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General Forums => Wishlist => Topic started by: hibbie2 on February 02, 2010, 08:48:31 PM

Title: Repair Hanger
Post by: hibbie2 on February 02, 2010, 08:48:31 PM
There are rearm pads and gv's can repair with supplies why not have a hanger on the airfield that you can go into and repair it would have to take at least 3 min to reapir a damaged plane or maybe a scale on the amount of damage done to the plane

You would have to enter hanger under power no coasting in  and the hanger could be taken down as normal there would be no option on the cv's as they would ditch damaged AC off the deck in most cases due to limited space to repair
Title: Re: Repair Hanger
Post by: valad94 on February 02, 2010, 09:12:20 PM
+1
Title: Re: Repair Hanger
Post by: jolly22 on February 02, 2010, 09:43:43 PM
I like that idea!   +1000
Title: Re: Repair Hanger
Post by: valad94 on February 02, 2010, 09:58:19 PM
it would be great in FSO because if someone gets an engine oil leak towards the beginning of the fight, they won't have to leave the game, just fly back to base go to the repair hanger and then takeoff again
Title: Re: Repair Hanger
Post by: Clone155 on February 02, 2010, 10:28:57 PM
Yes +1
Title: Re: Repair Hanger
Post by: AWwrgwy on February 02, 2010, 11:03:39 PM
Repair a plane in 3 minutes?!?!?

Aside from doing a search....    :devil

Back on topic....  How long, max, would you be willing to wait to be fully repaired?

Remember, there is a full inventory of brand new planes waiting for you in the hanger....



wrongway
Title: Re: Repair Hanger
Post by: guncrasher on February 03, 2010, 12:38:19 AM
mmm. good idea but have available only on field that are being vulched   :devil.  otherwise no  :D.

semp
Title: Re: Repair Hanger
Post by: Ghosth on February 03, 2010, 06:25:52 AM
I keep seeing all these wishes for guys flying FSO that want to repair stuff.

I don't get it, you guys don't see that if you can repair, so can the other side?

The whole idea of a 1 life event is to try to FORCE you into flying more realistically.
If you knew you could repair a shot up plane, half of that goes out the window.

I'm sorry but to me this truly is a "Duh" moment.

You really think that planes that were shot up in WWII went back up again without a "Full" inspection of everything?
I mean every cable, every hydraulic hose, every hinge, all of it would all have to pass muster before that plane would be allowed up again. You can't do that in 15 min.

If you flew an FSO frame, engaged the enemy, took damage, and managed to land, you just won the lottery!

Call it good, park it, and try again next week.

Title: Re: Repair Hanger
Post by: Slade on February 03, 2010, 06:47:11 AM
[Slight Topic Gear Shift]

I always thought being able to rearm via the rearm pad (which is OK) AND have those kills counted as the same sortie was very very hoakie.   :eek:

I could be wrong but it seems only someone consumed with score would want such an aberration.

Heck, I only use a rearm pad if hangers are down.
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 03, 2010, 07:07:31 AM
[Slight Topic Gear Shift]

I always thought being able to rearm via the rearm pad (which is OK) AND have those kills counted as the same sortie was very very hoakie.   :eek:

I could be wrong but it seems only someone consumed with score would want such an aberration.

Heck, I only use a rearm pad if hangers are down.

Or, for a reductio ad absurdum, why don't we have a medical hanger so you can go and get that Pilot Wound "fixed" in 3 minutes? That way, I could maintain a perpetual sortie and thus get a screenshot to show my squaddies when I finally "land" my kills.

After that, I think I'll go to some site on the internet where I can post an assortment of pics of "Big Jim and the Twins", just to show 'em off...

 :lol
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 03, 2010, 07:09:49 AM
Or maybe include a cockpit First Aid Kit so I can regen my "life force" like in Doom (for the younger, an OLD computer game that me and some buds used to play on higher-end SGI workstations, later adapted for PC use).

