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General Forums => Aces High General Discussion => Topic started by: uptown on March 18, 2010, 06:49:55 AM

Title: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 06:49:55 AM
This is brilliant!  :lol That loud sucking noise you hear when you log into the DA arena is the cesspool being drained!  :neener:
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 07:07:03 AM
Do not get too excited.  They are not supposed to be enabled in that arena.
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 07:12:19 AM
 :huh o man!  :frown: :cry i've been pwned already today
Title: Re: Perk pts in the dueling arena
Post by: Masherbrum on March 18, 2010, 07:17:17 AM
Do not get too excited.  They are not supposed to be enabled in that arena.

 :joystick:
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 09:41:04 AM
Fixed.
Title: Re: Perk pts in the dueling arena
Post by: Delirium on March 18, 2010, 09:48:18 AM
That is really too bad, it was nice seeing less Tempests and such in the furball area.
Title: Re: Perk pts in the dueling arena
Post by: waystin2 on March 18, 2010, 09:56:27 AM
That is really too bad, it was nice seeing less Tempests and such in the furball area.

Ditto.  bummed here.... :(
Title: Re: Perk pts in the dueling arena
Post by: Saxman on March 18, 2010, 09:58:03 AM
That is really too bad, it was nice seeing less Tempests and such in the furball area.

QFT.
Title: Re: Perk pts in the dueling arena
Post by: VonMessa on March 18, 2010, 10:12:31 AM
QFT.

I'll 2nd that.
Title: Re: Perk pts in the dueling arena
Post by: Toad on March 18, 2010, 10:13:52 AM
It was probably worth doing for the whines alone.  :lol

Oh, well...nice while it lasted.
Title: Re: Perk pts in the dueling arena
Post by: TW9 on March 18, 2010, 10:28:26 AM
This is brilliant!  :lol That loud sucking noise you hear when you log into the DA arena is the cesspool being drained!  :neener:
nice going big mouth  :furious
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 11:09:35 AM
nice going big mouth  :furious
werd  :mad:
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 11:09:42 AM
I really don't understand why there is not a perk system enabled at least for the furball portion of the DA (this would mean splitting the furball part and the dueling part into 2 arenas so ppl can duel perk planes but what's wrong with that).  The whole point of the perk system is to keep things balanced which makes the game more enjoyable and fun for everyone.  If this is the logic in the MA why does it not apply in the DA?  
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 11:11:13 AM
P.S.  Uptown = FAIL   :mad: :furious :mad:
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 11:11:40 AM
I really don't understand why there is not a perk system enabled at least for the furball portion of the DA (this would mean splitting the furball part and the dueling part into 2 arenas so ppl can duel perk planes but what's wrong with that).  The whole point of the perk system is to keep things balanced which makes the game more enjoyable and fun for everyone.  If this is the logic in the MA why does it not apply in the DA?  
That's what i thought HTC was doing. Such a simple idea that would have changed to game play there possibly.  :headscratch:

I seen Skuzzy in there yesterday morning and thought he knew, and was going to leave it be.  :noid
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 11:21:26 AM
The primary purpose of the "Dueling Arena" is to have a place where players can fight against each other unimpeded by anything else.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 11:22:24 AM
Just playing Uptown. They would have noticed once someone showed up whining for their free Tempest back.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 11:23:31 AM
The primary purpose of the "Dueling Arena" is to have a place where players can fight against each other unimpeded by anything else.

Then why the lake?
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 11:32:31 AM
So players can furball, if they want.  You just do so within the constraints of the arena settings.  Those settings are there to support the primary function of the arena.
Title: Re: Perk pts in the dueling arena
Post by: sluggish on March 18, 2010, 11:35:28 AM
It would be awesome if you could bet perk points in a duel.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 11:45:44 AM
So players can furball, if they want.  You just do so within the constraints of the arena settings.  Those settings are there to support the primary function of the arena.

 What I want to know, respectfully, is why you guys don't provide an environment for pure furballing that matches the constraints of the MA. After all the MA's perk system is to balance game play and you guys have said repeatedly that the primary purpose of this game is aerial combat yet there is no venue provided that allows this to happen according to balanced game play constraints.
Title: Re: Perk pts in the dueling arena
Post by: SEraider on March 18, 2010, 11:52:47 AM
Thing is, I agree with HiTech this time.

That being said, could you please reenable the 163's at the canyon bases.  I really miss the 163 canyon races.

Pleeeeeease HiTech...... :pray
Title: Re: Perk pts in the dueling arena
Post by: Bear76 on March 18, 2010, 12:18:55 PM
The primary purpose of the "Dueling Arena" is to have a place where players can fight against each other unimpeded by anything else.
You mean other than egos :D
Title: Re: Perk pts in the dueling arena
Post by: Toad on March 18, 2010, 12:33:18 PM
<Inflating trial balloon and releasing it to the winds>

Skuzzy, would there be any interest in creating 3 Furball Lakes, an EW, MW and LW version to match the various MAs?


<duck and cover, duck and cover, duck and cover>
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 12:38:57 PM
<Inflating trial balloon and releasing it to the winds>

Skuzzy, would there be any interest in creating 3 Furball Lakes, an EW, MW and LW version to match the various MAs?


