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General Forums => Hardware and Software => Topic started by: sheperd on February 22, 2010, 07:56:11 AM

Title: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 07:56:11 AM
Hope you like it  :noid
I would love to share Ideas and technical data with other pit builders!
played warbirds for some time, new to AH2 so I'm looking for a Squad

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6047.jpg)
(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6029.jpg)
Title: Re: Sheperds SIM PIT
Post by: gyrene81 on February 22, 2010, 10:53:24 AM
Cool setup Shep. I don't have the money or the patience for something like that.


Pretty sure you shot me down a few times in WB, before I jumped ship...welcome to AH.
Title: Re: Sheperds SIM PIT
Post by: 68valu on February 22, 2010, 10:54:12 AM
 :aok
nice pit
do the switches work ingame?
Is that a thrustmaster setup?
How do you like the triple head?
is that a fourth monitor below the dash, and how do you link it if it is?
I'm usually on late evenings(WEST COAST USA) usually late war arenas if you want to fly together.

I'll post pictures of one of my pits later today when I get to my other computer.

68valu
68th Lightning Lancers

http://www.68thlightninglancers.net/




Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 11:36:22 AM
:aok
nice pit
do the switches work ingame?
Is that a thrustmaster setup?
How do you like the triple head?
is that a fourth monitor below the dash, and how do you link it if it is?
I'm usually on late evenings(WEST COAST USA) usually late war arenas if you want to fly together.

I'll post pictures of one of my pits later today when I get to my other computer.

68valu
68th Lightning Lancers

http://www.68thlightninglancers.net/






do the switches work ingame...yes they do everything is functional
thrustmaster setup....again yes it is
TH2Go is awesome, in the pic it looks like bezal is messed up but that is paralax error...sitting in the pit everything lines up nice.
and the Track IR is a must
as far as the 4th monitor...thats just a background ATM still trying to decide how to implement it as AH2 doesn't support displaying gauges on a diffrent monitor AKA "GLASS gauges"  :cry

I mainly get to log in 8pm-11pm(central time) sun-thurs and 8pm-zzzzzzzz Friday and Sat.
ill look ya up
Title: Re: Sheperds SIM PIT
Post by: gpwurzel on February 22, 2010, 11:43:06 AM
Nice work Shepherd - wife would have a hissy fit were I to have something like that. That said, how long did that take ya, and would you happen to have any detailed instructions kinda deal?


Wurzel (not currently considering it, but planning for the future)  :D
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 11:55:51 AM
oh not my wife LOL  :t Actualy she cant stand the thing, but I built it in a water heater closet in the garage and I explained it was that or I could just go out drinking with the friends and leave her and the kids at home. she understands now but still hates it! (actualy I dont drink  :angel: ) hence the name sheperd

I will help anyone through the building process it is actualy very easy.
Title: Re: Sheperds SIM PIT
Post by: gpwurzel on February 22, 2010, 12:07:13 PM
Noted for future use lol.........in the process of moving across to Cali, so once settled might give me a nice project to get on with (wife will be pleased lol...)


Thanks mate,

Wurzel
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 12:14:06 PM
you should know that  :airplane: building is an addiction once you start you never stop!
I have plans to start a new build this summer! a replica F4U pit  :x
wish my simulator made me a better pilot but I do go down in flames in STYLE!
Title: Re: Sheperds SIM PIT
Post by: gpwurzel on February 22, 2010, 12:15:18 PM
Hmmm, thinking of a spit one now......lol

As for dying with style - I do that oh so well....(see sig for details)
 :D :D

Wurzel
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 12:16:45 PM
This guy KNOWS how to build! http://www.simhardware.org/index.html (http://www.simhardware.org/index.html)
Title: Re: Sheperds SIM PIT
Post by: gpwurzel on February 22, 2010, 12:18:03 PM
OH YOU BAD MAN - brb lol......thanks for the link, bookmarked

:salute


Wurzel
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 12:22:34 PM
One of the most informative pit building sites http://www.viperpits.org/smf/index.php?topic=4832.0 (http://www.viperpits.org/smf/index.php?topic=4832.0). Though its for viperpits ( my 1st build was for Falcon 4.o AF) it has loads of great building tips!
Title: Re: Sheperds SIM PIT
Post by: maddafinga on February 22, 2010, 01:44:27 PM
Gawd, I love it, but the girlfriend would have an absolute fit. 

I'm not too far from 3 monitors though, just ordered an eyefinity vid card, so I'm 1/3 of the way there. 

I'm so jealous man, thanks for posting!
Title: Re: Sheperds SIM PIT
Post by: The Fugitive on February 22, 2010, 04:44:35 PM
I can vouch for the "once you start" comment ! I've had mine for years, but I've been thinking of taking it down. Starting to get too old to climb in and out !!  LOL!!!

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/perf_screen.jpg)


(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/simpit005.jpg)
Title: Re: Sheperds SIM PIT
Post by: guncrasher on February 22, 2010, 06:16:11 PM
correct me If I'm wrong but no ashtray or beer holder on the pit? why?

semp
Title: Re: Sheperds SIM PIT
Post by: SIK1 on February 22, 2010, 06:36:18 PM
I second the "once you start". I've been working on mine for well over a year, and it's still not close to being finished.

Joe that's why I made mine so that I don't have to climb in.

(http://i238.photobucket.com/albums/ff266/Radcam/DSC01961.jpg)
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 22, 2010, 06:37:35 PM
well I quit drinking when my daughter was born but the ash tray sits next to the pit and the radar screen is the drink holder...its the one item that fake in the pit

Funny thing...mine you still have to climb into :old: , not as much as yours but my new pit will resemble yours but i need the exercise anyways...may build a step into it though :old:

ok this has started alot of sim pit discussions I will start a thread tomorrow about simpits!  :airplane: :joystick: :aok
Title: Re: Sheperds SIM PIT
Post by: rvflyer on February 23, 2010, 12:53:30 AM
 :airplane: My sim pit and the structure I built around it.  At least I sim flying a real fighter plane  :lol I built this RV-6 20 years ago and still fly it every chance i get.
Over 12 thousand rivets in it and I put each one in  1 at a time. Just like the pits you guys are building it seems that it is never finished, always something to change or work on.
I know probably OT but couldn't resist.  :uhoh


(http://i515.photobucket.com/albums/t360/rvflyer/Pit.jpg)

(http://i515.photobucket.com/albums/t360/rvflyer/RV-6.jpg)
Title: Re: Sheperds SIM PIT
Post by: cactuskooler on February 23, 2010, 11:34:12 PM
Looks great!

