Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BiPoLaR on December 05, 2009, 04:09:54 AM

Title: Puff ack
Post by: BiPoLaR on December 05, 2009, 04:09:54 AM
Please raise the auto puff ack from 3k to at least 5 or 6k. Its kind of hard defending a base when the puff ack is killing more people than the horde is. I personally think 3k is a bit low. But thats my opinion as a defender against hordes.

Or turn down its sharp shooter accuracy. Its like flying in starwars in the WW2 era 
Title: Re: Puff ack
Post by: Chalenge on December 05, 2009, 04:44:32 AM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
Title: Re: Puff ack
Post by: JunkyII on December 05, 2009, 05:37:44 AM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
And your alt cap should be moved down to 15k....we got fuel to burn :t


BP, I actually have a film for this will post ASAP, I couldnt go above 3 k to intercept incoming cons so I had a horrid time trying to get the advantage luckily, ownage can only happen when you move from bottom to top :aok


EDIT heres the film http://www.mediafire.com/?olwyw1inmoj
Title: Re: Puff ack
Post by: BiPoLaR on December 05, 2009, 06:03:20 AM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?
:rolleyes:

why dont you want this? cause your one of the hordlings, thats why.
why would a vulcher, horde runner want this?
This isnt the real world. It is a game.
Defending a base against that crap isnt fun at all
Title: Re: Puff ack
Post by: grizz441 on December 05, 2009, 06:16:29 AM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?

-2

How is it that you consistently fail to see the bigger picture?   :headscratch:
Title: Re: Puff ack
Post by: BiPoLaR on December 05, 2009, 06:32:44 AM
-2

How is it that you consistently fail to see the bigger picture?   :headscratch:

"It is impossible to defeat an ignorant man in argument".  ~William G. McAdoo
Title: Re: Puff ack
Post by: pervert on December 05, 2009, 07:58:27 AM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?

I'd be ok with this so long as the ack wasn't of the super sharp auto variety ie all your ack guns must be manned by a player or they don't fire  :lol
Title: Re: Puff ack
Post by: AirFlyer on December 05, 2009, 09:14:51 AM
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.
Title: Re: Puff ack
Post by: Lusche on December 05, 2009, 09:20:34 AM
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.

Quote from: Pyro
Increased the distance of how close CV groups can be brought to land.

But I have yet to see how close that new minimum distance still is. I hope not longer being picked off by manned 5" ack right after taking off ;)
Title: Re: Puff ack
Post by: Anaxogoras on December 05, 2009, 09:21:08 AM
consistently fail to see the bigger picture?   :headscratch:

Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.
Title: Re: Puff ack
Post by: BiPoLaR on December 05, 2009, 09:22:18 AM
I think forcing CVs to be a certain distance from the shore would solve the problem better then raising the puffy ack cap.
Although it was a great idea on HTCs part to do that. But puff ack is still a major issue when defending against a CV. You cant get over 3k, and if you do your chances of living is cut by more than half. You have to stay below 3k and be nothing more than bait for the pickers
Title: Re: Puff ack
Post by: BiPoLaR on December 05, 2009, 09:24:24 AM
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.
I can take a 262 to 20k fly over a CV at 550 mph and die almost every time (or sustain major damage). I can take lancs over a CV at 250 mph at 7 to 10k and never be hit. Ive done it too many times to know
Title: Re: Puff ack
Post by: BnZs on December 05, 2009, 12:32:49 PM
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.

 :salute
Title: Re: Puff ack
Post by: guncrasher on December 05, 2009, 01:13:47 PM
u want no puffy ack vulch a field ony, they have no puffy ack.  at 5.5 alt puffy ack hits my buffs for about 10 sec before i hit the cv than i dive below 3k no more puffy ack.  its not as dangerous as it seems. unless you trying to vulch the cv  :D.

semp
Title: Re: Puff ack
Post by: grizz441 on December 05, 2009, 03:40:13 PM
Puffy ack fires through mountains, and is great at shooting down small fighters but can't protect a task group from a bomber formation.  For my part, the bigger picture is that puffy isn't up to the standard of the rest of the game, and so should be removed completely until a rework.

