Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RedTeck on January 18, 2010, 01:13:38 PM

Title: Aces High 3 (Theoretically)
Post by: RedTeck on January 18, 2010, 01:13:38 PM
I've had my eye on all the talk about the Apple Tablet that most believe will be announced later this month. All the people talking about the features it will have, even though there's almost no way for them to no.
So....


What features will AH3 have? :)



EDIT* Just to be clear, I have heard nothing about any future upgrades.
Title: Re: Aces High 3 (Theoretically)
Post by: Bruv119 on January 18, 2010, 01:24:38 PM
well here is wishing;   more special effects 

better bomb craters, fires, rocket explosions,   vapor trails, float planes, submarines,   all cockpits brought up to standard. 

many more non american rides soviet / japanese etc.  few more vehicles, bombers  b29's  :t,

private arenas for subscribers. 

More hosted events, every week koth,  squadron events / duels.

Spitfires with more bombs and optional wing types.
 :D

i could go on....
Title: Re: Aces High 3 (Theoretically)
Post by: Spikes on January 18, 2010, 01:26:48 PM
My Ar234C-3 with front mounted guns...it wasn't in service, but so what? :)
Title: Re: Aces High 3 (Theoretically)
Post by: Nisky on January 18, 2010, 01:30:32 PM
Dont forget an updated sound engine:
Allowing for stereo sounds
Interior and exterior engine sounds
Interior and exterior gun sounds
Separate 5in and 8in gun sounds
Allow for CV groups to have their own alarm

Thats about all i can think off the top of my head.
Title: Re: Aces High 3 (Theoretically)
Post by: Skuzzy on January 18, 2010, 02:08:47 PM
Dont forget an updated sound engine:
Allowing for stereo sounds
<snip>

In order to produce true 3D positional sounds, like we have now, you have to start with a mono source.  Stereo sounds cannot be used in 3D positioning of sounds.
Title: Re: Aces High 3 (Theoretically)
Post by: waystin2 on January 18, 2010, 02:09:07 PM
If you are gonna go, might as well go big!  How about the German Triebflugel?
(http://www.luft46.com/fw/3bftrieb.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: maddafinga on January 18, 2010, 02:23:48 PM
In order to produce true 3D positional sounds, like we have now, you have to start with a mono source.  Stereo sounds cannot be used in 3D positioning of sounds.

Oh yeah, and you've got to have the positional audio, it's indispensable!

Title: Re: Aces High 3 (Theoretically)
Post by: Larry on January 18, 2010, 03:34:03 PM
He111 but that my be asking for to much.
Title: Re: Aces High 3 (Theoretically)
Post by: CrosFire on January 18, 2010, 04:14:35 PM
1.Zeppelin bombers for WWI like a CV?
2.German Mossquito.

Crosfire
Title: Re: Aces High 3 (Theoretically)
Post by: Nisky on January 18, 2010, 05:03:45 PM
I did not know that thx skuzzy.
Title: Re: Aces High 3 (Theoretically)
Post by: texastc316 on January 18, 2010, 05:09:25 PM
More farm animals. And a heavy petting zoo
Title: Re: Aces High 3 (Theoretically)
Post by: MachFly on January 18, 2010, 05:19:49 PM
well here is wishing;   more special effects  

better bomb craters, fires, rocket explosions,   vapor trails, float planes, submarines,   all cockpits brought up to standard.  

many more non american rides soviet / japanese etc.  few more vehicles, bombers  b29's  :t,

private arenas for subscribers.  

More hosted events, every week koth,  squadron events / duels.

Spitfires with more bombs and optional wing types.
 :D

i could go on....


you pretty much got it covered...      :pray
  :D
Title: Re: Aces High 3 (Theoretically)
Post by: MachFly on January 18, 2010, 05:22:36 PM
Realistically speaking perhaps HTC will rename AH2 to AH3 when WWI comes one? Knowing that HTC does not usually announce any dates.

How did AH2 come out? Was it announced or one day with a huge update they just changed the name?
Title: Re: Aces High 3 (Theoretically)
Post by: EskimoJoe on January 18, 2010, 05:32:25 PM
Realistically speaking perhaps HTC will rename AH2 to AH3 when WWI comes one? Knowing that HTC does not usually announce any dates.

How did AH2 come out? Was it announced or one day with a huge update they just changed the name?

I'm not sure, but if I had to guess I'd say it was a change in either the flight engine, or an epic graphic overhaul(from the standards of the day), or both.

Ahh, AH3. So many possibilities, I can't even begin to name them. How about a new computer for me capable of running it at max graphics settings first off?  :P
Title: Re: Aces High 3 (Theoretically)
Post by: 5PointOh on January 18, 2010, 05:56:02 PM
I thought this game was just called "Aces High" now?

Anywho throw one of these in for me and I'll never wish for anything else.
(http://civilianmilitaryintelligencegroup.com/wp-content/uploads/2009/10/P-61_from_above.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: Spikes on January 18, 2010, 06:26:10 PM
Technically we are back to "Aces High" around the site.
Title: Re: Aces High 3 (Theoretically)
Post by: TwinBoom on January 18, 2010, 06:47:41 PM
P38-H
Title: Re: Aces High 3 (Theoretically)
Post by: MachFly on January 18, 2010, 06:52:48 PM
Technically we are back to "Aces High" around the site.

they just misplaced the "2"  :D
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 06:54:27 PM
P38-H
myself being a P-38 fan(in fact I joined the game because of the P-38 being in it) would love to see more P-38s

Edit: P-38 models
Title: Re: Aces High 3 (Theoretically)
Post by: opposum on January 18, 2010, 08:49:32 PM
lots more tanks and other vehicles for us ground pounders  :)
Title: Re: Aces High 3 (Theoretically)
Post by: Ack-Ack on January 18, 2010, 08:54:22 PM
myself being a P-38(in fact I joined the game because of the P-38 being in it) would love to see more P-38s

Edit: P-38 models

Did your other uncle fly them in the war too?


ack-ack
Title: Re: Aces High 3 (Theoretically)
Post by: Templar on January 18, 2010, 09:01:11 PM
myself being a P-38

Great, now he thinks he is a P-38! Someone take the computer away and wheel him back to his padded room......  :noid
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 09:03:14 PM
Did your other uncle fly them in the war too?


ack-ack
no I think P-38s look cool
the only relitive that I know of that flew during the war was my Great grandfather. He flew a B-26(If I remember correctly) and was going to drop 1 of the Abombs(I think it was the Nagasaki bomb) then came down with lukimia and couldn't fly the mission
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 09:04:42 PM
Great, now he thinks he is a P-38! Someone take the computer away and wheel him back to his padded room......  :noid
you might want to revise that reply
Title: Re: Aces High 3 (Theoretically)
Post by: Plawranc on January 18, 2010, 09:14:12 PM
(http://www.opvleugelsdervrijheid.nl/engels/Bijlagen/RAF%20Short%20Stirling%20%201.jpg)

I want a Stirling. Unlike your misguided info Warphoenix (B-26 with an A Bomb I ask you) my great uncle Jim Tye flew these things over Germany, he was over Hamburg, Cologne, Lubeck and Dresden and the sole survivor of his crew on his second tour. ( He landed the plane after the pilot got knocked in the face with a 30mm from a 110).

