Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: WING47 on March 07, 2010, 01:09:15 PM

Title: Tigers Turrent
Post by: WING47 on March 07, 2010, 01:09:15 PM
        I have Ben one shotted in a tiger by a panzer from 16-24 hundred yards.I also shot a Tiger in a panzar from 1600
yards as well. Each one of my reports have one thing in common. I or he was hit in the front of turret. But Ive Ben hit dead on
in the hull by Sherman VCs at 800 yards and not died several times, that's 100mm of armour. The turret has 110mm of
armour in the front. So why is it so soft. :furious
Title: Re: Tigers Turrent
Post by: JunkyII on March 07, 2010, 02:04:50 PM
Your expecting to live after taking an AP hit from another tank. If Im wrong tell me but upping a Tiger with the mindset that you can take acouple of Panzer hits the turret is the problem you have. Be more aware of your surroundings and pop the tanks before they can come into that range, especially in a Tiger. :salute
Title: Re: Tigers Turrent
Post by: AWwrgwy on March 07, 2010, 03:47:21 PM
From the Urban Dictionary:
Quote
1.  turrent  240 up, 31 down   
 A common misspelling of the word "turret," usually made by people with a fourth-grade education.

Turrents r kOOL!!!!!!!!!!!!
 


TURRET

Have a nice day.


 :banana:

wrongway
Title: Re: Tigers Turrent
Post by: Spikes on March 07, 2010, 03:53:21 PM
        I have Ben

I've been looking for Ben for a couple years, glad to hear you've got him!
Title: Re: Tigers Turrent
Post by: bj229r on March 07, 2010, 05:04:36 PM
Tiger should have per settings revised...(I know, long-standing issue) It simply isn't as uber as perk numbers suggest.....all the guys who get tons of gv kills drive M4's far more than Tigers
Title: Re: Tigers Turrent
Post by: stephen on March 07, 2010, 05:51:41 PM
the Tiger armor was revised after its intro..., unfortunatly the rock-hard sherman hasnt seen the same treatment...

EVERY TIME I fire on a shermans frontal armor from any range, and ANY tank, its takes no less than 2 hits to kill it, and thats low on the hullfront where the final drive is.

Most of the time it takes three rounds, and during that time my tank is reloading his EZ mode gun is pumping rounds into me.
The only only other tank that takes hits, yet still remains battle worthy is the T-34, and that gun SUCKS.
Title: Re: Tigers Turrent
Post by: Spikes on March 07, 2010, 06:53:57 PM
In seriousness:
Back in the old days of canopy trees with the way old TT and graphics, when a Tiger upped in TT. Everyone, and I mean EVERYONE, on the opposing side, would stream. "TIGER UP! TIGER UP! THERE'S A TIGER UP!"
It was THAT feared. Back then, you could drive right up to a Panzer, him shooting at you the whole time, and plug him 1 shot. People would rack up 30-40 kills easily in that thing. Not only that, but it took a Lanc's full 14K to kill one. It was "uber", and that's what made it feared, and that's what made it friggin' amazing. The good thing was, Tigers were a rarity, there wasn't 10 tigers out at once, because if you spawned in chances are you weren't going back unless you played it safe. There would be a single tiger, and whichever side had the Tiger, would start winning at the point of them having it.

That's how it was, no exaggerations.

Now it's, Oh, theres a Tiger up? Let me up an M4 real quick.
The Tiger is a complete waste of perks with the intro of the M4.
Title: Re: Tigers Turrent
Post by: bj229r on March 07, 2010, 07:04:01 PM
In seriousness:
Back in the old days of canopy trees with the way old TT and graphics, when a Tiger upped in TT. Everyone, and I mean EVERYONE, on the opposing side, would stream. "TIGER UP! TIGER UP! THERE'S A TIGER UP!"
It was THAT feared. Back then, you could drive right up to a Panzer, him shooting at you the whole time, and plug him 1 shot. People would rack up 30-40 kills easily in that thing. Not only that, but it took a Lanc's full 14K to kill one. It was "uber", and that's what made it feared, and that's what made it friggin' amazing. The good thing was, Tigers were a rarity, there wasn't 10 tigers out at once, because if you spawned in chances are you weren't going back unless you played it safe. There would be a single tiger, and whichever side had the Tiger, would start winning at the point of them having it.

