Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: thorsim on May 08, 2010, 06:03:19 AM
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ouch ...
that is all ...
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*Bows Deeply*
Ahhh so many of us sacrificed ourselves gloriously in our "Betty Mitchells" in service of His Imperial Majesty last night. It was great honor to die in flames making sure that the bases of the allied dogs were left in smoking ruins from our mighty bombs.
BANZAI!
But seriously... salute to the Allied squads defending V25 last night, you guys were like a swarm of angry hornets dropping in on us. We got the job done, but you darn sure made us pay for it.
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No surprises here, totally expected the outcome.
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Strike on V20 was also decimated.
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Again sorry guys not much else to do. Allies only had to defend and wait for us. Hope the next frames are better
<S>
gdzila
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Our attack group did well.. We enjoyed frame 1. Thanks to all our escorts.. Bino, Grizz , :salute...
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If you are going to attack, then defend!
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You guys at A25 took us by surprise. We were at 14k-18K and no one had eyes on the ground. I could not see you guys at all. I just followed squaddies and by the time we got to you all you were already over target. <S> for your decimation of the base. Poor 25's just couldn't defend there 6.
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Well I have a beef, and its a big one. Frankly if I had realized that this is what we had to look forward to I'm not sure I'd of signed up for this setup. I would have rather taken a month off than be subjected to this kind of setup.
What ever happened to a CM's primary job, which was to enable a level playing field for both sides?
Cause I sure do not see it in this setup.
If you want to run this kind of setup, you need to run the frame twice. Once your allies, and the next your axis. No exceptions. Then score the difference. That way everyone gets hit the same.
When the defenders have no targets that they must attack, they can layer defense to the point that no one and nothing can get through. Of our 15 Val pilots I was the only one that actually managed to get a bomb on target. And only because I was in the lead. And even then I had a p40 ripping chunks off as I was releasing my bombs.
Most of my flight never saw the target. The closer to the target you got, the worse it was.
Frankly if it wasn't for the fact that long ago I helped build and setup FSO I'd run a bloody revolution.
I'd tear this thing down around your heads and run you out of town on a rail.
How long do you think FSO can continue if you you run setups where it is impossible for one side to win?
Seriously
If you designed this setup, you should be ashamed of yourself. For you have forgotten your primary duty.
Your job is not to decide who wins. Your job is to provide a level playing field and let it play out.
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Frankly if it wasn't for the fact that long ago I helped build and setup FSO I'd run a bloody revolution.
I'd tear this thing down around your heads and run you out of town on a rail.
How long do you think FSO can continue if you you run setups where it is impossible for one side to win?
Seriously
If you designed this setup, you should be ashamed of yourself. For you have forgotten your primary duty.
Your job is not to decide who wins. Your job is to provide a level playing field and let it play out.
The hubris isn't helpful Ghost. I made a mistake on side-balancing which will be fixed. Sorry--it was my fault.
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Frankly if it wasn't for the fact that long ago I helped build and setup FSO I'd run a bloody revolution.
I'd tear this thing down around your heads and run you out of town on a rail.
I doubt you'd have much of a following.
I made a mistake on side-balancing which will be fixed. Sorry--it was my fault.
Stoney, it's not easy to predict how a setup will play out before it flies. Sometimes no matter how hard you work a lemon will get out.
The fact that you take responsibility and endeavor to correct and improve the setup is way more impressive than any rant. Your efforts are appreciated, thanks.
<S>
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i am not advocating planning by committee, however there is a need for some communications and input in the planning and or preparation stages ...
is there an axis/allied secure board system here someplace that i am missing someplace? ...
my OP was just an observation, and a bit of humor and release.
no blame assessed on my part, Godzilla buddy ++S++ the lord taketh and the lord giveth away, all you can hope to do is learn in the process ...
stoney, CM is an art and quite frankly both sides imo need a steep hill to climb now and again, builds character.
i am very much a work hard to design em right, then play them out, and evaluate after kind of event player.
you see as i look at it frame one is a challenge and now IJN has a lot of work to do to step up and make a better showing, i'm sort of disappointed that the challenge may not be the same next frame as now i feel the allies are tasking me and i want to pay them back.
anyway sorry i never meant for this thread to become a tear filled pile on, especially one directed at the CMs ...