I just hope no one sells all the virtual morphine on the local virtual black market.
Title: Re: Repair Hanger
Post by: LLogann on February 03, 2010, 07:50:47 AM
Rearm a plane in 30 seconds....?  3 minutes sounds pretty reasonable.  Of course I suppose it would have to depend on the damage.  Plus, only some things should be able to be fixed.  Missing inputs, oil leaks & radiator damage.... Perhaps fuselage damage as well (ie. kill points....  Fix a couple of bullet holes in a wing, etc)

Repair a plane in 3 minutes?!?!?
Title: Re: Repair Hanger
Post by: Saxman on February 03, 2010, 09:13:41 AM
No.
Title: Re: Repair Hanger
Post by: waystin2 on February 03, 2010, 10:35:16 AM
No.
Title: Re: Repair Hanger
Post by: AKP on February 03, 2010, 11:16:25 AM
 A wooden box of vehicle supplies can completely re-arm a tank, replace its tracks, and contains all the needed parts to repair a blown engine AND a smoked turret that has been filled full of holes.  Not to mention it does all this umm... instantly?  And with no need for the crew to exit the tank?  

I dont see how a 3 minute repair time for an aircraft is any less realistic than this is.  :huh  Hell, using the time to repair a tank as a reference, you could almost BUILD a new plane in 3 minutes.

Not saying I am sure its a good idea... but we dont need to use "realism" as a reason to disagree with it.

EDIT: Yeah... after looking at it more, there is no reason to repair a plane when you can just reup a new one.  And if the hangars are down, where would you repair it.  I dont recall many crew chiefs servicing aircraft out on the runway while the base is being bombed and the hangars are in flames.  Methinks they would have better things to do... like manning the ack or looking for a fire hose.  But that brings us right back to the "instafix" magic box-o-parts for tanks... oh my! :uhoh
Title: Re: Repair Hanger
Post by: saantana on February 03, 2010, 11:34:52 AM
Hey, interesting idea.

But, I'd like to explore this venue further.

In addition to the mentioned repair hangar and hospital, I'd like a building to host the pilots quarters to which I can walk from my plane and command my virtual pilot to sleep in. This is great for those dead times on the MA when I just can't find a good fight. I could simply sleep, and then re up (all within the same sortie of course).

Infact, wouldn't it be jolly if in the mean time Frank (my virtual mechanic) got to work on my spitfire to repair any damage it might have sustained during my sortie? Oh yes, this ties in nicely to the repair hangar idea.

Gents, I think we are on to something.  :cheers:
Title: Re: Repair Hanger
Post by: AKP on February 03, 2010, 12:23:54 PM
No no no... we need a real O Club first!  Music on the jukebox, cold beer on tap, marines and sailors slugging it out and breaking tables, and cute waitresses!  Right now the O Club looks like a jail cell. 

Oh, and if we get a real O Club, we will need MP's and SP's roving the base in jeeps!
Title: Re: Repair Hanger
Post by: ImADot on February 03, 2010, 12:45:26 PM
Taxi into NW hospital hanger to fix your head wound...sit for 30 minutes...taxi to SE repair hanger...sit for 60 minutes to repair plane...taxi to rearm pad...sit for 30 minutes to rearm.  Two hours later, you can take off and continue your score-mongering.   :aok
Title: Re: Repair Hanger
Post by: LLogann on February 03, 2010, 01:29:58 PM
That would totally mess up my Kills per Hour of Flight................   :lol

Taxi into NW hospital hanger to fix your head wound...sit for 30 minutes...taxi to SE repair hanger...sit for 60 minutes to repair plane...taxi to rearm pad...sit for 30 minutes to rearm.  Two hours later, you can take off and continue your score-mongering.   :aok
Title: Re: Repair Hanger
Post by: gyrene81 on February 03, 2010, 01:51:33 PM
Amazing, someone brought this up before...and I believe HT piped in on the convo just once.

Takes less time to land a damaged plane, end sortie and up a new plane than it would to go through the "repair process".