This plane would great for the game In my opinion not just personally but because it would fill the gap of a 2nd British heavy bomber.
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 09:17:15 PM
(http://www.opvleugelsdervrijheid.nl/engels/Bijlagen/RAF%20Short%20Stirling%20%201.jpg)

I want a Stirling. Unlike your misguided info Warphoenix (B-26 with an A Bomb I ask you) my great uncle Jim Tye flew these things over Germany, he was over Hamburg, Cologne, Lubeck and Dresden and the sole survivor of his crew on his second tour. ( He landed the plane after the pilot got knocked in the face with a 30mm from a 110).

This plane would great for the game In my opinion not just personally but because it would fill the gap of a 2nd British heavy bomber.
not with the B-26 in a B-29. seriously I'm not that dumb :neener:
if you wanna look him up I don't know his first name but his last name is hunter his rank is Lt. Colonel
Title: Re: Aces High 3 (Theoretically)
Post by: Plawranc on January 18, 2010, 09:18:22 PM
not with the B-26 sireously I'm not that dumb :neener:
I "seriously" beg to differ.
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 09:21:04 PM
I "seriously" beg to differ.
look at the edit
Title: Re: Aces High 3 (Theoretically)
Post by: Templar on January 18, 2010, 09:33:52 PM
you might want to revise that reply

Nope, I'm good with what I wrote. You're  the one that should have an adult screen your postings before you submit them.  I believe you meant to write that you were a P-38 fan.  Feel free to edit your posting now.  :neener:
Title: Re: Aces High 3 (Theoretically)
Post by: LLogann on January 18, 2010, 09:38:22 PM
Make it this one and it's a deal........
I thought this game was just called "Aces High" now?

Anywho throw one of these in for me and I'll never wish for anything else.
(http://civilianmilitaryintelligencegroup.com/wp-content/uploads/2009/10/P-61_from_above.jpg)
(http://www.secondworldwarhistory.com/imgs/p61_black_widow.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 18, 2010, 09:43:03 PM
(http://www.opvleugelsdervrijheid.nl/engels/Bijlagen/RAF%20Short%20Stirling%20%201.jpg)

I want a Stirling. Unlike your misguided info Warphoenix (B-26 with an A Bomb I ask you) my great uncle Jim Tye flew these things over Germany, he was over Hamburg, Cologne, Lubeck and Dresden and the sole survivor of his crew on his second tour. ( He landed the plane after the pilot got knocked in the face with a 30mm from a 110).

This plane would great for the game In my opinion not just personally but because it would fill the gap of a 2nd British heavy bomber.
cool pic btw
Title: Re: Aces High 3 (Theoretically)
Post by: 5PointOh on January 18, 2010, 10:06:29 PM
Make it this one and it's a deal........(http://www.secondworldwarhistory.com/imgs/p61_black_widow.jpg)
Its like a giant P-38


no I think P-38s look cool
the only relitive that I know of that flew during the war was my Great grandfather. He flew a B-26(If I remember correctly) and was going to drop 1 of the Abombs(I think it was the Nagasaki bomb) then came down with lukimia and couldn't fly the mission
Please, please stop lying, posting anything that has to do with posting.  Have mom or dad take you to the library, and read.
Title: Re: Aces High 3 (Theoretically)
Post by: texastc316 on January 18, 2010, 10:33:35 PM
Its like a giant P-38

Please, please stop lying, posting anything that has to do with posting.  Have mom or dad take you to the library, and leave you there.

fixed
Title: Re: Aces High 3 (Theoretically)
Post by: Larry on January 19, 2010, 12:18:35 AM
the only relitive that I know of that flew during the war was my Great grandfather. He flew a B-26(If I remember correctly) and was going to drop 1 of the Abombs(I think it was the Nagasaki bomb) then came down with lukimia and couldn't fly the mission


Crap just when I run out of popcorn. :furious
Title: Re: Aces High 3 (Theoretically)
Post by: Ack-Ack on January 19, 2010, 04:19:32 AM
no I think P-38s look cool
the only relitive that I know of that flew during the war was my Great grandfather. He flew a B-26(If I remember correctly) and was going to drop 1 of the Abombs(I think it was the Nagasaki bomb) then came down with lukimia and couldn't fly the mission

not with the B-26 in a B-29. seriously I'm not that dumb :neener:
if you wanna look him up I don't know his first name but his last name is hunter his rank is Lt. Colonel

I'm seriously at a loss of words, I really don't know what I could say that could possibly be as funny as the above quotes.


ack-ack
Title: Re: Aces High 3 (Theoretically)
Post by: Megalodon on January 19, 2010, 11:45:56 AM
not with the B-26 in a B-29. seriously I'm not that dumb :neener:
 I don't know his first name but his last name is Hunter his rank is Lt. Colonel

Find out his 1st name.
Lawrence? Frank? Jack?

Where is he from?
Iowa? Texas? Georgia?

Did he die of leukemia?
Yes? No?

What theater was he in?
Pacific? Europe?  

Title: Re: Aces High 3 (Theoretically)
Post by: LLogann on January 19, 2010, 11:46:51 AM
Oh yeah, and it needs to have the SuperFortress too!!!

(Don't worry, my cat is faster then dmGOD is.............)
(http://media.omfgif.com/gif/030745axe_and_kitten.gif)
Title: Re: Aces High 3 (Theoretically)
Post by: Denholm on January 19, 2010, 01:43:00 PM
That's why I'm losing mine. :mad:

(http://img364.imageshack.us/img364/2456/godkillskittenpd3.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: Thepiratecaptainmorgan on January 19, 2010, 02:36:06 PM
And dont forget the PT-19 for all the newbs....  hmm at6 Texan?  (Hollywood Zero) I know a few "Experienced" pilots that need one of those....
Title: Re: Aces High 3 (Theoretically)
Post by: GrnEagle Jr on January 19, 2010, 03:03:02 PM
how bout some more bomber like the Halifax it's like a lancaster but smaller
(http://www.telusplanet.net/public/dickieb/harry/photos/halifax_bomber.jpg)

or the Vickers Wellington
(http://www.airforce.forces.gc.ca/v2/equip/resrc/images/hst/l-g/2wellgtn.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: curry1 on January 19, 2010, 04:29:51 PM
or the...
(http://www.battle-fleet.com/pw/his/b29/B-29-bomber.jpg)
Because we need to be able to get to high altitude where we can refuel.  As soon as we have refueled we'll be able to save even more gas then ever before!

http://www.airpower.maxwell.af.mil/airchronicles/apj/apj05/sum05/sum05_images/fig3Kramlinger.jpg (http://www.airpower.maxwell.af.mil/airchronicles/apj/apj05/sum05/sum05_images/fig3Kramlinger.jpg)
Or one of these  :D.
Title: Re: Aces High 3 (Theoretically)
Post by: whiteman on January 19, 2010, 05:11:25 PM
A-26 and SB2C
Title: Re: Aces High 3 (Theoretically)
Post by: Ardy123 on January 19, 2010, 05:18:54 PM
The B29... much sexier looking than the British bombers and with the refueling... lol I can finally have enough fuel to chase challenge hiding in the stratosphere. :neener:
Title: Re: Aces High 3 (Theoretically)
Post by: Tupac on January 19, 2010, 09:37:15 PM
no I think P-38s look cool
the only relitive that I know of that flew during the war was my Great grandfather. He flew a B-26(If I remember correctly) and was going to drop 1 of the Abombs(I think it was the Nagasaki bomb) then came down with lukimia and couldn't fly the mission

wait? so your uncle didnt get shot down in a P82? he was my hero...
Title: Re: Aces High 3 (Theoretically)
Post by: Jayhawk on January 19, 2010, 09:58:15 PM

Because we need to be able to get to high altitude where we can refuel.  As soon as we have refueled we'll be able to save even more gas then ever before!