<duck and cover, duck and cover, duck and cover>
In a perfect world that would be great, but you know everyone or most anyway, will fill up LW. EW&MW would be ghost towns and waste of space
Title: Re: Perk pts in the dueling arena
Post by: VonMessa on March 18, 2010, 12:40:41 PM
In a perfect world that would be great, but you know everyone or most anyway, will fill up LW. EW&MW would be ghost towns and waste of space

I would be in EW and MW simultaneously.  Just to be contrary and prove you wrong   :noid

 :D
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 12:53:08 PM
I would be likin' the P40 arena for a while.I Tryed a P40 at DA lake a few times and i just can't compete will the 4hogs in it.  1 vs 1 is hard enough but 2 or 3 at a time...
Title: Re: Perk pts in the dueling arena
Post by: Toad on March 18, 2010, 01:00:38 PM
Skip the EW and have a MW & LW?
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 01:03:22 PM
Skip the EW and have a MW & LW?
nooooo. Have you not been in WW1? Pure TnB the earlier you get imo. The problem i see with that is by lumping EW with MW, you get too many MW planes...jugs, ponys, and too many 38s.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 01:20:41 PM
I typed that really quick right before lunch on my phone.  I’ll try to make what I don’t understand more clear…  

First, HTC has stated several times in several forms that the primary aspect of game play in AH is aerial combat.  Second, the perk point system is in place to maintain balanced game play.  With those two points simultaneously in our minds, why is there no arena environment where the aerial combat aspect of the game is stressed as the unique feature of that arena and there is a system in place that keeps that environment balanced and therefore enjoyable for the majority of the players?  

Put yet another way:

HTC’s statement in the introduction of the WWI arenas, “The new arena(s) is designed for pure unadulterated WW1 dogfighting with no strat or capture” is an implied admission that the current WWII MA’s are not for "pure unadulterated dogfighting".  But if dogfighting is the focus of AH then where is there an environment for “pure unadulterated dogfighting” with WWII planes?  The answer to that can only be the lake in the DA.  Why does that environment not have a system that provides for balanced game play?  
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 18, 2010, 01:28:35 PM
In a way the DA is balanced as you can always take the same plane as the enemy. Nothing forces us to fly the earlier planes. So i do see Skuzzys' point. It just took awhile  :lol

Fighting a more advanced plane on a consistence basis will improve your skills i think. You just won't realize it at first because all you do is die. But take on a similar plane as you a month later and revell in the ownage you hand out. :joystick:
Title: Re: Perk pts in the dueling arena
Post by: Toad on March 18, 2010, 01:29:27 PM
Ok, EW and LW; alla same to me.
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 01:41:43 PM
The primary purpose of the "Dueling Arena" is to have a place where players can fight against each other unimpeded by anything else.

So players can furball, if they want.  You just do so within the constraints of the arena settings.  Those settings are there to support the primary function of the arena.

And SunBat, it still takes me back to the same answers as before.

You cannot make the DA into what you are asking for.  To do so would violate the primary reason the DA is there.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 01:54:00 PM
And SunBat, it still takes me back to the same answers as before.

You cannot make the DA into what you are asking for.  To do so would violate the primary reason the DA is there.

My question isn't about the dueling arena; it is a question about why there is not a balanced arena for "pure unadulterated dogfighting" for WWII planes.  
Title: Re: Perk pts in the dueling arena
Post by: Skuzzy on March 18, 2010, 02:01:05 PM
Ok, let's dance.

We put up an arena with all the planes available from WW2.

Next day, the board will be ripe with complaints about nothing but jets being flown around and lo, the cries for disabling it would be far and wide.  So we disable them.

Next day, the board would be ripe with complaints about the Tempest and C-Hogs, and lo, the cries for disabling them would be far and wide.  The cry, "No one can have a decent fight with those planes enabled", and so they are.

Next day, the board is ripe with the cries of bombers being used as ack-stars and lo, the cries would rise up from the land in a manner not unlike a Tsunami.  The cry, "Bombers have to go!!" would be the banner waved, and so they would.

Next day....

ad infinitum.

We already had to deal with that with the DA players.  Keep in mind, the call is not mine to make.  However, I would argue it would be more trouble than it would be worth.

WW1 gives you what you want, in terms of gameplay.  The 4 planes in there are pretty competitive with each other.
Title: Re: Perk pts in the dueling arena
Post by: 68ZooM on March 18, 2010, 02:01:51 PM
Sunbat, <S> with respect Sir,  exactly what are you meaning by balanced arena ?  to me a balanced arena would be one where everyone had access to the same planes, no perked rides because this would only benefit the veteran players and not the new players coming in with no perkies yet or very limited perks
Title: Re: Perk pts in the dueling arena
Post by: hubsonfire on March 18, 2010, 02:10:11 PM
If I read correctly, he means an additional arena, which would basically be a dogfighting arena, with a perk system. A smaller MA without the "win teh war" stuff.
Title: Re: Perk pts in the dueling arena
Post by: 68ZooM on March 18, 2010, 02:16:00 PM
but isnt that the DA? what its turned into is something that has to be fixed by the players not by adding another fighters only arena, we have the WW1 for early dogfighting, and the DA for all the other plane sets, the DA was and could again be what it was designed for, BUT your always going to get the Greifers and ho tards or runners no matter what kind of arena you set up, its up to US
Title: Re: Perk pts in the dueling arena
Post by: R 105 on March 18, 2010, 02:18:38 PM
I don't so much care about the perk planes in the DA as I do the F-3 mode. In the MA you know when you have made a turn under the nose of your enemy that will not give him a shot. This is because he can see you to fire. However in F-3 he can see you from out side the plane and make fantastic deflection shots that other wise are impossible to make. That changes to dynamics of the fight totally and a normal tactics will not work anymore and it is just another arcade then.

