Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BnZs on December 17, 2009, 12:35:10 AM

Title: Modifications to Fighter Scoring system.
Post by: BnZs on December 17, 2009, 12:35:10 AM
I propose that the following scoring categories should be removed:

1. Hit%-Irrelevant. Basically, it seems to inordinately reward using a tater gun, and/or shooting bombers. Flying an airplane with a large ammo load that allows for spraying already has its own penalty, via weight.

2. Kills per sortie-I can't see what this does except inordinately reward hot-padding. Sorry, 6 kills in 3 re-arms should *not* earn you a higher score. Also, more often than one cares to admit, one will up in the wrong plane, wrong base,  with the wrong loadout, or etc, and must immediately tower. No reason for this to be punished. Frequency of killing SHOULD be rewarded, but that is neatly cared for by kills/time.

Kills/death and kills/time should be retained. They balance each other neatly. Going to extremes in one almost inevitably hurts the other, so it is an interesting tension.

To these two categories, I propose adding a third-perks earned/time. I feel this will do something to *actually* encourage flying less capable rides. The P-39D flier with identical stats to the P-51D flier should be more rewarded in the score standing, it is as simple as that. I realize the ENY rating system is not perfect in how it rates rides as more or less capable, but this change would still be mostly good. And also might even encourage the ENY system for fighters to be fully rationalized.
Title: Re: Modifications to Fighter Scoring system.
Post by: maddafinga on December 17, 2009, 12:49:50 AM
Well personally I like to have my hit percentage, just as sort of a yardstick to measure my aim by.  I'll agree that it's meaningless, as is all of the scoring to me really, but I do like to have the hit percentage there as a personal performance gauge.   I don't care if it's tracked or not, I just want to have it available for me to check. 
Title: Re: Modifications to Fighter Scoring system.
Post by: Chalenge on December 17, 2009, 01:04:38 AM
You can get just as high a hit percentage by NOT shooting at jinking bogeys in high deflection. If you just saddle up first the hit % will be much higher. Bombers offer something else you havent discovered I think is that the damage required to knock a bomber down is much higher than it is for fighters unless of course you shoot a bomber in the pilots head. So popping a bomber by shooting the pilots head is not the best way to get points in fighters (points being one of the most important categories and one you omitted). If you use a P-51D like I do then you are shooting the pilots head as often as you can and therefore not landing the points you would if you were hosing the plane with a 110 (for instance). This is why when I run into a stick-stirring NOOB I take my time and pick him to pieces so by the time he hits the towers its him a seat and a stick still flying and thats it.  :aok

Also... by rearming you are extending the time spent on the sortie and defeating the kills/time if you stop at a mere 6 kills (which you can do often enough without rearming anyway).

I think the wasted sorties work themselves out over the period of a month. There are plenty of NOOBS that just bail rather than get shot down by a P-51 at altitude that knows what he is doing. I know of one guy that just sees a P-51 setting up to attack and recognizes the technique and bails right then and there.... what are you going to do about that sort of thing? Its not all about score. I just like flying up and getting the rush of technique on technique and what we get often times is:

A CV is attacking 139... Up a Tiffy and fly at 10 feet to the boat and hold the trigger down... DIE... lather... rinse... repeat.
A CV is attacking 139... Up a 110 and fly at 10 feet to the boat and hold the trigger down... DIE... lather... rinse... repeat.
A CV is attacking 139... Up a B-25 and fly at 10 feet to the boat and hold the trigger down... DIE... lather... rinse... repeat.

Against that sort of NOOB score will take care of itself!  :aok
Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 07:25:17 AM
Kills/death and kills/time should be retained. They balance each other neatly.

Actually all scoring categories balance each other neatly.
If someone if going for bombers only, his hit% will rise... but also his kills/time will suffer, as he is ignoring a lot of quicker kill opportunities (that's why kills/time is always my "weak point" when it comes to score).

