Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: thorsim on April 16, 2010, 11:21:37 AM

Title: hurt me ...
Post by: thorsim on April 16, 2010, 11:21:37 AM
so i had to bail a collision damaged 110 in the FSO because of lack of experience with flying with wing damage ...

is there a ".hurtme" command and maybe damage code list someplace ?

also how do you vary the engine performance in a multi engine plane when you have only 1 throttle control?

thanks in advance

t
Title: Re: hurt me ...
Post by: Soulyss on April 16, 2010, 11:28:50 AM
There isn't one to my knowledge, I also checked the "dot" command list on the trainers site and didn't see anything.
http://trainers.hitechcreations.com/dotcommands/dotcommands.htm (http://trainers.hitechcreations.com/dotcommands/dotcommands.htm)

Wouldn't be a bad idea for the wishlist forum.

Title: Re: hurt me ...
Post by: Lusche on April 16, 2010, 11:29:11 AM
No, there is no such command.

For multi-engined planes, shift-1, shift-2 and so on selects the engine. Shift-E to select all engines again.
Title: Re: hurt me ...
Post by: thorsim on April 16, 2010, 11:34:43 AM
thanks souless, lusche ...

+S+
Title: Re: hurt me ...
Post by: ImADot on April 16, 2010, 12:10:58 PM
I can see this as a great wishlist item and would be quite useful for training.  In the meantime, just go to the TA and crash into a hanger and see what falls off.   :D
Title: Re: hurt me ...
Post by: thorsim on April 16, 2010, 12:19:05 PM
so one more question when i change the power on one of the engines and then shift e does the change stay in place so that i can adjust over all power or does it revert back to even power output ...

i am away from my game box atm or i would just go check ...
Title: Re: hurt me ...
Post by: Soulyss on April 16, 2010, 12:27:10 PM
If you select one engine adjust the power, then select the OTHER engine the power on the 1st does not change, if you select BOTH engines then both will immediately go to whatever the current setting is on the throttle.

So if you want a-symmetric thrust you would have to hit Shift+1, adjust the throttle then hit Shift+2 to manipulate the other engine, as soon as you hit Shift+E then symmetrical thrust would return.
Title: Re: hurt me ...
Post by: thorsim on April 16, 2010, 12:44:12 PM
thanks souless ...

i would wish list a 3rd setting so i could adjust the power on both at the same time with a %age difference being maintained between the two ...
Title: Re: hurt me ...
Post by: TequilaChaser on April 16, 2010, 01:16:32 PM
so i had to bail a collision damaged 110 in the FSO because of lack of experience with flying with wing damage ...

is there a ".hurtme" command and maybe damage code list someplace ?

thorsim, if you have taken damage and want to see what all has been hit, press  CTRL D  to toggle the damage list. If everything is ok you'll get a single line message in green telling you everything is good in the top left Corner of your screen......anything damaged or blown off etc...will appear in Red Text per item listed individually


also how do you vary the engine performance in a multi engine plane when you have only 1 throttle control?

thanks in advance

t

If you select one engine adjust the power, then select the OTHER engine the power on the 1st does not change, if you select BOTH engines then both will immediately go to whatever the current setting is on the throttle.

So if you want a-symmetric thrust you would have to hit Shift+1, adjust the throttle then hit Shift+2 to manipulate the other engine, as soon as you hit Shift+E then symmetrical thrust would return.

this is about as good as it gets, unless you have extra buttons to maybe program some specific commands for multiple engine planes.....


hope this helps
Title: Re: hurt me ...
Post by: PJ_Godzilla on April 16, 2010, 01:27:38 PM
thorsim, if you have taken damage and want to see what all has been hit, press  CTRL D  to toggle the damage list. If everything is ok you'll get a single line message in green telling you everything is good in the top left Corner of your screen......anything damaged or blown off etc...will appear in Red Text per item listed individually


stolen thunder... it may be all there is but it often means the difference, for me, b/w a bail and a limp home. It's a good feature.
Title: Re: hurt me ...
Post by: ImADot on April 16, 2010, 03:23:15 PM
thorsim, if you have taken damage and want to see what all has been hit, press  CTRL D  to toggle the damage list.

I kind of think the question is "How can I get (give to myself) specific damage to my plane, so I can practice things like flying with half a wing."
Title: Re: hurt me ...
Post by: thorsim on April 16, 2010, 03:28:51 PM
yea i knew what the problem was but did not know the engine management procedure ...

also i think it would be helpful and realistic to set an engine variance then have the ability to make the same adjustments to both engines with one controller while they maintain the variance ...

thanks guys ...

+S+

t
Title: Re: hurt me ...
Post by: infowars on April 16, 2010, 03:33:36 PM
How do pilots in RL practice flying damaged planes?
Title: Re: hurt me ...
Post by: Soulyss on April 16, 2010, 03:50:21 PM
How do pilots in RL practice flying damaged planes?

If they do, in simulators. :)
Title: Re: hurt me ...
Post by: Traveler on April 16, 2010, 04:15:03 PM
How do pilots in RL practice flying damaged planes?