I don't understand why someone would do this as it will not help you learn to fight better in the MA. If getting a kill is all you want then buy a Micro Soft game and shoot drones down all day long. People flying perk birds in F3 mode spraying the sky with cannons like a garden hose just ain't for me.
Title: Re: Perk pts in the dueling arena
Post by: TW9 on March 18, 2010, 02:36:53 PM
If I read correctly, he means an additional arena, which would basically be a dogfighting arena, with a perk system. A smaller MA without the "win teh war" stuff.

thats what i got from what he was saying as well. I dont think skuzzy took it that way. seems he thinks he meant to enable all planes when that wasnt what he meant at all. Anyways, the DA was balanced for about a week. Now its back to the norm.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 02:47:38 PM
Ok, let's dance.

We put up an arena with all the planes available from WW2.

Next day, the board will be ripe with complaints about nothing but jets being flown around and lo, the cries for disabling it would be far and wide.  So we disable them.

Next day, the board would be ripe with complaints about the Tempest and C-Hogs, and lo, the cries for disabling them would be far and wide.  The cry, "No one can have a decent fight with those planes enabled", and so they are.

Next day, the board is ripe with the cries of bombers being used as ack-stars and lo, the cries would rise up from the land in a manner not unlike a Tsunami.  The cry, "Bombers have to go!!" would be the banner waved, and so they would.

Next day....

ad infinitum.

We already had to deal with that with the DA players.  Keep in mind, the call is not mine to make.  However, I would argue it would be more trouble than it would be worth.

WW1 gives you what you want, in terms of gameplay.  The 4 planes in there are pretty competitive with each other.

You are still missing my point.  Hub got it right with this:

If I read correctly, he means an additional arena, which would basically be a dogfighting arena, with a perk system. A smaller MA without the "win teh war" stuff.

I'm not saying take away certain planes, let everyone have them like you do in the MA but use the system (pretty damn ingenious system really) that you guys have already created to make ppl earn perks (so it is not full of jets for example) and to keep the sides balanced.  Why not? 
Title: Re: Perk pts in the dueling arena
Post by: cactuskooler on March 18, 2010, 02:59:47 PM
That is really too bad, it was nice seeing less Tempests and such in the furball area.

Agree, I was thrilled to find perks enabled there the other day.
Title: Re: Perk pts in the dueling arena
Post by: Saxman on March 18, 2010, 03:00:09 PM
I don't so much care about the perk planes in the DA as I do the F-3 mode. In the MA you know when you have made a turn under the nose of your enemy that will not give him a shot. This is because he can see you to fire. However in F-3 he can see you from out side the plane and make fantastic deflection shots that other wise are impossible to make. That changes to dynamics of the fight totally and a normal tactics will not work anymore and it is just another arcade then.

I don't understand why someone would do this as it will not help you learn to fight better in the MA. If getting a kill is all you want then buy a Micro Soft game and shoot drones down all day long. People flying perk birds in F3 mode spraying the sky with cannons like a garden hose just ain't for me.

I'd say at LEAST do this: Disable F3 view.
Title: Re: Perk pts in the dueling arena
Post by: jododger on March 18, 2010, 03:31:22 PM
1st DA ---same map as is
2nd DA---same map, no F3 with perks
3rd DA---same map, MW rides
4th DA---same map, one plane that rotates IE P40b then the next day Ki161
 

In two months you will know what people enjoy about the DA and why.
Title: Re: Perk pts in the dueling arena
Post by: PFactorDave on March 18, 2010, 03:46:19 PM
I never have understood why F3 is :mad: enabled in the DA anyway...  Anyone know what the thinking behind allowing it is?
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 03:48:59 PM
I never have understood why F3 is :mad: enabled in the DA anyway...  Anyone know what the thinking behind allowing it is?

A lot of the guys that flew 8 player rooms used F3 mode.  When those rooms shut down they had no place to fly in F3 so HTC enabled it in the DA. 
Title: Re: Perk pts in the dueling arena
Post by: lyric1 on March 18, 2010, 05:49:48 PM
Then why the lake?
Eye candy.
Title: Re: Perk pts in the dueling arena
Post by: boomerlu on March 18, 2010, 05:59:25 PM
I'd actually prefer a real "DUELING ARENA" separate from a kind of "FURBALL ARENA". That way you could actually enable 262s in the real "DA" without having a problem. As it is, the current DA is kind of the worst of both worlds - some perk planes enabled for the sake of being able to duel with them (but not all - eg no 262s or 163s), but the furball area overpopulated with the allowable perk planes like Tempests and CHogs.
Title: Re: Perk pts in the dueling arena
Post by: Ruler2 on March 18, 2010, 06:03:03 PM
I kinda liked the DA with 262s and 163s and wish they would be re-enabled, but there would be too many whines  :cry
Maybe if the map could be changed where the jet island was WAY out of the way of anything else in the DA it would pe a plausible idea? Or at least an island with 60K mountains around it.
Title: Re: Perk pts in the dueling arena
Post by: lyric1 on March 18, 2010, 06:19:36 PM
I kinda liked the DA with 262s and 163s and wish they would be re-enabled, but there would be too many whines  :cry
Maybe if the map could be changed where the jet island was WAY out of the way of anything else in the DA it would pe a plausible idea? Or at least an island with 60K mountains around it.
Then there will always be that 262 @ 60K + 200 FEET on his way back.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 18, 2010, 07:26:21 PM
I'd actually prefer a real "DUELING ARENA" separate from a kind of "FURBALL ARENA". That way you could actually enable 262s in the real "DA" without having a problem. As it is, the current DA is kind of the worst of both worlds - some perk planes enabled for the sake of being able to duel with them (but not all - eg no 262s or 163s), but the furball area overpopulated with the allowable perk planes like Tempests and CHogs.