What are you using to interface the switches to the computer? Leo Bodnar's controllers?
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 24, 2010, 07:46:18 AM
I would love an EPIC but I plan on getting the hangstrom unit. Currently it is interfaced with a (hacked) Belkin Nostromo N52 and a couple other hacked items. The Nostromo is nice due to its UI and macro capability. I know most interfaces are cheap but I had the old controllers laying around and I was using the little cash I actually get to keep for flatpannels, TH2Go, Track IR.....( I support a family of 4 by myself )

I read in the forums that its possible to set up 2 sticks at once, so I  tried connecting a EVO joystick, I planned on hacking it and using the pots for breaks, flaps , RPM control and the buttons are just an added bonus I may not need the Hangstrom afterall. So far the game will see it and I can program the functions ok, but for some reason it disables all my other controls? I haven't had much time to work with it, but if I can't get it I may try to set it up via network on a 2nd PC using some software. 
Title: Re: Sheperds SIM PIT
Post by: The Fugitive on February 24, 2010, 05:12:26 PM
A friend of mine used a second keyboard. XP will recognize more than one. He wired the switches to the "keys" in the opened second keyboard. A little imagination can get you a long way. .... a rotary dial with indents with all switches wired to the "+" key can be used to "dial-up" more RPMs. He made all his own controllers.... I'll see if I still have a few pics..... found some!

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/simpit.jpg)

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/underside_control.jpg)

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/wirering.jpg)
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 25, 2010, 07:29:54 AM
good news I got the issue with the second stick worked out! this will give me my analog RPM and the 3 analog trims using the 4 pots from the EVO stick. With the rudder pedals I plan on adding (2) 100K ohm pots to the existing circuit and this will add the differential breaking.
I would like to see more photo's of his gauges they look good. I never wanted to add fake gauges to a pit before or anything fake for that matter, but as AH2 doesn't support real ones or even glass ones. :cry I think I will add some just for looks.
Title: Re: Sheperds SIM PIT
Post by: Reschke on February 25, 2010, 08:10:08 AM
In your other thread did I see a car radio/CD player in there in the early stages? That must have been a nice sound as I am sure you put some good power to it.
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 25, 2010, 08:54:30 AM
yeah, I plan on putting it back in the pit but not sure where yet. I just recently started flying props so I'm still working on the redesign of the pit, having to change it up quite a bit and am planning on reproducing the F4U interior "fairly" close.

Reschke  you have a PM!
Title: Re: Sheperds SIM PIT
Post by: Lusche on February 25, 2010, 09:27:47 AM
I wish I had any talent for building things. The pictures here are making me jealous  :cry
Title: Re: Sheperds SIM PIT
Post by: The Fugitive on February 25, 2010, 04:32:18 PM
This is the only picture I have of the gauges....

(http://i266.photobucket.com/albums/ii253/maddogjoe_photos/dash.jpg)

All are real. He picked them up on Ebay and a local "military" shop. I think he was going to get some kind of interface board for them, not sure now, it was a while ago. I haven't talk to him in years.
Title: Re: Sheperds SIM PIT
Post by: cactuskooler on February 26, 2010, 12:19:48 AM
Alright, here's what I've been working on. :o

It's supposed to be a replica P38 cockpit. Most likely will end up as a pre-J-25 J model so I can omit the dive flap switch and the aileron booster pump valve. Haven't worked on it much lately and would be surprised if it ever gets finished.

Luckily I know people who can lend a hand with this or I'd still be looking at a pile of gauges. :) I have no experience that would help with the electronic aspect of the build so that will be a learning process.

(http://i547.photobucket.com/albums/hh473/cactuskooler/DSC_8713.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/DSC_8715.jpg)

Those are all real gauges. Of course they won't work in their current state. I've been looking at http://www.flightillusion.com/ (http://www.flightillusion.com/) to see about getting them functional. It's awfully expensive and I'd only be able to use it in FSX, so who knows if it will ever happen.

But the my words of wisdom are: Ebay's a wonderful place.  :aok
Title: Re: Sheperds SIM PIT
Post by: sheperd on February 26, 2010, 05:38:27 AM
http://www.viperpits.org/smf/index.php?topic=4832.0 (http://www.viperpits.org/smf/index.php?topic=4832.0)
can help with that. the ppl there all work together and share what the know the knowledge those ppl have as a collective is amazing!
unfortunately AH2 wont support it but it would work in IL2 (off line only I think) and a few others
Title: Re: Sheperds SIM PIT
Post by: maddafinga on February 26, 2010, 07:49:56 AM
That is awesome Cactus, really blown away by it man!!

Title: Re: Sheperds SIM PIT
Post by: Reschke on February 27, 2010, 11:58:16 AM
SWEET MOTHER MARY!!!!


That is a cool looking setup there Cactus!
Title: Re: Sheperds SIM PIT
Post by: rvflyer on February 27, 2010, 07:39:33 PM
Alright, here's what I've been working on. :o

It's supposed to be a replica P38 cockpit. Most likely will end up as a pre-J-25 J model so I can omit the dive flap switch and the aileron booster pump valve. Haven't worked on it much lately and would be surprised if it ever gets finished.

Luckily I know people who can lend a hand with this or I'd still be looking at a pile of gauges. :) I have no experience that would help with the electronic aspect of the build so that will be a learning process.

(http://i547.photobucket.com/albums/hh473/cactuskooler/DSC_8713.jpg)

(http://i547.photobucket.com/albums/hh473/cactuskooler/DSC_8715.jpg)

Those are all real gauges. Of course they won't work in their current state. I've been looking at http://www.flightillusion.com/ (http://www.flightillusion.com/) to see about getting them functional. It's awfully expensive and I'd only be able to use it in FSX, so who knows if it will ever happen.

