Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Wagger on February 23, 2010, 02:22:20 PM

Title: Proximity Kills
Post by: Wagger on February 23, 2010, 02:22:20 PM
It might just be me and if so then this is just to get it off my chest.  In the game I have noticed that if you auger, crash, or run into the random tree and anyone is in proximity to you they get credited for the kill.  I have been in the process of taking off from an airfield and have received the message that I shot someone down.  Why am I getting credit for a kill when I'm worried about keeping my plane on the runway.  Now if you have seen my score you would say I would take what ever charity is thrown my way.  WRONG!  It just irks me when I have received no damage  and in some cases not even engaged with another aircraft yet they get credit for shooting me down.  My feeling on the subject is that if you don't put rounds on him then you should not get credit for a kill.  If you kill yourself then you kill yourself.

Perplexed.
Title: Re: Proximity Kills
Post by: grizz441 on February 23, 2010, 02:27:42 PM
How would you like it if you were about to kill a guy, so he bails instead and you receive no credit.  That's essentially what you are asking for.
Title: Re: Proximity Kills
Post by: Shuffler on February 23, 2010, 02:28:01 PM
It might just be me and if so then this is just to get it off my chest.  In the game I have noticed that if you auger, crash, or run into the random tree and anyone is in proximity to you they get credited for the kill.  I have been in the process of taking off from an airfield and have received the message that I shot someone down.  Why am I getting credit for a kill when I'm worried about keeping my plane on the runway.  Now if you have seen my score you would say I would take what ever charity is thrown my way.  WRONG!  It just irks me when I have received no damage  and in some cases not even engaged with another aircraft yet they get credit for shooting me down.  My feeling on the subject is that if you don't put rounds on him then you should not get credit for a kill.  If you kill yourself then you kill yourself.

Perplexed.

If I understand correctly..... they only count as kill and no score. The guy could have been diving on you and failed to pull out or hit something... in which case you could still be why he died.  :D
Title: Re: Proximity Kills
Post by: Lusche on February 23, 2010, 02:32:25 PM
If I understand correctly..... they only count as kill and no score.

They are regular kills for score purposes, affecting K/D K/H K/S like any other kill. The sole difference for score purpose is they give you just 1 single score point (as scorepoints are defined as damage points inflicted + 1 point for the kill)

The main difference to other kills: You don't get any perks for  proxies.
Title: Re: Proximity Kills
Post by: Shuffler on February 23, 2010, 02:37:11 PM
Wonders if the snail wrote the book.  :rofl
Title: Re: Proximity Kills
Post by: Masherbrum on February 23, 2010, 02:43:24 PM
Wonders if the snail wrote the book.  :rofl

 :noid
Title: Re: Proximity Kills
Post by: flatiron1 on February 23, 2010, 02:43:29 PM
All evens out in the end, I think.
Title: Re: Proximity Kills
Post by: Yeager on February 23, 2010, 02:47:25 PM
All evens out in the end, I think.
Yes.  The love you take is equal to the love, you make.
Title: Re: Proximity Kills
Post by: NoBaddy on February 23, 2010, 03:04:51 PM
How would you like it if you were about to kill a guy, so he bails instead and you receive no credit.  That's essentially what you are asking for.

Above is the precise reason we have proxies.

Title: Re: Proximity Kills
Post by: druski85 on February 23, 2010, 03:09:15 PM
Above is the precise reason we have proxies.

Agreed.  The other reasoning being, if you are able to really out-fly someone and they stall into a tree or fly into a mountain, you still deserve the kill.  You forced them into a position where they lost control of their aircraft, so you took them out of the fight without need for your guns. 

Either that or you just scratched a 3 weeker who recently took off stall limiter.   :rock
Title: Re: Proximity Kills
Post by: uptown on February 23, 2010, 04:13:01 PM
Don't complain! I need those proxies to make my score good!  :aok
Title: Re: Proximity Kills
Post by: SPKmes on February 23, 2010, 04:16:54 PM
I like proxies...I will even do my best to make them happen....I have bad aim so without them i'd have hardly any kills
Title: Re: Proximity Kills
Post by: Ack-Ack on February 23, 2010, 04:26:07 PM
I wonder how much the OP would have complained if proxies were renamed 'manuever' kills instead.  Bet he didn't complain about those in WB too much even though they're essentially the same thing just with a different name.


ack-ack
Title: Re: Proximity Kills
Post by: dkff49 on February 23, 2010, 04:30:17 PM
nothing makes me laugh in this game than getting 3 kills from gang tards as they auger trying to steal the kill from each other. :joystick:
Title: Re: Proximity Kills
Post by: Shuffler on February 23, 2010, 04:46:30 PM
Either that or you just scratched a 3 weeker who recently took off stall limiter.   :rock

Hey I had to do it some time....they said I won't ever improve with it on  :neener:



nothing makes me laugh in this game than getting 3 kills from gang tards as they auger trying to steal the kill from each other. :joystick:

.... or when they killshoot eachother.
Title: Re: Proximity Kills
Post by: LLogann on February 23, 2010, 05:37:23 PM
Only time I get nervous about proxies...........