You are correct sir.
Title: Re: Puff ack
Post by: 100Coogn on December 05, 2009, 03:50:21 PM
I can take a 262 to 20k fly over a CV at 550 mph and die almost every time (or sustain major damage). I can take lancs over a CV at 250 mph at 7 to 10k and never be hit. Ive done it too many times to know

I would stick with the Lancs then.  Sounds like 262's aren't your cup of tea.   :joystick:

Title: Re: Puff ack
Post by: BigKev03 on December 06, 2009, 07:28:10 PM
An easy solution to this would be to make puffy ack work both ways, i.e. it can damage friendly aircraft as well.  I dont recall any film reels from WWII where you had frinedly aricraft flying in the ack from the carrier group.  The CAP was well beyond the range of ack and the ack was actually a last resort.  I think it would be a good if you had to think twice about running into the ack of a carrier group.  Then again I can hear all the complaining now.

BigKev
Title: Re: Puff ack
Post by: Nemisis on December 06, 2009, 07:33:16 PM
-1

It should be lowered to 0k... I dont know of a minimum altitude restriction on AAA can you cite one?

Well logic says that if you have alt fuses (IDK what the auto guns use. It seems varied at times) set for 50 ft then your gona be shooting yourself in the foot as far as casualties go (blast/shrapnel will kill some of your gun crew).
Title: Re: Puff ack
Post by: stroker71 on December 06, 2009, 07:41:37 PM
An easy solution to this would be to make puffy ack work both ways, i.e. it can damage friendly aircraft as well.  I dont recall any film reels from WWII where you had frinedly aricraft flying in the ack from the carrier group.  The CAP was well beyond the range of ack and the ack was actually a last resort.  I think it would be a good if you had to think twice about running into the ack of a carrier group.  Then again I can hear all the complaining now.

BigKev

The auto puffy ack does damage friendly AC.  Even the auto AA guns can damage friendly AC. 

+1 for this subject. 

DuHasst
Title: Re: Puff ack
Post by: grizz441 on December 06, 2009, 07:50:51 PM
The puffy ack adds nothing to game play, only deters.  It kills fighters, friendlies, and only lightly damages bombers, the actual threat.  The entire thing should be removed, it's pointless, all it does is piss everybody off.
Title: Re: Puff ack
Post by: Spikes on December 06, 2009, 08:26:44 PM
Have to agree, remove it until something is fixed, they kept making these work arounds (lighter damage, but more puffy, etc) but it didn't help and made it worse, it still does not take bombers down.
Title: Re: Puff ack
Post by: Nemisis on December 06, 2009, 09:03:37 PM
IDK about that spikes. My squadie got his 234 shot down by puffy ack. Unless there was a fleet 50 miles inland then it wasn't a 5" from a CV.
Title: Re: Puff ack
Post by: guncrasher on December 06, 2009, 10:01:34 PM
The puffy ack adds nothing to game play, only deters.  It kills fighters, friendlies, and only lightly damages bombers, the actual threat.  The entire thing should be removed, it's pointless, all it does is piss everybody off.

werbies do nothing but deter people from vulching the field.  lets get rid of them too  :devil.

semp
Title: Re: Puff ack
Post by: grizz441 on December 06, 2009, 10:04:12 PM
werbies do nothing but deter people from vulching the field.  lets get rid of them too  :devil.

semp

Hehe, wirbies have lots of use and are fun. 

The puffy ack is completely worthless for gameplay.  The 5'' is what saves the carrier, the puffy ack just shoots random fighters out of the sky nowhere near the carrier.  It's a complete joke.  A whine has been recorded.
Title: Re: Puff ack
Post by: BigKev03 on December 06, 2009, 10:16:24 PM
The auto puffy ack does damage friendly AC.  Even the auto AA guns can damage friendly AC. 

+1 for this subject. 

DuHasst

I must be very lucky then as I have never been hit by friendly puffy ack.  I assume that is because the ack was concentrating on the enemy planes nearby???
Title: Re: Puff ack
Post by: guncrasher on December 07, 2009, 01:46:58 PM
if you get close enough to a plane the puffy ack will get both of you.  it has happened to me several times.  I even have a film that i"ll try to dig up.  puffy ack deters vulching the cv and should really stay  :D.

semp
Title: Re: Puff ack
Post by: grizz441 on December 07, 2009, 08:55:31 PM
puffy ack deters vulching the cv and should really stay  :D.
semp

I thought the 20 some-odd ack guns and 5'' deterred vulching...
Title: Re: Puff ack
Post by: guncrasher on December 08, 2009, 12:45:24 AM
I thought the 20 some-odd ack guns and 5'' deterred vulching...
[/quote

what I mean is somebody flying 5k over the cv waiting for the oportunity to dive :). 