But the my words of wisdom are: Ebay's a wonderful place.  :aok

 :airplane: Wow even using clecos, you sure you're not building a real airplane :aok I have a whole lot of them left over from building my RV-6. Just remember if you use counter sink rivets it will fly faster. :x  Great job
Title: Re: Sheperds SIM PIT
Post by: sheperd on March 11, 2010, 12:16:53 PM
Need help from the pro's in deciding how to map these switches

the pic below is a cut and paste from photos, I'm trying to decide my new layout for AH.
(http://i691.photobucket.com/albums/vv272/hotwire_2009/panelplanforsquadhelp.jpg)

This is kind of what I'm thinking, and actually the fuel select will have its own switch same spot as the F4U's (still working on that switch) so that switch will be open for reassignment  as well.

Things like flight controls LG,tail hook, trims, autopilot, are done so try to think in terms of game functions rather than plane control... what would you like to have at your finger tips at a moments notice or during flight? and remember they can be full text macros. Oh by the way map and map zooms are on the stick for fast access.

I can actually put these switches in 3 diffrent states, so I thought about dedicating 6 buttons( 1 to switch states and the other 5 for squad members ) so I could set up wingman macros for up to 15 squad members.
I thought about setting up a bomber panel but I don't really plan on flying bombers (like I did in warbirds )

I'm looking for odd items (like dot comand macros) ... /.move , /.set speed, /.wingman  highlight squad, check 6 ,eject, /.EF (end flight) that kind of thing. any ideas welcome
Title: Re: Sheperds SIM PIT
Post by: sheperd on March 22, 2010, 07:16:08 AM
newest update...still not done but getting there

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6232.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6219.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6229.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6213.jpg)

http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6229.jpg

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6209.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6215.jpg)
Title: Re: Sheperds SIM PIT
Post by: 68ZooM on March 23, 2010, 11:49:49 AM
Fugitive mine is similar to yours, still in the building stages, i used a combo of wood and Steele, mines more fashioned after a 109 complete with the same type canopy ( 109 canopy wasn't to bad to make) , i don't know if ill ever have all those gauges in mine ( wouldn't know how to hook them up) but I'm started on it and having fun building it, alot of its trial and error as to functionality and setup
Title: Re: Sheperds SIM PIT
Post by: sheperd on March 24, 2010, 06:35:43 AM
i don't know if ill ever have all those gauges in mine ( wouldn't know how to hook them up) but I'm started on it and having fun building it, alot of its trial and error as to functionality and setup

unfortunately the game doesn't support real or glass gauges. and welcome to the addiction!  :x
Title: Re: Sheperds SIM PIT
Post by: Reschke on March 24, 2010, 09:36:46 AM
Honestly I would put the map zoom and map/clipboard some where else if it was me. I have my mapped to a hat switch on the stick and am looking to change that around to put my comms channels on the same hat switch instead of the map functions. If I had that setup that is what I would do.
Title: Re: Sheperds SIM PIT
Post by: sheperd on March 24, 2010, 12:55:21 PM
The way I decided to go, if you look in the  pic  below you see 2 buttons
1. radio button is the / key
2. channel button.... with the following macro  (   /.radio 5 XXX  ) this allows me to hit the channel button and use the keypad to tune the "T" vox channel# XXX to any channel on the fly... I don't type in the radio buffer if I can help it,  took me 4 hours to type this LMAO

tower is the .move macro by the way and the white boxes are unassigned at the moment.

(http://i691.photobucket.com/albums/vv272/hotwire_2009/panellayout.jpg)
Title: Re: Sheperds SIM PIT
Post by: Reschke on March 31, 2010, 09:40:28 PM
In case you are looking for a guy to get some switches for in the future give this guy a chance. http://www.splash-one-bandit.com/index.html

I have been testing some new switches (resin cast) that have a great feel to them and they resemble the real deal as well and the fit is nice on my Cougar. Anyway if you email him just let him know that I sent you his way.
Title: Re: Sheperds SIM PIT
Post by: sheperd on April 05, 2010, 08:38:17 AM
how are the speed break and dogfight switches?
Title: Re: Sheperds SIM PIT
Post by: Reschke on April 05, 2010, 09:43:17 AM
Very nice fit and feel. They are modeled on the original from the actual F-16 so they have a slightly different feel than but the fit is absolutely on target.
Title: Re: Sheperds SIM PIT
Post by: sheperd on April 05, 2010, 11:47:19 AM
do you have gimbal mods? if so where did you get em and how much did they run?
Title: Re: Sheperds SIM PIT
Post by: Reschke on April 05, 2010, 04:36:54 PM
Don't have them now...did have them but bought them off a guy who was selling his entire setup for a steal. I sold the stick after gutting it and replacing original gimbals and then about a year ago I sold the U2NXT gimbals for about $200 alone. I wish I had not done that but I needed the money at the time to fund some rifles.

I think I have the contact information and pricing sheets from IJ down in Australia who does the U2NXT gimbals and the hall sensors from Cubpilot. Drop me a PM with your email or take a look here and see what else you can locate on it.

http://cougar.flyfoxy.com/
Title: Re: Sheperds SIM PIT
Post by: sheperd on April 06, 2010, 02:50:32 PM
sadly that price is out of my budget :joystick: I think I will design my own gimble system to a full floor length center stick. something in the line of this  stick in the thread below (made by a chopper pilot callsign Jayhigh )http://www.ch-hangar.com/forum/showthread.php?5345-helicopter-club-and-my-home-made-simpit (http://www.ch-hangar.com/forum/showthread.php?5345-helicopter-club-and-my-home-made-simpit)
Title: Re: Sheperds SIM PIT
Post by: Reschke on April 06, 2010, 04:20:09 PM
Yeah it was out of my budget as well which is why I nicked them off a guy second hand and got them ultra cheap. I actually made money when I sold them to the third owner without the hall sensors. I would suggest if nothing else to grab a set of those from Cubpilot since they are the absolute dream to get precision short of going to a force board for the Cougar.
Title: Re: Sheperds SIM PIT
Post by: sheperd on May 03, 2010, 10:23:17 PM
I figured out how to make my gauges on my 4th monitor work :x I havent done it yet due to cost but but the test worked great! :banana:
Title: Re: Sheperds SIM PIT
Post by: guncrasher on May 04, 2010, 02:06:37 AM
seeing your pictures and decided to build my own.  Since i love the spit8 so much, i am gonna build a replica, I am starting slow, but I thought I would start with my trakir first then move to the rest.  see what you think

semp

(http://i492.photobucket.com/albums/rr285/semperac/IMG00027-20091227-1347.jpg)
Title: Re: Sheperds SIM PIT
Post by: zack1234 on May 04, 2010, 04:27:58 AM
How did you get it to look so real? :old:
Title: Re: Sheperds SIM PIT
Post by: sheperd on May 04, 2010, 06:55:47 AM
WOW Tink, nice use of that tinker ability!
If you are serious about the spit pit check this guys build out!