+S+
all
back to my hole ...
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You guys at A25 took us by surprise. We were at 14k-18K and no one had eyes on the ground. I could not see you guys at all. I just followed squaddies and by the time we got to you all you were already over target. <S> for your decimation of the base. Poor 25's just couldn't defend there 6.
Hehe... I was flight lead for the B-25's going into V25. We were on final approach to bomb release and I look back and up and I see a single I-16 with about 20 little black dots above him. I called it out, but it was too late for us to do anything but stay on target at that point. What we did manage to do was pull you guys down so the rest of our strike group in the D3A's and Zekes coming in high were able to have an easier time finishing off the base. But what we didnt plan on was not meeting up with the escorts for the 25's. :huh
I actually made it through the bomb run, hit my targets, and out to sea (with wings creaking at 300 + kph), turned back in to the NE to head home and then ran into 5 or 6 of ya! A BIG :salute to hymi. He took down all 3 of my ships. I got a few pings on him here and there, but the 25C has a deadly blind spot and he knew just how to stay in it no matter how much I banked and jinked. The most painful part was that with the BB's he was shooting at me... that chase took FOREVER! He must have hit me 1000 times :x while I was screaming out to nearby pilots "Can I get some help here????!!!!" I attribute my getting shot down to my own error of not going further out to sea before I headed for home, as much as I do to the pilot that got me.
Now... as for the setup, I didnt have a problem with it at all. True, the Allies were able to commit all of their resources to defense. But the Axis was able to do the same for offense. We took some casualties, but as for our target, we flattened it. From what I hear, other strike groups did the same. I think both sides learned some lessons on Frame 1, and will bring them to the table for Frames 2 & 3.
I think part of FSO is portraying how it really was. There were plenty of times that an "overwhelming force met an immovable object". That is exactly what happened this week. It gave the CiC's a chance to focus on one aspect... either attack, or defense. It was definitely a change from the standard procedure. While the IJN may have gotten crushed in some areas, they did their job in others. It will be interesting to see what we get for Frames 2 & 3.
All in all... I had a good time in FSO as I always do. BIG :salute to the CM Staff, the CiC's and all the players who make FSO something to look forward to each week.
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Our attack group did well.. We enjoyed frame 1. Thanks to all our escorts.. Bino, Grizz , :salute...
<S> TUK. AOM enjoyed escortin' ya'll.
I dunno how I got 6 kills though...I am the worst pile-it :headscratch:
With JG11 and AOM escorting WD40...I think they made it through pretty well.
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This setup should have had 75% of the allies on the runway waiting for a radar contact/ visual contact by scouts. Then the rest of the Alied could then take off. Not be waiting like wolf packs at 25K or higher. Something like this is what was done in WWII. U had squadrons out scouting while the main force was in the mess hall having coffee, playing cards, etc... When contact was made, they scrambled to defend the target. This type of setup would have been more suitable and fair for the axis and may even been more of a realistic approach of what really happened in WWII.
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<S> TUK. AOM enjoyed escortin' ya'll.
I dunno how I got 6 kills though...I am the worst pile-it :headscratch:
With JG11 and AOM escorting WD40...I think they made it through pretty well.
I don't post much and am not familiar with all the forum rules but your post must have broke one that limits "gross self flagellation."
We got two more frames keep it up Spikes :aok
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I like where your head is at Dogg what you said is probably correct and more realistic. Sitting on the runway at cockpit readiness for half the frame wouldn't be very exciting though.
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This setup should have had 75% of the allies on the runway waiting for a radar contact/ visual contact by scouts. Then the rest of the Alied could then take off. Not be waiting like wolf packs at 25K or higher. Something like this is what was done in WWII. U had squadrons out scouting while the main force was in the mess hall having coffee, playing cards, etc... When contact was made, they scrambled to defend the target. This type of setup would have been more suitable and fair for the axis and may even been more of a realistic approach of what really happened in WWII.
That's not a bad idea at all.
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There was a set up around a year ago for the Pacific that had a perfect 3 frames for it. The 1st Frame called for one side to be 100% offense and the other 100% defense. The 2nd Frame had both sides 50% defending and attacking. The 3rd Frame had both sides switching roles from the 1st Frame.