Are the ones I don't see happening........  Makes me nervous.
Title: Re: Proximity Kills
Post by: Shuffler on February 23, 2010, 06:56:59 PM
I get a kick out of "you shot down LLogan again" when I didn't even know he was around  :neener:
Title: Re: Proximity Kills
Post by: kilo2 on February 23, 2010, 07:14:52 PM
Proxies are great had 2 high spit 16s dive and attempt to pick me, I pulled straight up at the last second they pulled up hard and ripped their wings off. It was very funny especially cause one of them was a known spit flyer whos name rhymes with draggon.... :x
Title: Re: Proximity Kills
Post by: LLogann on February 23, 2010, 07:39:39 PM
  :D

I get a kick out of "you shot down LLogan again" when I didn't even know he was around  :neener:
Title: Re: Proximity Kills
Post by: lyric1 on February 23, 2010, 07:57:59 PM
You could look at it this way you have been dog fighting with an enemy for a while but unable to get guns on each other & you pull a great move he can't match & crashes? You out flew him he crashed I would say you should get the kill.
Title: Re: Proximity Kills
Post by: froger on February 23, 2010, 11:36:11 PM
How would you like it if you were about to kill a guy, so he bails instead and you receive no credit.  That's essentially what you are asking for.


i guess this matters the most if all you want is to see your name on the marque 
Title: Re: Proximity Kills
Post by: froger on February 23, 2010, 11:41:29 PM






froger < ----- ups c47 in hanger on a dweeb hoard capped field and leaves it there just to pad my score on lawn darts  :neener:
Title: Re: Proximity Kills
Post by: grizz441 on February 24, 2010, 12:20:09 AM

i guess this matters the most if all you want is to see your name on the marque 

You got me.  Lets get rid of proxy's.
Title: Re: Proximity Kills
Post by: froger on February 24, 2010, 12:28:43 AM
 :rock
Title: Re: Proximity Kills
Post by: RTHolmes on February 24, 2010, 08:42:06 AM
I always thought proxies were given within icon range, but it seems to be less than 4k :headscratch:
Title: Re: Proximity Kills
Post by: Lusche on February 24, 2010, 09:02:14 AM
It's governed by the arena setup variable "ManuverKillRange" which is set to 6000ft by default.
Title: Re: Proximity Kills
Post by: ZetaNine on February 24, 2010, 09:21:45 AM

Obviously.........someone does not understand the dynamics of the "butterfly effect" as it relates to online gaming.....


It might just be me and if so then this is just to get it off my chest.  In the game I have noticed that if you auger, crash, or run into the random tree and anyone is in proximity to you they get credited for the kill.  I have been in the process of taking off from an airfield and have received the message that I shot someone down.  Why am I getting credit for a kill when I'm worried about keeping my plane on the runway.  Now if you have seen my score you would say I would take what ever charity is thrown my way.  WRONG!  It just irks me when I have received no damage  and in some cases not even engaged with another aircraft yet they get credit for shooting me down.  My feeling on the subject is that if you don't put rounds on him then you should not get credit for a kill.  If you kill yourself then you kill yourself.

Perplexed.
Title: Re: Proximity Kills
Post by: RTHolmes on February 24, 2010, 09:24:37 AM
It's governed by the arena setup variable "ManuverKillRange" which is set to 6000ft by default.

ok that explains this then http://www.lumbergh.aquiss.com/ah/ah_films/163 vs lancs at 21k.ahf (http://www.lumbergh.aquiss.com/ah/ah_films/163 vs lancs at 21k.ahf) :rolleyes:
Title: Re: Proximity Kills
Post by: PJ_Godzilla on February 24, 2010, 10:00:21 AM
How would you like it if you were about to kill a guy, so he bails instead and you receive no credit.  That's essentially what you are asking for.

or if he augers as a result of trying to evade you - or trying to attack you (classic compression overshoot scenario).

I say no.
Title: Re: Proximity Kills
Post by: Steve on February 24, 2010, 10:13:41 AM
I always thought proxies were given within icon range, but it seems to be less than 4k :headscratch:

Actually, I think it's 2k
Title: Re: Proximity Kills
Post by: Slate on February 24, 2010, 10:36:32 AM
  Dimebag got a proxie yesterday as I augered my 262 after trying to take out an ammo bunker.  :uhoh

    Hey I got the bunker.  :banana:

   
Title: Re: Proximity Kills
Post by: PJ_Godzilla on February 24, 2010, 10:38:42 AM





froger < ----- ups c47 in hanger on a dweeb hoard capped field and leaves it there just to pad my score on lawn darts  :neener:

I like this idea so well I'm tempted to set up a shade account that does nothing but this. That way, when someone asks about my superlative resultant record, I can tell 'em that's it's proof positive of my superior acm skills.
Title: Re: Proximity Kills
Post by: Shuffler on February 24, 2010, 10:49:59 AM
I like this idea so well I'm tempted to set up a shade account that does nothing but this. That way, when someone asks about my superlative resultant record, I can tell 'em that's it's proof positive of my superior acm skills.

 :huh
Title: Re: Proximity Kills
Post by: PJ_Godzilla on February 24, 2010, 11:44:13 AM
:huh

That's how you're supposed to react. You pass.
Title: Re: Proximity Kills
Post by: Shuffler on February 24, 2010, 01:33:10 PM
That's how you're supposed to react. You pass.

 :banana:
Title: Re: Proximity Kills
Post by: Ghastly on February 24, 2010, 01:59:20 PM
While the OP hasn't thought his request through very well, there is one instance where I would like to see proxy kills be disabled - and that is to a field gunner. 

This is solely because it makes it really really hard to figure out whether you are actually hitting the attacking aircraft or not - and besides, the logic of "out flying" the pilot you get the proxy kill on doesn't apply to a field gunner.

S>
Title: Re: Proximity Kills
Post by: Ack-Ack on February 24, 2010, 02:04:01 PM
It's governed by the arena setup variable "ManuverKillRange" which is set to 6000ft by default.

The string variable name just shows that it's the same thing as the maneuver kills in WB, just with the range setting set further than it was in WB.  As I asked in my previous post, I wonder how many would squeak about proxies if the name was changed to Maneuver Kills instead?


ack-ack