Yes, me too with a perk system in the furball arena.
Title: Re: Perk pts in the dueling arena
Post by: justIN on March 18, 2010, 08:03:34 PM
For the last week when the perk system was in play it was a balance DA there was just the right amount of temps same as for the Chogs.I myself did not see anyone upset,and many would agree with that if anything it was a peaceful with the smack talk,so what I am saying no one seemed to care about the perk points if anything people enjoyed it.From the skilled pilots down to the new arrivals they all had a better chance of learning and getting the kills.On this note cant there be a arena with two bases set up like the DA with the perk system on and only be able to use the perks in that area only?You can leave out the 262 and the bombers.How hard is it to have a two base perk.points rank arena?
Title: Re: Perk pts in the dueling arena
Post by: froger on March 19, 2010, 01:03:01 AM
CRAP !!!!! i missed the perk festival?
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 19, 2010, 09:22:07 AM
So Skuzzy, is the final answer for us to go to the WWI arena b/c that is the closest thing to the gameplay I'm talking about?  That's a fair answer I suppose, but it leaves out the whole WWII plane set for a balanced dogfighting environment which I think is unfortunate since that is the purpose of this game. Also, I'm sure u guys have already noticed it, but the WWI arena is out of balance much of the time with respect to number of players on a country since there is no perk system to balance it.  That means that WWI is really not the answer to our request.

Please understand that I am not trying to be a nuisance with these questions. I have a lot of respect for how you guys have created and administer this game. I just think a lot of ppl would like this type of arena that I'm describing and I have always wondered why there has never been one.  I know you guys know what is good for your game more than we do so I would like to know the reasoning behind not having a balanced furball arena. .
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 19, 2010, 10:14:16 AM
I just came from the DA and it was dead. 5 on total in the span of an hour and only me and another guy flying. Usually this time of day there's 10 or 15 in there.

There's no stats to look at now.  :)  That tells me what most of the little rascal DA squads were there for. :rolleyes: I honestly think if there wasn't a scoring system in this game, we'd have like 50 people playing.  :eek:

HTC is in a catch22...damned if you do, damned if ya don't.

Title: Re: Perk pts in the dueling arena
Post by: TnDep on March 19, 2010, 11:02:01 AM
I've been meaning to write a post about the perk system in the DA and have read all posts up to this point.  I 100% agree with SunBat and his posts. 

I started this game in feb. 09 so I've been here a year now.  I enjoy the aerial combat like so many others in the game.  When I go to the MA and look for a fight I can't up from the base that already has a cap so I up from the next closest base that puts a 10 min flight to get there before the fight begins.  The aerial fights in the MA are always either your team outnumbers them or they outnumber you.  You hardly ever find a even number of players in a furball. 

That's what I love about the DA and why for the most part I spend the majority of my time in there.  You take off from your base and 3 min. your in a fight. 

Skuzzy you've said before that the DA has evolved into something that HTC didn't mean to happen.  Why is that such a bad thing if your customers are enjoying the atmosphere that you guys at HTC are providing.  I believe the bottom line is we keep giving you our $15 dollars every month because were enjoying the game.  I would take that as a positive in business if I stumbled upon something that made people buy and not a negative.

                                    The perk system in the DA over the past Week
It's been a blast and so many were having fun with less gripping and complaining over the chat.  Might have seen 5 tempests all week.  Seen a lot of familiar faces from the MA come in and fly and the ones I talked to said they enjoyed it also.  I don't see the problem for enabling perks at A1,A2,A3 as it is not used for dueling anyways, those are strictly furball bases.  A lot of people like furballing and Skuzzy you talk as you are putting the furball arena down when that is providing you guys over 1,000 dollars a month in income.  70+ guys fly at the lake and just because it happened and wasn't intended to happen, you just want to throw away a 1,000 dollars a month?  This is what Sunbat was talking about is that people like the WWII environment but no balance in there with all the temps flying around and hoing.  I have no problem with a Niki hoing because I can out run him but you can't out run a temp that's the problem in there.  Some guys in there want fight you in a temp they extend and then turn around and ho you again that's the main thing that is frustrating.  The balance of the perk system is needed. 

