Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: redman555 on April 24, 2010, 07:24:07 PM
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about the direction the game is going? Am I the only old time player that misses the single arena, the fighter town? How about the massive 50+ player missions, and the amazing maps with no arena cap? Personally I thought the game was 100x better seven years ago when I first started.
-BigBOBCH
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Seeing how I am not a fan of tardtastic Tuesdays... :t
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Main arena split: Awe... /sad face.
Arena caps: OMG WTF. Do not want!
ToD: LOL...
Graphic Update: W00T!
New damage model: W00T!
WWI: Meh.
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donut
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Miss the single MA.
Miss H2H
Love the way the graphics have improved.
Wish the older planes & GVs would get updated sometime. (Weird playing a game where different planes cover such a spectrum modeling-wise)
Not addicted like I used to be, but still try to jump on for a lil bit most nights.
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2 Cents,
The community here certainly seems divided in opinion as to what is prefered "best for all". I personally prefer the larger arenas. Just tried to log in tonight to snatch a few stolen moments before being called back out to work to fly and I have been met with 270 of 200 in my prefered flying arena and dropping into the other arena "blue" met with a +20 eny. My personal life no longer affords me the time to become a top 10 ace so now im happy just sticking with a few select not overly difficult rides for my subscription. Eny 15+ pretty much leaves me no option other than to not fly at all, change countries or struggle frustratingly flying a p51b and get ALOT of assists:). Im sure Skuzzy and the gang can come to some better middle ground than what currently exists....raise the limit to how many can fly in each arena, allow the community to decide where they wish to fly dont restrict them. If you hate titanic tues well the option exists to fly in the arena with fewer numbers, those who enjoy larger scale arenas and less chance of ENY becoming a nuisance also have the option of flying with larger numbers....Is it me or does this seem like the most common sence approach for a fair for all community. Id prefer to have choice for my subscription instead of being dictated where and what I fly.
Spin
Anyone can defend themselves...Only the BEST can defend the bombers!
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I enjoyed it back then when I got time to fly. I enjoy it now when I get time to fly. No problem with the direction things are going as long as the air to air doesn't disappear. I could care less who wins the 'war'.
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Miss the single MA.
Miss H2H
Love the way the graphics have improved.
Wish the older planes & GVs would get updated sometime. (Weird playing a game where different planes cover such a spectrum modeling-wise)
Not addicted like I used to be, but still try to jump on for a lil bit most nights.
I really miss the old LWM with no player caps. The gameplay was balanced and I was able find all different types of battles over the map. The gameplay was much faster paced and challenging back then. But hey-ho, what do I know.
Shame.
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I must be happy with it. I am still here. :D
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about the direction the game is going? Am I the only old time player that misses the single arena, the fighter town? How about the massive 50+ player missions, and the amazing maps with no arena cap? Personally I thought the game was 100x better seven years ago when I first started.
-BigBOBCH
i miss getting paid to play
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Things really haven't changed much at all in terms of game play. People just always seem to think things were better in the past.
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Miss the single MA.
Miss H2H
Love the way the graphics have improved.
Wish the older planes & GVs would get updated sometime. (Weird playing a game where different planes cover such a spectrum modeling-wise)
Not addicted like I used to be, but still try to jump on for a lil bit most nights.
Couldn't agree more.
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Things really haven't changed much at all in terms of game play. People just always seem to think things were better in the past.
Yep same great game. I just can't see as well as I could nine years ago.
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I miss just having one MA. Yes the arena could have upwards of 300-500 players online but it was fun as hell. Always a fight to be had
Also I miss all the old maps that were in circulation in AH1. Last time I played, the new maps just arent as fun as the older ones.
Honestly, if there was a separare server where AH1 was running and that was based on the old map rotation, arena settings, and other things before it was switched to AH2, I would renew my subscription just for that by itself. I didnt see anything wrong with AH1, it was just fine to me.
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I dont mind the arena split. Actually Im neither here nor there about having 2 MA's.
But I dont particularly appreciate the Caps.
2 Arenas are fine. Though I'd still favor a theater of operations specific arenas 1 Euro and 1 Pacific with the two merging for Titanic tues
In either case I think its the players that should decide where they want to fly.