semp
Title: Re: Puff ack
Post by: BiPoLaR on December 08, 2009, 07:10:30 AM


what I mean is somebody flying 5k over the cv waiting for the oportunity to dive :). 

semp

<facepalm>

still dont get it do you?
Title: Re: Puff ack
Post by: BnZs on December 08, 2009, 11:58:30 AM
if you get close enough to a plane the puffy ack will get both of you.  it has happened to me several times.  I even have a film that i"ll try to dig up.  puffy ack deters vulching the cv and should really stay  :D.

semp

Puffy ack does not a thing to deter vulching. It does not effect anyone under 3000 feet. Last time I checked, you have to be a little lower than that to vulch. What puffy ack deters are dogfights around the CV, since it is now untenable to let a CV live in the vicinity of the fight.
Title: Re: Puff ack
Post by: TEXICAN on December 08, 2009, 01:42:44 PM
+1 Puff Ack needs to be fixed.
Title: Re: Puff ack
Post by: JunkyII on December 08, 2009, 04:07:39 PM
Late last night on Orange the bishops had a cv parked off one of their bases. It was popping us when we were in fights near their base, honestly is that CV doing what one is actually designed for? It is suppose to help give air presence in places where you dont have an airfield, not be used for AAA over an airfield..... :salute
Title: Re: Puff ack
Post by: grizz441 on December 08, 2009, 04:50:45 PM
I wonder what the actual percentages are for each puffy ack series of bursts to hit your airplane?  The way it is coded with the 'box', you'd probably have to do a test with a high number of trials to figure out what the actual percentage chance of a fighter getting hit is.  I'd say from experience, slightly biased, it is probably between a 15-20% chance to get blasted on any 2 second burst.

Say every 5 seconds, you have a 15-20% chance to get damaged.  If you're in the ack for 30 seconds, you have to avoid ~6 bursts of puffy ack that each have a 15-20% of hitting you.  My probability skills are a little rusty, but from my calculations, you'll be damaged ~62%-74% of the time based on the 15%min & 20%max guesstimates.  

As for bomber formations, the puffy ack does nothing to deter a successful pass on the carrier.  For one, bombers are very durable.  They can usually take a number of puffy ack blasts before going down or being damaged in any crippling way.  For two, you have 3 durable bombers to work with.  The puffy ack stands no chance in stopping the actual threat on the carrier.

So the real question is, what is the puffy ack intended to do for gameplay?  What is its purpose?  From the information at hand, the only real answer of what it DOES do, is keep the defenders under 3k.  If you go above 3k for >30 seconds you have at least a 60% chance of getting seriously damaged.  The only option for a defender is to stay below 3k.  The attackers have the ability to climb to 6-7k and pick at their leisure with no recourse from the defenders.  The only viable solution for the defenders is to destroy the carrier via suicide B25H, 110 attacks, and up bombers from bases afar.  You have to destroy the carrier because the fight is so lop sided.  It's a complete burden to fight with a carrier nearby.  Not to mention a good gunning 5 incher who will blast anyone out of the sky getting anywhere considered close to the task group.
  
HiTech, is this what you intend to be happening between carrier/land fights?
Title: Re: Puff ack
Post by: guncrasher on December 08, 2009, 05:32:35 PM
I wonder what the actual percentages are for each puffy ack series of bursts to hit your airplane?  The way it is coded with the 'box', you'd probably have to do a test with a high number of trials to figure out what the actual percentage chance of a fighter getting hit is.  I'd say from experience, slightly biased, it is probably between a 15-20% chance to get blasted on any 2 second burst.

Say every 5 seconds, you have a 15-20% chance to get damaged.  If you're in the ack for 30 seconds, you have to avoid ~6 bursts of puffy ack that each have a 15-20% of hitting you.  My probability skills are a little rusty, but from my calculations, you'll be damaged ~62%-74% of the time based on the 15%min & 20%max guesstimates. 

As for bomber formations, the puffy ack does nothing to deter a successful pass on the carrier.  For one, bombers are very durable.  They can usually take a number of puffy ack blasts before going down or being damaged in any crippling way.  For two, you have 3 durable bombers to work with.  The puffy ack stands no chance in stopping the actual threat on the carrier.