That was a very even set-up overall that I have participated in FSO with no cause for misinterpretation.
When I read the admin orders for Frame 1, I had flashbacks from the Rangoon Scenario 2 years ago. This FSO seems extremely similar to that debacle. That scenario had the Axis attacking Rangoon and the Allied strictly defending. The Allied pilots just kept a tight perimeter around Rangoon and each Frame played out the same each week.
I do realize that the Special Events wensite is under construction. :salute to forHim for the volunteer work on that. We were kinda rushed on choosing sides for this FSO and we took 'a leap of faith' to allow the CM's to get the sides organized quickly. No problem there.
What I want to know is Frame 2 and Frame 3 going to be both Axis attacking and Allied defending? If that's the case, then the Allies have the upper hand in this with the A6M2 as the only Japanese fighter trying to protect the bombers plus the fact that the Allies just have to stay close to the targets and wolf pack the attackers.
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I have to disagree with Ghost on his rant...not called for and not accurate. I still don't like the use of the overmodelled Brewster in this setup but nothing to be done about it...probably should be limited. If historical accuracy is in any way considered for FSO setups then the only error that ocurred was the fact that the entire Allied force was allowed to be in the air and waiting for the Axis forces to arrive...AKDogg hit the nail on the head with that aspect and the remaining frames should reflect a change to address the issue.
The sides were balanced...the plane set is good (except for the Brewster)...some of the failure could be attributed to a lack of preflight coordination between some groups and a lack of procedural knowledge in proper bomber defense with many players. If anyone feels there is a problem, it has very little to do with the setup or the orders that were given.
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The sides were balanced...
Wrong. The combination of one-side-defends-only, 50 - 50% side assignments, and japanese plane set for offense, showcases the fact that the D3A is so helpless, it is only slightly more destructive than a C47. It's a fun plane to fly, but, realistically, any allied who gets shot down by one got sloppy.
The Japanese were forced to field 60 D3As.. which meant their fighters are outnumbered 210:140(+/-) right off the bat. All the allies have to do is dispatch the fighter cover and then go have a free for all buffet feeding on the Vals. B25s probably wouldn't fare much better.. except they might be able to out run some of the allies.
On a different note, the one-side-defends-only, 50 - 50% side assignments, Late European Theatre, and American planes for offense is a balanced fight. The B17s and B24s are capable of defending themselves against an attacker ( unless the attacker is very good and/or, the bomber gunners are very bad ).
This isn't new, we've seen it before, and I can't fault anybody for not recognizing it before I did.. which was about the time 1 brewster and 2 I16s were breaking down my D3A's digital structure.
Looks like some side assignments are going to change for frame 2, so maybe that will even it out a bit.
Still lovin' it.
:salute
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With the suggestion I gave, there is a few draw backs. The defenders may never up if the scouts don't see them. But, that could be fixed by when the base starts to flash, defenders can up. With that though, the attackers can't be above 20k as the defenders would never be able to get up to alt in time. One thing with design of anything regardless of what it is, there is always a problem with it.
Other problem like Brentlo stated is waiting for the attackers to come so u can up. That can be nerve racking.
I still give it a try regardless of waiting or not.
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meh ...
i may need to see some rules, but i am sure we could manage this set up with a little brainstorming and good execution of the resulting plan.
i have seen the "underdogs" dominate in worse situations with some good efficient effort and execution.
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I seriously doubt, with limited targets and the CiC's knowing what they are, that there would be any instance of no contact...the dots can be seen out to nearly 8k yards...perhaps a set time for sitting on the runway/tower for all but 3 allied scout squads.
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I seriously doubt, with limited targets and the CiC's knowing what they are, that there would be any instance of no contact...the dots can be seen out to nearly 8k yards...perhaps a set time for sitting on the runway/tower for all but 3 allied scout squads.
Was just about to say...maybe 5 or 10 minutes
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Ghost, do not threaten another CM again, as a CM yourself, you know that this is not the way. <S> Ghost, I hope this was just a lapse in your good judgment caused by strong emotions you may have of the issue. I may be doing the same with my words below.
