Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: FiLtH on January 19, 2010, 09:58:31 PM
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(http://FilthsHangar.homestead.com/e
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What we need is a local eny to prevent the whole side from concentrating in one area.
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They are all within 8% of eachother....................
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See rule #4
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Just for the record: "inflight" doesn't matter for ENY.
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And I believe it's based off of total Count not in-flight.
Also, 79% of Bish are in-flight with only 70% and 69% of Knights and Rooks (respectively). Should one side be punished with an ENY because one country parks it in the tower for a few minutes?
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And I believe it's based off of total Count not in-flight.
To be precise: It's based on country percentage (last row). 20 Players more can mean a huge advantage at some times, and a negligible one at others, depending on total population. But many players never get the difference between looking at absolute and relative numbers ;)
Should one side be punished with an ENY because one country parks it in the tower for a few minutes?
Yes. It should play no role if players are in tower or inflight. Else ENY restrictions could easily be circumvented by mega-missions.
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What gets me bout eny is if you switch countries, you have an hour before you can switch again. Unless of course you leave the arena you're in to go to the other LW arena. Then its double I think.
Switched in blue the other night, fights sucked on the side I switched to, so I went to orange. When I get there, knits actually had numbers so I decided to switch. Instead of under an hour before I could switch it told me 83 minutes.
How does this encourage side balancing?
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What gets me bout eny is if you switch countries, you have an hour before you can switch again. Unless of course you leave the arena you're in to go to the other LW arena. Then its double I think.
Switched in blue the other night, fights sucked on the side I switched to, so I went to orange. When I get there, knits actually had numbers so I decided to switch. Instead of under an hour before I could switch it told me 83 minutes.
How does this encourage side balancing?
I think this is a bug and should be reported if it happens.
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Spoke with quite a few people who supposedly reported it. don,t know if they ever did for a fact. I just try to avoid switching arenas after I switch countries.
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What we need is a local eny
Agreed - but when you try to design one, you realize that a local ENY has two flaws...
a) Closing the fighter hangers for your enemy effectively closes your own...
b) It will effectively prevent a squad/mission from taking off from rear bases because there's no enemy near to balance ENY.
I spent a considerable amount of time on it at one point, and while I won't say it's impossible, it's much easier to say we should have it than to come up with a functional algorithm that actually would work, without breaking more than it fixes.
<S>
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What we need is a local eny to prevent the whole side from concentrating in one area.
ENY is one of those things that seems not to work, except when compared to other alternatives. To get around the current system, one can switch sides, within time restrictions, or up a plane above the ENY. There are plenty of very good planes at 20 and above ENY.
How would a local ENY work? What about a massive raid deep over enemy fields? The planes affecting ENY would already be in the air. So, would the country being bombed be given a lower ENY locally? Or would the nearest fields of the mega-raiders be given a higher ENY? Would the first X planes of the mega raid have lower ENY restrictions than the last planes to launch?
I believe the current system has evolved over time. The delay in switching countries is probably to prevent people jumping back and forth as 'spies.'
Whatever is proposed, there will be holes in the system.
To quote the Talking Heads: "Watch out, you might get what you're after."
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Cool babies!
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They are all within 8% of eachother....................
looks like 8.2? That greater than 8? :P
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Cool babies!
Strange but not a stranger.
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Local eny would be worse than what we have now. Eny should just be based on total number in flight like so many has said before
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Local eny would be worse than what we have now. Eny should just be based on total number in flight like so many has said before
And how would you prevent (multi-squad) hordes from circumventing ENY? For examle 100 Bish online, having ENY 10. Another big horde mission posted by the usual suspects, 30+ players meeting in tower. Inflight numbers go down, ENY goes away, mission spawns on runway, all players at the same moment.
