Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Eric122 on March 21, 2010, 12:39:10 PM
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i would like to use aa guns on a ww1 field
i know that they used machine guns as aa guns thats what took down the red baron (it has been proven and tested)
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+1
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No need. The auto ack at the fields is quite effective. If you made mannable guns that were portable, you'd simply end up with a collection of tards spoiling perfectly good air to air fighting.
-1
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No need. The auto ack at the fields is quite effective. If you made mannable guns that were portable, you'd simply end up with a collection of tards spoiling perfectly good air to air fighting.
-1
The mannable guns could be made to where they were not able to go to "no man's land" in the center. Therefore, the good fights could be at the center (which I think they are, because the center is usually where everyone meets up for 1v1s, 2v2s, etc..)
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The mannable guns could be made to where they were not able to go to "no man's land" in the center. Therefore, the good fights could be at the center (which I think they are, because the center is usually where everyone meets up for 1v1s, 2v2s, etc..)
That's rather inconsiderate of you... From your standpoint it is just fine to screw up the furball, because the 1vs1 etc action that you prefer is in the center of the map.
Anti Aircraft Artillery had exactly one strategic purpose... Defending ground targets from air attack. Until there are ground targets in need of such a defense, adding the guns is silly and will do nothing but screw the air fights.
Besides, what do you think is going to happen to all of the 1vs1 etc action when you put guns on the ground and force the furball to the center of the map? Where are you going to find your 1vs1s etc then? It seems to me that these guns will spoil the very fights that you like, which seem to have a nice home in the center with the current set up...
Again I say -1...
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You find your 1v1/2v2s in the DA........
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I'll disagree with you there P, anything to discourage the dizzying round and round furballing on the deck is fine with me. You can have several multi-tiered fights going on within the same sector and make the fights much more interesting.
+1
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You find your 1v1/2v2s in the DA........
I see you're one of the unskilled hord masses that rely on fellow lemmings to get a kill. So sad.
ack-ack
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I see you're one of the unskilled hord masses that rely on fellow lemmings to get a kill. So sad.
ack-ack
Nope, i fly a DR.I and i dont jump....
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Why do so many people want to screw up a good thing?
This is what I think. The one trick ponies can't cut it in there so they want a way to get payback on the people that work to attain some knowledge of BFM, and ACM. :O
I thoroughly enjoy WW1 the way it is. If you want a pure dogfight, be it a 1v1, 2v2, 1v2, or a boiling, churning furball you can find it there. If you want a chance to come out the victor when three bad guys jump you WW1 is it. WW1 doesn't need manned ack for those that can't tell the difference from a yo-yo to an immelmann. The auto ack does a good job of protecting the airfield, and that's all that's really need.
If you are having a hard time fighting in WW1 maybe you're not as uber as you thought, and you might want to think about leaning some ACM. :aok
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every other arena has mannable ack i think it be interesting to try
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That's rather inconsiderate of you... From your standpoint it is just fine to screw up the furball, because the 1vs1 etc action that you prefer is in the center of the map.
Anti Aircraft Artillery had exactly one strategic purpose... Defending ground targets from air attack. Until there are ground targets in need of such a defense, adding the guns is silly and will do nothing but screw the air fights.
Besides, what do you think is going to happen to all of the 1vs1 etc action when you put guns on the ground and force the furball to the center of the map? Where are you going to find your 1vs1s etc then? It seems to me that these guns will spoil the very fights that you like, which seem to have a nice home in the center with the current set up...
Again I say -1...
I have yet to see where an mannable AA gun has screwed up a furball any time in the past? With the technologies available at the time, I don't see how AA guns will affect any furball. I do see how it will add another immersion to the game.
If the furball just so happened to move to the center of the map (which I doubt would happen because of the longer flight time and the inability of most to even want to 1v1 or so), the 1v1s and such could move to the opposite side of the base on the outside of the map. I still don't see any game changing.
Also, I never said I was in favor of adding the mannable guns themselves. I was just throwing out possibilities. :joystick:
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Just fly the F2b. Its a flying AA gun :O
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Just fly the F2b. Its a flying AA gun :O
true, but i think it would be nice for those people who would rather try aa in ww1
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i would like to use aa guns on a ww1 field
i know that they used machine guns as aa guns thats what took down the red baron (it has been proven and tested)
Heheh well myth busters may THINK it is solved but the controversy rages on, and I vote no on manable ack guns till there are bombers in the game to take them out.
