Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: doc1kelley on March 10, 2010, 10:42:01 AM

Title: 2.18 Released
Post by: doc1kelley on March 10, 2010, 10:42:01 AM
Now just waiting for 218.1 or 2...ROFLOL

It's true... It's true... 218.0 is downloading as I type.

All the Best and Enjoy...

          Jay
       awDoc1
Title: Re: 2.18 Released
Post by: uptown on March 10, 2010, 10:48:46 AM
.
Title: Re: 2.18 Released
Post by: Mano on March 10, 2010, 11:17:00 AM
 :aok

Try the hi res package!


 :banana: :banana: :banana: :banana:
Title: Re: 2.18 Released
Post by: Zoney on March 10, 2010, 11:17:05 AM
Downloading it now  tick tick tick




WW1 please please please :rock
Title: Re: 2.18 Released
Post by: Monty405 on March 10, 2010, 11:53:03 AM
will we be getting a WWI forum sub division?
Title: Re: 2.18 Released
Post by: boxboy28 on March 10, 2010, 11:56:03 AM
SCREEN SHOTS please some of us are at work!
Title: Re: 2.18 Released
Post by: Wobbly on March 10, 2010, 12:02:21 PM
file length 62,400,408..... 40 mins on 8GB from UK....
Title: Re: 2.18 Released
Post by: Gianlupo on March 10, 2010, 12:03:08 PM
Wooo-oooooooooooh! Can't wait to get home and download it! Have anyone already tried it? First impressions?
Title: Re: 2.18 Released
Post by: 68ZooM on March 10, 2010, 12:08:03 PM
downloading right now, gives me some time to clean the house real fast, i dont see me dong much else today   :joystick:  hahaha
Title: Re: 2.18 Released
Post by: Monty405 on March 10, 2010, 12:10:03 PM
Damnit, the last 2 hours i have at work are gonna be loooooooooooooong
Title: Re: 2.18 Released
Post by: Wobbly on March 10, 2010, 12:10:42 PM
SCREEN SHOTS please some of us are at work!

(http://i11.photobucket.com/albums/a174/Dorsetdave/adsl/untitled.jpg?t=1268244540)

 :D
Title: Re: 2.18 Released
Post by: 68ZooM on March 10, 2010, 12:13:16 PM
Wobbly  i always go to the AcesHigh dowload page seems to be faster there im at 40% now sense i last posted
Title: Re: 2.18 Released
Post by: b4o2s9s on March 10, 2010, 12:13:55 PM
Lol wobbly I couldn't help but start laughing when I saw that sweet screenshot. Funny, mine looks exactly the same at the moment.  :rock
Title: Re: 2.18 Released
Post by: Dragon on March 10, 2010, 12:25:08 PM
Is it WW1 or not?



I'm at work and need to know.  UGH !!!




edit: never mind, just read the home page.   WW1 is here  :cheers: :cheers: :cheers: :cheers:
Title: Re: 2.18 Released
Post by: 68ZooM on March 10, 2010, 12:26:54 PM
Res pak done   6 mins on 2.18 and yes its real
Title: Re: 2.18 Released
Post by: Vadjan-Sama on March 10, 2010, 12:31:55 PM
There u go:

(http://img202.imageshack.us/img202/8118/ahss1.jpg)

(http://img30.imageshack.us/img30/4611/ahss2.jpg)

(http://img532.imageshack.us/img532/8980/ahss4.jpg)
Title: Re: 2.18 Released
Post by: waystin2 on March 10, 2010, 12:44:00 PM
I gotta freaking work.  It's killing me... :cry
Title: Re: 2.18 Released
Post by: RamPytho on March 10, 2010, 12:50:52 PM
SO NOT FAIR, I'm stuck at work for 2 more hours  :mad: :mad:
Title: Re: 2.18 Released
Post by: GearJrk on March 10, 2010, 12:53:25 PM
SO NOT FAIR, I'm stuck at work for 2 more hours  :mad: :mad:

2 hours?!? Cry me a river. I'm on a 5 day trip!!!  :furious :cry
Title: Re: 2.18 Released
Post by: SKJohn on March 10, 2010, 01:22:59 PM
I've been trying it out off line.  1st impressions?  Visibility from the Camel sucks!  With that wing above your head, trying to keep track of other a/c in a turning fight is a PITA.  Visibility from the DVII is so much better.
Also, as you shoot up the drone a/c and get close to them, you can see all kinds of hole in the fabric and other damage - very cool!
Currently downloading the HIRES package - gotta see if its done! :aok
Title: Re: 2.18 Released
Post by: thndregg on March 10, 2010, 01:25:15 PM
Waiting to see what is said when the "new" wears off.
Title: Re: 2.18 Released
Post by: gpwurzel on March 10, 2010, 01:25:25 PM
Nice work HT and Crew - love the death spirals, adds to the immersion immensely.