Also it's not that only hit% can be gamed - all others can be too: Boost hit% & points by shooting buffs, boost k/s by rearming, boost k/d and k/t by vulching.
If you remove hit%, points and k/s, I would need only one good vulching sortie in a F4UC in fighter mode from a CV. 10 kills in 10 minutes, and I would have k/d 10.0 and k/t 60. If that's the only scoring categories, I would never need to fly any sortie again.
Title: Re: Modifications to Fighter Scoring system.
Post by: nick172 on December 17, 2009, 07:35:22 AM
I do like the perks earned/time to encurage the use of high eny planes.
Title: Re: Modifications to Fighter Scoring system.
Post by: Saurdaukar on December 17, 2009, 08:33:11 AM
Whatever.

Just tell me why I kill undamaged planes and get assists.
Title: Re: Modifications to Fighter Scoring system.
Post by: Vinkman on December 17, 2009, 08:34:02 AM
I propose that the following scoring categories should be removed:

1. Hit%-Irrelevant. Basically, it seems to inordinately reward using a tater gun, and/or shooting bombers. Flying an airplane with a large ammo load that allows for spraying already has its own penalty, via weight.

2. Kills per sortie-I can't see what this does except inordinately reward hot-padding. Sorry, 6 kills in 3 re-arms should *not* earn you a higher score. Also, more often than one cares to admit, one will up in the wrong plane, wrong base,  with the wrong loadout, or etc, and must immediately tower. No reason for this to be punished. Frequency of killing SHOULD be rewarded, but that is neatly cared for by kills/time.

Kills/death and kills/time should be retained. They balance each other neatly. Going to extremes in one almost inevitably hurts the other, so it is an interesting tension.

To these two categories, I propose adding a third-perks earned/time. I feel this will do something to *actually* encourage flying less capable rides. The P-39D flier with identical stats to the P-51D flier should be more rewarded in the score standing, it is as simple as that. I realize the ENY rating system is not perfect in how it rates rides as more or less capable, but this change would still be mostly good. And also might even encourage the ENY system for fighters to be fully rationalized.

Question: I assume these are all just stats. I love stats. But are all these different categories factored into pilot score or rank? Also, I read on the board that the score is 100 points per plane. If you get a message that you killed "so and so" then u get 100 points, regarless of how many points you earned up until he died. partial points only count if you don't get the kill. Is that true?

Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 08:34:20 AM
Whatever.

Just tell me why I kill undamaged planes and get assists.

My guess: They weren't undamaged at all.... ;)
Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 08:36:55 AM
Also, I read on the board that the score is 100 points per plane. If you get a message that you killed "so and so" then u get 100 points, regarless of how many points you earned up until he died. partial points only count if you don't get the kill. Is that true?

Score points are damage points (+1 one single point for the kill). That's why killing bombers gives you much more points (can sustain more damage) than killing a Spitfire.

Question: I assume these are all just stats. I love stats. But are all these different categories factored into pilot score or rank?

Yes they are. If you take a look at the score page you will see each scoring category has a rank# of it's own. Your total rank is computed by adding all those ranks, then comparing the sum to all other players.
Title: Re: Modifications to Fighter Scoring system.
Post by: Vinkman on December 17, 2009, 10:09:01 AM
Score points are damage points (+1 one single point for the kill). That's why killing bombers gives you much more points (can sustain more damage) than killing a Spitfire.

Yes they are. If you take a look at the score page you will see each scoring category has a rank# of it's own. Your total rank is computed by adding all those ranks, then comparing the sum to all other players.

Thanks Lusche good info. Do you figure this all out on your own or do you work for HTC?
Title: Re: Modifications to Fighter Scoring system.
Post by: BnZs on December 17, 2009, 10:48:49 AM
CV. 10 kills in 10 minutes, and I would have k/d 10.0 and k/t 60. If that's the only scoring categories, I would never need to fly any sortie again.