http://www.simhardware.org/index.html (http://www.simhardware.org/index.html)
Title: Re: Sheperds SIM PIT
Post by: Reschke on July 15, 2010, 01:27:19 PM
I just posted this in another thread but this simpit linked here is quite possibly the most economical that I have seen and would fit perfectly for all the things that I want in a simpit station. Plus it looks like it would give possible upgrades and additions easy access.

http://www.youtube.com/watch?v=i-rjs7-CJ3o#lq-lq2-hq-vhq-hd

http://www.simracingworld.com/phpBB/viewtopic.php?f=18&t=33506
Title: Re: Sheperds SIM PIT
Post by: Baumer on July 15, 2010, 05:44:58 PM
Looking good Sheperd! I just finished updating mine with a new set of panels on the right side.

(http://332nd.org/dogs/baumer/SimPit/RightSide.jpg)

Of course that means I can now redo the left side like I want! LOL I just need to build a good set of levers for a few things like Gear / Flaps / Tailhook / Dive Breaks. Anyone have a good set of plans (or design) for building levers with some resistance to them?

(http://332nd.org/dogs/baumer/SimPit/complete.jpg)
Title: Re: Sheperds SIM PIT
Post by: morfiend on July 16, 2010, 01:49:23 PM
 Baum,your resistance levers got me thinking and I may have an idea you can use.

 The next time your at your local HomeRipoff store,go to the kitchen cabinet area and check out the "european hinges"

 These are simply hidden hinges used on frameless kitchens,anyways they have several types of "soft close" and retract type of hinges that use small "hydralic cylinders" that you might be able to adapt to the levers for use as resistance.

 Or you could just search the net for these types of hinges and see if they'd be of any use.

 BTW the new panel looks great,makes my bentwood chair look real oldschool now.... :lol

   :salute
Title: Re: Sheperds SIM PIT
Post by: Baumer on July 16, 2010, 09:33:08 PM
Thanks Morf I'll look for them.

Title: Re: Sheperds SIM PIT
Post by: sheperd on July 19, 2010, 12:13:21 PM
If you look in this pic(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6213.jpg)
I used a chain link fence tension rod and painted pingpong balls filled with spray foam crack and crevis insulation to secure them to the rod + it gives them a more realistic feel. the tension is provided by springs and I use a "break over center method" to lock them in position.
Title: Re: Sheperds SIM PIT
Post by: InCrypt on July 20, 2010, 10:43:44 AM
Wow! Compared to you guys I'm just a wee beginner!
(http://i12.servimg.com/u/f12/14/72/79/62/img_0013.jpg) (http://www.servimg.com/image_preview.php?i=4&u=14727962)


The seat is from a  2002 Dodge Minivan that I got from a You-Pull-it Junk yard for $15 bucks. I built the "sled", as I call it, from 1x6 I had left over from a home renovation project. (Explains why some of it is stained) The monitor is so close to my face because I'm legally blind (20/200 vision corrected) which makes getting the angles for the Track IR camera (on top of the monitor) a little tricky. The Stick/mouse platform is on a hinge and tilts up to facilitate entering and exiting the flight system.
All of the flight gear, with the exception of the Track IR system, is Saiteks. Saitek X-52, Saitek Pro-flight Rudder Peddles, and Saitek Pro-flight Yolk. The last, the yolk, Is still something I'm working on. It was originally installed when I was using a regular office chair. But it's too far forward to use in the present cockpit configuration. And if I bring it forward so it can be used, it will interfere with getting in and out of the chair. I'm still working on a system where-by I can bring it forward when I want to use it, and push it back and out of the way when I don't. For now, I'm only using the throttle quadrant.
The X-52 stick controls throttle and is part of my HOTAS (Hands on Stick and Throttle) configuration. The black lever in the throttle quadrant is for propeller pitch, the blue is not used, and the red - not seen in some pictures, is used for elevator trim - rudder and aileron trim are the slider and thumb wheel on the X-52 throttle respectively.
When I'm in a two engine aircraft, however, like a B-25 or P-38, I used Control mode 3 which changes things up a bit. The X52 throttle and Black lever on the throttle quadrant become left and right throttles respectively. And the blue and red throttle levers become left and right RPM respectively. Elevator trim is transferred to the top wheel on the X-52 (not as fine a control as the lever) and elevator and rudder trim stay the same.
It may be a bit much, but it's the virtual cockpit I've been dreaming of for over 20 years now... Hope you enjoy, and let me know if you have an questions.

InCrypt out...


(http://i12.servimg.com/u/f12/14/72/79/62/img_0011.jpg) (http://www.servimg.com/image_preview.php?i=2&u=14727962)

Rudder Peddle Platform - at an angle to make the peddles feel more natural
(http://i12.servimg.com/u/f12/14/72/79/62/th/img_0014.jpg) (http://www.servimg.com/image_preview.php?i=5&u=14727962)

X-52 throttle and Yolk Throttle quadrent
(http://i12.servimg.com/u/f12/14/72/79/62/th/img_0015.jpg) (http://www.servimg.com/image_preview.php?i=6&u=14727962)