For General Aviation Aircraft the pilots are required to demonstrate emergency procedures for multi Engine aircraft as well as emergency procedures for gear extension and the like.  They  don’t do any type of training for wing damage or lose of controls.

The airlines do a lot using simulators and can configure to simulate most any type of problem that they either have experienced or have seen others experience.  Every flight officer in every airline has had it drilled into their heads the escape maneuver for a micro burst down draft associated with thunderstorms.  And using deferential power to steer with multiple malfunctions of elevator.  

But with most commercial airlines cockpit procedures are for shutting down systems or overriding systems or restarting systems and following checklists and procedures.  That all takes time and as we saw sometimes there just isn’t enough time to complete the entire procedure that 757 in the Hudson was a good example.  The air restart check list takes about 3 minutes to run through for each engine.  

For what the military might train for is not much different then the airlines.  Mostly systems shut down and start up.  If they have a malfunction that causes them a lost of control.  They punch out.   When it goes bad it goes bad fast.  The number of aircrews that become POW’s  in any war zone is testimony to that fact.  Aircraft just don’t fly very well all shot up and missing parts. Yes, there are pictures of B17 missing the outer wings and tails and still returning, but consider that an unusual event.  Most B17’s with lose of control services spin in.  Very few fighters would have fared as well.  Modern aircraft such as the 30 year old A10, (warthog) appear to have been blessed with some of the B17’s  rugged survival skills.  But the training for the pilots is if you lose control , get out.      
Title: Re: hurt me ...
Post by: Dawger on April 16, 2010, 04:18:24 PM
How do pilots in RL practice flying damaged planes?

We don't if you mean the silly damage modeled in Aces High (and other games to be fair).

Control jam, trim runaway, engine failures and various fires are part of the normal training regimen but there really is no effective practice for knocking off chunks of an airplane. The practice would actually be counterproductive because it would train a certain expectation of performance that would not be present in reality.

The airplane will either fly or it won't. Every situation would be different.
Title: Re: hurt me ...
Post by: Dawger on April 16, 2010, 04:29:00 PM
For General Aviation Aircraft the pilots are required to demonstrate emergency procedures for multi Engine aircraft as well as emergency procedures for gear extension and the like.  They  don’t do any type of training for wing damage or lose of controls.

The airlines do a lot using simulators and can configure to simulate most any type of problem that they either have experienced or have seen others experience.  Every flight officer in every airline has had it drilled into their heads the escape maneuver for a micro burst down draft associated with thunderstorms.  And using deferential power to steer with multiple malfunctions of elevator.  

But with most commercial airlines cockpit procedures are for shutting down systems or overriding systems or restarting systems and following checklists and procedures.  That all takes time and as we saw sometimes there just isn’t enough time to complete the entire procedure that 757 in the Hudson was a good example.  The air restart check list takes about 3 minutes to run through for each engine.  

For what the military might train for is not much different then the airlines.  Mostly systems shut down and start up.  If they have a malfunction that causes them a lost of control.  They punch out.   When it goes bad it goes bad fast.  The number of aircrews that become POW’s  in any war zone is testimony to that fact.  Aircraft just don’t fly very well all shot up and missing parts. Yes, there are pictures of B17 missing the outer wings and tails and still returning, but consider that an unusual event.  Most B17’s with lose of control services spin in.  Very few fighters would have fared as well.  Modern aircraft such as the 30 year old A10, (warthog) appear to have been blessed with some of the B17’s  rugged survival skills.  But the training for the pilots is if you lose control , get out.      


The relight procedure doesn't have to take 3 minutes. Jet engines are very simple to start. Most take less than a minute to start.

The question is whether or not you can get the conditions necessary for a relight. Most of the time they relight on their own after a flameout. You need sufficient rotation, fuel and ignition. A dual flame out at low altitude means the engines spool down very quickly and need increased airspeed or an alternate bleed air source to spin the engine into start parameters (unless it is a fairly small jet engine and uses electric starter motors).

I had a pilot induced double flame out in a Lear 60 once. The pilot shut down the wrong engine during an engine failure at about 500 feet above the ground. The engine was spooling back up through 65% when we hit the ground about 40 seconds later.

Title: Re: hurt me ...
Post by: fuzeman on April 16, 2010, 04:34:03 PM
Shift e actually starts all engines. Ctrl e is the command to reselect all engines.
Title: Re: hurt me ...
Post by: Ack-Ack on April 16, 2010, 04:40:31 PM
so i had to bail a collision damaged 110 in the FSO because of lack of experience with flying with wing damage ...


t

Depending on the type of damage to the wings, here is one trick if you can do to help keep the plane in a controlled flyable state.  If the damage is to the wing tip and it also took off the aileron but the flaps remain, slow down enough that you can deploy your flaps.  Once you're flaps are deployed, lift will return and you'll be able to have enough control to RTB but you have to keep your speed in check so the flaps don't auto-retract.


ack-ack