 :rofl  :rofl I was laughing when I saw the picture because I knew that would be right below it.
Title: Re: Aces High 3 (Theoretically)
Post by: danny76 on January 19, 2010, 10:45:20 PM
Why do we want any of these bombers? Halifax, Hampden, Wellington, Stirling, Manchester???

All were under powered deathtraps, they were forced to fly at the back and base of the bomber stream because they were so slow and lacked ceiling, were terribly armed and armoured.

In 1943/4 Bomber Command was considering removing defensive armament entirely from bombers. The weapons fitted were hopelessly ineffective 0.303's, the bombers could not provide all round defence as they flew almost exclusively at night, and were picked at will by bf110 night fighters with radar, and it was considered that the loss off turrets and weight would add 50 mph to the top speed, reduce fuel consumption, but most of all save 3-5 crew in each a/c.

If i had the mental faculties required to upload it, i have a picture here of Wellington rear gunner position, that is just no longer there, all thats left is riddled stanchions and tattered aluminium. Very often rear and mid upper gunners would return "unrecognisable as human forms"

Now a Bristol Beaufighter is an entirely different proposition :rock
Title: Re: Aces High 3 (Theoretically)
Post by: vonKrimm on January 19, 2010, 11:15:19 PM
or the...
(http://www.battle-fleet.com/pw/his/b29/B-29-bomber.jpg)
Because we need to be able to get to high altitude where we can refuel.  As soon as we have refueled we'll be able to save even more gas then ever before!

Man!  That would be a real present to chalenge...I mean a real challenge to present.

 :bolt:
Title: Re: Aces High 3 (Theoretically)
Post by: Kazaa on January 20, 2010, 12:07:09 AM
Wings of Prey graphics with DX11 support. :D
Title: Re: Aces High 3 (Theoretically)
Post by: RedTeck on January 20, 2010, 01:54:12 AM

If i had the mental faculties required to upload it, i have a picture here of Wellington rear gunner position, that is just no longer there, all thats left is riddled stanchions and tattered aluminium. Very often rear and mid upper gunners would return "unrecognisable as human forms"

This one?
(http://upload.wikimedia.org/wikipedia/commons/9/94/Vickers_Wellington_Mark_X,_HE239_'NA-Y',_of_No._428_Squadron_RCAF_(April_1943).png)
Title: Re: Aces High 3 (Theoretically)
Post by: Krusty on January 20, 2010, 02:02:27 AM
That's not aluminum. It's a wood framework, fabric covered. You could be courtmartialed for stepping in the wrong place and putting a hole in it, I think.

The funny thing is the laticework "gave" or sagged and expanded/contracted when in flight and when on the ground. The overall dimensions for the plane changed from plane to plane and circumstance to circumstance, from a comment I read once.

The same laticework also made it surprisingly resilient, and able to withstand brutal punishment without total failure (same cannot be said for the fabric skin, as you see above).
Title: Re: Aces High 3 (Theoretically)
Post by: RedTeck on January 20, 2010, 02:19:58 AM
(http://www.xs4all.nl/~fbonne/warbirds/ww2pics/ww2vickwelling-1.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: Scherf on January 20, 2010, 03:36:35 AM
Look at all the sawdust.
Title: Re: Aces High 3 (Theoretically)
Post by: Saurdaukar on January 20, 2010, 08:50:00 AM
What features will AH3 have? :)

HTC Flight Model
WOP Graphics
IL2 Gunnery
109 G10
Title: Re: Aces High 3 (Theoretically)
Post by: GrnEagle Jr on January 20, 2010, 01:49:40 PM
How bout some more tanks like the M26 "Pershing

Heavy Tank, M26 "Pershing"
Crew (total) 5 
Physical characteristics
Weight 41.7 t
Length 8.79 m
Width 3.5 m
Height 2.77 m
Armour
Armour (max) 102 mm
Performance
Speed (max) 32 km/h
Armament
Main weapon 90 mm Gun, M3 (1) 
Secondary weapon •.50 cal. Browning Machine Gun (1)
•.30 cal. Browning Machine Gun (2)
(http://mailer.fsu.edu/~akirk/tanks/UnitedStates/mediumtanks/usmt-M26-Pershing-3rdArmy.jpg)
Its a United States tank that was used in WW2
Title: Re: Aces High 3 (Theoretically)
Post by: Wmaker on January 20, 2010, 03:21:31 PM
That's not aluminum. It's a wood framework, fabric covered. You could be courtmartialed for stepping in the wrong place and putting a hole in it, I think.

The funny thing is the laticework "gave" or sagged and expanded/contracted when in flight and when on the ground. The overall dimensions for the plane changed from plane to plane and circumstance to circumstance, from a comment I read once.

The same laticework also made it surprisingly resilient, and able to withstand brutal punishment without total failure (same cannot be said for the fabric skin, as you see above).

I have to say that this maybe Krusty's best one yet. :)
Title: Re: Aces High 3 (Theoretically)
Post by: Karnak on January 20, 2010, 03:31:57 PM
Krusty,

In case the sarcasm of the other posts hadn't enlightened you, the framework was made of aluminum, not wood.

Here is a photo of bits of the structure, clearly weathered aluminum, from a wreck site:
(http://farm4.static.flickr.com/3146/2518276032_ce8740fa8f_m.jpg)

Here is another photo of one that came home:
(http://www.aircrashsites-scotland.co.uk/images/Wellington_MkIV-Bremen.jpg)
Title: Re: Aces High 3 (Theoretically)
Post by: Ack-Ack on January 20, 2010, 03:35:13 PM
How bout some more tanks like the M26 "Pershing

Heavy Tank, M26 "Pershing"
Crew (total) 5 
Physical characteristics
Weight 41.7 t
Length 8.79 m
Width 3.5 m
Height 2.77 m
Armour
Armour (max) 102 mm
Performance
Speed (max) 32 km/h
Armament
Main weapon 90 mm Gun, M3 (1) 
Secondary weapon •.50 cal. Browning Machine Gun (1)
•.30 cal. Browning Machine Gun (2)
(http://mailer.fsu.edu/~akirk/tanks/UnitedStates/mediumtanks/usmt-M26-Pershing-3rdArmy.jpg)
Its a United States tank that was used in WW2

I'd rather have the Super Pershing but only around 2-3 saw service and action in Christmas of '44 and early '45.  There is a very good video and set of photo stills showing a Super Pershing hunting a King Tiger and killing it in I think the city of Dessau.

ack-ack
Title: Re: Aces High 3 (Theoretically)
Post by: Krusty on January 20, 2010, 11:12:46 PM
Are you sure? I'll concede you're right if you can help me remember which one WAS made of wood. I swear there was something very similar in setup but with wood construction.

