers... 

At least the fighter guys have to land at least two kills to get their name in the text buffer...

If the goal is to motivate bomber pilots, I would suggest that as it is currently implemented the thing is pretty meaningless...

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Offline Flench

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Re: Tools Landing Damage
« Reply #43 on: December 04, 2009, 05:58:25 PM »
I think it was a wise move .
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Offline CAP1

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Re: Tools Landing Damage
« Reply #44 on: December 04, 2009, 06:01:17 PM »
Speaking as a furballer I do actually getting a little annoyed when the FH are dropped when there's a good fight going, the field gets de-acked and/or vulch started.  All those things kill the fight, which is what I find fun. As for hordes myself and others in my squad actually have switched sides in the middle of a furball if one side is beginning to significantly outnumber the other (time switch limit permitting).  I'm also not particularly interested in recreating a historical land grab unless I can be virtually placed in the historical locations that were fought over.  Short of that I'm much more interested in re-creating historical match-ups between aircraft. There someone said it. :)

and for those that may think soulss is talking crap, i have personally seen the 80th back well away from a de-acked airfield, so the guys could up and get to co-alt and fighting speed. once i was fighting against em, and the second time, i was(and still am) one of em.  :aok
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