If you're wanting to make yourself look good on the text buffer with "blahblah landed 50 kills in a toonplane of imascorepotato" then don't get any damage to your plane and try to get some lessons from the better toon pile-it ace type sticks who regularly land more than 3 kill sorties.

Think about sitting in a hangar for 2 minutes and you're just about done, only to have some bomb**** trying to toolshed the base come along and drop a 1000lbs egg on you.

There are a lot of reasons for NO...and not 1 good reason for yes...just say NO.
Title: Re: Repair Hanger
Post by: texastc316 on February 03, 2010, 01:58:40 PM
Well maybe the wishlist warriors don't like it but, I see it as a reasonable "wish". I probably wouldn't use it. But hell its just a wish and lastime I looked this is the wishlist forum.
Title: Re: Repair Hanger
Post by: ImADot on February 03, 2010, 04:25:09 PM
But hell its just a wish and lastime I looked this is the wishlist forum.

Then I wish HTC would pick one player per week, and give them a steath jet with frikkin' laser beams to go wreck havoc...that'd be fun.
Title: Re: Repair Hanger
Post by: Ghosth on February 03, 2010, 05:08:08 PM
Dot, +1 for that one!

Heck we could have the Aces High Powerball lotto.
Costs you 10 perks to enter.

Winner gets "_ _ _ _ _ _ _ " 

Course an invisible Tempest with unlimited ammo would work also.
HT maybe you should consider perk gambling in the Oclub. Roulette, craps, blackjack, etc.
Title: Re: Repair Hanger
Post by: texastc316 on February 03, 2010, 05:22:04 PM
Now your talking.
Title: Re: Repair Hanger
Post by: Ack-Ack on February 03, 2010, 05:24:21 PM
That would totally mess up my Kills per Hour of Flight................   :lol


I'm sure you can talk Dedner and akatkr into helping you out again.


ack-ack
Title: Re: Repair Hanger
Post by: Clone155 on February 03, 2010, 05:57:53 PM
If you guys don't want a repair hanger then get rid of the re-arm pad, because they both have the same excuses.
Title: Re: Repair Hanger
Post by: LLogann on February 03, 2010, 06:20:45 PM
akatkr's 2 weeks are up and I am in the field now (no game), so unless dedner signs up, I'm beat........... I'll have to wait for the next 2 weeker.    :D

I'm sure you can talk Dedner and akatkr into helping you out again.


ack-ack
Title: Re: Repair Hanger
Post by: RedTeck on February 03, 2010, 08:59:34 PM
Lets get rid of vehicle repairs then. Supplies rearm them, but if you lose a track or turret oh well. You're only fixing it so you can get more kills.
Title: Re: Repair Hanger
Post by: AWwrgwy on February 03, 2010, 10:02:28 PM
How would repairing an aircraft "enhance game play"?

Vehicle supplies:  It's a long drive to get there.  If someone is willing to resupply, the fight continues.

Rearm Pad:  Hangers are down.  Willing to possibly risk your life to get more ammo and continue fighting?

Repair hanger:  I can get a brand new plane as it is now....


wrongway
Title: Re: Repair Hanger
Post by: Clone155 on February 03, 2010, 11:03:40 PM
How would repairing an aircraft "enhance game play"?

Vehicle supplies:  It's a long drive to get there.  If someone is willing to resupply, the fight continues.

Rearm Pad:  Hangers are down.  Willing to possibly risk your life to get more ammo and continue fighting?

Repair hanger:  I can get a brand new plane as it is now....


wrongway

Hangers are down. Willing to possibly risk your life to get a oil leak and aileron patched?
Title: Re: Repair Hanger
Post by: Ghosth on February 04, 2010, 06:31:15 AM
Realisticly, no, rearm for planes would take hours rather than half a minute.
But, as a bone to gameplay, for those to choose to do it knowing they are taking a risk.
Its really not so bad.