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ENY should go bye bye! Should be replaced with an alternate perk system. Using a perk that would allow you to fly "anything" possibly costing you more! ;) One of the really bad aspects of eny for me was, if it got bad enough there would be enemy jets all over the friggin place yet I couldn't up one. There isn't much as fun as a "jet-fight". It is sad that most all peeps will only up jets when the risk is low. I would routinely up "expensive" jets to hunt "cheap ones" ;)
I say make it so you can fly anything you desire at anytime! Just make it "perk costly" to do so!
Oh as a side note, with such a system I bet HTC could make "BANK" selling perkies for a fee :rofl :rofl
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I am definitely in favor of a localized ENY system. :aok
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All these attempts are just good ideas that don't work because people are going to be people. Does ENY work in making people switch sides and get the numbers even? Of course not. Most players are married to their chess piece. Moreover, they will not switch when they see win in the horizon and miss out on the - is it 15? - perks :lol. Does it work in giving the defenders a chance to fight back? yes :aok
Really, I checked with the FDA and there is no reason to worry. No one is going to catch any disease if they find them selves in something other than a 5 ENY plane :lol
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You got too much time on your hands........ :lol
looks like 8.2? That greater than 8? :P
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You got too much time on your hands........ :lol
Nah, I used a calculator :D
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i think it's fine, F4U-1 is freaking 25 if i remember correct. if you can't get a couple kills in that plane you have more problems than ENY can help.
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Ok I re read rule #4......Let me state my opion in a more positive way.......If the title or subject of the premise is "Does ENY work now?"...that should tell everyone everyhting they need to know....Now Dale thats coming from one of the most positive players in the game.
999000 <S>
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Ok I re read rule #4......Let me state my opion in a more positive way.......If the title or subject of the premise is "Does ENY work now?"...that should tell everyone everyhting they need to know....Now Dale thats coming from one of the most positive players in the game.
999000 <S>
You had to have known you crossed the line with that reply 9's. Come on man.
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You had to have known you crossed the line with that reply 9's. Come on man.
Hey Mash, does Michigan still have signs on the expressways warning people about selective law enforcement for speeders? Not sure why I just thought of that
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Maybe there should just be a sticky for this particular topic so we don't keep reliving this same discussion?
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lol I'm glad I wasn't on when that was happening.
Out of curiosity, does 'The game is biased against the knights' count as Rule #8?
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ENY forces me to try new planes from time to time. I'm okay with that. There are some darn good planes above 15 and 20 ENY if you spend some time in them.
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ENY forces me to try new planes from time to time. I'm okay with that. There are some darn good planes above 15 and 20 ENY if you spend some time in them.
The planes really aren't the issue. It's always fun flying high ENY planes. I love flying the jugs, mainly d25, but when it gets high enough to where I can't even fly that, then I get a little irritated.
Again, I still think there should be some kind of standard that ENY should be based on other than popularity.
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I like that if it is really hi and you are on the receiving end of the horde, you can up a P40 and if you take down a couple of guys at a time your perk bonus is crazy.
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I like that if it is really hi and you are on the receiving end of the horde, you can up a P40 and if you take down a couple of guys at a time your perk bonus is crazy.
lol 80% of the time I switch countries i can't find a furball within 3 sectors. Actually have more success switching arenas.
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Funny how it is that most embrace ENY if another chess piece's is high. I am all for the area ENY, but how would you calculate it? what if a horde puts up a mission at some quiet sector (which is always the case). if they up at the same time using low ENY planes get effected by it? Would a ton of cons at a base only force the poor defenders to up nothing but P40s because theres alot of action? I hear lots of suggestions of area ENY, but how would you like to work?
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Funny how it is that most embrace ENY if another chess piece's is high. I am all for the area ENY, but how would you calculate it?
I've always been in favor of limiting the number of planes that are allowed to be airborn from a specific base at one time.
This by its very nature would spread the planes out over a larger front. As if you want to up from a front line base you would have to up from a different front line base which would be facing an opposing front line base with players having to do the same thing.