I forgot about total kill points. That too should be retained, and would prevent one good sortie from giving you top fighter score.
Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 10:52:04 AM
But I still don't see a reason for removing hit% as all other categories can be gamed to. Removing K/S, hit% doesn't make the score/rank any more meaningful.
Title: Re: Modifications to Fighter Scoring system.
Post by: BnZs on December 17, 2009, 10:56:44 AM
But I still don't see a reason for removing hit% as all other categories can be gamed to. Removing K/S, hit% doesn't make the score/rank any more meaningful.

Well, like I say, I think hit% inherently favors certain gun packages and is, in any case, irrelevant compared to simply looking at how often the pilot kills, and K/S is entirely too gamey as long as we have the hotpad.

What about adding an average perks earned category though? That is my favorite idea of all.
Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 10:58:55 AM
What about adding an average perks earned category though? That is my favorite idea of all.

I made almost the same proposal long time ago and it was rejected by HT  :D
Title: Re: Modifications to Fighter Scoring system.
Post by: grizz441 on December 17, 2009, 11:01:57 AM
1. Hit%-Irrelevant. Basically, it seems to inordinately reward using a tater gun

Nah, when you connect with the tater you miss with most of your secondary guns.  There is no hit percentage advantage whatsoever from flying a tater plane.
Title: Re: Modifications to Fighter Scoring system.
Post by: BnZs on December 17, 2009, 11:09:00 AM
Nah, when you connect with the tater you miss with most of your secondary guns.  There is no hit percentage advantage whatsoever from flying a tater plane.

You fire your secondary guns?

I thought most K4 pilots just tossed the rock when they had a sure shot, and used the MGs for harrassment seperately.
Title: Re: Modifications to Fighter Scoring system.
Post by: Lusche on December 17, 2009, 11:14:56 AM
Nah, when you connect with the tater you miss with most of your secondary guns.  There is no hit percentage advantage whatsoever from flying a tater plane.

I disagree.

Example: I kill a formation of Lancs in a P-47. I spend 1200 rounds and hit with 60% (= 720 hits). Then I kill 3 fighters in a 109K, firing tater only. I use all 65 rounds and get 3 hits (=5%)
My total hit % is
723 hits out of 1265 rounds fired = 57%

Now what happens if I had used the 109K vs buffs and the 47 vs fighters?
109K vs bombers: 60% hits with taters = 39 hits. Assuming 1200 shots fired again by the P47 (this time against fighters) and getting 10% hits (=120 hits)
My total hit % is 159 out of 1265 rounds fired = 13%. Even though I had a better hit% in the 47vs the fighters than in the 109K.

Title: Re: Modifications to Fighter Scoring system.
Post by: sunfan1121 on December 17, 2009, 11:22:46 AM
You fire your secondary guns?

I thought most K4 pilots just tossed the rock when they had a sure shot, and used the MGs for harrassment seperately.
30MM gunnery became easier for me once i got a grasp of the relationship between the tater and the bb's. I use the bb's to tell me if im long or short with my lead.
Title: Re: Modifications to Fighter Scoring system.
Post by: grizz441 on December 17, 2009, 11:42:51 AM
You fire your secondary guns?

I thought most K4 pilots just tossed the rock when they had a sure shot, and used the MGs for harrassment seperately.

Yeah I fire em all.  I have no reason to save the secondary ammo so I use it.  Especially in the Ta152, those 20mms do serious damage if you miss with the tater.  I know for a fact I'd rack a higher hit percentage in a 50 cal plane assuming I held fire on 400yd+ deflection shots... those are the shots that kill the hit % in 50 cals.  If you are careful on what shots you take though, you could easily rack up a 20%+ hit %.
Title: Re: Modifications to Fighter Scoring system.
Post by: BnZs on December 17, 2009, 12:47:50 PM
Well, how about I withdraw my request to remove any categories and simply wish for "perks earned" to be added?  :)