That's how it was, no exaggerations.

Now it's, Oh, theres a Tiger up? Let me up an M4 real quick.
The Tiger is a complete waste of perks with the intro of the M4.
heh, I remember that
Title: Re: Tigers Turrent
Post by: stodd on March 07, 2010, 07:28:21 PM
In seriousness:
Back in the old days of canopy trees with the way old TT and graphics, when a Tiger upped in TT. Everyone, and I mean EVERYONE, on the opposing side, would stream. "TIGER UP! TIGER UP! THERE'S A TIGER UP!"
It was THAT feared. Back then, you could drive right up to a Panzer, him shooting at you the whole time, and plug him 1 shot. People would rack up 30-40 kills easily in that thing. Not only that, but it took a Lanc's full 14K to kill one. It was "uber", and that's what made it feared, and that's what made it friggin' amazing. The good thing was, Tigers were a rarity, there wasn't 10 tigers out at once, because if you spawned in chances are you weren't going back unless you played it safe. There would be a single tiger, and whichever side had the Tiger, would start winning at the point of them having it.

That's how it was, no exaggerations.

Now it's, Oh, theres a Tiger up? Let me up an M4 real quick.
The Tiger is a complete waste of perks with the intro of the M4.
Agree 100%.
Title: Re: Tigers Turrent
Post by: JunkyII on March 07, 2010, 08:19:35 PM
The real question, should a tigers perk points be dropped or the M4s made higher?
Title: Re: Tigers Turrent
Post by: bj229r on March 07, 2010, 08:31:14 PM
M4's were frikkin paper mache tanks...granted the gun is what it is, but a Tiger should always whack them with 1 hit....they seem just as hard as Panzers
Title: Re: Tigers Turrent
Post by: Lusche on March 07, 2010, 10:23:08 PM
I'm really looking forward for player controlled private arenas to do some more serious & controlled testing on matters like this one.

Just by my own anecdotal experience, the Firefly's and T34/76 turrets are extremely strong and the Tiger's and T-34/85 turrets are relatively respectively pretty weak.
The M4 is the only tank that really does benefit from a hull down position. The T-34/85's turret can be taken out by looking at it.

When using the Hurricane IID, I'm glad about every T-34/85 I'm encountering, because I can easily puncture their turrets from above. It's extremely difficult for me to do the same to a T-34/76, yet the T34/76 has 16mm's of armor vs 20mm for the T34/85 (according to WWIIvehicles.com (http://www.wwiivehicles.com/ussr/tanks-medium/t-34-85.asp#) )


Oh and btw... back when the Tiger was ruling TT, it also did cost twice the perks it does today ;)
And sicne the Wirbel was introduced, I never had any trouble anymore to get GV perks back very quickly....
Title: Re: Tigers Turrent
Post by: stodd on March 07, 2010, 10:58:20 PM
Id like to see the Tiger be as "feared" as it was back then. Mabey return Tiger perk price to what it was back then, also raising the M4 and t34/85 perk cost a bit. Either way I think the m4 and tiger cost difference should be reduced.
Title: Re: Tigers Turrent
Post by: Spikes on March 08, 2010, 05:59:49 AM
The real question, should a tigers perk points be dropped or the M4s made higher?
Or both. They don't even deserve to be set equal to each other.
Title: Re: Tigers Turrent
Post by: Tec on March 08, 2010, 06:00:27 PM
Or both. They don't even deserve to be set equal to each other.

I hope you're not suggesting that the M4 should be MORE than the Tiger.  While the current perk prices are totally fubar the Tiger is still king.
Title: Re: Tigers Turrent
Post by: Nemisis on March 10, 2010, 09:10:47 PM

"Back in the old days of canopy trees with the way old TT and graphics, when a Tiger upped in TT. Everyone, and I mean EVERYONE, on the opposing side, would stream. "TIGER UP! TIGER UP! THERE'S A TIGER UP!"
It was THAT feared."

Remember that from when I started playing on my 2weeker account. I think my first kill was a tiger made by carpet bombing from lancs.

"Now it's, Oh, theres a Tiger up? Let me up an M4 real quick.
The Tiger is a complete waste of perks with the intro of the M4."