                                            The Future of Dueling at it's best
 A while back there was a post about dueling and having an arena that would be a ranked/unranked dueling ladder and I believe Kazaa had this idea not sure.  The arena would put you in a lobby where everyone would be and chat/voice would be enabled.  You could click on a person's name and challenge them or just check a box stating ready to duel ranked and another check box that says ready to duel for fun/unranked.  When the fight is ready the system would show you a box saying 15 sec until your fight begins which gives you time to get set and ready to go.  Once the time clock hits 0 your automatically put in a plane and in the air 6k away from your opponent at 300mph.  The system message should show you what plane you are in.  That's the arena everyone is dying to have or something similar to it.

Thanks for listening,

  :salute
TnDep



Oh yea and put the scoring system back in there like uptown said.  Whats the deal with that anyways it's been in there forever and I watched it to see my improvement with k/d and hit percentage. 
Title: Re: Perk pts in the dueling arena
Post by: grizz441 on March 19, 2010, 11:30:35 AM
I just came from the DA and it was dead. 5 on total in the span of an hour and only me and another guy flying. Usually this time of day there's 10 or 15 in there.

There's no stats to look at now.  :)  That tells me what most of the little rascal DA squads were there for. :rolleyes: I honestly think if there wasn't a scoring system in this game, we'd have like 50 people playing.  :eek:

HTC is in a catch22...damned if you do, damned if ya don't.



damned if someone spills the beans.  :furious :furious :furious
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 19, 2010, 11:52:21 AM
I not for a scoring system. I think it just causes too many problems with people getting along and can bring out some bad game play.  That's just my personal view. I do however understand that the majority do like the stats page. It makes since for HTC to have something like that to attract business and crowds.

My stats have stayed them same now for a couple of years, so i kind of know what they are usually without looking. But i have to admit i use to look at my stats all the time, but it became clear that I wasn't improving because i ran away from the fights i didn't think i could win, as to not mess up my score.

I'll never make it to the #1 spot so i just quit trying. Now i just try to win the fight i'm in and let the chips fall where they may. Over time folks will know if you can fly good or not.  :salute

Title: Re: Perk pts in the dueling arena
Post by: SIK1 on March 19, 2010, 12:19:05 PM
I not for a scoring system. I think it just causes too many problems with people getting along and can bring out some bad game play.  That's just my personal view. I do however understand that the majority do like the stats page. It makes since for HTC to have something like that to attract business and crowds.

My stats have stayed them same now for a couple of years, so i kind of know what they are usually without looking. But i have to admit i use to look at my stats all the time, but it became clear that I wasn't improving because i ran away from the fights i didn't think i could win, as to not mess up my score.

I'll never make it to the #1 spot so i just quit trying. Now i just try to win the fight i'm in and let the chips fall where they may. Over time folks will know if you can fly good or not.  :salute



Very good approach to the game.
The only real stat I'm concerned with is my hit percentage, a pathetic 5.5%. The rest don't matter to me, because I'm in it for the fight. I have always felt that in order to improve I have to fight in situations where I can't win. Outnumbered, against better stick, and using inferior equipment to my competition are all things I do to help me be a little bit better cartoon pile-it. :airplane:

I do find it a little bit funny the HTC may have accidentally stumbled onto something with the perk system in the DA. I'm kind of shocked that there wasn't a flood of whines on the bulletin boards while it was in effect. Or maybe there was, just sent directly to HTC.
Title: Re: Perk pts in the dueling arena
Post by: Shuffler on March 19, 2010, 02:19:03 PM
Scoring in DA and squads  :rofl


There are the problems.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 19, 2010, 02:20:23 PM
Ok, let's dance.

You're not dancing.  :cry
Title: Re: Perk pts in the dueling arena
Post by: Shuffler on March 19, 2010, 02:25:24 PM
200 mph winds at 5000 ft would help.
Title: Re: Perk pts in the dueling arena
Post by: justIN on March 19, 2010, 07:56:14 PM
Well since they took out the scoring and now you cant tell how much  improvement you have gained or judge if your hit/kill ratio has improved,why not just give the DA unlimited fuel,ammo,no damage.Since it is a dueling practice place???A place where one can learn to acm and duel to get better but cant even check the progress one has made,it has become a lake just like the training arena.What fun the DA has become 11 temps out of 23- 35 people in there  how can one get a decent furball going?Nothing but 10k drops and when you try to engage a temp they run soon as you turn back to the furball temps comes back soon as your slow and low pegged by 2-3 of them once you work so hard to get ones 6 guess what the temp comes in at 8k at 400 when your at 150 slow with no E to turn much.The DA might as well become the TEMPY lake only relief one gets from the temps is 1v1 but over time 1v1 is a burn out can only handle 25 or so a day.
Title: Re: Perk pts in the dueling arena
Post by: TnDep on March 19, 2010, 11:14:52 PM
I know Justin administators going lunny they want everyone in the MA and it isnt going to happen.  Some people want to furball not fly for 20 min.  but what do I know I'm just a customer that pays my $15. 