Wurzel
Title: Re: 2.18 Released
Post by: Plazus on March 10, 2010, 01:29:18 PM
Downloading new update now. WOOT WOOT!!!!!  :banana: :airplane: :joystick:
Title: Re: 2.18 Released
Post by: 1701E on March 10, 2010, 01:34:43 PM
Thank you HT/HTC for keeping the patch small, I don't care for WWI much (I'll try it some year), but I don't like having to DL 100-150MB patches to get back in MW.  Especially when our bandwidth is critical. :)

Loving all the changes/fixes ya guys made!
Title: Re: 2.18 Released
Post by: 68ZooM on March 10, 2010, 01:35:11 PM
W00T! its great, i also like how the fabric looks once you rip your wing off, i noticed that on my slow decent lol , hitting the ground sounds like a pile of sticks lol its great
Title: Re: 2.18 Released
Post by: gon4beer on March 10, 2010, 01:39:01 PM
aaaaaah I'm at work! I think i'm starting to feel ill. :airplane:
Title: Re: 2.18 Released
Post by: curry1 on March 10, 2010, 02:01:30 PM
mine only took 13 minutes  :neener:
Title: Re: 2.18 Released
Post by: Motherland on March 10, 2010, 02:09:00 PM
Other cool stuff in 2.18;

# Pilot kills of aircraft now sends the dead plane into a death spiral.

# Added gun animations for moving parts and vibration. This is only on the WW1 planes in this version but will migrate to the WW2 planes and vehicles in the future.

# Added the ability to have different damage sounds for when different things get destroyed.

# Horizontal stabilizers can now be destroyed independently of each other.
Title: Re: 2.18 Released
Post by: JimmyC on March 10, 2010, 02:16:17 PM
its wicked thanks HT  :aok

love all the little detail..like the grunt of the pilot when getting shot

WTG 
<<S>> Jimmy


PS   Meet the fokkers  :lol :lol :lol :lol
Title: Re: 2.18 Released
Post by: Denholm on March 10, 2010, 02:39:24 PM
Way to go HTC! Now, tell me, what did you do to mussie?
Title: Re: 2.18 Released
Post by: Saxman on March 10, 2010, 02:46:47 PM
I'm curious when we're going to start seeing the expanded damage models, and how exactly they plan on expanding it....
Title: Re: 2.18 Released
Post by: Wobbly on March 10, 2010, 03:26:36 PM
I'm curious when we're going to start seeing the expanded damage models, and how exactly they plan on expanding it....

Like this you mean?

(http://i11.photobucket.com/albums/a174/Dorsetdave/adsl/ahss4.jpg?t=1268256278)
Title: Re: 2.18 Released
Post by: Bruv119 on March 10, 2010, 03:29:12 PM
bet she handled a little wobbly.
Title: Re: 2.18 Released
Post by: Ack-Ack on March 10, 2010, 03:32:29 PM
HTC just needs to tie in the squadrons with the new arenas and we'll be set.

ack-ack
Title: Re: 2.18 Released
Post by: Saxman on March 10, 2010, 03:40:35 PM
Like this you mean?

(http://i11.photobucket.com/albums/a174/Dorsetdave/adsl/ahss4.jpg?t=1268256278)


I'm talking in the WWII arena. HTC stated that the WWI arenas would be testing an expanded damage model that would eventually be applied to the WWII aircraft. So far that just looks like the same-old all-or-nothing damage modeling we already have, just that the WWI planes have a couple additional wings....
Title: Re: 2.18 Released
Post by: mensa180 on March 10, 2010, 03:43:00 PM
AWESOME!  It's like freaking Christmas, wtg HTC.
Title: Re: 2.18 Released
Post by: 1701E on March 10, 2010, 04:12:22 PM
I'm talking in the WWII arena. HTC stated that the WWI arenas would be testing an expanded damage model that would eventually be applied to the WWII aircraft. So far that just looks like the same-old all-or-nothing damage modeling we already have, just that the WWI planes have a couple additional wings....


The damage list has been greatly increased, many more damage spots then just "Right wing" "Left wing" or half a wing.

Some examples:

Superfly right before we kill him:
(http://i682.photobucket.com/albums/vv181/Xcelsior1701/Damage1.png)

My plane after a lot of hits:
(http://i682.photobucket.com/albums/vv181/Xcelsior1701/damage.jpg)

Damage list on F2.B:
(http://i682.photobucket.com/albums/vv181/Xcelsior1701/damage2.png)

I lost half my top left then after a while I lost all of it, then later a collide took my right upper, The damage shows my ailerons as gone, but the bottom ones still work (bug?).  Losing H/V stab surfaces doesn't kill the actual controls (damages the part it attaches to, but it still works).  It's a large improvement of damageable spots over WWII right now.
Love the new damage model (8 days early but a great birthday gift too!). :D
Title: Re: 2.18 Released
Post by: Krusty on March 10, 2010, 04:19:00 PM
quote 1701E:
Damage list on F2.B:
(http://i682.photobucket.com/albums/vv181/Xcelsior1701/damage2.png)


That is THE most awesome thing I've seen in AH in a long time!!
Title: Re: 2.18 Released
Post by: Saxman on March 10, 2010, 04:30:37 PM
Ok, so if I'm reading that right, now we have elevator, aileron and rudder cables that can be cut, and the surface itself can be chewed up in addition to the entire component being shot off outright (presumably this has some effect on lift generation and control response)? And am I seeing that the prop ITSELF can be destroyed now?!

