Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DktrEvil on February 28, 2010, 12:52:31 PM
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An advanced setting arena or simply alternatives to current Arena settings once a week or month (letters are in rank of setting preference):
1. When Radar goes down, base does not flash for AIRCRAFT
Benefit - allows for jumping non-SA pilots taking off or landing or anytime, allows for taking base via air without arriving to find 20 Flacks
- increases player communication and teamwork, no longer would a base only need protecting when it flashes
A. for planes at any altitude (Radar is DOWN!)
B. for planes above a minimum altitude Above Ground Level - AGL (example: 1,000 Above Ground Level -AGL)
C. for planes above a set altitude (example 1,000 ft) no matter if you are at 2,000 ft altitude but only 700 feet Above Ground Level
2. No A/C Icon (dots would still show up on Radar circles when radar is up but not in non-radar covered areas )
Benefit - allows for more realistic Aircraft Identification skills especially in non-radar areas
- increases player communication and teamwork, call out enemy planes when encountered
A. NO Icons for any planes- must identify plane from radar dot, shape or colors (would have to limit plane types by country for this to work, example US-Rooks, British-Bishop, German-Knights or some version thereof) Would work well in AXIS vs ALLIES Arena
B. NO Icons for Enemy Planes only (similar to GV icon settings for other GV's)
C. NO Range Icons for Enemy Planes
D. NO Plane or Range Icon for Enemy Planes - Generic Enemy Identifier Only
3. Weekly or monthly "Special" or "Crazy" Arenas involving weird or unusual setups
Examples:
One vehicle only, such as M3's against M3's, Jeeps against Jeeps, etc
One plane only, such as Stunkas against Stunkas, B17's against B17's or Bombers against Bombers
You could address all of the above by bringing back user maps where users can start their own arena with their own settings. You can make this for paying users only if you don't want to go back to the Free 8 player arenas.
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1. When Radar goes down, base does not flash for AIRCRAFT
Benefit - allows for jumping non-SA pilots taking off or landing or anytime, allows for taking base via air without arriving to find 20 Flacks
- increases player communication and teamwork, no longer would a base only need protecting when it flashes
Have you considered the real consequences of such a setting? It would lead to a lot of captured bases without any defense (= fight).
Because no one will seriously patrol bases for extended times just to see if someone will attack or not. To do so would not be "increased teamplay" but simply pretty boring.
This setting gives attackers a huge advantage, even more if the numbers are being uneven in the first place.
So... less fights, less fun, less players... if any at all.
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No thank-you, the game is "gamed" enough.
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Do you honestly believe that radar was the only method used to spot aircraft?
(http://architectune.net/wp-content/uploads/bolling-field-1921.jpg)
Sound detection
(http://www.mudvillegazette.com/milblogs/lookout.jpg)
Lookouts
Not to mention fighter patrols, anti-aircraft gun crews..coast watchers...the list
goes on. They don't ALL get knocked out because you hit one dinky radar site.
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2. No A/C Icon (dots would still show up on Radar circles when radar is up but not in non-radar covered areas )
Benefit - allows for more realistic Aircraft Identification skills especially in non-radar areas
- increases player communication and teamwork, call out enemy planes when encountered
A. NO Icons for any planes- must identify plane from radar dot, shape or colors (would have to limit plane types by country for this to work, example US-Rooks, British-Bishop, German-Knights or some version thereof) Would work
You would be simulating pilots who are legally blind, i.e. would be ineligible for a drivers license in the United States.
Your first two ideas seem custom made to remove fights from the game and replace them with blideside ambushes.
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At least allow for planes to fly under Radar, NOE. WWII Radar did not go down clear to the ground.
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At least allow for planes to fly under Radar, NOE. WWII Radar did not go down clear to the ground.
Neither does it in the main arenas in AH. Stay under 500ft AGL: NOE.
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I want to fly a stunka ! :aok
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Do you honestly believe that radar was the only method used to spot aircraft?
(http://architectune.net/wp-content/uploads/bolling-field-1921.jpg)
Sound detection
It only works until the kids comes along and throws a rock in there :devil
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You would be simulating pilots who are legally blind, i.e. would be ineligible for a drivers license in the United States.
Speaking from experience, it's actually extremely easy to identify aircraft in Aces High outside of maybe 3000 yards or so without icons. (depending on the angle at least)
You can do it at at least twice that distance but it becomes more difficult, especially depending on the terrain.
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Speaking from experience, it's actually extremely easy to identify aircraft in Aces High outside of maybe 3000 yards or so without icons. (depending on the angle at least)
You can do it at at least twice that distance but it becomes more difficult, especially depending on the terrain.
That is very dependent on the hardware you have to run AH on.
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Speaking from experience, it's actually extremely easy to identify aircraft in Aces High outside of maybe 3000 yards or so without icons.
On my screen, it's just a few pixels. No way for me to determine plane type or get other valuable information like attitude or heading.
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That is very dependent on the hardware you have to run AH on.
As far as I'm aware there's no option to simplify the shape of a/c to improve frame rates and LoD is dependent of FoV (which you have to use in the first place..)
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As far as I'm aware there's no option to simplify the shape of a/c to improve frame rates and LoD is dependent of FoV (which you have to use in the first place..)
Sure there is, lower your resolution.
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Yes, I refer to Stukas as Stunkas and Spits as Shpits.
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Yes, I refer to Stukas as Stunkas and Spits as Shpits.
Gee...you're so cool like that.
ack-ack
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Speaking from experience, it's actually extremely easy to identify aircraft in Aces High outside of maybe 3000 yards or so without icons. (depending on the angle at least)
You can do it at at least twice that distance but it becomes more difficult, especially depending on the terrain.
And you know they are an enemy or friendly how?
HiTech
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And you know they are an enemy or friendly how?
HiTech
How about not naming the aircraft inbound with the model type...instead just label it as ENMY
I think this should be the standard in the MA
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And you know they are an enemy or friendly how?
HiTech
Well, in FSO, AvA and Scenarios limited planesets are used-
As is in the original 'Advanced Settings Arena' request-
I would never say I wanted no icons for a free-for-all arena like the MA's.
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I guess I miss the Combat Arena where players could offer their own maps and settings. It was fun doing everything from seeing who could jump a M3 off a cliff the farthest, doing battle using unusual plane sets like B24's against B24's (or jeep wars) or maps set up for Air Racing.
The small maps made for some pretty intense (and fun) 8 person battles.
If I remember correctly the only thing I couldn't change was Icon settings. I really wanted to try that out to see how it felt.
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Have you considered the real consequences of such a setting? It would lead to a lot of captured bases without any defense (= fight).
Because no one will seriously patrol bases for extended times just to see if someone will attack or not. To do so would not be "increased teamplay" but simply pretty boring.
This setting gives attackers a huge advantage, even more if the numbers are being uneven in the first place.
So... less fights, less fun, less players... if any at all.
I wouldn't suggest these settings or a variation of these settings for the MA because the MA has it's followers. However an alternative maybe smaller arena with some of these settings might be fun to try out and if it catches on, keep it around.