So the real question is, what is the puffy ack intended to do for gameplay?  What is its purpose?  From the information at hand, the only real answer of what it DOES do, is keep the defenders under 3k.  If you go above 3k for >30 seconds you have at least a 60% chance of getting seriously damaged.  The only option for a defender is to stay below 3k.  The attackers have the ability to climb to 6-7k and pick at their leisure with no recourse from the defenders.  The only viable solution for the defenders is to destroy the carrier via suicide B25H, 110 attacks, and up bombers from bases afar.  You have to destroy the carrier because the fight is so lop sided.  It's a complete burden to fight with a carrier nearby.  Not to mention a good gunning 5 incher who will blast anyone out of the sky getting anywhere considered close to the task group.
 
HiTech, is this what you intend to be happening between carrier/land fights?

This is from experience, i always use b26's full speed against cv at an alt of 5 to 6k max.  puffy ack will hit around my buffs for perhaps 10 seconds max before I drop my eggs.  about 95% of the time, i get no damage, however once i drop the eggs, if i keep going streight and level i'll be lucky if one of my buffs survives.  if I turn and keep changing alt my buffs will survive with slight damage 80% of the time.  I should mention that I always turn either right or left at a 90 degree angle away from the cv and dive to below 3k as soon as I go past the cv.  the puffy ack will harrass my buffs for about 20-30 seconds total. not a biggie, its kindda fun.

HOWEVER,

if I am in a fighter and move above 3k I'll be ded within 3 to 5 seconds, it never fails  :D.

Puffy ack is the great equilizer on the cv to avoid vulching.

semp
Title: Re: Puff ack
Post by: grizz441 on December 08, 2009, 05:59:15 PM
if I am in a fighter and move above 3k I'll be ded within 3 to 5 seconds, it never fails  :D.

How is HTC supposed to take anything we say seriously when you make absurd claims like this?  This is over embellished ^ 10.

Puffy ack is the great equilizer on the cv to avoid vulching.

The puffy ack has NOTHING to do with cv vulching.
Title: Re: Puff ack
Post by: EskimoJoe on December 08, 2009, 06:14:40 PM
Grizz, in my experiences, the bombers above the carrier hardly get hit by puffy ack, and when they do its only minor damage such as an oil leak. I've never seen puffy ack take out anything other than a fighter / attack aircraft.

The puffy ack adds nothing to game play, only deters.  It kills fighters, friendlies, and only lightly damages bombers, the actual threat.  The entire thing should be removed, it's pointless, all it does is piss everybody off.

I agree with this statement.
Title: Re: Puff ack
Post by: grizz441 on December 08, 2009, 06:21:01 PM
Grizz, in my experiences, the bombers above the carrier hardly get hit by puffy ack, and when they do its only minor damage such as an oil leak. I've never seen puffy ack take out anything other than a fighter / attack aircraft.

No, bombers will get hit more often than fighters.  The puffy ack code creates a certain sized box of fire around the target.  With 3 large bombers contained within this box, the chance of getting hit by the puffy ack is greater than 3 times the chance of it hitting a fighter.  The key difference is that bombers are so durable they can shake off puffy ack damage whereas fighters cannot.  This key point is why puffy ack doesn't affect a formation of bombers the way it affects fighters.
Title: Re: Puff ack
Post by: lyric1 on December 08, 2009, 06:22:09 PM
An easy solution to this would be to make puffy ack work both ways, i.e. it can damage friendly aircraft as well.  I dont recall any film reels from WWII where you had frinedly aricraft flying in the ack from the carrier group.  The CAP was well beyond the range of ack and the ack was actually a last resort.  I think it would be a good if you had to think twice about running into the ack of a carrier group.  Then again I can hear all the complaining now.

BigKev
There is one famous reel showing a US fighter ramming an enemy plane right on top of a fleet it shows both planes going down with puffy hitting both as they drop. The US pilot bails out.
Title: Re: Puff ack
Post by: BigKev03 on December 08, 2009, 07:39:37 PM
There is one famous reel showing a US fighter ramming an enemy plane right on top of a fleet it shows both planes going down with puffy hitting both as they drop. The US pilot bails out.

WoW, I would like to see that film reel.  And the pilot bailed??????  He must have had balls of steel. 

BigKev
Title: Re: Puff ack
Post by: lyric1 on December 08, 2009, 08:24:31 PM
WoW, I would like to see that film reel.  And the pilot bailed??????  He must have had balls of steel.  

BigKev
Yes he did while he is floating down puffy is going off around him the ships gunners did not know that this pilot just saved them on board. For that matter if I remember correctly the US Naval pilots dove right in no matter what they thought it was worth it, & the ships gunners could not tell who was friend or enemy in that situation they just shot at who was approaching.

I am sure it is on Youtube I just cant link to anything at present.