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I enjoyed it back then when I got time to fly. I enjoy it now when I get time to fly. No problem with the direction things are going as long as the air to air doesn't disappear. I could care less who wins the 'war'.
I must be happy with it. I am still here. :D
Things really haven't changed much at all in terms of game play. People just always seem to think things were better in the past.
The Ruling is in, some need to throw away those ROSE COLORED Glasses, John Connelly went out in the mid eightys....... :aok
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I took a long break, barely playing at all from mid-August when I got banned from the BBs for a month until just recently. This month I've actually flown quite a bit and I've got to say the fun is mostly gone. I can't quite pin down why. Maybe it's a combination of things.
I log on and I can fly with or against a hoard otherwise there's scattered onesies across the map and, of course as soon as you up to fight one they disappear and you have to fly for two days to get to the next one. I can't find any good GV to GV fights anymore without airplanes continually bombing the GV's and ruining the fight. Beyond that all the fun hiding spots are gone (remember those tunnels in AHI?). The strats moved to the north pole so there's no fun in trying to bomb them anymore and if you bomb a CV or a hanger you're public enemy #1. If you do try to bomb the strats by the time you do and land they're back up. While it never bothered me in the past, now it seems like every fight ends with some idiot puffing up his chest on 200, win or lose. I log on to try to have a little fun and that just makes me want to log back off. We used to have a lot more maps and some (Pizza) even had different terrains. While the graphics have improved overall there's a lot of things that have come, and then gone for no apparent reason.
Those are just a few examples of the frustrations of the game without taking into consideration split arenas, caps, ENY, etc., etc., etc.. Some of those things I don't mind, some I do but I don't think any of them have helped the game. Maybe they've helped HT's bottom line but I don't see big growth in numbers. In fact I'm not sure I see the numbers online that I did before the arena split. If that blue line thing was still in effect I'd have been gone long ago.
I know a lot of people still like it but for me anyway, the game just isn't what it used to be and, like I said, I'm not sure exactly why. I'll keep sticking it out for a while but more and more I feel like my time to quit is drawing near.
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I took a long break, barely playing at all from mid-August when I got banned from the BBs for a month until just recently. This month I've actually flown quite a bit and I've got to say the fun is mostly gone. I can't quite pin down why. Maybe it's a combination of things.
~snip~
I know a lot of people still like it but for me anyway, the game just isn't what it used to be and, like I said, I'm not sure exactly why. I'll keep sticking it out for a while but more and more I feel like my time to quit is drawing near.
BaldEagl, I know you have been playing these online flight sims for well over 10+ years....... alot of us are getting old....... things change to each person, personally, as we get older.... that's just the nature of living I guess..... is why things become stale if you let..... your Tri-annual 1vs1 Tourny is something that helps keep you here, is it not... you wanted to find something new, something different..........that you had not done for 12,000 hrs before already.....
my personal view....
( you're not going anywhere, may take a break , we all do, but you not going anywhere ;) )
:cheers:
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Personally none of the changes have effected me one bit. As I stick with high eny ride,swap countries and haven't been involved in a squad for years. Though disappointing to still have the same yak cockpit from beta days. But no big deal.
However if I think back to early 2000 - 2003 and the squad days of organised ops between us and one or more squads doing missions etc. If that was how I still played and especially if I was a CO, then I'd find the changes frustrating and most likely to of quit.
Simply because eny,cap and split arenas have had a big impact on squads compared to how they use to be able to operate.
<S>...-Gixer
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My game hours speak for themselves. Not sure if its the way the game is played now, or just me growing sick of it...finally.
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Let's see, going back 3 name changes ago (playing as TigerZ), I would have to say that H2H was the bomb :rock
2 name changes ago (playing as BlueBox), I would have to say that Combat Theater was the bomb :banana:
and 2Chilli2, couldn't get enough of Fighter Town or Tank Town.
The direction that the game is going may be a bit slanted towards drawing in new individual players who expect to see more eye candy, more than focusing on keeping older addicts like myself, supplied with gameplay enhancements.
Having said that, I haven't a clue what pays the bills for HTC, and think they do a pretty good balancing act.