EDIT: I re-read this and don't think it came off the way I intended, so let me re-phrase: You're right! It WAS aluminum in framework. Now I gotta figure out which one I was thinking of re: sagging and dimensions changing...
Title: Re: Aces High 3 (Theoretically)
Post by: GrnEagle Jr on January 20, 2010, 11:14:17 PM
But they Should add more tanks in AH3
Title: Re: Aces High 3 (Theoretically)
Post by: james on January 20, 2010, 11:50:45 PM
After the ww1 arena, all interiors that need it to be updated.
This way when a new plane hits the game they can take their
time and put out complete aircraft to be shot down in.

Then again I'd also wish for USO girls singing 40's tunes in the lobby with full animation and sound, but what do I know?
Title: Re: Aces High 3 (Theoretically)
Post by: IrishOne on January 21, 2010, 10:02:26 AM


Then again I'd also wish for USO girls singing 40's tunes in the lobby with full animation and sound, but what do I know?

+1
Title: Re: Aces High 3 (Theoretically)
Post by: americanmo on January 21, 2010, 10:17:56 AM
How about the Parachute bombs used for low level bombing ? hmmmmm
Title: Re: Aces High 3 (Theoretically)
Post by: GlassJaw on January 21, 2010, 07:08:52 PM
Much of this can probably be done with upgrades to the current version but here goes...

Maps with much more of a variety of air fields like some of those we see in FSO. 

More variety in towns (not all towns the same)

Players pick their own spawn points for GV's

Bombable bridges that cross water with strategic GV spawns, maybe even rivers / bridges that divide towns

Other, more interactive terrian... trees that get run over and blown over, tank carcuses littering a battlefield, buildings that blow up in different ways, craters you can actually drive into, etc.

All acks are mannable and operate unmanned when not manned.

Fuel can be bombed to 50% (25% from the old days was too far but I think 75% is not enough)

bombing a % of the barracks or ordenance on a field has an effect on the number of troops, supplies, size of bombs you can take, etc.

CV's where commander can disable flight

NME bases flash when a CV is shelling town (a single jeep 3 miles from a base will flash it but not a CV that is actively shelling it?  Makes no sense)

Allow players more tower functionality while in flight for those long boring flights (look at and select skins, convergence, armorment, performance charts, O-Club functions, etc)  Of course any changes made would not affect the plane that is currently in flight.

Make it so joystick inputs dont effect a plane while in stick calibration mode.

Add function to allow players to switch from one individual sound pack sound to another while in game... and the ability to listen to each sound while in game.

Alow players to turn off their transponder (or mission ability to turn off transponder) so they dont appear as a radar dot to friendlies

How about perk points that buy extra cruisers or carriers for a CV group. 

Additional radar towers that are not located on bases

Revised CV / port mechanics where cv's spawn at an interval (can be scaled based on number of cvs the country holds... ie first one in 10 mins, 2nd in 30, 3rd at 60, etc.)  Ports dont wait for the old cv to die to respawn a new one after capture.  When players destroy a ship docked at the port, it affects how the port spawns a CV.

Make 1000lb and larger bombs cost bomber perk points

More Skins, More Maps

Maps that only rotate weekly, maps do not switch after reset.  (we miss the fun of some of the smaller maps because they reset easy)

Better Tank Towns, more tanks

Vastly improved graphics on the ground would also be nice.  (is it possible to have two different engines for the same game?  one for the GVers and one for the flyers?)

I wouldn't mind seeing a part of the game as a free first person shooter (pay to fly or drive).  Would be interesting seeing a player driven m3 dump off a bunch of players armed with a variety of weapons and explosives, buildings that you could go into, attack or defend, gv's that you can jump out of, you could make it so you need to drive a jeep (or run) from the tower to an ack position if you want to man it.
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 22, 2010, 09:15:43 AM
Much of this can probably be done with upgrades to the current version but here goes...

Maps with much more of a variety of air fields like some of those we see in FSO. 

More variety in towns (not all towns the same)

Players pick their own spawn points for GV's

Bombable bridges that cross water with strategic GV spawns, maybe even rivers / bridges that divide towns

Other, more interactive terrian... trees that get run over and blown over, tank carcuses littering a battlefield, buildings that blow up in different ways, craters you can actually drive into, etc.

All acks are mannable and operate unmanned when not manned.

Fuel can be bombed to 50% (25% from the old days was too far but I think 75% is not enough)

bombing a % of the barracks or ordenance on a field has an effect on the number of troops, supplies, size of bombs you can take, etc.

CV's where commander can disable flight

NME bases flash when a CV is shelling town (a single jeep 3 miles from a base will flash it but not a CV that is actively shelling it?  Makes no sense)

Allow players more tower functionality while in flight for those long boring flights (look at and select skins, convergence, armorment, performance charts, O-Club functions, etc)  Of course any changes made would not affect the plane that is currently in flight.

Make it so joystick inputs dont effect a plane while in stick calibration mode.

Add function to allow players to switch from one individual sound pack sound to another while in game... and the ability to listen to each sound while in game.

Alow players to turn off their transponder (or mission ability to turn off transponder) so they dont appear as a radar dot to friendlies

How about perk points that buy extra cruisers or carriers for a CV group. 

Additional radar towers that are not located on bases

Revised CV / port mechanics where cv's spawn at an interval (can be scaled based on number of cvs the country holds... ie first one in 10 mins, 2nd in 30, 3rd at 60, etc.)  Ports dont wait for the old cv to die to respawn a new one after capture.  When players destroy a ship docked at the port, it affects how the port spawns a CV.

Make 1000lb and larger bombs cost bomber perk points

More Skins, More Maps

Maps that only rotate weekly, maps do not switch after reset.  (we miss the fun of some of the smaller maps because they reset easy)

Better Tank Towns, more tanks

Vastly improved graphics on the ground would also be nice.  (is it possible to have two different engines for the same game?  one for the GVers and one for the flyers?)

I wouldn't mind seeing a part of the game as a free first person shooter (pay to fly or drive).  Would be interesting seeing a player driven m3 dump off a bunch of players armed with a variety of weapons and explosives, buildings that you could go into, attack or defend, gv's that you can jump out of, you could make it so you need to drive a jeep (or run) from the tower to an ack position if you want to man it.
+1
Title: Re: Aces High 3 (Theoretically)
Post by: JunkyII on January 22, 2010, 09:28:57 AM
+1
How long did it take for you to read that? :devil
Title: Re: Aces High 3 (Theoretically)
Post by: JunkyII on January 22, 2010, 09:29:55 AM
How bout some more tanks like the M26 "Pershing


Its a United States tank that was used in WW2
Really its a US tank?
Title: Re: Aces High 3 (Theoretically)
Post by: warphoenix on January 22, 2010, 09:36:18 AM
How long did it take for you to read that? :devil
1 min.
Title: Re: Aces High 3 (Theoretically)
Post by: dhyran on January 22, 2010, 11:19:15 AM
well here is wishing;   more special effects 

better bomb craters, fires, rocket explosions,   vapor trails, float planes, submarines,   all cockpits brought up to standard. 
......

private arenas for subscribers. 