To everyone else blaming others for failure:
The Attackers have to defend their bombers just as well as the defenders have to defend their vbase/airfield. One side defends an immobile target while the other side defends a stationary target. The attackers have to attack their target just as well as the defenders have to attack their target. There will always be many good ideas as there are bad. Hope the FSO CM's can review the ideas posted in this thread if they have not already.
Here are some tips that we can apply for failure and success:
Fighter sweeps
Close escorts
Detached escorts
High/low attacks
Multi-direction attacks
Scouts
If you do not know these things, get with the AH trainers, read a book or simply learn from other squadrons in FSO you fly with or against. Or do nothing.
Failure can be your best teacher, for all you have to do is listen.
I failed as much as I succeeded last frame, and I loved it.
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Yup... looks like 3 squads got switched to Axis for balance. We will see how it affects frames 2 & 3, but I am guessing the Axis will have an easier time of it. Defender does inherently have the advantage though.
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To Group Mothra:
I apologize for not showing. My comp decided to take a dump on me Tuesday and its seems not having me around has ignited low morale in the squad :(
In consequence we only had 1 pilot show up. Again, I apologize and hope for a MUCH better showing for Frame 2. However, I will not be in attendance for I am going out of town for Joe Nall R/C fly-In.
Viel Gluck <S>
perdweeb
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To Group Mothra:
I apologize for not showing. My comp decided to take a dump on me Tuesday and its seems not having me around has ignited low morale in the squad :(
In consequence we only had 1 pilot show up. Again, I apologize and hope for a MUCH better showing for Frame 2. However, I will not be in attendance for I am going out of town for Joe Nall R/C fly-In.
Viel Gluck <S>
Apoligy acepted, However your attack group demolished its objective and had a great frame without you... You owe us many scalps and we hope you come back frame 2 with many souls to sell to the devil... :devil
perdweeb
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To everyone else blaming others for failure:
The Attackers have to defend their bombers just as well as the defenders have to defend their vbase/airfield. One side defends an immobile target while the other side defends a stationary target. The attackers have to attack their target just as well as the defenders have to attack their target. There will always be many good ideas as there are bad. Hope the FSO CM's can review the ideas posted in this thread if they have not already.
Here are some tips that we can apply for failure and success:
Fighter sweeps
Close escorts
Detached escorts
High/low attacks
Multi-direction attacks
Scouts
If you do not know these things, get with the AH trainers, read a book or simply learn from other squadrons in FSO you fly with or against. Or do nothing.
Failure can be your best teacher, for all you have to do is listen.
I failed as much as I succeeded last frame, and I loved it.
This only applies to when both sides have targets to defend and attack. It's up to the CIC's to create orders for these tactics for implementation.
However, the current FSO has the Axis attacking for all 3 frames and the Allies defending all 3 frames. Why would an Allied CIC need to create orders for any of that when the only tactic is to say, "Squads stay close and stay high. Enemy will arrive over target before T+60."
The Allied CIC will have double the normal amount of squads for defense. This set-up has no 'chess like appeal'. It's simply a brute force combat in the favor of the Allies.
The only acceptable set-up for one side to be attacking all three frames is a late war for Allied. The Axis has the fighters to defend and the Allies have the bombers to do both damage and to defend. Each FSO should have both sides attacking and defending.
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This only applies to when both sides have targets to defend and attack. It's up to the CIC's to create orders for these tactics for implementation.
However, the current FSO has the Axis attacking for all 3 frames and the Allies defending all 3 frames. Why would an Allied CIC need to create orders for any of that when the only tactic is to say, "Squads stay close and stay high. Enemy will arrive over target before T+60."
The Allied CIC will have double the normal amount of squads for defense. This set-up has no 'chess like appeal'. It's simply a brute force combat in the favor of the Allies.
The only acceptable set-up for one side to be attacking all three frames is a late war for Allied. The Axis has the fighters to defend and the Allies have the bombers to do both damage and to defend. Each FSO should have both sides attacking and defending.
1) It is NOT solely up to the CiC to implement said tactics. Ask FSO Frame 1 CiC if any of the squadron Leaders actually coordinated tactics with other groups prior to the frame via emails or Forum PMs. You will find that this occurred.