I would like to see some players get off their high horse sometime, and contribute to some fresh ideas instead of just saying NO, -1, Why, etc. If that's all the creativity that you have, maybe you should keep your post to yourself. (Not intended for any posts in this thread - just a general observation)
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....still waiting in Tower for next ROCSTAR3 Mission
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I don't enjoy the game as much as I used to.My skills are declining,amd I could live w/o a lot of the new rules,envy,can't fly what I want,when I want.Been here off and on since Beta days.Game has gotten worse with the type of people that are flying.Whole lotta ho'ing going on,and the collision model is simply wrong and leads to all of the ho'ery.How much longer am I going to hang around...I'll stick it out as long as my son hangs around.Plain and simple this sim has failed miserably to achieve what it sat out to do.The old days were much better.None of the above statement was meant to be hurtful,but it's the way I feel.Starting a new type of AH was a horrible waste of time.Then just chuck all that time involved right out the door.Give me a plane,that envy will let me fly and a 1 vs 1,and I'm happy.If I got DobeyJr with me,we will take on as many as we think we can handle!This is a flight sim,keep the flippin GV's out.If there was any kind of decent flight sim available I would give it a try.When you are #1 with no competition, a company falls into a false sense of security.If someone had the capital and the legal rights to Air Warrior,you would see a lot of the old timers leaving AH as if they were rats leaving a sinking ship!That numbskull Wild Bill has War Birds at about 30 bucks,and all Hitech had to do was half the monthly dues,and bye bye WB's!The other competition used to be from Mickysoft,and it's even worse than WB"s.Enjoy it people it's the best of the rest!The only other reason I hang on,is the 71 Squadron I belong to.Greatest group of people in this sim.Makes the game as enjoyable as possible.DadDog sez it best"I must like it,I'm still here".
Old Air Warrior
Dobe
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To understand the collision model seems to be a rite of passage or something. And this is a WWII Combat Simulator, not a flight simulator.
Personally, I also feel like things have gone downhill. Not enough to where I don't enjoy playing, but enough to where I no longer spend at least three hours a day online. Then again, as a 13 year old everything was exciting (I spent months just in the TA) and it was much harder to get me agitated about acting stupid. Don't get me wrong, I enjoy a good griefing. Hell, I fly Il-2s as base defense so I can HO everyone in a 5mi radius and watch the whines unfold. :D But, every time I see something like a hoard who has suddenly realized they've ransacked a base and forgotten they need a goon or an armchair general that spews Channel 2 with woe, misery, and insults because we aren't fighting his war, I sink a bit further.
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Gameplay hasn't really changed. Ohh we have a few more choices, which is always good.
But people are still going to horde, alt monkey, and cherry pick.
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about the direction the game is going? Am I the only old time player that misses the single arena,
The split arenas is a "necessary evil" brought on by the type of players we got. "In the old days..." the game was populated by WWII enthusiast, people who wanted that trill of dogfighting and combat without all that blood and dieing :D The larger majority play the game as a video game, where wining the war and gaining points are the reason to play. If the arenas kept filling with WWII enthusiasts we would still have a single arena with 600-700 people in it. Unfortunately the "gamey" side of game play turn the arenas into sewers when the numbers get over 500 so we get the split arenas.
........ the fighter town?
While I suck in a furball it was a great place to just jump in and have some fun.Unfortunately it cause tension between the "win the war" type and those that were just here to have fun :P HTC got tired of the "whining and crying" from both sides and poof! it's gone.
..... How about the massive 50+ player missions,
they are still around, but now most people run away from them instead of fighting them. You see if you fight against numbers like that one you have to have some skills or your score really gets wacked! :rolleyes: Too much worry about "score" and "winning the war"... before the other team does and you see three hordes all attacking "the other front" to try and steamroll bases faster than the other team.
....and the amazing maps with no arena cap?
Again, another "necessary evil". Most of the maps are still there. One or two are out due to technical problems, and a couple due to them causing troubl in the arenas by either having a FT or just not being an even playfield. Good news is the hills are coming back so tanking may pick up a bit, mean while the sky is still blue and my planes still fly well :D Arena caps, well thats been gone over a million times. I see the need for bringing the population up evenly ( I know I'd be real pizzed if I logged on each night to see orange full at 500 and blue at 75)and personally I can't think of a better way to do it myself.