X-52 Stick and mouse Platform. this is hinged to facilitate entering and exiting the cockpit.
(http://i12.servimg.com/u/f12/14/72/79/62/th/img_0016.jpg) (http://www.servimg.com/image_preview.php?i=7&u=14727962)
The above was a post I shared with my suqadies on our own website. I didn’t realize that there were so many fine Pit builders in AH. I know what you mean though, about it never ending. The computer has moved out of the cabinet you see in the Pix above. It’s got its own shelf under the throttle controls now. The keyboard has move to a swivel carriage that I can pull down when needed.
Next I want to move the Yolk onto some kind of locking draw hinge/slide so I can pull it forward when needed, and push it out of the way when I don’t. An alternate is to try and get the pivot mechanism for a steering wheel out of a car. I also want to use pop rivets and flashing to simulate skin metal, and I want to add a rumbler to the seat that I can either run sub-woofer signals, or, so I’ve read about, tap the signal from a force-feed back stick (Which I currently don’t have) so I can get the ‘feel’ of the plane.
I’ve got ideas, lots of ideas, but right now I’m enjoying flying more then building. ;). Hell, I’ve still yet to add paint!
Title: Re: Sheperds SIM PIT
Post by: InCrypt on July 23, 2010, 02:47:11 PM
Well, After 7 months of playing Aces High I’ve finally got my Yolk into play! I was able to recycle the old bracket – which held the yolk to the old monitor table – and incorporate it into a new dedicated table mount bracket. I even went the extra step of painting these parts (Some thing I have to do to the rest of the sim-pit.
I inherited this “Book Holder” from my grandfather. It was something that he made him self and was meant to hold a book for you while you were sitting in a chair. Well, I adapted that to hold my keyboard instead. I went into my old computer parts bin and fetched out an older USB keyboard and now have that mounted above my monitor for easy access. It even make’s hitting critical buttons during flight like reaching up to the overhead console in a C-47!

The pit’s is starting to take form, but it’s still in a Mock-up phase. Next steps will be to paint it, skin it in aluminum skin, and ultimately crate a “helmet” with the headphones, microphone, Track-IR and a set of video goggles, to replace the monitor, all mounted in one device. In the mean time, for your viewing pleasure…

(http://i32.servimg.com/u/f32/14/72/79/62/p1130011.jpg) (http://www.servimg.com/image_preview.php?i=28&u=14727962)

(http://i32.servimg.com/u/f32/14/72/79/62/p1130010.jpg) (http://www.servimg.com/image_preview.php?i=27&u=14727962)


Click on images to enlarge:

(http://i32.servimg.com/u/f32/14/72/79/62/th/p1130012.jpg) (http://www.servimg.com/image_preview.php?i=29&u=14727962)

This was an early mockup with the primary keybard located to the left of the screen. This made typing a bit difficult. Plus it was hard for my blind eyes to see the 1 and 2 for switching between gunner and Driver in an M3
(http://i32.servimg.com/u/f32/14/72/79/62/th/p1130013.jpg) (http://www.servimg.com/image_preview.php?i=30&u=14727962)

Another view of the Mockup while I play-tested last night. You can see everything being held togeather by clamps ;)
(http://i32.servimg.com/u/f32/14/72/79/62/th/p1130014.jpg) (http://www.servimg.com/image_preview.php?i=31&u=14727962)
Title: Re: Sheperds SIM PIT
Post by: Reschke on July 23, 2010, 11:05:47 PM
Was going to suggest that you could mount the yolk on something like a swing arm that locked or a keyboard type tray that came out from underneath the monitor somehow.
Title: Re: Sheperds SIM PIT
Post by: InCrypt on July 31, 2010, 05:21:20 PM
Paint Does Wonders!

(http://i32.servimg.com/u/f32/14/72/79/62/p1130015.jpg) (http://www.servimg.com/image_preview.php?i=33&u=14727962)

(http://i32.servimg.com/u/f32/14/72/79/62/p1130016.jpg) (http://www.servimg.com/image_preview.php?i=34&u=14727962)

(http://i32.servimg.com/u/f32/14/72/79/62/th/p1130017.jpg) (http://www.servimg.com/image_preview.php?i=35&u=14727962)

(http://i32.servimg.com/u/f32/14/72/79/62/th/p1130018.jpg) (http://www.servimg.com/image_preview.php?i=36&u=14727962)
Title: Re: Sheperds SIM PIT
Post by: MADe on August 04, 2010, 10:21:23 PM
WOW
Cool Rigs. I built myself a full scale spitfire stick, P51 rudder pedals, and a throttle unit. My other puter is down and it has the pics. I will post them at some point.
I chose to put my efforts into a sim pit that puts my body thru the actual cockpit movements. Only thing I have not done is bolt a woofer to seat for vibration effects. lol

Oh Yes I fly with them.
Title: Re: Sheperds SIM PIT
Post by: MADe on August 06, 2010, 03:13:17 PM
(http://)
Title: Re: Sheperds SIM PIT
Post by: MADe on August 08, 2010, 03:57:39 PM
(http://s785.photobucket.com/albums/yy138/spyknee/?action-view&current=spitstick1.jpg)

My stick
Title: Re: Sheperds SIM PIT
Post by: MADe on August 09, 2010, 11:32:28 AM
(http://i785.photobucket.com/albums/yy138/spyknee/throttle.jpg)
Title: Re: Sheperds SIM PIT
Post by: MADe on August 10, 2010, 12:52:10 PM
1st pic throttle.

2nd two pics are stick and pedals.
(http://i785.photobucket.com/albums/yy138/spyknee/spitstick2.jpg)
Title: Re: Sheperds SIM PIT
Post by: MADe on August 10, 2010, 12:54:25 PM
 :joystick:
(http://i785.photobucket.com/albums/yy138/spyknee/spitstick1.jpg)

My DIY cockpit, been flying it and tweaking for 10 years almost. Two units USB. 1-3 axis 16 button, 1-3 axis 8 button
Spitfire stick
P-51 pedals
Right Hand Throttle unit
Title: Re: Sheperds SIM PIT
Post by: Pand on August 10, 2010, 03:57:01 PM
I figured out how to make my gauges on my 4th monitor work :x I havent done it yet due to cost but but the test worked great! :banana:

Really interested in this, how?!??!!
Title: Re: Sheperds SIM PIT
Post by: ink on August 10, 2010, 05:15:44 PM
:joystick:
(http://i785.photobucket.com/albums/yy138/spyknee/spitstick1.jpg)