........


hey bruv,

these two are also on my personal wishlist. The current explosions make me feel i am still in front of my old C64. not enough smoke, fire looks silly
would like to see real dust, smoke, long flames raining down. the ground explosions must look like these

http://www.youtube.com/watch?v=cU6OK1zSxKg&feature=PlayList&p=BAEFC50D05666B49&playnext=1&playnext_from=PL&index=2


 
Title: Re: Aces High 3 (Theoretically)
Post by: james on January 23, 2010, 02:34:11 PM
Wings of Prey graphics with DX11 support. :D



They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.
Title: Re: Aces High 3 (Theoretically)
Post by: texastc316 on January 23, 2010, 02:41:53 PM


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

we are all free to leave at anytime. we are not stuck with anything, besides the player base.
Title: Re: Aces High 3 (Theoretically)
Post by: Ack-Ack on January 24, 2010, 05:22:50 AM


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

Posts like the above do a great service to the community, it lets us know who the idiots amongst us are.


ack-ack
Title: Re: Aces High 3 (Theoretically)
Post by: jolly22 on January 24, 2010, 08:08:17 AM
HTC are you taking all this is???

 :aok
Title: Re: Aces High 3 (Theoretically)
Post by: waystin2 on January 24, 2010, 01:12:44 PM


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game. You guys think they'll revamp an entire game to even implement one of these wishlist items? This part of the forum is to humor us. They'll do what they can with a program they made. Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game. Until then we will be stuck with what we got and a wishlist that just keeps growing lol.

HTC is one of the most customer focused companies I have ever dealt with for an online game.  They do listen, and they do try to keep it playable for the wide range of computers and connection speeds that their customer base has.  I suggest some research on your part about these issues and you will find it to be true. :aok
Title: Re: Aces High 3 (Theoretically)
Post by: Ruler2 on January 24, 2010, 05:56:37 PM
My Ar234C-3 with front mounted guns...it wasn't in service, but so what? :)

Silly Spikes, you know more than well that it's MY Ar234C  :D
Title: Re: Aces High 3 (Theoretically)
Post by: GlassJaw on January 25, 2010, 04:32:20 PM
Oh, I forgot one... Napalm, along with buildings and trees that burn!
Title: Re: Aces High 3 (Theoretically)
Post by: james on January 25, 2010, 04:42:11 PM
Posts like the above do a great service to the community, it lets us know who the idiots amongst us are.


ack-ack

Please don't take my post as a bash. I believe we would get our ideas looked at in a better light if we simply e-mailed HTC is all. Alot of us don't know what goes into modelling or coding things into this game. It makes it hard to put things into an idea as well when there's people here that shoot good ideas down at the first glance. They've been at this for over 10 years. I'm thinking by now they have things on a path that is good for gameplay as well as for the overall health of the game. If they threw all of these ideas into the game at the same time it would be hard to find the problem with gameplay when it was finished.  The latest graphics update is good compared to what we had. Could they get better in an environment with so many people on at the same time? Doubt it. Do you think they should revamp the entire game for better graphics when we are already here and already having fun with it? I'm sure there's been ideas they've used from here, but really they have to take it slow. The list keeps growing. Noone said anything about customer service being bad. I simply see this part of the forum as a place for the ideas to come but get shot down alot. That's really all I meant by my post fellas. I would still like to see them upgrade what they have as far as their hardware before pushing better software. That way the actual game comes out with better graphics that run smooth, it might mean some of the wishes in here can be put to code faster no?
Title: Re: Aces High 3 (Theoretically)
Post by: FLS on January 25, 2010, 04:56:33 PM
James I believe every one of your points is incorrect. I don't think you understand how HTC works, how the game works, or how this forum works.   :old:
Title: Re: Aces High 3 (Theoretically)
Post by: james on January 25, 2010, 05:02:34 PM
Well, I didn't mean anything said in a bad way. To keep things on track here in the wishlist forum I will wish for an official flameproof AHII flight suit.  :salute


They've been at it for over 10 years and we can't even get graphics that rival an 80's spy hunter game.
Reason I say this is because yeah they've been at this for over 10 years and there's simply so many people on at the same time. The server hardware needed to push anything like say as an example, Wings Of Prey
graphics would be almost impossible. They would almost have to scrap everything and create a new game engine. Stand alone games can get away with that, MMO environment it seems the game would bog, no?
 
You guys think they'll revamp an entire game to even implement one of these wishlist items?
Maybe a plane here or some pushing of graphics there.  Look at the last update, the outcry of those along the low end pc user was almost deafening. They must have been going out of their minds making it so that the most people could benefit from the new graphics. Just the amount of beer needed at the end of the day would have probably filled 2 kegs. Maybe a sticky of some sorts of things in the wishlist top of what they can or can't do might help? Well, that's just a thought.

This part of the forum is to humor us.
From what i've seen they put out the polls to where more people could have some input. We put out so many ideas daily in here. E-mails seem the better way to go for an idea to be better presented.  Their customer service is still unmatched that is without a doubt. I hadn't said different. Seems things might have gotten taken the wrong way.

They'll do what they can with a program they made.
Does this sound bad to you or something? I'd do the same thing.

Maybe if they update their servers before anything so the game can handle higher graphics or more stuff in the game.
Some wish for more stuff like planes, some for more tanks. I wish for them to get the latest technology to better support directx or anything to keep the newer joysticks supported. Keep things running smooth. Didn't say they are rough.

Until then we will be stuck with what we got and a wishlist that just keeps growing lol.
Yeah, until they can push crazy graphics and find some gemstone of hardware that can track 1000's more items smoothly,
we have what we have here. Yeah the wishlist will keep growing.

Really, i'm NOT bashing on HTC. Do you guys take everything written in here and just pick at it until you find a way to make it a negative?

I'm off to go get a better shovel.  :salute
Title: Re: Aces High 3 (Theoretically)
Post by: Krusty on January 25, 2010, 05:33:20 PM
If James had been here at all during any of those "10 years" he'd have noticed so many changes he'd not dare utter the comments he made.

Here are some from the early 2000s (I think):

(http://img32.imageshack.us/img32/3604/ah1b172.jpg)

(http://img36.imageshack.us/img36/5733/spit9cockpit.jpg)

These are "only" from 2004...

(http://www.ah-skins.com/skins/screenshot101.jpg)

(http://www.ah-skins.com/skins/screenshot188.jpg)

Note the second one's been edited/filtered for better looks, but you get an idea of what the terrain looked like.