But a repair hanger, instead of compressing an hour or 2 into 30 seconds.
Now your compressing days up to a week into that same 30 seconds.

You don't see the difference?

At some fields in the Pacific people flew 3 - 6 sorties a day between CAP and Close air support.

Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 04, 2010, 06:46:16 AM
No no no... we need a real O Club first!  Music on the jukebox, cold beer on tap, marines and sailors slugging it out and breaking tables, and cute waitresses!  Right now the O Club looks like a jail cell. 

Oh, and if we get a real O Club, we will need MP's and SP's roving the base in jeeps!

with Hookers, please!!! hookers with great big ta-tas! I want everyone to form a line! I'll go first.
Title: Re: Repair Hanger
Post by: Shifty on February 04, 2010, 07:22:32 AM
If you guys don't want a repair hanger then get rid of the re-arm pad, because they both have the same excuses.

Actually the re-arm pad is in line with reality. What's known as a combat quick turn or a hot turn where the pilot doesn't exit the cockpit he keeps the engine running and the aircraft is refueled and rearmed for immediate takeoff.
Having the pilot remain in an aircraft while battle damage is repaired so he can take off again in a few minutes is totally out of reality.
Title: Re: Repair Hanger
Post by: HighTone on February 04, 2010, 07:35:14 AM
I keep seeing all these wishes for guys flying FSO that want to repair stuff.

I don't get it, you guys don't see that if you can repair, so can the other side?

The whole idea of a 1 life event is to try to FORCE you into flying more realistically.
If you knew you could repair a shot up plane, half of that goes out the window.

I'm sorry but to me this truly is a "Duh" moment.

You really think that planes that were shot up in WWII went back up again without a "Full" inspection of everything?
I mean every cable, every hydraulic hose, every hinge, all of it would all have to pass muster before that plane would be allowed up again. You can't do that in 15 min.

If you flew an FSO frame, engaged the enemy, took damage, and managed to land, you just won the lottery!

Call it good, park it, and try again next week.




Agreed  :aok
Title: Re: Repair Hanger
Post by: AWwrgwy on February 04, 2010, 03:09:30 PM
Actually the re-arm pad is in line with reality. What's known as a combat quick turn or a hot turn where the pilot doesn't exit the cockpit he keeps the engine running and the aircraft is refueled and rearmed for immediate takeoff.
Having the pilot remain in an aircraft while battle damage is repaired so he can take off again in a few minutes is totally out of reality.

In line with reality other than if one's aircraft were damaged, he was finished for the day and felt lucky to be alive.

I would go so far to contend that other than damage that was simply and quickly repaired, quickly being a few days at most, a damaged aircraft was usually "retired" as scrap or spare parts.


wrongway
Title: Re: Repair Hanger
Post by: DakOne on February 04, 2010, 05:06:03 PM
At least have a pad or aircraft supplies for an M3 that would partially refuel and rearm and do a quick repair. Nothing major just 25 to 50 percent gas, ammo load and fix an oil and or fuel leak. Major control surface damage and gun damage would remain.
Title: Re: Repair Hanger
Post by: Shifty on February 04, 2010, 07:04:05 PM
At least have a pad or aircraft supplies for an M3 that would partially refuel and rearm and do a quick repair. Nothing major just 25 to 50 percent gas, ammo load and fix an oil and or fuel leak. Major control surface damage and gun damage would remain.

Repairing an oil or fuel leak on an aircraft does not constitute a quick repair, especially if the cause was battle damage.  Fuel leaks require flushing the fuel system, repairing then curing of the repair. Oil leaks require engine tear down and maintenance followed by operational checks. Why the big push to have your plane repaired instead of towering out and getting a new one?
Title: Re: Repair Hanger
Post by: AWwrgwy on February 04, 2010, 09:05:28 PM
Why the big push to have your plane repaired instead of towering out and getting a new one?