My DIY cockpit, been flying it and tweaking for 10 years almost. Two units USB. 1-3 axis 16 button, 1-3 axis 8 button
Spitfire stick
P-51 pedals
Right Hand Throttle unit

thats pretty damn cool :aok
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 13, 2010, 09:17:57 PM
 My flight desk. This table was totally unsuitable for flying when I got it. I am currently modifying it to make it better. (http://i271.photobucket.com/albums/jj158/Denis119/aces%20high/Fdesk1.jpg)
Title: Re: Sheperds SIM PIT
Post by: james on August 15, 2010, 07:37:54 PM
My flight desk. This table was totally unsuitable for flying when I got it. I am currently modifying it to make it better. (http://i271.photobucket.com/albums/jj158/Denis119/aces%20high/Fdesk1.jpg)

Isn't that the sim system cockpit? What don't you like about it? I just ordered the FX version of that pit for my son and I.
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 15, 2010, 09:45:43 PM
 First off it was way to low. When I got it the shelves were below knee level. In the picture you can see that I had to use blocks and a box to add hieght to the monitor stand. What you can't see is that I also have 1.5 inch blocks under the shelves to raise them up. The seat is too narrow for wide loads, such as myself. I am 5'11" and about 230 lbs. Which is probably about average size. Not too skinny but not obese either.

I will post the updates I have done later this week. I have it all torn apart right now, trying to make it better.
Title: Re: Sheperds SIM PIT
Post by: Reschke on August 18, 2010, 10:20:15 PM
I am starting on this one this weekend. I will be making both sides the same width as the right side on this picture. For more pictures follow this link and scroll down through it. http://www.simracingworld.com/phpBB/viewtopic.php?f=18&t=33506 This guy did a jam up job on this small setup.

(http://i855.photobucket.com/albums/ab119/willnic/Picture937-1.jpg)



Title: Re: Sheperds SIM PIT
Post by: Masherbrum on August 19, 2010, 09:31:59 AM
sheperd, I hope that the water heater is relatively new.    
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 21, 2010, 12:51:49 PM
Here is the update I did to my flight desk. (http://i271.photobucket.com/albums/jj158/Denis119/aces%20high/Fdesk/FdeskComp.jpg) Computer: Gigabyte MB,3.2Mhz Intel CPU, 150GB Raptor, 4GB Ram, 8800GTX Video Card. Case:1990's era. Lots of mods. Front; 2-120mm fans, top 120mm fan. Rear 80mm fan.
(http://i271.photobucket.com/albums/jj158/Denis119/aces%20high/Fdesk/Fdesk4.jpg)
Title: Re: Sheperds SIM PIT
Post by: Reschke on August 27, 2010, 02:41:26 PM
Not bad there alaskahawk...nice cable management on the case also.
Title: Re: Sheperds SIM PIT
Post by: james on August 27, 2010, 02:48:34 PM
Any of you guys use one of these kind of things? http://www.combatconsole.com/index.htm

Title: Re: Sheperds SIM PIT
Post by: Reschke on August 27, 2010, 02:58:02 PM
Any of you guys use one of these kind of things? http://www.combatconsole.com/index.htm



HOLY COW I wonder who makes that thing SPECIFICALLY for AH???? That is a cool thing to save tons of time and effort. The price is right in the range of what it would take to build your own using a Bodnar board as well. Not bad for a ready made piece.
Title: Re: Sheperds SIM PIT
Post by: james on August 27, 2010, 07:13:26 PM
Called the owner to see if they still make them and if they could put my name on one. Thought it was pretty cool.
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 27, 2010, 08:50:54 PM
Not bad there alaskahawk...nice cable management on the case also.
Thanks!
 After going through the bigger an better concept, you know 2 vid cards, mulitple HDs, fancy case, I decided I wanted a simple system with no problems. 1 VC, 1 HD no bigger than I needed for flying games, 1 solid CPU, Good fast 4 GB Ram. Nothing fancy just effective and maintenance free.
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 27, 2010, 08:56:18 PM
Any of you guys use one of these kind of things? http://www.combatconsole.com/index.htm



 That is cool.
I actually built a similar shaped consol for my desk but I didn't like it. I ended up just buying a $15 bookcase to use for the monitor. (I use a 24 in monitor but didn't install it for the picture)
Title: Re: Sheperds SIM PIT
Post by: james on August 27, 2010, 10:55:18 PM
Just got this http://www.fspilotshop.com/product_info.php?products_id=1165 simpit yesterday. It was a little low so I used bed risers and it's fine now. I use a 24" monitor and it's not that bad, but will be going the fresnel lense route to try it. I'll try and get some pics of it up this monday. I can't host pictures or be on host sites from work. Thinking of getting rid of my x65 and pro52 for a force feedback stick next. Kind of looking for that next level. The console just caught my eye and I thought it would be cool to share. Want to also get a trim wheel or trim box made. Wont go for the "specific plane" pit until i retire and don't have to move.

<S> :salute
Title: Re: Sheperds SIM PIT
Post by: alskahawk on August 28, 2010, 09:50:27 AM
Just got this http://www.fspilotshop.com/product_info.php?products_id=1165 simpit yesterday. It was a little low so I used bed risers and it's fine now. I use a 24" monitor and it's not that bad, but will be going the fresnel lense route to try it. I'll try and get some pics of it up this monday. I can't host pictures or be on host sites from work. Thinking of getting rid of my x65 and pro52 for a force feedback stick next. Kind of looking for that next level. The console just caught my eye and I thought it would be cool to share. Want to also get a trim wheel or trim box made. Wont go for the "specific plane" pit until i retire and don't have to move.

<S> :salute
That looks like the basic part my desk started out as, without the mockup cockpit. My gun accuracy improved when I moved my joystick to a center position.
Title: Re: Sheperds SIM PIT
Post by: james on August 28, 2010, 10:40:28 PM
I want to raise my stick pedestal higher, build an aces II seat, and add a shaker or force feedback. A full enclosure is coming soon but it's just going to be a pvc frame with foam walls to shut the world out with. Nothing fancy at all.
Trying to find somewhere that sells the seat parts pre-cut. I want it to look the part.
Title: Re: Sheperds SIM PIT
Post by: sheperd on October 14, 2010, 02:20:28 PM
you can get the plans from Viperpits.org

sorry been away for a while. I plan on coming back soon!