Personally I thought the game was 100x better seven years ago when I first started.
-BigBOBCH
I don't think the game it self has changed all that much. All the tools and playthings are still there, with a few more added in. What has changed is the player base. It WAS much better in the old days.
I know, "rose colored glasses... old fart with a beer soaked memory... yada-yada-yada", but hear me out. Aces High was fighter based when it first came out. AWIII got closed out and a good portion of that population moved here. While AW had more "capture" style game play it was still centered around combat. We didn't NOE bases, we went head to head against rival squads night after night. So as we moved into AH gone were the "macros" (considered "childishness" in the much more sophisticated AH world :P ) but the game was the same COMBAT! GV battles lasted all day trading a single base back and forth, the same with airfields. I was MDJOE back then and part of the Mafia we had massive missions attacking multible bases at a time. Mugz would get the country in missions sometimes, but again he didn't throw a "horde" at one base, he would hit a number of them at the same time. Again, the players were all about fighting, in the air, on the ground, and at sea.
Then we got the influx of people to the gaming world on line. Playstation, WWii, and Xbox connect to the internet. People start looking for "other games" on the internet. WoW and such bring in millions of players, ALL with a gamers attitude.
In the old days we played the game as "real life" For most players it was the get away from real life, to some it was there only life :eek: to all it was stepping into our "alter ego" for a few hours to be the hero on the front, each battle to be our last... until the next one :t for "god and country". Today its all about score and wining the war....any way you can! I can't count the number of times heard of people asking about cheat codes, mods, hidden add-ons :rolleyes: Like this is WoW or something. Today they don't play the game like we use to. They look for short cuts to get ahead in stead of learning how to maneuver your plane for a shot, or spawn camp instead of learning how to ambush a column... like anyone puts together a GV mission any more... The combat and strategy is slowly disappearing from the game being replaced be "the quickest easiest way we can" attitude.
Last night I was in Blue, orange capped out. Small map with the rooks getting hit from both sides. Bish had lower numbers so they weren't a huge factor, but they all were fighting at one base....ie; horde. Knights were rolling bases on the other front, ie; mega horde. So I was stuck fight horde A, fight horde B, or switch and fight WITH horde A or B :rolleyes: I flew a pony most of the night so when the horde got too close I could ru... disengage :D I had a few good fights, and all around it wasn't a wasted night, but I kept thinking to myself why are these guys flying in a horde like this? Why don't 10 of them get together and hit the Bish front? How much fun can it be to be one of 30-40 guys hitting the same base? I guess "being part of something" is the thrill they are running on. I don't think they realize what kind of thrill they are missing out on.
The game hasn't changed much, but the players..... well its a whole new world !
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In the 5 years I've been here, I didn't see general gameplay changing much. Hordes, Ho's and guys vulching & camping for score weren't invented only recently ;)
I do, however, miss the old "Tank Towns" tremendously... I'm almost weeping each time a TT map is up and the actual TT area is used for a few base sneaks only whereas it was filled with literally a hundred players slugging it out...
But while I still love the game, I'm on the verge of quitting just because of the caps. It has a massive impact on my ability just to log on and have fun when I have the time to do so.
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I miss resets and having to plan. Now it's point a shoot.
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I've seen a great increase in the amount of 1v10s or 10v1s in the game lately which is disappointing.
I am very happy the fuel tank destruction changes occurred a long time ago, having a single La7 shut down a field was the biggest detriment to game-play that AH has ever had.
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But while I still love the game, I'm on the verge of quitting just because of the caps. It has a massive impact on my ability just to log on and have fun when I have the time to do so.
I would like HTC to move the time they put the cap on arena to 10pm GMT, 5pm EST 3pm West coast. I think the caps are necessary but it does suck for European players not being able to get into the action arena / squaddies.
I appreciate that HTC want to do it at the 'critical mass' of players logging in too fill up both arenas but would it not be much quicker to do it slightly later in the day. say 300/400 then snaps to 200/200 , 100/200 and go from there....