I'm interested in how this is going to be applied to the more complex WWII aircraft. IE, the F4U didn't have one continuous flap on each side, but each was an assembly of three. Maybe also damage to the trim tabs?

I did sort of play around a little offline while on lunch. Should trim control be available in the WWI aircraft? I was able to trim my nose and CT worked just like the WWII birds. I know the Sopwith Triplane had a variable-incidence horizontal stab, but could WWI birds really be trimmed to this extent?
Title: Re: 2.18 Released
Post by: Krusty on March 10, 2010, 04:35:54 PM
Saxman, RE: trim tabs and trim in WW1

AH does not model adjustable "tabs" -- they model simply "offsetting the stick"

it's called trim, but it's just re-centering your stick, rather than only what physical trim is built into the plane design.
Title: Re: 2.18 Released
Post by: Lusche on March 10, 2010, 04:36:44 PM
The pilot animation is pretty cool  :aok
Title: Re: 2.18 Released
Post by: hitech on March 10, 2010, 04:40:04 PM
Quote
it's called trim, but it's just re-centering your stick, rather than only what physical trim is built into the plane design.


What do you think trim does in most real planes?

HiTech
Title: Re: 2.18 Released
Post by: LLogann on March 10, 2010, 04:55:11 PM
 :D

What do you think trim does in most real planes?

HiTech

Can't wait for this download to finish!!!
Title: Re: 2.18 Released
Post by: Kazaa on March 10, 2010, 04:55:41 PM
It was a lot of fun, the moves you can pull in those little terrors is ridiculous. The WWI arena really separates the men from the boys!
Title: Re: 2.18 Released
Post by: Krusty on March 10, 2010, 05:11:57 PM
What do you think trim does in most real planes?

HiTech

HT, most other games only model a trim on the flight surface itself, requiring constant stick pressure against your "centering spring." AH's shifts the entire stick, as if a pilot in real life just created a new center. I like this better, as it deals with spring-centered PC joysticks so much more realistically.

I've read your descriptions of how it works from many previous threads, I was just trying to phrase for Saxman in such a way as to suggest it's not dependent on the available trim tabs on control surfaces at the time the plane was made, rather than simulating the pilot's work control of the stick.
Title: Re: 2.18 Released
Post by: Ack-Ack on March 10, 2010, 05:34:51 PM
The pilot animation is pretty cool  :aok

What other animation other than the head turning?


ack-ack
Title: Re: 2.18 Released
Post by: TnDep on March 10, 2010, 05:36:07 PM
It's sweet, I played it about 3 hours.  Nice Job AH!  :salute

Not sure Ack I now the pilot says UHHHH when u get a pilot wound
Title: Re: 2.18 Released
Post by: Pannono on March 10, 2010, 05:45:03 PM
The Dr.I outclimbs the Lanc  :rofl
Title: Re: 2.18 Released
Post by: jay on March 10, 2010, 05:47:30 PM
LOVE WWI planes great job htc but on MAJOR problem for me


on landing and take off frame rate hit 0
Title: Re: 2.18 Released
Post by: BaldEagl on March 10, 2010, 05:51:31 PM
Wow!  That was the most fun I've had in AH in a loooong time.  WTG HT!
Title: Re: 2.18 Released
Post by: Lusche on March 10, 2010, 05:54:18 PM
What other animation other than the head turning?


ack-ack

The body moves back & forth accordingly, so the moving head won't look that unnatural.
Title: Re: 2.18 Released
Post by: Ack-Ack on March 10, 2010, 06:05:31 PM
does the pilot's body slump after getting hit?


ack-ack
Title: Re: 2.18 Released
Post by: Saxman on March 10, 2010, 06:11:26 PM
does the pilot's body slump after getting hit?


ack-ack

Watch out for the hand gestures.... :D
Title: Re: 2.18 Released
Post by: horble on March 10, 2010, 06:32:53 PM
Can't wait to get home and try it out  :x
Title: Re: 2.18 Released
Post by: Denholm on March 10, 2010, 06:37:38 PM
Watch out for the hand gestures.... :D
Watch the birdie!
Title: Re: 2.18 Released
Post by: Ack-Ack on March 10, 2010, 06:58:18 PM
Watch out for the hand gestures.... :D

Really?  I can fly up next to my wingman or foe and flip him off like I can in RoF?


ack-ack
Title: Re: 2.18 Released
Post by: Saxman on March 10, 2010, 07:19:11 PM
Really?  I can fly up next to my wingman or foe and flip him off like I can in RoF?


ack-ack

I don't know, but it would be cool if you could.

:D