Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: Anodizer on April 11, 2010, 01:51:35 AM

Title: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 11, 2010, 01:51:35 AM
I've recently returned to the game..  I notice quite a few updates happening..  Does the game support AF now? 
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: MrRiplEy[H] on April 11, 2010, 02:11:03 AM
I've recently returned to the game..  I notice quite a few updates happening..  Does the game support AF now? 

If I recall correctly Skuzzy once mentioned that AF in AH is just wasting GPU resources since very little in the game actually would benefit from AF. Texture sharpness is really not so important for me during AH gameplay anyway. There's very little time to view details when you're in combat.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 11, 2010, 03:49:52 AM
If I recall correctly Skuzzy once mentioned that AF in AH is just wasting GPU resources since very little in the game actually would benefit from AF. Texture sharpness is really not so important for me during AH gameplay anyway. There's very little time to view details when you're in combat.

Wow..  Alright then..    :airplane:

Didn't really need to know why it's not important to you...  Only whether it was supported now after the significant texture and terrain update..  But thanks anyway.....? :rolleyes:

Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Kazaa on April 11, 2010, 07:29:23 AM
Someone takes time to respond to you post and you respond with sarcasm, stay classy.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Kermit de frog on April 11, 2010, 07:34:53 AM
I noticed a huge difference with the ground textures with AF set to max.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Krusty on April 11, 2010, 11:45:54 AM
In another thread talking about large-size TVs/monitors, he made a couple of comments about AF.

By the way, if you run the game and force AF (anisotropic filtering) on, the text is going to be blurry.  Nothing we can do about it.

[...]

You can make it look worse by forcing filters on, when they should not be on.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: AirFlyer on April 11, 2010, 02:05:48 PM
Someone takes time to respond to you post and you respond with sarcasm, stay classy.

My thoughts exactly...
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: 715 on April 11, 2010, 09:01:56 PM
On my system (ATI 4850) forcing AF makes a subtle but noticeable difference in ground textures at the edges.  Example: without AF the edges of the road texture that runs through vehicle fields looks bad a low angles (say viewed from a tank driver position).  With AF it looks much better.  It's subtle and I doubt most people would notice it or care much.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Kermit de frog on April 11, 2010, 11:47:02 PM
With AF, the ground textures detail continues to be high quality, even at far distances.  It makes the mountains far away look better, as well as when looking that the ground during takeoff and landing situations due to the low AGL and the angle of the ground texture you are viewing it at.

The text maybe fuzzy, or it may not be, but the text looks great to me with AF set to max of 16x.
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Chalenge on April 12, 2010, 12:26:17 AM
No one of any significance uses text.  :D
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 12, 2010, 01:39:17 PM
Someone takes time to respond to you post and you respond with sarcasm, stay classy.

I didn't ask if it was important to him or not..  All I asked was if it could be utilized.. 
Obviously the guy's been playing for awhile and is proselytizing on how I should play(not worrying about AF and such).. :joystick:

I don't need to hear about how he plays..  I just wanted to know if AF worked.... 
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 12, 2010, 01:39:53 PM
My thoughts exactly...

Who cares about your thoughts?
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 12, 2010, 01:41:10 PM
On my system (ATI 4850) forcing AF makes a subtle but noticeable difference in ground textures at the edges.  Example: without AF the edges of the road texture that runs through vehicle fields looks bad a low angles (say viewed from a tank driver position).  With AF it looks much better.  It's subtle and I doubt most people would notice it or care much.

Thank you.. :aok
This is the answer I was looking for... :salute
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Ghastly on April 12, 2010, 01:49:19 PM
Who cares about your thoughts?

Then why didn't you just try it rather than bother to ask?



Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: MrRiplEy[H] on April 12, 2010, 10:23:35 PM
I didn't ask if it was important to him or not..  All I asked was if it could be utilized.. 
Obviously the guy's been playing for awhile and is proselytizing on how I should play(not worrying about AF and such).. :joystick:

I don't need to hear about how he plays..  I just wanted to know if AF worked.... 

I'm not proselytizing on how you should play. I'm saying you should stuff it.  :salute
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Nwbie on April 12, 2010, 11:16:10 PM
"Does this computer work?"

"Did you push the little button in front to see if it starts up?"


Sounds like a call to tech support to me




Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 13, 2010, 03:47:38 AM
Then why didn't you just try it rather than bother to ask?





Your thoughts had nothing to do with what I asked in the first place....

Your only intention was to support someone ridiculing me for stating that I was not interested in how someone played..  I was only interested in whether or not a feature worked..
Who gives a crap if Ripley thinks there's too much going on during combat to admire the eye candy?  Not to mention his information from Skuzzy is over a year old(or more), well before
any of the major updates to the game..  Seriously..  Sometimes, it looks like some of you guys just need to heard, regardless of whether you have viable input or not..

Again, much thanks to those who gave straight forward answers without trying to stick in other useless bits of info such as inferences as to how awesome you are and don't need eye candy..   :aok


Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 13, 2010, 03:48:45 AM
"Does this computer work?"

"Did you push the little button in front to see if it starts up?"


Sounds like a call to tech support to me






Tech support would be if I was having problems running the game..  Things like crashing, no sound, slow performance, etc.  
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Anodizer on April 13, 2010, 03:54:09 AM
I'm not proselytizing on how you should play. I'm saying you should stuff it.  :salute

In other words, you're upset that that I called out this particular comment for what it was..

"Texture sharpness is really not so important for me during AH gameplay anyway. There's very little time to view details when you're in combat."    :lol  :joystick:
Title: Re: Anisotropic filtering: AH can utilize it or not??
Post by: Ghastly on April 13, 2010, 06:16:25 PM

No, basically, I think if you ask a question and someone makes an effort to help you out, you should be thankful, and not nasty.

http://www.amazon.com/dp/034546639X/?tag=thecofcoa-20

I'd suggest you spend a buck fifty or so for one of the used copies - and then apply it.

<S>