2) The reason V20 defense was so successful was partly due to the Allied CiC of NOT telling us "Squads stay close and stay high. Enemy will arrive over target before T+60." It was also partly due to the adaptation and teamwork the V20 Defense squadrons performed. It took lots of work and luck to stop the attackers heading to V20. After being attacked constantly for over 40 miles, 1-2 Vals still made it to the target. Had we waited over the target for the Vals, there wouldn't have been enough time to kill them all.
3) Ask the Muppets about their success in their attempt at "chess-like" gameplay in Frame 1 of FSO last week. These said tactics were applied and with success. I'm sure there are other who had success with chess like maneuvers.
4) In the Rangoon Scenario 2008, brute force by the Axis was attempted in Frame 4 with GREAT success, despite the advantages the defending Allies had.
5) I believe it to be acceptable for any era to have a defend only or attack only FSO. Bombers need escorts to survive for most operations, both in Aces High and during WWII. I believe FSO squadrons are capable of accepting responsibility of protecting the bombers to their targets.
More tips I've been told to use by many other AH players:
If the defenders do stay "high" over the target, come in low. If the defenders are all bunched up nicely for you attackers, then put in that fighter sweep to disrupt the attention of the defenders and get those vals to dive through the enemy where all they need are a few seconds to survive.
Life finds a way to succeed.
<S> AKKuya
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The only acceptable set-up for one side to be attacking all three frames is a late war for Allied. The Axis has the fighters to defend and the Allies have the bombers to do both damage and to defend. Each FSO should have both sides attacking and defending.
Kuya, what would make you say that? If that's the case then NO early war setups should be run for FSO, ever. The way some people are talking on this discussion FSO should only have a "historical flair" nothing more...and that is just lame.
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1) It is NOT solely up to the CiC to implement said tactics. Ask FSO Frame 1 CiC if any of the squadron Leaders actually coordinated tactics with other groups prior to the frame via emails or Forum PMs. You will find that this occurred.
2) The reason V20 defense was so successful was partly due to the Allied CiC of NOT telling us "Squads stay close and stay high. Enemy will arrive over target before T+60." It was also partly due to the adaptation and teamwork the V20 Defense squadrons performed. It took lots of work and luck to stop the attackers heading to V20. After being attacked constantly for over 40 miles, 1-2 Vals still made it to the target. Had we waited over the target for the Vals, there wouldn't have been enough time to kill them all.
3) Ask the Muppets about their success in their attempt at "chess-like" gameplay in Frame 1 of FSO last week. These said tactics were applied and with success. I'm sure there are other who had success with chess like maneuvers.
4) In the Rangoon Scenario 2008, brute force by the Axis was attempted in Frame 4 with GREAT success, despite the advantages the defending Allies had.
5) I believe it to be acceptable for any era to have a defend only or attack only FSO. Bombers need escorts to survive for most operations, both in Aces High and during WWII. I believe FSO squadrons are capable of accepting responsibility of protecting the bombers to their targets.
More tips I've been told to use by many other AH players:
If the defenders do stay "high" over the target, come in low. If the defenders are all bunched up nicely for you attackers, then put in that fighter sweep to disrupt the attention of the defenders and get those vals to dive through the enemy where all they need are a few seconds to survive.
Life finds a way to succeed.
<S> AKKuya
What you said Kermit is correct. All I'm saying is that when one side is 100% defending. Why would a CIC have orders for scout squads on patrol? The FSO rules state that all targets must be hit before T+60. Logically, the defending squads just have to racetrack around the targets. The attacking squads are bound to show up sometime between T+0 to T+60.
When both sides are attacking and defending, then scouts are necessary. They are the early detection for defending squads. This allows for the defending squads to move to the direction of the oncoming attack force.
I'm just pointing out the intent of the FSO from the outside looking in. The specifics of the CIC orders and the tactics of the squad leaders via communication for coordination is what FSO is all about. That is not in question.
Frame 1 had 5 targets for the Allied to defend. 211 Allied pilots all in fighters. 214 Axis pilots in mix of fighters and bombers. Axis had 93 kills to the Allied with 153 kills.
Early war set-up with Axis 100% attacking with a limited plane set has no real balance to game play since the whole purpose of FSO now is to have balanced gameplay for all to see some type of action.