Well since they took out the scoring and now you cant tell how much  improvement you have gained or judge if your hit/kill ratio has improved,why not just give the DA unlimited fuel,ammo,no damage.Since it is a dueling practice place???A place where one can learn to acm and duel to get better but cant even check the progress one has made,it has become a lake just like the training arena.What fun the DA has become 11 temps out of 23- 35 people in there  how can one get a decent furball going?Nothing but 10k drops and when you try to engage a temp they run soon as you turn back to the furball temps comes back soon as your slow and low pegged by 2-3 of them once you work so hard to get ones 6 guess what the temp comes in at 8k at 400 when your at 150 slow with no E to turn much.The DA might as well become the TEMPY lake only relief one gets from the temps is 1v1 but over time 1v1 is a burn out can only handle 25 or so a day.
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 20, 2010, 04:03:59 AM
Skuzzy and HTC in general, ur friend SunBat would like to duel you for an answer.  Yes, I hereby challenge HTC's rep  (whoever that may be) to a duel in the DA for an answer to my question.  I have played this game for a while and have had a few accounts to my name for me, my wife and a few shades here and there for my general enjoyment. I figure all of that comes out to around $2k, US.  I figure that at least entitles me to one duel since I have never asked for anything else all these years.  If I win, u answer, if you win, you remain silent. K?  K.
Title: Re: Perk pts in the dueling arena
Post by: 321BAR on March 20, 2010, 06:53:03 AM
Ok, let's dance.

We put up an arena with all the planes available from WW2.

Next day, the board will be ripe with complaints about nothing but jets being flown around and lo, the cries for disabling it would be far and wide.  So we disable them.

Next day, the board would be ripe with complaints about the Tempest and C-Hogs, and lo, the cries for disabling them would be far and wide.  The cry, "No one can have a decent fight with those planes enabled", and so they are.

Next day, the board is ripe with the cries of bombers being used as ack-stars and lo, the cries would rise up from the land in a manner not unlike a Tsunami.  The cry, "Bombers have to go!!" would be the banner waved, and so they would.

Next day....

ad infinitum.

We already had to deal with that with the DA players.  Keep in mind, the call is not mine to make.  However, I would argue it would be more trouble than it would be worth.

WW1 gives you what you want, in terms of gameplay.  The 4 planes in there are pretty competitive with each other.
Hey skuzzy i completely understand your reasoning behind dropping the perkies in the DA but the thing is is why not have a separate perk point usage for the DA alone? and only lower the amount used in tempests and Chogs and 4hogs and sporkteens? then we can still have the noobs flying their uber annoying tempies for a price of say 15 for temps and 3-5 for the hogs and spit XIV and at the same time allow everyone happy that the perks ARE there at the moment from whining that youre taking them out? all that explaining can be simplified to the word compromise :aok
Title: Re: Perk pts in the dueling arena
Post by: TnDep on March 20, 2010, 07:57:00 AM
Scoring in DA and squads  :rofl


There are the problems.


The problem is that Aces High is a game in it's full totality.  It amazes me that grown men find a difference having fun in the MA v.s. the DA and puts down the guys who fly in the DA.  Fun is Fun find it where you can get it.  Another problem is that the guys who don't fly in the DA put it upon them self to try and put opinions on what the lake should be like.  Stick to what you know and not what you think you know. 

Scoring in the DA wasn't a problem and squads in the DA wasn't a problem.  We fly and give check 6's and have a website where we interact as friends and even have had a conference in Chattanooga.  Whats funny the most is that Grown Men in Aces High just like in School try to separate the jocks and nerds  :rofl
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 20, 2010, 10:01:27 AM
I think the resentment of the DA squads stems directly from the shutting down of H2H. The Area51 crowd moved into the DA and set up shop at the lake. The old guard that used to go to the DA for ACM training and such, soon found that the days of fair fights were gone. Now, every con in the area will dive in on a lone red guy over and over again until they have enough kills to land. And then they're showered in WTGs as if they did something great.

But when they get bored with that and want more from their game, who do they go to? The Shufflers, Grizzs, Bruvs and TonyJoeys of the game, that's who. I don't see anyone asking Fatdog, Rowdy or EAce for training.

Yesterday I engaged a high P38 while 3 fellow countrymen looked on. I tore the 38 up pretty good, he broke off and i did not chase as he put up a good fight and deserved to rtb. He was beat. He knew it and I knew it. But as he's leaving the 3 boys looking on chased him down to finish him off.  :lol 3 of them! The 38 had parts gone everywhere as well as oil and fuel leaks. That's just uncalled for IMO. I don't understand the mentality of that kind of thing.



Title: Re: Perk pts in the dueling arena
Post by: SIK1 on March 20, 2010, 10:26:51 AM
I think the resentment of the DA squads stems directly from the shutting down of H2H. The Area51 crowd moved into the DA and set up shop at the lake. The old guard that used to go to the DA for ACM training and such, soon found that the days of fair fights were gone. Now, every con in the area will dive in on a lone red guy over and over again until they have enough kills to land. And then they're showered in WTGs as if they did something great.

But when they get bored with that and want more from their game, who do they go to? The Shufflers, Grizzs, Bruvs and TonyJoeys of the game, that's who. I don't see anyone asking Fatdog, Rowdy or EAce for training.

Yesterday I engaged a high P38 while 3 fellow countrymen looked on. I tore the 38 up pretty good, he broke off and i did not chase as he put up a good fight and deserved to rtb. He was beat. He knew it and I knew it. But as he's leaving the 3 boys looking on chased him down to finish him off.  :lol 3 of them! The 38 had parts gone everywhere as well as oil and fuel leaks. That's just uncalled for IMO. I don't understand the mentality of that kind of thing.





That's pretty much it.