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about the direction the game is going? Am I the only old time player that misses the single arena, the fighter town? How about the massive 50+ player missions, and the amazing maps with no arena cap? Personally I thought the game was 100x better seven years ago when I first started.
-BigBOBCH
Is this is a poorly veiled whine for a single no cap arena.
If you remember correctly, about 7 years ago ...
I believe that 200-250 players was the max that the arena saw and even then it was surprising to see 200 people online.
The arena and each country was run by squads that were loyal to that country and would ALWAYS take on the opposing squad(s) head-on ... like MAW vs AKs ... epic battles. Never did these squads try for a base and if encountering opposition ... move to another area on the map with no opposition.
Score was not a big deal ... the 1st tournament that HTC held to determine a "Top Gun" was the day this game changed dramatically is ways that most will never know.
Yes it was fun back then, and for me, it's still fun ... If you know how to adapt.
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I love eny and caps. Nothing makes me happier then logging on to find I have to fight 262s and Tempests with a P40 :x
I can't switch sides because my squad won't go with me :x
We can't go the the other arena because there's 250 in there with a cap of 100 :x
Brilliant HTC!!! I've never been happier. :x
Now I understand why the pics on the home page are WW1 planes and GVs. :rock
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:rofl
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I would like HTC to move the time they put the cap on arena to 10pm GMT, 5pm EST 3pm West coast. I think the caps are necessary but it does suck for European players not being able to get into the action arena / squaddies.
I appreciate that HTC want to do it at the 'critical mass' of players logging in too fill up both arenas but would it not be much quicker to do it slightly later in the day. say 300/400 then snaps to 200/200 , 100/200 and go from there....
I agree, I would really like to see HiTech change the time which caps are implemented raised.
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Who says you have to be an old timer to hate ENY and caps? :D
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Pretty simple from my viewpoint....there is nothing better out there for air combat. Doesn't matter what I like or dislike, until something better comes along I am here. This is such a small niche market, I doubt you will see any rush to develop something else by other companies.
I have not agreed with some things HTC has done for sure. But I am not trying to make a living with this game either. :airplane:
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every time I see something like a hoard who has suddenly realized they've ransacked a base and forgotten they need a goon or an armchair general that spews Channel 2 with woe, misery, and insults because we aren't fighting his war, I sink a bit further.
:airplane: That is funny or flying two sectors with a goon and realizing you have supplies.:) The whiners and insult spewers say more about those people than the people they are spewing against. I WOULD like to see xcountry
vox disabled, there are some really sick people that play this game and when they start threatening my wife and family through PMs because the got bombed it is sad.
As far as the people that think the game is sinking I really don't find that to be so. I still see and hear the same old whines that were here in 2004. And BTW the people that think AW was so superior IMO it really sucks
the way it is laid out. If it was so great why is it about dead. I know I could not wait to leave.
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Hey Bigbob try the Swoops missions on Tuesdays for 50 plus player missions. Sometimes we get close to that number. Rook side usually starting 730PM central.
EZRhino
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I've seen a great increase in the amount of 1v10s or 10v1s in the game lately which is disappointing.
To go along with this, seems like more and more people just dont want to learn good ACM which I believe leads to more of what Del said.
Path of least resistence.......is the killer of a good fight
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AvA has been offering nice fights lately. Icons are off so the fights are usually up close and personal.
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Path of least resistence.......is the killer of a good fight
And the road to hell is paved with good intentions, which just means you can't judge a book by its cover, or lead a horse to water, but ....
wait, you mean we weren't speaking in pointless old euphamisms?
Your vague generalization is not accurate. Definitely there is a path of least resistance, and some choose to follow it. No resistance = no challenge, and when something stops being challenging it's no longer fun. The ones you fear will not stick around long and will move on to other games.
For all the griping and whining in this game, you folks sure have short memories. Either that or you've been here too briefly to truly know what the heck you're griping about.
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The community has changed more than the game has from this old-timers point of view, what changed to the game structure have occurred I think were for the better. I don't have a problem with arena caps, except on Tuesdays. Fighter town was amazing for the first few days it was around, after that it created so much gnashing of the teeth and split the community more than few other things have before or since.
