Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: BrownBaron on June 23, 2010, 11:46:56 PM
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How would it effect gameplay if those little (and sometimes not so little) hit sprites were removed from the game?
I would like to see them done away with, but I'm sure there would be opposition to this. I think it would add to realism, and perhaps could be disabled in AvA or scenarios where realism is more of a priority, much like icons are disabled.
Thanks for the feedback, let the flaming commence. :)
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Weren't the bullets tipped with something like magnesium to "flash" like that when a pilot got a hit?
Edit: This is what I was talking about:
"The incendiary ammunition was also variable in performance. Comparative British tests of British .303" and German 7.92 mm incendiary ammunition against the self-sealing wing tanks in the Blenheim, also fired from 200 yards (180m) astern, revealed that the .303" B. Mk IV incendiary tracer (based on the First World War Buckingham design – it was ignited on firing and burned on its way to the target) and the 7.92 mm were about equal, each setting the tanks alight with about one in ten shots fired. The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these, scoring one in five. " http://www.quarry.nildram.co.uk/BoB.htm (http://www.quarry.nildram.co.uk/BoB.htm)
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The hit sprites DO add to the realism. IMO it would suck without them. I'll search for some old gun footage and show you what I mean.
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Hm. I believe our guns use ball ammo, not incendiary. I think what this excerpt is explaining is simply a round that does not ignite it flight, but rather when it makes contact with something...not sure though.
Guncam footage could be insightful, uptown.
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Check this out http://www.liveleak.com/view?i=724_1172491125 (http://www.liveleak.com/view?i=724_1172491125)
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Hm. I believe our guns use ball ammo, not incendiary. I think what this excerpt is explaining is simply a round that does not ignite it flight, but rather when it makes contact with something...not sure though.
Guncam footage could be insightful, uptown.
"Our guns" are cartoon guns.
Couldn't do your own research?
http://www.youtube.com/watch?v=5DdHNzgTGss&feature=fvw (http://www.youtube.com/watch?v=5DdHNzgTGss&feature=fvw)
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"Our guns" are cartoon guns.
Couldn't do your own research?
http://www.youtube.com/watch?v=5DdHNzgTGss&feature=fvw (http://www.youtube.com/watch?v=5DdHNzgTGss&feature=fvw)
That they are. Cartoon guns that fire ball ammunition.
Nope. Didn't quite feel like it.
Taking into consideration the small explosions apparant on the defeated planes, I would like to see our sprites look more like this than the ugly white sprite we currently use. Like small tater hits, I suppose.
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Nope. Didn't quite feel like it.
In that case, I'm done giving you any of my effort.
I don't see a problem with the current system. -1
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HTC, we have another crisis.....get on it, STAT! :bolt:
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In that case, I'm done giving you any of my effort.
I don't see a problem with the current system. -1
That was really all I asked for, your opinion and nothing else.
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Cannot check now. I'm not sure.
I remember that in graphic details there is an option about disable weapon effects.
:salute
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Cannot check now. I'm not sure.
I remember that in graphic details there is an option about disable weapon effects.
:salute
I'm not sure (haven't tested it myself) but I believe that's to remove the lighting and special effects of the guns firing themselves. Not the hit sprites on other planes.
Will have to test it out tomorrow. :)
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I'm not sure (haven't tested it myself) but I believe that's to remove the lighting and special effects of the guns firing themselves. Not the hit sprites on other planes.
Will have to test it out tomorrow. :)
This. I will feel rather stupid if it does disable them. :)
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here ya go
http://www.youtube.com/watch?v=8oA9zy-qtxA&NR=1
more in this one....
http://www.youtube.com/watch?v=KP-_cVgKSG0&feature=related
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How would it effect gameplay if those little (and sometimes not so little) hit sprites were removed from the game?
You definitely miss good old days, when we had HUGE white sprites :lol
btw, as it was stated before, no sprites is less realistic. There are always some visual effects from bullet hit.
May be scaling them accordingly would be good :bolt:
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You definitely miss good old days, when we had HUGE white sprites :lol
btw, as it was stated before, no sprites is less realistic. There are always some visual effects from bullet hit.
May be scaling them accordingly would be good :bolt:
Yes, that is what I was thinking...either smaller, or more like HE rounds hit sprites...
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I can perhaps see where you could make a case for removing the sprites for Machine Guns.
Not that I agree with it, but I can see where your coming from. But for cannons they should actually be bigger, create more debris, more smoke, etc.
Gunnery is hard enough in AH without taking away the only real feedback you have.
How do you teach someone to shoot if they can't see when they are hitting the target?
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I can perhaps see where you could make a case for removing the sprites for Machine Guns.