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mythbusters ddint solve that one the military channel and some history how did they said that the angle of the british pilot's plane made it impossible for him to land a hit and the plae flew for another 30 min untill it crashed
I still think mannable guns are a good ides and i think WWI bombers like the gotha would be a good addition too
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Mannable ack in a strictly aerial combat arena is a horrible idea. As has been said before, if you can't compete, learn how to fight in the air. Either that, or stay out of the arena.
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Why do so many people want to screw up a good thing?
This is what I think. The one trick ponies can't cut it in there so they want a way to get payback on the people that work to attain some knowledge of BFM, and ACM. :O
I thoroughly enjoy WW1 the way it is. If you want a pure dogfight, be it a 1v1, 2v2, 1v2, or a boiling, churning furball you can find it there. If you want a chance to come out the victor when three bad guys jump you WW1 is it. WW1 doesn't need manned ack for those that can't tell the difference from a yo-yo to an immelmann. The auto ack does a good job of protecting the airfield, and that's all that's really need.
If you are having a hard time fighting in WW1 maybe you're not as uber as you thought, and you might want to think about leaning some ACM. :aok
Quoted for truth !
Eric, Hitech has already said that the WWI arena is going to stay a "fighter arena". No buffs, no man-able guns. Nothing that would inhibit fighter combat whether is 1 vs 1, 2 vs 2, or the all mighty furball. And I am thankful for that. It's a great place to go and get in a few fights before I have to hit the hay.
WTG HTC, well done ! :aok
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good point well then we need more fighters
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Well said Sik! <S>
Yes Banshee but these AA guns very easily could.
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I think that if you have auto acks you should have mannable acks. +1
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"If you are having a hard time fighting in WW1 maybe you're not as uber as you thought, and you might want to think about leaning some ACM."
And you might want to think about learning some history and strategy; if you have little reason to fly and fight, why bother? I'm a WW1 aviation fan but you'll not see me in the AH WW1 arena. Why? Because it's just a mosh-pit for biplanes, not a simulation of the 1914-1918 war in the air.
Flying variety was enormous in those days 'when Pontius was a pilot'. The most important aircraft during the First World War were the two-seaters that carried out the photo reconnaissance that located enemy troops and artillery and spotted the fall of shot for the artillery - which was the greatest killer of men in the entire conflict. The single-seat fighters were needed to gain sufficient air superiority to enable their two-seater colleagues to go about their work without interference while denying the same privilege to the enemy. The fight went on all the way up from ground-level trench-strafing to interceptions at 20,000 feet or even more, while the big guns roared to the call of the spotters. Airships and bombers created havoc while the fighters climbed desperately to intercept them.
Unfortunately AH has missed the boat for now by creating yet another 'Knights of the Air' furballer's fantasia instead of the Great War simulation that would have attracted people like me - two-seater pilots and Poor Bloody Observers flying aircraft that would have made worthy targets that attracted fighter pilots like you. Never mind, I live in hope . . .
Cheers!
:cool:
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Nope.
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I'm a WW1 aviation fan but you'll not see me in the AH WW1 arena. Why? Because it's just a mosh-pit for biplanes, not a simulation of the 1914-1918 war in the air.
Who said it is supposed to be a simulation of the WWI war in the air? And for that matter, who said the Mains are a simulation of the WWII war in the air?
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well it is a military flight sim and you do simulate ww2 pretty closey
they should make a ww1 sim arena with the mannable artillery, bombers and "tanks" instead of paratroops they could have troop transport trucks
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No its a flight sim game that uses planes and vehicles modeled after WWI and WWII equipment. This is NOT WWI or WWII.
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Yes Banshee but these AA guns very easily could.
I never had any interest in WW1 until my first flight in there, so I know very little about weapons of that era :)
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No its a flight sim game that uses planes and vehicles modeled after WWI and WWII equipment. This is NOT WWI or WWII.
If it isnt ww1 or ww2 why are there ww1 and 2 items in the game
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No its a flight sim game that uses planes and vehicles modeled after WWI and WWII equipment. This is NOT WWI or WWII.
the bolded sections are the key parts, the stuff we use just happens to look like WWII and WWI stuff.
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If it isnt ww1 or ww2 why are there ww1 and 2 items in the game
Because in AH your chair doesn't burst into flame when you get nailed? :D