M4 needs to be revised unless this is also an up armored version (I don't think it is, but could be wrong), and have its perk price raised, or the tiger could have its perk price lowered a good deal.

Tiger
Slow turret travers
Heavy armor (paper to the 17lb'er it seems)
fantastic gun (except on M4's)

Sherman VC Firefly
relativly fast turret traverse
relativly light armor (a 12" armor belt to the tiger's '88 at times)
good cannon (uber deathstar super lazer to the tiger)

Which do you think will win in a 1v1 at 2000yds?

In a T-34/76, I've survived point blank, dead on hits from a Panzer, and, once, a even T-34/85 (maybe not using HVAP). At 1600yds, I've survived a dead on, frontal hit from an M4.

I have yet to survive a hit at 1800yds from an M4 while driving a tiger.
Title: Re: Tigers Turrent
Post by: OOZ662 on March 12, 2010, 10:44:45 AM
Back in the old days of canopy trees with the way old TT and graphics, when a Tiger upped in TT. Everyone, and I mean EVERYONE, on the opposing side, would stream. "TIGER UP! TIGER UP! THERE'S A TIGER UP!"
It was THAT feared. Back then, you could drive right up to a Panzer, him shooting at you the whole time, and plug him 1 shot. People would rack up 30-40 kills easily in that thing. Not only that, but it took a Lanc's full 14K to kill one. It was "uber", and that's what made it feared, and that's what made it friggin' amazing. The good thing was, Tigers were a rarity, there wasn't 10 tigers out at once, because if you spawned in chances are you weren't going back unless you played it safe. There would be a single tiger, and whichever side had the Tiger, would start winning at the point of them having it.

I miss those days. I remember the night I took on six or seven of the LTARs Tiger vs Tigers with JoeDog up in the air spotting and whacking bomb****s. Was easily the most heart-pumping time I've ever had in Aces High. It should also be pointed out that Ch200 (or was is still Ch1?) was awash with "There's a massive Tiger fight going on at A**, stay away unless you're bringing one." So much so that another Tiger-on-Tiger fight broke out at the other side of the field. So many perks were burned during that fight I don't even wanna think about it...though I never died. :D
Title: Re: Tigers Turrent
Post by: Nemisis on March 12, 2010, 06:17:46 PM
Lol, "Hey, theres a "massive"..."? From what I'm counting, it would be around 7 tigers there.

Lets see: 40 Panzers all mobing the enemy tiger + 6 friendly tigers= OOZ662 dies  :aok. Should be a simple choice.


Really, I think most people are too conservative about GV'ing. I've seen people in M4's (when they were 5 perks) skirt the edges of a fight, and stay away from the hot spot saying "Are you crazy? I don't wana loose my perks," when I'm charging in there with a tiger (its armor still seem to work fine against panzers and T-34/76's, and reasonably well against T-34/85's provided you hit them by the second shot) smashing s**t up.

IMO, a hoard of 25 panzers ignoring losses (untill they are at point blank range) and then mobbing the defenders one at a time would work better than the slow scoot 'n shoot method most use now. Really, you have to be unlucky to be the one panzer singled out from all the others.
Title: Re: Tigers Turrent
Post by: OOZ662 on March 12, 2010, 06:26:40 PM
Lol, "Hey, theres a "massive"..."? From what I'm counting, it would be around 7 tigers there.

Lets see: 40 Panzers all mobing the enemy tiger + 6 friendly tigers= OOZ662 dies  :aok. Should be a simple choice.

Seeing as I was killing six of the elite tank drivers from back then and that it was around 2 AM PST, there weren't 40 people available to swamp me. And even then, back then, the Tiger could take an assault from a group of Panzers (not as exaggerated as 40, as the only place you found more than 20 GVers total on both sides was Tank Town) and not bat an eye so long as the driver was able to shift the tank around to make up for the slow turret traverse.

Were you even around for Aces High 1?
Title: Re: Tigers Turrent
Post by: Nemisis on March 12, 2010, 06:28:59 PM
Just barely. I think it was the last 2 weeks of the final version, and then it was around a year before I got to play again. I was very sporadic about playing up till about 3 months ago.