Do I yearn for the glorious time of yesterday? Of course I do, over the years I've built up a lot of fond memories and had a lot of good times. But I also remember the times when I was so frustrated that I wanted to chuck my monitor out the window because so and so was hording or this person wouldn't fight.
I don't think things have changed quite as much as it seems at times and if I can find just one good fight that will keep me happy for awhile and keep me coming back for more.
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Again, another "necessary evil". Most of the maps are still there. One or two are out due to technical problems, and a couple due to them causing troubl in the arenas by either having a FT or just not being an even playfield. Good news is the hills are coming back so tanking may pick up a bit, mean while the sky is still blue and my planes still fly well Big Grin Arena caps, well thats been gone over a million times. I see the need for bringing the population up evenly ( I know I'd be real pizzed if I logged on each night to see orange full at 500 and blue at 75)and personally I can't think of a better way to do it myself.
Thats my point, if you see this then imho thats the community voting for what they want with their feet! Whats the purpose of having an arena cap? I dont like being herded whilst im paying for a service. I see this as a reasonably simple fix. Im sure there are reasons for HTC for having things the way they are but no other gaming community ive been apart of before has ever had a floating cap dictating where you can and cannot fly.
No online WWII flight sim community is going to be without we can but hope HTC listens to these minor gripes and make changes, as said this seems to be a simple fix, id like to hear from them what their take on this is, or even if they care.
AH is the best thing out there atm for doing what it does, it grew from the shoulders of some fantastic communities. I hope HTC listens to the community, they'd be crazy not to :lol
Otto Ghecko Salamander SpinMan
Anyone can defend themselves....Only the BEST can defend the bombers!
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Thats my point, if you see this then imho thats the community voting for what they want with their feet! Whats the purpose of having an arena cap? I dont like being herded whilst im paying for a service. I see this as a reasonably simple fix. Im sure there are reasons for HTC for having things the way they are but no other gaming community ive been apart of before has ever had a floating cap dictating where you can and cannot fly.
No online WWII flight sim community is going to be without we can but hope HTC listens to these minor gripes and make changes, as said this seems to be a simple fix, id like to hear from them what their take on this is, or even if they care.
AH is the best thing out there atm for doing what it does, it grew from the shoulders of some fantastic communities. I hope HTC listens to the community, they'd be crazy not to :lol
Otto Ghecko Salamander SpinMan
Anyone can defend themselves....Only the BEST can defend the bombers!
Do a search, HTC have explained the arena caps on several different occasions. The quick dirty version was the game had stopped growing, after the caps were put in place it started again.
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I do not like the CAP system. I came to AH from AWIII. Would like to see AH set one LW arena with no cap and two LW arenas with the current cap system. Let the community play where they want. The reason given by AH for the cap system was because the large numbers in the MA were preventing new players from becoming paid subscribers. AH should allow paid subscribers to play in any arena as they do now, but limit the non-subscribers to only access the caped arenas.
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And the road to hell is paved with good intentions, which just means you can't judge a book by its cover, or lead a horse to water, but ....
wait, you mean we weren't speaking in pointless old euphamisms?
Your vague generalization is not accurate. Definitely there is a path of least resistance, and some choose to follow it. No resistance = no challenge, and when something stops being challenging it's no longer fun. The ones you fear will not stick around long and will move on to other games.
For all the griping and whining in this game, you folks sure have short memories. Either that or you've been here too briefly to truly know what the heck you're griping about.
I think Ive played 3 to 4 years now.....first 2-3 years i didnt really learn a thing about ACM, thats about the time i started getting bored with the game because all i was doing was BnZin in a Typh. Then I started fighting and untill just recently Ive never got bored.
Do you really think Im talking about a minority of players when Im talking about this Path of least resistence?
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Personally I find the game almost exactly the same fun as it used to be. I think most people want to find problems with the game to account for their own declining interest. The game is still what it always was: A tool to create your own fun with. Fun was never handed to us on a plate here, we always had to go out and make some fun. Somewhere along the lines the community forgot that we are all responsible for making our own fun in AH. Do I need to point out how much we would all miss it if the game was closed down?