Or promote greater creativity in planning and coordinating uber large horde missions,Or at least make it more difficult the hordes from all showing up all at the same time because they can no longer all up from the same base at the same time
It would actually be more realistic if there were base limits as no airfield in the world can sustain an unlimited amount of aircraft all at once.
Large air attacks or defensive operations were not/are not conducted from single bases in one large blob all at once but rather from a series of bases. If countries wanted gather enmasse they would have tyo take off from separate bases. Then meet up at a specific place at a specific time before proceeding.
These type of base limits might also make it easier for an outnumbered side to foil the plans of the side with numbers as a smaller group could possibly disrupt a large raid by attacking one of its components before they had the chance to join together.
Yes they could rally together farther back before proceeding to the objective thus avoiding this type of foiling attack. But it would also mean more time to get to the target area. Which would enable the defending side the time to recognize and to rally up the numbers to meet it.
It would not prevent anyone from flying the plane they want. To me it doesnt matter. Its not any more fun to have to be in a 1 V 6 against 6 P40s then it is against 6 La7s other then I might be able to eventually outrun the P40s LOL
And it would not prevent anyone from being in the specific fight they want if they have the patience to wait till someone from that base gets shot down. Or are willing to take off from a base over (which half the time is the best move even now)
It would also promote the use of the ReArm pad thus rewarding those who are able to get into a fight and out of it alive with the ability to re up from a base and not have to wait for an opening.
Yes this is only a game not reality. But it seems to me that the answer to this problem might be in making this aspect of it more realistic.
Seems to me the answer to this
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I've always been in favor of limiting the number of planes that are allowed to be airborn from a specific base at one time.
I very much against anything that introduces any kind of resource concept limited by friendly players.
And this would be one. You can't lift from a specific field because other players do.
Imagine a field under heavy attack and suddenly you can't take off in defense. There will be quickly much havoc on country channel because of "all that n00bs taking off from A(xx)! Go elswhere!"
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I'm all for less goverment...even for less rules in a game like this.
999000<S>
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Rather than have all these arenas, how about we have one like it is now, and one that has all the stuff like strats that affect stuff, airfield spawn limits etc. Sorta like thw AW RR/FR. If players dont want to be hindered by strat affects etc, they stay in RR. If they like to have to protect stuff and have their play impacted by the enemy, they fly in FR.
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I very much against anything that introduces any kind of resource concept limited by friendly players.
And this would be one. You can't lift from a specific field because other players do.
Imagine a field under heavy attack and suddenly you can't take off in defense. There will be quickly much havoc on country channel because of "all that n00bs taking off from A(xx)! Go elswhere!"
When I see a base under heavy attack I find it prudent to up elsewhere to come to its defense rather then to up and be low and slow when 6 guys from 4 different directions swoop down on me.
I'd much rather come in with at least some alt and E to work with and vulch the vulchers rather then just be one of the vulched.
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When I see a base under heavy attack I find it prudent to up elsewhere to come to its defense rather then to up and be low and slow when 6 guys from 4 different directions swoop down on me.
I'd much rather come in with at least some alt and E to work with and vulch the vulchers rather then just be one of the vulched.
FYI: when you up at a vulched field, your middle finger balances the odds a bit :aok :rofl :rofl
At least that's what I would tell myself :furious
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I still think I guess like Drediock that sorti rates should be implemented on bases. A set sorti period per hanger type, if a hanger is down, the base will lose sorti rate in that ratio. It should even apply to damage to a hanger. So if a fighter hanger = 5 fighters per minute, then a small field has 4 FHs and all of them were undamaged, would have a rate of 20 fighters per minute one every 3 seconds. To the extent that any of them are damaged or destroyed, the sorti rate for a base diminishes. A hanger that is 50% damaged, has 50% of its sorti rate.
As we are right now, a small base gets infinite sorti rate even for heavy bombers. 12 guys can launch the sorti rate of a wing of heavy bombers from a small field even if all the BHs are down except for the last and that one is one 303 round from being down.