The way I see the current FSO with the limited Japanese planeset is good target practice for the Allied. How hard is it to shoot down a D3A? How hard is it to shoot down the B-25? Quite frankly, they are very easy to do. Just look at the logs and see the results. Some did survive of course but with Hurri's, I-16's, Brewsters, and P-40's defending, each one is more than able to make mincemeat out of the Axis bombers.
Roughly 80 D3A's and the 12 sets of B-25's comprised half of the Axis force. That left roughly around 120 A6M2's against 211 Allied fighters.
Now, 3 squads have been moved from Allied to Axis for Frames 2 and 3. This will help with the lopsided effect of Frame 1.
<S> Kermit
Kuya, what would make you say that? If that's the case then NO early war setups should be run for FSO, ever. The way some people are talking on this discussion FSO should only have a "historical flair" nothing more...and that is just lame.
Early war set-ups are always welcome for FSO. This is the first one I've seen where the entire Axis side is attacking 100% for all 3 frames. The hardest part of them is the limited planesets. The Axis planeset has no real chance of success compared to the Allied planeset with the initial split between Axis and Allied squads. At least a 60% Axis and 40% Allied would even things out a bit.
<S> gyrene81
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Early war set-ups are always welcome for FSO. This is the first one I've seen where the entire Axis side is attacking 100% for all 3 frames. The hardest part of them is the limited planesets. The Axis planeset has no real chance of success compared to the Allied planeset with the initial split between Axis and Allied squads. At least a 60% Axis and 40% Allied would even things out a bit.
<S> gyrene81
Ah now I get ya...very true. Too bad we don't have the G4M.
<S> AKKuya
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This is the first one I've seen where the entire Axis side is attacking 100% for all 3 frames.
Battle of Britain setup had the Germans attacking all 3 frames. I've already said this a few times, but what happened Frame 1 was simply a numbers issue. As long as the turnout is similar to Frame 1, Frame 2 should correct the imbalance in sides. A couple of things happened that I didn't anticipate, ok?
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Battle of Britain setup had the Germans attacking all 3 frames. I've already said this a few times, but what happened Frame 1 was simply a numbers issue. As long as the turnout is similar to Frame 1, Frame 2 should correct the imbalance in sides. A couple of things happened that I didn't anticipate, ok?
Rgr on that. :salute
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well now when IJN kicks butt in the next two frames there will be an " * " hanging over the victory ...
GL everyone ...
any word on the command staff pre frame planning meetings and how that is handled?
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Here's a suggestion.
It presumes that the intention of this frame is to re-create the historical situation where the Allied had very little warning when an IJN attack was in-bound against one of their bases. To introduce that sense of desperation, that urgency to get into the air in order to counter the attack, we need to give the Axis some form of advantage. Either a numerical advantage, or a height advantage. As the CIC appear to strive to keep both sides numerically equal, then next option would be to introduce a height advantage to the Axis.
The most simple way would be to delay the allied from taking off for thirty minutes, thus giving the axis the requisite height advantage, and introducing that sense of urgency that the allied pilots of the time would experience. But honestly, who wand's to sit around in the tower for half an hour. Not me.
So I had this thought. Have all the Allied pilots spawn in jeeps from a vehicle base. They are then required to drive across to the airfield where only then can they up in a plane. Some pilots may even choose to stay in a jeep and defend the base with guns! I would imagine that the twenty to thirty minute race across the land, trying to get to an airfield before the strike happens would even induce enough anxiety that some may capsize their jeeps. FSO rules would apply and they'd be out (Victim of a car crash ;) ). This way, the Axis have their delay so they can get to altitude, and closer to base, and the allied have something to do for 30 minutes.
Just a thought.
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Here's a suggestion.
It presumes that the intention of this frame is to re-create the historical situation where the Allied had very little warning when an IJN attack was in-bound against one of their bases. To introduce that sense of desperation, that urgency to get into the air in order to counter the attack, we need to give the Axis some form of advantage. Either a numerical advantage, or a height advantage. As the CIC appear to strive to keep both sides numerically equal, then next option would be to introduce a height advantage to the Axis.
The most simple way would be to delay the allied from taking off for thirty minutes, thus giving the axis the requisite height advantage, and introducing that sense of urgency that the allied pilots of the time would experience. But honestly, who wand's to sit around in the tower for half an hour. Not me.