 Hope you fellas in the 222nd see this post! :x
Title: Re: Sheperds SIM PIT
Post by: VonMessa on October 14, 2010, 02:27:30 PM
All that work/time/money.......

Wouldn't you want to be able to fly it?   :D

http://www.mykitlog.com/users/index.php?user=VonMessa&project=860 (http://www.mykitlog.com/users/index.php?user=VonMessa&project=860)


Very nice work, fellas  :aok     :aok
Title: Re: Sheperds SIM PIT
Post by: MonkGF on October 14, 2010, 03:15:18 PM
Any of you guys use one of these kind of things? http://www.combatconsole.com/index.htm

That's almost exactly how I set up my MFP, and what's fun is I was considering building something like that as a fun project...
Title: Re: Sheperds SIM PIT
Post by: FLS on October 14, 2010, 04:58:46 PM
(http://www.mediafire.com/imgbnc.php/c51ccb69077165dac5f8b41c775269db2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=j5sk2macs6q6zaj&thumb=5)
Click pic for larger version.

This pic mostly shows off the lighting. The stick, throttle, mouse, and keyboard are mounted on the underside of the desk.
Title: Re: Sheperds SIM PIT
Post by: sheperd on October 19, 2010, 12:55:55 PM
updates and new pics will be coming soon, been away for a while...I plan to start the new F4U replica build starting this weekend!
Title: Re: Sheperds SIM PIT
Post by: Dichotomy on October 19, 2010, 04:40:21 PM
(http://www.mediafire.com/imgbnc.php/c51ccb69077165dac5f8b41c775269db2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=j5sk2macs6q6zaj&thumb=5)
Click pic for larger version.

This pic mostly shows off the lighting. The stick, throttle, mouse, and keyboard are mounted on the underside of the desk.

Niiiceee  :aok

and if you ever want to practice invading the Earth in one of those ships fro ID4 you are SET!!!
Title: Re: Sheperds SIM PIT
Post by: vafiii on October 19, 2010, 08:13:12 PM
This would be better if you didn't see the dash board on the screen. You have a dash board for your sim pit and then the in-game dash board. Monitors need to be view through cockpit window and this would be perfect. Pretty cool anyway.
Title: Re: Sheperds SIM PIT
Post by: guncrasher on October 20, 2010, 03:48:52 AM
 no beer holder  :cheers:


semp
Title: Re: Sheperds SIM PIT
Post by: sheperd on November 03, 2010, 09:42:54 AM
Well the "new F4U pit build" has started. The pit will be skinned and built primarily with sheet metal. what you see below is a rough bulkhead layout. I may need to clip off the bottom as the rear bulkhead is 6' tall and I have 8' ceiling height. may not have enough Clarence to get in this monster but I want the build to be to scale. I will post more pics as the build progresses.

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6769.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6773.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6776.jpg)

 :airplane:  :joystick:
Title: Re: Sheperds SIM PIT
Post by: Reschke on November 03, 2010, 09:49:38 AM
Check out this simple hook up and go design.

http://forums.overclockers.com.au/showthread.php?t=914885
Title: Re: Sheperds SIM PIT
Post by: ink on November 03, 2010, 03:55:28 PM
Well the "new F4U pit build" has started. The pit will be skinned and built primarily with sheet metal. what you see below is a rough bulkhead layout. I may need to clip off the bottom as the rear bulkhead is 6' tall and I have 8' ceiling height. may not have enough Clarence to get in this monster but I want the build to be to scale. I will post more pics as the build progresses.

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6769.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6773.jpg)

(http://i691.photobucket.com/albums/vv272/hotwire_2009/DSC_6776.jpg)

 :airplane:  :joystick:



 :rofl :rofl  your such a dweeb..... :aok       I want to build one that has some degree of movement...... :aok


its gonna be awesome :rock
Title: Re: Sheperds SIM PIT
Post by: jimson on November 03, 2010, 11:09:04 PM
You are a total dweeb, and I wish I was one too.

Can't wait to see pics of the finished unit.
Title: Re: Sheperds SIM PIT
Post by: sheperd on November 04, 2010, 07:06:13 AM
Wow what an honor to be called a dweeb, I wish I could have been a dweeb as a kid, but I guess waiting till 40 :old: to do something I have always wanted is OK. after I get this monstrosity where I can fly it :airplane: maybe someone can teach me how to fly...my squad mates are some awesome sticks but time prevents me from training much with them.

if you want a motion platform check this link out http://mydreamflyer.com/ (http://mydreamflyer.com/)
Title: Re: Sheperds SIM PIT
Post by: jimson on November 04, 2010, 08:19:24 AM
The guy who originally developed the dreamflyer has a new prototype that should be better and cheaper.
http://flightcontrolsimulator.com/index.htm
Title: Re: Sheperds SIM PIT
Post by: Reschke on November 04, 2010, 03:16:20 PM
Check out this bad boy....http://www.converttable.eu/index.php?lang=en
Title: Re: Sheperds SIM PIT
Post by: 68Mason on November 04, 2010, 04:02:57 PM
Check out this bad boy....http://www.converttable.eu/index.php?lang=en

That is awesome!  Very creative in how it is put together and also on how to put it away!
Title: Re: Sheperds SIM PIT
Post by: ink on November 04, 2010, 05:04:01 PM
Wow what an honor to be called a dweeb, I wish I could have been a dweeb as a kid, but I guess waiting till 40 :old: to do something I have always wanted is OK. after I get this monstrosity where I can fly it :airplane: maybe someone can teach me how to fly...my squad mates are some awesome sticks but time prevents me from training much with them.

if you want a motion platform check this link out http://mydreamflyer.com/ (http://mydreamflyer.com/)



lol ive been looking at that dreamflyer for a couple years now, I have way to many kids to be able to do anything or buy as of yet, I like the route you are going, full scale and look I would give up the motion for the look I think, I wish aces high could have gauges outside the screen, for working gauges in the cockpit.