The mentality is getting a kill is a good fight no matter how it's gotten. As long as they can get their name in lights and all the wtgs' from their fellow pudknockers.
Title: Re: Perk pts in the dueling arena
Post by: justIN on March 20, 2010, 11:33:37 AM
So what your saying is the DA is like the MA inthe way people gang on one and land there kills for a good fight in the MA you up at a base being taken over only to have trouble taking of before they vulch you.Or you and 20 of your friends to take that base over and now you and your friends are the ones ganging.Sounds like the DA to me!And one person in the DA lands his 5 kills great but one who lands 5 kills in the MA makes him all so better?The story line here is in each areana both fly ww11 planes each MA DA look to find a fight and get some kills under there belt and make it home to land,why do we all do this it's fun!Both areana's are great,and are different in ways but in the end it comes down to FUN the way you want it and how one wants to spend his or hers $15.
And for the perk price the temp was 50 C-hog 24 it worked out great for the time it was there.
Title: Re: Perk pts in the dueling arena
Post by: uptown on March 20, 2010, 11:46:08 AM
So what your saying is the DA is like the MA inthe way people gang on one and land there kills for a good fight in the MA you up at a base being taken over only to have trouble taking of before they vulch you.Or you and 20 of your friends to take that base over and now you and your friends are the ones ganging.Sounds like the DA to me!And one person in the DA lands his 5 kills great but one who lands 5 kills in the MA makes him all so better?The story line here is in each areana both fly ww11 planes each MA DA look to find a fight and get some kills under there belt and make it home to land,why do we all do this it's fun!Both areana's are great,and are different in ways but in the end it comes down to FUN the way you want it and how one wants to spend his or hers $15.
And for the perk price the temp was 50 C-hog 24 it worked out great for the time it was there.
So why not take your squad to the MA if it's all the same?  Could it be that the DA is the only place where you get free perk rides and have the odds stacked in your favor?
The only reason the DA and MAs seem the same to you is because you made it that way. :lol It wasn't that way before they shut down H2H.

I'd like to think the DA is a place to duel like minded players with a end goal to improve their flying skills. Not some mini MA where all your uber planes are free. Basically you want all the freebies and perks of the game, but don't want to put the effort in to earn those planes. Kind of like H2H was.
Title: Re: Perk pts in the dueling arena
Post by: TnDep on March 20, 2010, 12:40:16 PM
So why not take your squad to the MA if it's all the same?  Could it be that the DA is the only place where you get free perk rides and have the odds stacked in your favor?
The only reason the DA and MAs seem the same to you is because you made it that way. :lol It wasn't that way before they shut down H2H.

I'd like to think the DA is a place to duel like minded players with a end goal to improve their flying skills. Not some mini MA where all your uber planes are free. Basically you want all the freebies and perks of the game, but don't want to put the effort in to earn those planes. Kind of like H2H was.


I have to agree with Justin, if you go to the MA it is exactly the same.  The DA is the Dueling Arena - Furball Lake is a Furball you have to have your mindset as the two are different and they are.  The furball lake is nothing different from the MA, there's ganging, hoing, ect.  As far as looking for trainers in the DA uptown how you got Fatdog in your post I'll never know  :lol but I work with a lot of guys in there improving there ACM.  Don't get me wrong the sticks you pointed out Grizz Bruv and Shuffler are great sticks (some of the best) and I've learned alot from Bruv, Kazaa, Grizz, and a bunch of them that I 1v1 some.  I'm kinda at my ACM high right now being here a year now just in the last week I was in a brewster against 4 zekes with less E and I killed them all and they were good sticks.  (Maita, TA57, Warpig02, and someone else) Been flying the k4 this past week so am I a noob even though perks are free and I could fly the temp all day long I rarely touch that plane but I enjoy flying in the DA.  I'm not bragging on myself I try and work hard to improve, I say this because up to now I've basically been a DA pilot and I believe I've established a good name for myself and the top sticks know who I am and what kind of person I am.  Not every DA pilot is the same just like not every MA pilot is the same. 

If that 38 didnt make it home it's his own fault for not paying attention to his SA bottom line.  Anything goes in the lake and you have to be prepared for it.  Thats why it's lame when MA player's make silly remarks about the DA when in fact the MA is exactly the same as the lake besides theres more vulching in the MA  :rofl This is my last post in this thread because some will never learn even if I explain it 50 times.   :salute
Title: Re: Perk pts in the dueling arena
Post by: justIN on March 20, 2010, 06:44:41 PM
So why not take your squad to the MA if it's all the same?  Could it be that the DA is the only place where you get free perk rides and have the odds stacked in your favor?
The only reason the DA and MAs seem the same to you is because you made it that way. :lol It wasn't that way before they shut down H2H.