So I had this thought. Have all the Allied pilots spawn in jeeps from a vehicle base. They are then required to drive across to the airfield where only then can they up in a plane. Some pilots may even choose to stay in a jeep and defend the base with guns! I would imagine that the twenty to thirty minute race across the land, trying to get to an airfield before the strike happens would even induce enough anxiety that some may capsize their jeeps. FSO rules would apply and they'd be out (Victim of a car crash ;) ). This way, the Axis have their delay so they can get to altitude, and closer to base, and the allied have something to do for 30 minutes.
Just a thought.
:rofl :rofl :rofl
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:rofl
I'm down with this idea. :aok
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Co duty is becoming more and more important these days. Cic orders are quick, and split with the objectives' rules and numbers.
It is up to the Co's, to do the homework now,(fuel,loadout, ect), to make contact with squads in same package, (pre-flight).
I am one to note, that pre-flight contact with other co's and their pilots works.. It takes alot of guessing out of the game.
Contact with your allies, in your package, plus pre-sent e-mails to your squadrant, will make your Fso's alot funner on the average... Peace out ............ :bolt:
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Co duty is becoming more and more important these days. Cic orders are quick, and split with the objectives' rules and numbers.
It is up to the Co's, to do the homework now,(fuel,loadout, ect), to make contact with squads in same package, (pre-flight).
I am one to note, that pre-flight contact with other co's and their pilots works.. It takes alot of guessing out of the game.
Contact with your allies, in your package, plus pre-sent e-mails to your squadrant, will make your Fso's alot funner on the average... Peace out ............ :bolt:
As it should be in my opinion...
- Target assignments come from the CM's
- CiC's assign squadrons to attack, escort, or defense, and which aircraft they will use.
- CO's plan routes, loadouts, and tactics. Then coordinate with the other squadrons in their group.
But... in order for this to work effectively, the CiC's need to get the orders out to the CO's as fast as they can. That gives the squads 2 or 3 days to plan and practice before FSO.
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As it should be in my opinion...
- Target assignments come from the CM's
- CiC's assign squadrons to attack, escort, or defense, and which aircraft they will use.
- CO's plan routes, loadouts, and tactics. Then coordinate with the other squadrons in their group.
But... in order for this to work effectively, the CiC's need to get the orders out to the CO's as fast as they can. That gives the squads 2 or 3 days to plan and practice before FSO.
Well said AKP. No doubt, orders' need to go out asap.
I totally admire Kermits' and AkKuya's posts' in this thread. I was on the other end as the AK's. We were in b25's as well, and we had a great frame. Got in contact with the JG11 and the AOM's. I didnt tell them what to do (because they know more than me) but i told them when we were going to show up to the party.
If we would have gotten smoked, I would have worked all week to get my guys' morale back up. Understanding, that it happens sometimes in (FSO), you just get whooped.
I like the set-up, and I hope you will get the frame you need to like the set-up as well... Salute FSo... :salute out.. :bolt:
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If the feeling is that an altitude advantage at the start would even the playing field for the Axis (and for that matter be more historic)......BUT the Allied don't want to wait around on the field waiting for the buffs to gain altitude (or can live with a 10min or so wait) ....then ......
....give buffs an AIR Start - perhaps 10-12 K - that will shorten their arrival time for them over the fields.
Not sure how the Zekes would do trying to catch up tho.
....cheers eh! :D
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If the feeling is that an altitude advantage at the start would even the playing field for the Axis (and for that matter be more historic)......BUT the Allied don't want to wait around on the field waiting for the buffs to gain altitude (or can live with a 10min or so wait) ....then ......
....give buffs an AIR Start - perhaps 10-12 K - that will shorten their arrival time for them over the fields.
Not sure how the Zekes would do trying to catch up tho.
....cheers eh! :D
Why not air-start the whole strike group?
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No air-start spawns on the Rangoon map
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Yeah, I'm not even sure how the mechanics of a jeep race would work in FSO. Though it would be cool as heck.
<Possible Mission Briefe>
We got caught with our pants down! Most of our pilots are out on a long range strike mission, and our defensive formations have been draw away. Your squad was on leave but a new set of cons was spotted. Hop in a jeep and race over to the airfield at <some base number> so you can hop in a plane and defend!