Not that I agree with it, but I can see where your coming from. But for cannons they should actually be bigger, create more debris, more smoke, etc.
Gunnery is hard enough in AH without taking away the only real feedback you have.
How do you teach someone to shoot if they can't see when they are hitting the target?
This is originally what I meant...to remove them from machine guns, as they are loaded with ball ammo...
Perhaps it could be made toggle-able, as it gives no overwhelming advantage in combat, much like turning tracers off....
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Yes, that is what I was thinking...either smaller, or more like HE rounds hit sprites...
I didnt mean just make them smaller, but scale them with distance. Longer distance -> smaller sprites. Hit sprite from 12mm with size of a/c is kinda weird :)
Again, even ball bullets create some visual effects - debris, dust, flashes etc.
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Right, but this cloud of dust and debris is in scale with the round hitting it, and appears smaller with distance...a hit with a 13mm from D400 should not cover half of your target..thus...they should decrease the size of the offensive sprite...
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This is originally what I meant...to remove them from machine guns, as they are loaded with ball ammo...
Perhaps it could be made toggle-able, as it gives no overwhelming advantage in combat, much like turning tracers off....
You keep assuming that the ammunition is ball. The fact that we have tracer rounds indicates that HTC uses
other types of ammunition. The US often used API armor piercing incendiary rounds in their 50 cal.
http://www.youtube.com/watch?v=wuXXSmAGP9k&feature=related (http://www.youtube.com/watch?v=wuXXSmAGP9k&feature=related)
As you can see incendiary rounds make a quite nice "sprite".
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Not necessarily...the M2 on the jeep, for example, fires 1 tracer for every 9 balls (or something like that)...
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Just leave em the hell alone. All the sprites are fine just the way they are.
If you dont like the way they look. Close your eyes. ;)
From a priority standpoint. This should be at the utmost bottom of HTC concerns
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Not necessarily...the M2 on the jeep, for example, fires 1 tracer for every 9 balls (or something like that)...
The most common ammo for WW2 aircraft was the API .50 round, I believe.
Ground troops and jeeps etc, only had to shoot at people. They didn't need to punch through pilot armor ammo bays and fuel tanks.
Don't confuse what's done on the ground with what's done in the air.
P.S. Just because it's not a tracer doesn't make it a ball. There's T, AP, HE, APIT, API, HEIT, all sorts of different rounds used in all those MGs. The MG131, for example, had explosive rounds every X rounds in the belt, as I think did the Italian Safat (maybe?).
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How would it effect gameplay if those little (and sometimes not so little) hit sprites were removed from the game?
I would like to see them done away with, but I'm sure there would be opposition to this. I think it would add to realism, and perhaps could be disabled in AvA or scenarios where realism is more of a priority, much like icons are disabled.
Thanks for the feedback, let the flaming commence. :)
My flamethrower is in the shop so you will have to do with verbal assault.
Yeah, hit sprites are totally unrealistic... :huh
http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related (http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related)
http://www.youtube.com/watch?v=L6OTxPiViHk (http://www.youtube.com/watch?v=L6OTxPiViHk)
http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related (http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related)
Can't get much more realistic in cartoonville...try again.
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Ive never liked them either. Having a hit sprite is ok...just not an ugly one.
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My complaint about hit sprites...................... ..never see enough of them :(
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My complaint about hit sprites...................... ..never see enough of them :(
I'm having the same problem, it must be HTCs fault, I'll start a thread in the bug reports.
:neener:
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The hit sprites DO add to the realism. IMO it would suck without them.
completely agreed
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My flamethrower is in the shop so you will have to do with verbal assault.
Yeah, hit sprites are totally unrealistic... :huh
http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related (http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related)
http://www.youtube.com/watch?v=L6OTxPiViHk (http://www.youtube.com/watch?v=L6OTxPiViHk)
http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related (http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related)
Can't get much more realistic in cartoonville...try again.
It would help to read the other posts, I've already been proven wrong multiple times. I have since revised my thought to reduce the size of said sprites.
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It would help to read the other posts, I've already been proven wrong multiple times. I have since revised my thought to reduce the size of said sprites.
reduce the size of MG and enlarge the size of 30mil and larger, that would be cool :aok
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reduce the size of MG and enlarge the size of 30mil and larger, that would be cool :aok
Bigger guns already have bigger hit sprites.
On an aside....
http://www.youtube.com/watch?v=L6OTxPiViHk (http://www.youtube.com/watch?v=L6OTxPiViHk)
Did you see the pilot bail out who lost his chute? Made me cringe.
Also, I think I saw a one-sided collision....
wrongway