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Personally I find the game almost exactly the same fun as it used to be. I think most people want to find problems with the game to account for their own declining interest. The game is still what it always was: A tool to create your own fun with. Fun was never handed to us on a plate here, we always had to go out and make some fun. Somewhere along the lines the community forgot that we are all responsible for making our own fun in AH. Do I need to point out how much we would all miss it if the game was closed down?
Making sense here will get you shot Mechanic... ;)
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Old time players? Maybe I am, AW player from the GEnie days. :old:
I hate the CAP system. :furious
Fightertown in the MA never worked in AW, I hate maps with them here. :(
Large missions are fun, Sqdn nights are fun. Flying with friends is Fun. :aok
And yes I like playing "Win the war".... I long ago got over furballing. :airplane:
But I think HTC needs to make the war better.... :confused:
Cav
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Old time players? Maybe I am, AW player from the GEnie days. :old:
I hate the CAP system. :furious
Fightertown in the MA never worked in AW, I hate maps with them here. :(
Large missions are fun, Sqdn nights are fun. Flying with friends is Fun. :aok
And yes I like playing "Win the war".... I long ago got over furballing. :airplane:
But I think HTC needs to make the war better.... :confused:
Cav
How would they do that? Like mechanic said, all the tools are there, it's up to the PLAYERS to make the war. Unfortunately todays players aren't playing the war for fun, they are playing to win.
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I'm happy and think HTC's doing a great job.
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Unfortunately todays players aren't playing the war for fun, they are playing to win.
Is there any other way to play war?.... HTC is always trying make it a fair fight, and that just gets in the way of a good war. If your side sucks at working together as a team...... then you need to be driven off the map in defeat.
But how do you make that work in AH and make it fun? It works in WW2OL because you go in to it knowing your playing war with a limited number of planes & tanks. The thing I never liked about AW, WB, & AH.... You can plan missions, bomb targets, do all the right things to win... but the other side always has a unlimited supply of planes and tanks. Makes a great furballing game, but sucks for a game of war. And when I said HTC needs to make a better war.... unlimited supply would be at the top of the list to fix.
CAV
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I suppose I count as an old time player as far as AH goes, although I haven't actually played AH (or any other flightsim) in quite a few years. I consider AH about the same as any of the other online flightsims--it has its plusses, and its drawbacks. I'd say it's my second favorite of the genre, and my favorite of the current offerings--though given the competition, that's not necessarily saying much.
I've never cared for the 'war' or most of what comes with it; I just want to fight.
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cant stand the new set up wish it was still ah1
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The community has changed more than the game has from this old-timers point of view, what changed to the game structure have occurred I think were for the better.
Agreed. The crowd is younger and less interested in the history.
Still beats any other air combat game I've seen.
- oldman
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Agreed. The crowd is younger and less interested in the history.
Still beats any other air combat game I've seen.
- oldman
After 10 years away from AW, and a brief trial of AH when it first came out, I feel the same way.
It's still nice to see a lot of the familiar history buffs, as well as newer names I'm getting to know, but it feels different now that the FPS video game generation got interested in it. For instance, if they could do it, some guys would make their plane "bunny hop" as you fired at them. :lol
mir
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The game play hasn't change much from when I first started playing. I remember being one of only 7 Knits logged on one night late, flying against two defending Bish while we rolled up bases. I could barely keep a plane in the air, but I was still part of the Knit Horde. All 7 of us. :joystick:
The game itself has improved in remarkable ways with improved rides and terrains, but I do miss the smaller community we had back then.
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Miss the single MA.
Miss H2H
Love the way the graphics have improved.
Wish the older planes & GVs would get updated sometime. (Weird playing a game where different planes cover such a spectrum modeling-wise)
Not addicted like I used to be, but still try to jump on for a lil bit most nights.
nice avatar ranger,
>>S<<
froger
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cant stand the splits or caps. dont like being told where when and what to fly when i pay money. so i spend my $15 on gas, pizza or beer these days :aok
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I get the same good feeling today playing Aces High as I did my first day online. I've never had a lot of time to play each tour so I've never hit burnout. I set myself to perform a needed task in game and do it the best I can. Arena, Country and ENY have no effect. The game is so diverse that I can always find something useful to do and have fun doing it.