Now look at this, HTC releasing a clip of the "new" self-shadows and terrain/water system (March 2009):

http://www.youtube.com/watch?v=7UR9MvyoBig
[EDIT: Make sure to watch it in high quality]

Please tell me you don't think the video in that clip rivals 80's video games quality.
Title: Re: Aces High 3 (Theoretically)
Post by: FLS on January 26, 2010, 10:32:06 AM
James repeating yourself doesn't make you any less incorrect. You still don't know what you're talking about. I say this to help you. You are posting clueless nonsense.
Title: Re: Aces High 3 (Theoretically)
Post by: Kweassa on January 26, 2010, 11:13:57 PM
AH3... hmm... maybe it should look something like this?

http://www.youtube.com/watch?v=WQbCIT-aMnY&feature=player_embedded (http://www.youtube.com/watch?v=WQbCIT-aMnY&feature=player_embedded)

http://www.youtube.com/watch?v=2kmdwyEZ3ak&feature=player_embedded (http://www.youtube.com/watch?v=2kmdwyEZ3ak&feature=player_embedded)

Title: Re: Aces High 3 (Theoretically)
Post by: AKDogg on January 27, 2010, 09:16:42 AM
In order to produce true 3D positional sounds, like we have now, you have to start with a mono source.  Stereo sounds cannot be used in 3D positioning of sounds.

Yes u can use stereo sounds.  FSX uses stereo sounds for all internal sounds (in cockpit).  When u go outside your plane or have other planes around ya, they are in mono (3d positioning).  FSX uses multiple files for creating the sounds that make it sound so much more realistic just for the engine alone.  They use 4 different engine sound files in stereo for 4 levels of RPM (idle, low rpm, mid rpm and full rpm).  They also use 4 sound files for prop wash sounds.  There is also a sound file for mechanical engine sounds.  All of these combined make the plane sound so real.  How they blend it all together, that I not sure of.  The external sounds are the same but in mono and also have a x in front of the name of the file.
Title: Re: Aces High 3 (Theoretically)
Post by: zack1234 on January 27, 2010, 11:38:17 AM
not with the B-26 in a B-29. seriously I'm not that dumb :neener:
if you wanna look him up I don't know his first name but his last name is hunter his rank is Lt. Colonel
I had a Airfix model of a Short Sterling as a kid  :banana: :salute
Title: Re: Aces High 3 (Theoretically)
Post by: zack1234 on January 27, 2010, 11:42:59 AM
If James had been here at all during any of those "10 years" he'd have noticed so many changes he'd not dare utter the comments he made.

Here are some from the early 2000s (I think):

(http://img32.imageshack.us/img32/3604/ah1b172.jpg)

(http://img36.imageshack.us/img36/5733/spit9cockpit.jpg)

These are "only" from 2004...

(http://www.ah-skins.com/skins/screenshot101.jpg) :x

(http://www.ah-skins.com/skins/screenshot188.jpg)

Note the second one's been edited/filtered for better looks, but you get an idea of what the terrain looked like.

Now look at this, HTC releasing a clip of the "new" self-shadows and terrain/water system (March 2009):

http://www.youtube.com/watch?v=7UR9MvyoBig
[EDIT: Make sure to watch it in high quality]

Please tell me you don't think the video in that clip rivals 80's video games quality.
Title: Re: Aces High 3 (Theoretically)
Post by: Vinkman on January 27, 2010, 02:47:26 PM
In order to produce true 3D positional sounds, like we have now, you have to start with a mono source.  Stereo sounds cannot be used in 3D positioning of sounds.

skuzzy. This means the sounds are point sources in the game so as I turn my head, The sound moves from left to right ear, correct? so the sound sources are 3D but it is represented by 2 output speakers. This works very good, especially for headphones. Any chance that 5.1 surround will be supported? I'm guessing you may have already evaluated the effect. Is it worth it? Meaning, since I'm always turning my head anyway, the ability to pinpoint direction of sounds without turning my head may have limitted positive impact on game experience.
Title: Re: Aces High 3 (Theoretically)
Post by: Skuzzy on January 27, 2010, 02:51:57 PM
Yes u can use stereo sounds.  FSX uses stereo sounds for all internal sounds (in cockpit).  When u go outside your plane or have other planes around ya, they are in mono (3d positioning).  FSX uses multiple files for creating the sounds that make it sound so much more realistic just for the engine alone.  They use 4 different engine sound files in stereo for 4 levels of RPM (idle, low rpm, mid rpm and full rpm).  They also use 4 sound files for prop wash sounds.  There is also a sound file for mechanical engine sounds.  All of these combined make the plane sound so real.  How they blend it all together, that I not sure of.  The external sounds are the same but in mono and also have a x in front of the name of the file.

You do not have to use stereo sounds to get left/right separation.  If you had multiple sound sources of completely different sounds, there still is nothing to be gained as each mono sound can be played simultaneously and placed in 3D space wherever it would be appropriate.  This is how humans actually hear sounds.

Stereo imaging is an artifical method to increase the width of the sound stage.  It is not how people actually hear sound.

We could throw in more elaborate sound files, but that would substantially increase the download size of the game, which is a real cost of doing business for us.  Then we would also risk not being able to run on as many computer as we do.  Given the fact OEM's ship the cheapest sound chip they can in thier computer, we would be foolish to suffer the performance hit it would cause by loading up gigabytes of sound files into the game.

Let the box guys go nuts with that one.

skuzzy. This means the sounds are point sources in the game so as I turn my head, The sound moves from left to right ear, correct? so the sound sources are 3D but it is represented by 2 output speakers. This works very good, especially for headphones. Any chance that 5.1 surround will be supported? I'm guessing you may have already evaluated the effect. Is it worth it? Meaning, since I'm always turning my head anyway, the ability to pinpoint direction of sounds without turning my head may have limitted positive impact on game experience.

We place sound in 3D space far better than any Dolby 5.1 surround sound system could.  If you have a 5.1 speaker setup, and set your computer sound card to use the 5.1 speaker setup, the sounds will emanate from all the speakers.  The sound positioning becomes far more realistic then.
Title: Re: Aces High 3 (Theoretically)
Post by: maddafinga on January 27, 2010, 03:00:12 PM
skuzzy. This means the sounds are point sources in the game so as I turn my head, The sound moves from left to right ear, correct? so the sound sources are 3D but it is represented by 2 output speakers. This works very good, especially for headphones. Any chance that 5.1 surround will be supported? I'm guessing you may have already evaluated the effect. Is it worth it? Meaning, since I'm always turning my head anyway, the ability to pinpoint direction of sounds without turning my head may have limitted positive impact on game experience.

I have a 5.1 headset and I can hear where planes around me are already.  It's really great when you're in a tight scissoring fight or trying to get an overshoot.  You can hear where the guy is with no problems at all.  


Also, Vinkman, just read your sig.  I don't have enough skills with words to describe to you my deep hatred of that book.  I got a chuckle when I read your sig there because I occasionally will go on a Lewis Black type rant about that book, so seeing that relatively obscure ref to it got a laugh.  So, Thank you?

Title: Re: Aces High 3 (Theoretically)
Post by: Vinkman on January 27, 2010, 03:47:32 PM
We place sound in 3D space far better than any Dolby 5.1 surround sound system could.  If you have a 5.1 speaker setup, and set your computer sound card to use the 5.1 speaker setup, the sounds will emanate from all the speakers.  The sound positioning becomes far more realistic then.