+1

 :headscratch:


wrongway
Title: Re: Repair Hanger
Post by: guncrasher on February 04, 2010, 09:11:05 PM
it helps your score not the war effort to repair the plane.  If people really wanted to defend a base, area they would auger or ditch the damage plane and get a new one since its faster (I auger or ditch a lot, but that's my choice).  Call it whatever you want but this option is only to help your score.

semp
Title: Re: Repair Hanger
Post by: gyrene81 on February 05, 2010, 11:25:22 AM
Just in case you couldn't do the search yourself:

BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech

No one has come up with any better arguments here than they did on this thread:
http://bbs.hitechcreations.com/smf/index.php/topic,194046.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,194046.0.html)
Title: Re: Repair Hanger
Post by: Boozeman on February 05, 2010, 12:24:24 PM
I have an idea. You have to pay perks for repair. The more damage, the more you pay.

This would have the following effects:

1. People who want big kill sorties can have them - but not for free.
2. A second reason to spend perks, when none of the perks rides float your boat.
3. Encourage less timid flying while on the big kill sortie and thus reducing complaints about lame gameplay.   
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 05, 2010, 01:32:20 PM
At least have a pad or aircraft supplies for an M3 that would partially refuel and rearm and do a quick repair. Nothing major just 25 to 50 percent gas, ammo load and fix an oil and or fuel leak. Major control surface damage and gun damage would remain.

How about the rendezvous, off-base, with a fueler M3 that could give you a quick boost of fuel and a belt or two? Now that'd be nice, vulnerable, and realistic, given that fuel trucks were always a fat target that'd go boom.

If you could land off-pavement and also take off from the same surface and coordinate with a gv-wielding squaddie, it'd definitely throw a bit of "commando option" into the game. Imagine setting up a partially hidden refuel/rearm station this way as a convenient waystation/means of helping to pork a base...
Title: Re: Repair Hanger
Post by: guncrasher on February 05, 2010, 06:22:25 PM
Just in case you couldn't do the search yourself:

No one has come up with any better arguments here than they did on this thread:
http://bbs.hitechcreations.com/smf/index.php/topic,194046.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,194046.0.html)

I like high tech's argument better.  I kindda think he might win this one  :devil.

"BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech"


semp
Title: Re: Repair Hanger
Post by: RedTeck on February 09, 2010, 06:29:05 PM
"Repairing an oil or fuel leak on an aircraft does not constitute a quick repair, especially if the cause was battle damage.  Fuel leaks require flushing the fuel system, repairing then curing of the repair. Oil leaks require engine tear down and maintenance followed by operational checks. Why the big push to have your plane repaired instead of towering out and getting a new one?"

Replacing a turret on a tank would take what, a day? Tracks would be a couple hours. Engine, on an M4, could be changed in hours I think. Just loading 50 new rounds is 1/2 hour minimum I'd guess. But it all takes place in the game in the time it takes to click a button. Why are we citing realism?
Title: Re: Repair Hanger
Post by: Shifty on February 09, 2010, 06:48:20 PM
Replacing a turret on a tank would take what, a day? Tracks would be a couple hours. Engine, on an M4, could be changed in hours I think. Just loading 50 new rounds is 1/2 hour minimum I'd guess. But it all takes place in the game in the time it takes to click a button. Why are we citing realism?

You're right that's one reason the whole vehicle thing is a side show and not the primary attraction of the sim. The vehicle supply option was probably added becuase of the length of time it takes to return in a vehicle to the fight compared to getting a new aircraft. It's lame just as you described and should be tossed. The flying part of the sim really doesn't need to get any easier by adding aircraft repairs with the pilot in the cockpit. If you want your name in lights earn it.
Title: Re: Repair Hanger
Post by: W7LPNRICK on February 09, 2010, 07:21:49 PM
right next to the re-arm pad!   :rock :aok
Title: Re: Repair Hanger
Post by: W7LPNRICK on February 09, 2010, 07:22:54 PM
Repair a plane in 3 minutes?!?!?