I'd like to think the DA is a place to duel like minded players with a end goal to improve their flying skills. Not some mini MA where all your uber planes are free. Basically you want all the freebies and perks of the game, but don't want to put the effort in to earn those planes. Kind of like H2H was.
Uptown I am with a squad in the MA and it is a well known squad at that,I never said I disliked the perk system I myself enjoyed it so then I could up in a P40 E and not worry about 15 temps.I rarely up a perk plane in the DA I fly the f4u4 the most in the MA next is the C205 or the KI 61 those are the tree main planes I fly,It's just funny its seems only MA people have the biggest whine about the DA verses any real DA pilot!You dont see any DA pilot coming on these boards stomping and cutting down anyone from the MA for how they enjoy to spend there $15 or how there place of flyin is a drowning pool and so fourth!In the end flyin and dieing and killing can be done in both places and DA pilots can fly in MA,and MA can fly in the furball and in the end everyone has fun!
Title: Re: Perk pts in the dueling arena
Post by: shiv on March 20, 2010, 07:31:05 PM
The problem is the culture clash.  The guys who make the lake their home enjoy it and know that there's going to be ganging and picking.  MA guy comes to the lake looking for a fight and 5 guys come diving in competing for the kill.  Your lake guy, he knows that's going to happen if he winds up in that position so he doesn't go ballistic when it happens.  Short ride to the fight so he just re-ups.  But to the MA guy it's infuriating.  

And the setup dictates the game play. 3 high bases with a lake in the middle and free perk planes. Not to mention there seems to be a good number of new players at the lake usually.  The idea of a DA area with rolling 1v1's would only have a chance of working if there were only 2 sides.

So the MA guys will continue to denigrate the lake and the lake guys will continue to have fun there I guess.  

I've flown the lake enough to know what it's all about.  The majority are there just there to rack up as many kills as they can any way they can, rinse and repeat, ho and gang.  I use it myself to practice reversals and it is great for that.  But after a while I get caught up and find myself flying revenge missions against the last guy who picked me...then it's time to leave. 

But there are some real good sticks there that are a pleasure to fight- TnDep and nrshida especially.  Only problem is that a 3rd 4th and 5th party is usually coming along to bust up the fight.  But it is what it is.
Title: Re: Perk pts in the dueling arena
Post by: Crow on March 21, 2010, 04:56:25 PM

Well for a short time the DA had some balance, players having to pay points for those perk planes no longer up'd them and when they did, well they became the primary target and the race was on to kill it. It was great, competitive and fun. However due to the nature of the DA, one could see that earning perk points there was gonna be a problem, the DA is action packed, you never have to wait long for a fight and if your skill level is  .. say a little better then average, like myself, lol, you accumulate perk points rather quickly and that alone is enough to get the MA gang to balk. I do believe the gang at AH could fix that in much the same way as they adjust the fuel  multiplier,  so why not do it?

Perhaps the intent of the DA was simply to be an extension of the TA and has since developed an identity of its own,  :rock then that's awesome, its the way we who play there like it. Two years ago, when I started my career as a cartoon pilot, the DA is the first place I logged into and today its about a 70/30 ratio (DA/MA). Until recently I still enjoyed playing in the DA flying either of my two fav's the FM2 and Spit5 and dodging those perk planes with their speed and big guns, which is not always easy in a fur ball. Currently we jest get to up planes and die, there is no scoring system to compare how we are doing against each other. This is an unnatural state, humanity must compete, its our nature, so at the very least GIVE US BACK OUR SCORING SYSTEM please.

 
Title: Re: Perk pts in the dueling arena
Post by: grizz441 on March 21, 2010, 05:49:41 PM
Skuzzy and HTC in general, ur friend SunBat would like to duel you for an answer.  Yes, I hereby challenge HTC's rep  (whoever that may be) to a duel in the DA for an answer to my question.  I have played this game for a while and have had a few accounts to my name for me, my wife and a few shades here and there for my general enjoyment. I figure all of that comes out to around $2k, US.  I figure that at least entitles me to one duel since I have never asked for anything else all these years.  If I win, u answer, if you win, you remain silent. K?  K.

LOL.  3 open accounts for 4 years would add up to 2k, yikes.  That's a lot of open accounts though.
Title: Re: Perk pts in the dueling arena
Post by: Ruler2 on March 21, 2010, 09:07:56 PM
LOL.  3 open accounts for 4 years would add up to 2k, yikes.  That's a lot of open accounts though.


And just think about tunes... whats he got, 6 accounts?
Title: Re: Perk pts in the dueling arena
Post by: SunBat on March 26, 2010, 11:54:00 AM
Skuzzy, I guess you're not going to answer my question, huh?
Title: Re: Perk pts in the dueling arena
Post by: Threeup on April 06, 2010, 03:32:42 AM
I spend about 20% of my time in the DA over the last 2 years with one aim - to improve my time in the MA. I've never landed kills in the DA, never gone for a ditch and taken on every red icon I see regardless of plane type, relative alt, relative e-state or worried about who was on my 6 after I had aquired my intended target with the makings of a gun solution.
I just pick a target and see if I can get them - so on and so forth -it's a gunnery and flight model exercise.
But that's not to say my view of the DA is right nor wrong- it serves no purpose to try and alter the world, even the cartoon one. Dodging screaming Temps prepares for dodging screaming 262's when they infrequently come into MA calculations. Trying to out-turn a Brewster prepares for the same situation with Zekes in the MA - because the DA is about the only place in the game where Tempests and Brewsters have a number parity with other planes.
So whilst it was fun having little or no Temps for time, it's not life or account threatening. There's a lot of crew in the DA you never see in the MA, but that's cool. There's a lot of my squaddies who never go into the DA - most of them really.
The DA is what you want it to be  - for me it's my driving range - that's a good enough analogy.
Happy Trails.