Thanks Skuzzy I will try it again. At one point I tried to enable 5.1 from the sound card but it didn't work. I assumed the game didn;t support it, but you are saying to does, so I will have another go at it.
Title: Re: Aces High 3 (Theoretically)
Post by: Vinkman on January 27, 2010, 03:53:32 PM

Also, Vinkman, just read your sig.  I don't have enough skills with words to describe to you my deep hatred of that book.  I got a chuckle when I read your sig there because I occasionally will go on a Lewis Black type rant about that book, so seeing that relatively obscure ref to it got a laugh.  So, Thank you?


No worries. I'm open for chat about it, if you'd like. Drop me note so as not to clog the boards. Meanwhile I'll brush up on Lewis Black  :salute
Title: Re: Aces High 3 (Theoretically)
Post by: Shamrock on January 27, 2010, 03:56:49 PM
well here is wishing;   more special effects 

better bomb craters, fires, rocket explosions,   vapor trails, float planes, submarines,   all cockpits brought up to standard. 

many more non american rides soviet / japanese etc.  few more vehicles, bombers  b29's  :t,

private arenas for subscribers. 

More hosted events, every week koth,  squadron events / duels.

Spitfires with more bombs and optional wing types.
 :D

i could go on....

im hoping vapor trails are contrails
Title: Re: Aces High 3 (Theoretically)
Post by: AKDogg on January 27, 2010, 03:59:35 PM
You do not have to use stereo sounds to get left/right separation.  If you had multiple sound sources of completely different sounds, there still is nothing to be gained as each mono sound can be played simultaneously and placed in 3D space wherever it would be appropriate.  This is how humans actually hear sounds.

Stereo imaging is an artifical method to increase the width of the sound stage.  It is not how people actually hear sound.

We could throw in more elaborate sound files, but that would substantially increase the download size of the game, which is a real cost of doing business for us.  Then we would also risk not being able to run on as many computer as we do.  Given the fact OEM's ship the cheapest sound chip they can in thier computer, we would be foolish to suffer the performance hit it would cause by loading up gigabytes of sound files into the game.

Let the box guys go nuts with that one.


OK, what about this.  Keep the default sounds like they are but allow us sound makers create our masterpieces with multiple engines files like FSX uses.  Just looked at some of the sound files in FSX and noticed not all are in stereo and do achieve the same effect like u stated, But that works for the multi engine planes.  The single engine planes all use stereo sounds in cockpit that I see in FSX.  Multi engine are mono.

Title: Re: Aces High 3 (Theoretically)
Post by: AKDogg on January 27, 2010, 04:02:08 PM
Here is a .cfg sound file that a p51 that came with FSX.  Something like this could be used.

[FLTSIM]
product_code=FSIM

[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
eng1_non_combustion=NON_COMBUSTION.1.00
eng1_prop=PROP.1.00
eng1_starter=starter
eng1_shutdown=shutdown
eng1_combustion_start=combstart


[STARTER]
filename=P51_starter
viewpoint=1
link=starter.1

[STARTER.1]
filename=xP51_starter
viewpoint=2

[COMBSTART]
filename=P51_startup
viewpoint=1
link=combstart.1

[COMBSTART.1]
filename=xP51_startup
viewpoint=2

[SHUTDOWN]
filename=P51_shutdown
viewpoint=1
link=shutdown.1

[SHUTDOWN.1]
filename=xP51_shutdown
viewpoint=2

[COMBUSTION.1.00]
filename=P51_rpm01
flags=0
viewpoint=1
rparams=0.000000,0.749000,0.270000,1.080000
vparams=0.000000,51.299000,0.002000,51.299000,0.003000,50.000000,0.023000,51.200000,0.051000,7.200000,0.088000,0.000000,0.226000,0.000000,0.226000,0.000000
link=COMBUSTION.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.01]
filename=P51_rpm02
flags=0
viewpoint=1
rparams=0.000000,0.595000,0.470000,1.110000
vparams=0.012000,0.000000,0.023000,5.600000,0.051000,52.000000,0.171000,57.600000,0.213000,18.400000,0.259000,0.000000,0.910000,0.000000,0.910000,0.000000
link=COMBUSTION.1.02
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.02]
filename=P51_rpm03
flags=0
viewpoint=1
rparams=0.060000,0.500000,0.484000,0.812000
vparams=0.104000,0.000000,0.174000,18.400000,0.215000,58.400000,0.403000,70.400000,0.458000,16.800000,0.572000,0.000000,0.972000,0.000000,1.000000,0.000000
link=COMBUSTION.1.03
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.03]
filename=P51_rpm04
flags=0
viewpoint=1
rparams=0.363000,0.776000,1.000000,1.000000
vparams=0.333000,0.000000,0.403000,16.800000,0.447000,72.800000,0.850000,97.600000,0.991000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
link=COMBUSTION.1.04
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.04]
filename=xP51_rpmr01
flags=0
viewpoint=2
rparams=0.000000,0.901000,0.373000,1.189000
vparams=0.000000,40.000000,0.002000,40.000000,0.025000,40.800000,0.056000,4.800000,0.088000,0.000000,0.259000,0.000000,0.345000,0.000000,0.345000,0.000000
link=COMBUSTION.1.05
ConePitch=0.000000
ConeHeading=179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.05]
filename=xP51_rpmr02
flags=0
viewpoint=2
rparams=0.000000,0.623000,0.576000,1.012000
vparams=0.010000,0.000000,0.032000,5.600000,0.051000,40.800000,0.197000,47.200000,0.243000,12.000000,0.329000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.06
ConePitch=0.000000
ConeHeading=179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.06]
filename=xP51_rpmr03
flags=0
viewpoint=2
rparams=0.000000,0.568000,0.801000,1.320000
vparams=0.174000,0.000000,0.218000,12.000000,0.236000,48.000000,0.484000,60.000000,0.528000,13.600000,0.627000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.07
ConePitch=0.000000
ConeHeading=-179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.07]
filename=xP51_rpmr04
flags=0
viewpoint=2
rparams=0.377000,0.724000,1.000000,1.035000
vparams=0.398000,0.000000,0.493000,11.200000,0.521000,60.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
link=COMBUSTION.1.08
ConePitch=0.000000
ConeHeading=-179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.08]
filename=eng_damage
flags=2
viewpoint=1
rparams=0.000000,0.940000,1.000000,1.250000
vparams=0.000000,12.800000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000
link=COMBUSTION.1.09
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.09]
filename=eng_fire_1
flags=16
viewpoint=1
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,90.400000,0.002000,89.600000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000
link=COMBUSTION.1.10