As long as I can keep up with the hardware upgrades I'll be here for a long time to come. Many of us don't have the latest and greatest computer setup and/or internet connection. A pretty game only goes so far. It has to remain playable. Space Invaders may not win any graphics awards but I can still play it anytime, anywhere and it's fun every time. Yup, the growing pains suck but I know it's a process. I'll do my best to keep up.
I hated to see the addition of WW1 stuff but it's not my call and will soldier on as always.
Game play is what YOU make it.
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Agreed. The crowd is younger and less interested in the history.
Still beats any other air combat game I've seen.
- oldman
Agreed.
I would add that the stuff you read people complaining about today on the Forums is the exact same stuff that was complained about 8 years ago.
This thread inspired my new Sig quote. (top one)
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I feel the game is about the same as it was 5 years ago except now we have more toys, better graphics, and an improved damage model.
Although the arena caps are a bit annoying at times, I have no problem with them. ENY at 20 or 25? Grab a plane that requires some skill to fly. No problem.
I'm not a fan of the furball, but enjoy all the rest of the options that the game offers.
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I think most of the complaining is probably a result of more higher quality players! A larger community, more really good sticks and many more avg to good sticks than ever before. This makes survival in the furball ever more difficult to achieve and makes most feel as though they have been gaynged. The reality is a larger # of compitent sticks miss less often :aok
Welcome to Aces High success :banana: more peeps means more quality as time goes on!! good for them :salute
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Great game then...
Great game now...
and I never wine until sombody shoots me down!!!!!!!!!!!!!!!!!!!!!!!
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about the direction the game is going? Am I the only old time player that misses the single arena, the fighter town? How about the massive 50+ player missions, and the amazing maps with no arena cap? Personally I thought the game was 100x better seven years ago when I first started.
-BigBOBCH
The game has progressed along beautifully. HTC has really done an outstanding job continuously updating the program.
Gameplay, however, seems to have developed an inverse correlation with the above.
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IMHO the only aspect of this game that peevs me off (and I've never heard anything positive concerning it from players, only negative or indifferent) is the arena cap. I understand HiTech's position and why he says it must be there, but IMHO it's the ONE THING that regularly irritates the crap outa me. It's possibly the ONLY thing that could drive me to find another game..... the fact that on a regular basis I'm either stuck in the DA or another less populated arena and I cannot fly with my squaddies, because LWO is capped at something silly like 100 or 150, just because no one wants to fly in LWB for whatever reason.
The rub, I think, is that if numbers really do decline when caps are not in place and customer #'s increase when caps are present.... I think it speaks more to the fact that most of the "loyal" customers hate the caps but wouldn't let that push them to leave, where-as people who do actually "leave the game" when caps are not in place may be leaving for other reasons... I just don't see how it could be 'too many people in one arena' that's causing people to leave when there are already numerous other less populated arenas where they have a place to go to 'get away from the horde.'
But, I'm not an "old time player' - I've only been here for a year and a month, so what do I know? :)
Otherwise, this is the most awesomely addictive fricking thing I've ever gotten hooked on. :rock
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"People just always seem to think things were better in the past."
They were - drinks and smokes were cheaper.
Ah, nostalgia isn't what it used to be . . .
:old:
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I'm happy with the DA and the WW1 arena. I'll probably keep doing those quite a while.
Never visit the MA anymore, don't miss it a bit. It's gotten beyond silly.
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Is this is a poorly veiled whine for a single no cap arena.
If you remember correctly, about 7 years ago ...
I believe that 200-250 players was the max that the arena saw and even then it was surprising to see 200 people online.
The arena and each country was run by squads that were loyal to that country and would ALWAYS take on the opposing squad(s) head-on ... like MAW vs AKs ... epic battles. Never did these squads try for a base and if encountering opposition ... move to another area on the map with no opposition.
Score was not a big deal ... the 1st tournament that HTC held to determine a "Top Gun" was the day this game changed dramatically is ways that most will never know.
Yes it was fun back then, and for me, it's still fun ... If you know how to adapt.
I think you and Dan summed it up best.
ack-ack
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175/100 Orange
75/100 Blue with 25 eny:(
Time to engage in some self abuse perhaps it will change by the time I get back:(
Spin
Anyone can defend themselves only the BEST can defend the bombers!