Aside from doing a search....    :devil

Back on topic....  How long, max, would you be willing to wait to be fully repaired?

Remember, there is a full inventory of brand new planes waiting for you in the hanger....



wrongway

GV's do it when ya pick-up supplies...? What's the dif?  :neener:

Skuzzy ever comment here?
Title: Re: Repair Hanger
Post by: The Grinch on February 09, 2010, 09:01:51 PM
Maybe I'm wrong. But instead of landing 2 and 3 kills in a mission, maybe you can land the plane and get it repaired so that you can continue. Maybe get 6 kills or more.
As said, maybe I'm wrong. But I think that's what he thinks. :salute
Title: Re: Repair Hanger
Post by: mensa180 on February 10, 2010, 12:35:44 AM
Great idea, make the rearm take an hour and reset your score for the month, as well as your current sortie's kills.
Title: Re: Repair Hanger
Post by: guncrasher on February 10, 2010, 01:23:44 PM
Maybe I'm wrong. But instead of landing 2 and 3 kills in a mission, maybe you can land the plane and get it repaired so that you can continue. Maybe get 6 kills or more.
As said, maybe I'm wrong. But I think that's what he thinks. :salute

dude 3 kills is a great landing, more than that makes you a picktard  :D.  surprised it hasnt been requested that if you bail, walk back to base and jump on a new plane that it counts as the same sorty  :rofl.

semp
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 10, 2010, 02:01:00 PM
dude 3 kills is a great landing, more than that makes you a picktard  :D.  surprised it hasnt been requested that if you bail, walk back to base and jump on a new plane that it counts as the same sorty  :rofl.

semp

Why not have a cemetary right at the end of the runway so that if you get killed but have a terminal path that lands in the cemetary, your "soul" can get a new body and you can then walk to the repair hangar with the shards of your a/c, have it repaired, then push it to the rearm pad?

That way, you could make your sortie perpetual and, when you do finally land, it'll be something akin to hoisting the biggest dump you've ever taken aloft for all to see.

Behold the majesty of this steaming turd, people, and know fear. For the colon that bore this mighty beast must have been of leviathan proportions! Quake at the stench and know that ye are not equal! Let me speak proudly, for this turd was laid by me!

Rock on, oh brother who suggested this, for you will, one day, hold such a gleaming prize aloft...  :rock
Title: Re: Repair Hanger
Post by: Ghosth on February 11, 2010, 07:13:57 AM
ROFLMAO

What drugs are you on and why are you not sharing them?
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 11, 2010, 07:18:33 AM
ROFLMAO

What drugs are you on and why are you not sharing them?


It's a long story. I need a publisher - I've got a little book I've written on the side from my work here at FoMoCo (MoFoCo I usually call it). Know any?
Title: Re: Repair Hanger
Post by: danny76 on February 11, 2010, 12:04:28 PM
Who are these people, there is a deep and dark undercurrent of people in this game, that no-one ever hears from, they never speak on vox or text, and never appear in the forums.

It seems that their main occupation is trying to score large numbers of kills for a good "terrybumwit landed 26 kills in a boston III", they HO they pick and vulch, and are consumed with score.

But i've never heard from or seen any of them.

Who are they? Can't be anyone on here surely, when everyone is so adamantly anti all the above
Title: Re: Repair Hanger
Post by: PJ_Godzilla on February 11, 2010, 12:47:07 PM
Who are these people, there is a deep and dark undercurrent of people in this game, that no-one ever hears from, they never speak on vox or text, and never appear in the forums.

It seems that their main occupation is trying to score large numbers of kills for a good "terrybumwit landed 26 kills in a boston III", they HO they pick and vulch, and are consumed with score.

But i've never heard from or seen any of them.

Who are they? Can't be anyone on here surely, when everyone is so adamantly anti all the above

They're probably all me. Never leave me alone with your 17 y.o. daughter, incidentally.

Actually, I'll cop to the occasional HO - if I think I can do it with impunity (usually not), but not much else.