//[WEP]
//filename=P51_wap,xP51_wap
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.10]
filename=xeng_damage
flags=2
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,0.000000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000
link=COMBUSTION.1.11
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[NON_COMBUSTION.1.00]
filename=P51_noncombust
flags=0
viewpoint=1
rparams=0.000000,0.590000,0.540000,1.030000
vparams=0.000000,0.000000,0.040000,0.000000,0.299000,0.000000,0.477000,0.000000,0.701000,0.000000,0.740000,0.000000,0.740000,0.000000,0.740000,0.000000
link=NON_COMBUSTION.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[NON_COMBUSTION.1.01]
filename=xP51_noncombust
flags=2
viewpoint=1
rparams=0.294000,0.933000,1.000000,1.162000
vparams=0.000000,0.000000,0.266000,0.000000,0.287000,92.800000,0.428000,100.000000,0.998000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[PROP.1.00]
filename=P51_prop
flags=2
viewpoint=1
rparams=0.000000,0.561000,1.000000,0.645000
vparams=0.000000,0.000000,0.310000,6.400000,0.440000,5.600000,0.606000,6.400000,0.757000,0.000000,0.917000,0.000000,0.998000,0.000000,1.000000,0.000000
link=PROP.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[PROP.1.01]
filename=xP51_prop
flags=4
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,0.000000,0.264000,0.000000,0.537000,0.000000,0.731000,11.200000,0.914000,12.000000,0.998000,12.000000,1.000000,10.400000,1.000000,10.400000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
Title: Re: Aces High 3 (Theoretically)
Post by: AKDogg on January 27, 2010, 04:03:47 PM
[FLAPS_UP]
filename=usflap
initial_volume=9000

[FLAPS_DOWN]
filename=usflap
initial_volume=9000

//[BOMB_SOUND]
//filename=bomb

[GEAR_DOWN]
filename=gear_us_engage

[gear_up]
filename=gear_us_retract

//[GEAR_DAMAGED]
//filename=gear_us_broken

//[WIND_SOUND]
//filename=wind3
//minimum_volume=6000
//maximum_volume=7500
//minimum_rate=0.60
//maximum_rate=0.90
//minimum_speed=40.0
//maximum_speed=120.0

[LEFT_TOUCHDOWN]
filename=chirp_fighter01, chirp_fighter02

[RIGHT_TOUCHDOWN]
filename=chirp_fighter03, chirp_fighter04

[CENTER_TOUCHDOWN]
filename=chirp_fighter05, chirp_fighter06

[GROUND_ROLL]
filename=usroll1
flags=131072
minimum_volume=3000
maximum_volume=5000
minimum_speed=3
maximum_speed=100
minimum_rate=0.80
maximum_rate=1.60
link=GROUND_ROLL2

[GROUND_ROLL2]
filename=usroll2
flags=10534
link=GROUND_ROLL3

[GROUND_ROLL3]
filename=usroll3
flags=54492
link=GROUND_ROLL4


[LEFT_WING_SCRAPE]
filename=smwngscr
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[RIGHT_WING_SCRAPE]
filename=smwngscr
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[FUSELAGE_SCRAPE]
filename=smblylnd
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[CRASH_SOUND]
filename=xlg_expa,xlg_expb

[SPLASH_SOUND]
filename=xlg_splasha,xlg_splashb

[COMBUSTION.1.11]
filename=xeng_fire_1
flags=16
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,90.400000,0.002000,89.600000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000
link=COMBUSTION.1.12
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.12]
filename =detonation
flags =32
viewpoint =0
rparams=0.440350,0.902981,1.000000,1.170547
vparams=0.171000,92.000000,0.454000,96.000000,0.738000,93.600000,0.931000,92.800000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
link=COMBUSTION.1.13

[COMBUSTION.1.13]
filename=xP51_rpmf01
flags=0
viewpoint=2
rparams=0.000000,0.901000,0.373000,1.189000
vparams=0.000000,40.000000,0.002000,40.000000,0.025000,40.800000,0.056000,4.800000,0.088000,0.000000,0.259000,0.000000,0.259000,0.000000,0.259000,0.000000
link=COMBUSTION.1.14
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.14]
filename=xP51_rpmf02
flags=0
viewpoint=2
rparams=0.000000,0.623000,0.576000,1.012000
vparams=0.010000,0.000000,0.032000,5.600000,0.051000,40.800000,0.197000,47.200000,0.243000,12.000000,0.329000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.15
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.15]
filename=xP51_rpmf03
flags=0
viewpoint=2
rparams=0.000000,0.568000,0.808000,1.320000
vparams=0.171000,0.000000,0.218000,12.000000,0.236000,48.000000,0.484000,60.000000,0.528000,13.600000,0.627000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.16
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.16]
filename=xP51_rpmf04
flags=0
viewpoint=2
rparams=0.377000,0.724000,0.993000,1.035000
vparams=0.398000,0.000000,0.493000,11.200000,0.521000,60.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70


////////////////////
//   New Wind
////////////////////

[wind_sound]
filename=GA_wind
viewpoint=1
rparams=16.0000,0.660000,120.0000,0.910000
vparams=0.000000,0.000000,15.5000,7.200000,40.3000,14.800000,65.9000,20.400000,80.8000,30.600000,95.7000,35.200000,105.2000,40.800000,120.0000,42.000000
link=wind_sound.1.01

[wind_sound.1.01]
filename=c4wind4
viewpoint=2
rparams=16.0000,0.660000,120.0000,1.464000
vparams=0.000000,0.000000,15.5000,11.200000,50.3000,32.800000,90.9000,38.400000,95.8000,45.600000,100.7000,50.200000,110.2000,55.800000,120.0000,60.000000
full_scale_distance=60
link=wind_sound.1.02

[wind_sound.1.02]
filename=wind_general
viewpoint=2
rparams=28.9000,0.467000,120.6000,1.003000
vparams=0.000000,0.000000,25.8000,0.000000,45.4000,13.600000,65.4000,20.400000,80.2000,25.400000,100.8000,27.200000,110.4000,30.600000,120.0000,31.400000
full_scale_distance=60
Title: Re: Aces High 3 (Theoretically)
Post by: Saurdaukar on January 27, 2010, 05:53:01 PM
Do they have a Rosetta Stone for that?
Title: Re: Aces High 3 (Theoretically)
Post by: texastc316 on January 27, 2010, 06:24:16 PM
English translation = Vrrrrrroooooooooooommmmmm
Title: Re: Aces High 3 (Theoretically)
Post by: RedTeck on January 28, 2010, 09:22:06 PM
After watching the spitfire clip, i definitely think we need whitecaps on our water. It would make it a little more easier to gauge your height.
Title: Re: Aces High 3 (Theoretically)
Post by: Denholm on January 28, 2010, 10:05:10 PM
Do they have a Rosetta Stone for that?
Fairly straightforward... It's a configuration file which is called upon by an aircraft (such as a P51) loaded by a flight simulator. Say for instance you raise your flaps. By doing this, the game interprets your input (flaps up command), initiates the animation of your flaps being raised, changes the aerodynamic properties of your airplane, and looks for the definition of a sound event named, "FLAPS_UP." To define the event, "FLAPS_UP" the simulator looks into the sound configuration file locating the following entry:

[FLAPS_UP]
filename=usflap
initial_volume=9000

This tells the simulator to retrieve the file named, "usflap" using an initial volume level of "9000."

So, back to simplicity. It's simple code telling the simulator where to find sounds corresponding to events. One can obviously define much more than just the location of the sound file, yet I think you get the point by now.