If the enemy wants to cripple a base before they take it, it will be crippled for them. But the sorti rate starts up again when any hanger is not totally destroyed. You dont have to wait for the hanger to be all the way up, it starts a slow sorti rate when it gets any % of its damage off. I am not sure how that is currently implemented in AH. Might have to be adjusted. You want to be able to shut down the base for at least a little time.
Pretty much all that gets attacked at bases now is the radar(constantly, harden the dam things) the ord to protect CVs and vehicles and the VH to stop the spawn bloom of wirbel. Its is interesting that it is difficult to damage a base enough so that heavy bombers can not launch, but easy to damage it enough so that gvs cannot launch. Which of course is the opposite of any kind of reality.
My proposed change may well make it too hard to attack. Which is something that HT and Pyro will always be very leery off. Attack is what leads to fights. So it must have some inherent advantages. Cause we all want to fight.
About "local" eny. It cant work. For the reasons shown in this thread. But what is missing from ENY is the concept of where the units are.
IE, all three countries have 40 players.
35 of the bish and 35 of the rooks are in "knight territory"
Its pretty obvious that the far from being a equal battle, the knights are entitled to a huge eny bonus. For this calculation the defenders numbers would always be calculated as the whole team, if they chose to be out of their own airspace then that was their choice.
To state simply, ENY would still just be expressed the exactly same way it is now, but it would be calculated for each country by comparing the number of players they have with the number of enemies(from which ever country) are attacking them.
The only challenge I see is the time as a base is taken. IE a knight hoard takes a19 from the Bish. Those knights are suddenly in their own airspace. There would have to be a timer that transitions a base to the new country for ENY purposes. Of course this ratio could change much much more quickly then it does currently. Which may be a bad thing, or may be the ideal thing.
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My head hurts!......remember the KISS principle.....keep it simple stupid.
999000
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eny should go away. we dont need it. who cares if folks up nothing but la's, ho you an run away? i dont. i like freedom of being able to choose any plane. jmhho. now if you will excuse me, i gotta grab my club and go outside to my dead horse.
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So if a fighter hanger = 5 fighters per minute, then a small field has 4 FHs and all of them were undamaged, would have a rate of 20 fighters per minute one every 3 seconds. To the extent that any of them are damaged or destroyed, the sorti rate for a base diminishes. A hanger that is 50% damaged, has 50% of its sortie rate.
Interesting.
How would delayed flights be handled? First come, first serve? Would waiting pilots get muzak and a "your flight is important to us" recording?
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I am 100% against limiting the amount of planes per field due to Eny.
What I DO think is a good idea is to tie the downtime of the strat and hangers to ENY (or arenas numbers I should say).
The more players you have in the air the longer your hangers and strat will stay down.
The fewer the players you have in the air the shorter your hangers and strat will stay down.
(and possibly ack as well)
EXAMPLE
Knits: 200
Rooks: 150
Bish: 100
So the downtime for a hanger would be...
Knits: 20min
Rooks: 15min
Bish: 10min
Think about it. Doing it this way rewards the out numbered team and penalizes the hoards.
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I think ENY should also lock out planes based on OBJ.
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I think ENY should also lock out planes based on OBJ.
I think this is already part of their ENY value: Look at 110G's ENY of 10 or P-47N having same ENY as the 47M.
And while some bombers are having a very low OBJ value, they are still being easily killed even by outnumbered defenders in the typical basegrab missions.
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Hey Mash, does Michigan still have signs on the expressways warning people about selective law enforcement for speeders? Not sure why I just thought of that
Yes, mostly on 94 and 96.
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Interesting.
How would delayed flights be handled? First come, first serve? Would waiting pilots get muzak and a "your flight is important to us" recording?
ya you click on what you want, you get your turn, if you want a big mission, fill up the run way before launch. Maybe a little dialog in the hanger that shows the marshalling list.