I think you are gonna do a great job on this I look forward to the progress :salute
Title: Re: Sheperds SIM PIT
Post by: sheperd on November 04, 2010, 06:28:56 PM
TY I will keep posting my progress, Tactile transducers placed below the pedals, under the seat and in the stick go along way as far as immersion goes. I have a post in wishlist called "Glass Gauges" but I have already figured out how to do separate gauges on a 4th monitor that actually work, but it is a bit of an investment, if you want to know how its done just PM me and I will tell ya how to do it.
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 08, 2010, 06:47:08 AM
I started to work on my Hotas Cougar stick mods. My neighbor is a welder and works for a race team, he gave me a U-Joint from a race cars steering shaft. I will post pics as soon as I get the hall sensors and start the actual construction. :joystick:
Title: Re: Sheperds SIM PIT
Post by: VonMessa on December 08, 2010, 09:20:09 AM
I started to work on my Hotas Cougar stick mods. My neighbor is a welder and works for a race team, he gave me a U-Joint from a race cars steering shaft. I will post pics as soon as I get the hall sensors and start the actual construction. :joystick:
:rock
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 13, 2010, 11:02:22 AM
Troubles....I can't seem to find Hall sensors anywhere the 1 place I found them says they are on back order until March, Does anyone have a line on where to get them? (I'm not going to buy Cub's and pay a arse load of cash for a $2 hall sensor!)
Title: Re: Sheperds SIM PIT
Post by: MonkGF on December 13, 2010, 12:11:54 PM
Troubles....I can't seem to find Hall sensors anywhere the 1 place I found them says they are on back order until March, Does anyone have a line on where to get them? (I'm not going to buy Cub's and pay a arse load of cash for a $2 hall sensor!)

Digikey (http://www.digikey.com) seems to have a bunch. They are out of stock on one particular type, but show a bunch of others in stock in large quantities.
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 13, 2010, 01:20:39 PM
nope 26 week back order
Title: Re: Sheperds SIM PIT
Post by: Dichotomy on December 13, 2010, 01:44:43 PM
anybody looked at these?
http://www.obutto.com/home.html
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 13, 2010, 02:00:27 PM
I think I found a source of hall sensors, they are going to call back and confirm that they have them in stock.
this gave me an Idea, I may start making and selling custom built full length fighter sticks. ( I could coustomize them from any stick on the market, wonder if there would be a demand for such an item?
Title: Re: Sheperds SIM PIT
Post by: steely07 on December 13, 2010, 07:42:46 PM
I think I found a source of hall sensors, they are going to call back and confirm that they have them in stock.
this gave me an Idea, I may start making and selling custom built full length fighter sticks. ( I could coustomize them from any stick on the market, wonder if there would be a demand for such an item?

I'd buy one for sure!, I keep toying with the idea of attempting to extend the handle on my warthog, but think it's best left to the professionals (subscribing to thread, as i'm sure there will be demand for them sheperd)

Salute

Steely
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 14, 2010, 06:59:43 AM
I hope to hear from them today and I will place the order on Friday this means I should have a completed TM Hotas Cougar stick built by mid Jan or sooner.
Title: Re: Sheperds SIM PIT
Post by: steely07 on December 15, 2010, 01:46:25 AM
i look forward to seeing the results!
Title: Re: Sheperds SIM PIT
Post by: Reschke on December 15, 2010, 10:16:54 AM
Shep if you can pull that off you might be onto something for sure. There are a bunch of guys over at SimHQ that would likely pay for that sort of setup. I myself might find a need for an extension for my Warthog IF I ever get around to building my pit.
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 28, 2010, 01:10:40 PM
well I got my magnets and hall sensors in. The halls are not exactly what I wanted but in the US I can't find the A1323EUA-T wich is 2.5mv/G and settled for the less sensitive 5mv/G untill I can locate a supplier in the US that has the allergo A1323EUA-T.

I had a U-Joint that would have been perfect out of a NASCAR steering shaft but I managed to mess up a bering and they are not made to come apart, as they are rated for high speeds so there is no replacement bearing...could buy a new one but they are $50 each...searching for a new U-joint....will keep you who are following this thread posted.
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 29, 2010, 11:59:30 AM
An Important update! I found a U-joint dealer that has a machine shop and he is considering producing the items I need to MOD or build fighter sticks for those of US who want a full length stick !!!!!! :rock  :x
Title: Re: Sheperds SIM PIT
Post by: VonMessa on December 30, 2010, 01:22:14 PM
An Important update! I found a U-joint dealer that has a machine shop and he is considering producing the items I need to MOD or build fighter sticks for those of US who want a full length stick !!!!!! :rock  :x

If he doesn't, send me some prints (drawings on a cocktail napkin are fine)

I'll see what I can do  :aok
Title: Re: Sheperds SIM PIT
Post by: sheperd on December 31, 2010, 11:40:18 PM
If he doesn't, send me some prints (drawings on a cocktail napkin are fine)

I'll see what I can do  :aok

will keep that in mind..If you wind up making them ill MOD your stick for free.
Title: Re: Sheperds SIM PIT
Post by: sheperd on January 24, 2011, 08:08:32 AM
Just an update, I have been working on a MOD to my rudder pedals using hall sensors and have had issues  :bhead
would love to hear from someone who has used hall sensors in a MOD.
Title: Re: Sheperds SIM PIT
Post by: Hawker11 on January 29, 2011, 09:22:03 AM
Now that is nice.  Our screen would be nice add on.  Did you build this yourself.  Maybe we can work on fitting our screen to your pit.  Have a look at what we have at www.vcsims.com. Would like a discussion with you to looking at this.
Title: Re: Sheperds SIM PIT
Post by: Dichotomy on January 29, 2011, 12:03:05 PM
WHOAAA!!!!

nice  :aok

hows it work with TIR?
Title: Re: Sheperds SIM PIT
Post by: sheperd on January 30, 2011, 12:00:46 AM
Now that is nice.  Our screen would be nice add on.  Did you build this yourself.  Maybe we can work on fitting our screen to your pit.  Have a look at what we have at www.vcsims.com. Would like a discussion with you to looking at this.
yes it is all custom made and getting better all the time. I have a new pit in the works that will blow this out of the water....sure love to discuss this this send me a pm
Title: Re: Sheperds SIM PIT
Post by: sheperd on January 30, 2011, 12:01:42 AM
WHOAAA!!!!

nice  :aok

hows it work with TIR?

AWESOME with track IR