Author Topic: Removal of little white hit sprite..?  (Read 1956 times)

Offline BrownBaron

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Re: Removal of little white hit sprite..?
« Reply #15 on: June 24, 2010, 06:56:50 AM »
You definitely miss good old days, when we had HUGE white sprites  :lol
btw, as it was stated before, no sprites is less realistic. There are always some visual effects from bullet hit.

May be scaling them accordingly would be good  :bolt:

Yes, that is what I was thinking...either smaller, or more like HE rounds hit sprites...
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Offline Ghosth

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Re: Removal of little white hit sprite..?
« Reply #16 on: June 24, 2010, 06:57:04 AM »
I can perhaps see where you could make a case for removing the sprites for Machine Guns.
Not that I agree with it, but I can see where your coming from. But for cannons they should actually be bigger, create more debris, more smoke, etc.

Gunnery is hard enough in AH without taking away the only real feedback you have.

How do you teach someone to shoot if they can't see when they are hitting the target?

Offline BrownBaron

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Re: Removal of little white hit sprite..?
« Reply #17 on: June 24, 2010, 07:03:37 AM »
I can perhaps see where you could make a case for removing the sprites for Machine Guns.
Not that I agree with it, but I can see where your coming from. But for cannons they should actually be bigger, create more debris, more smoke, etc.

Gunnery is hard enough in AH without taking away the only real feedback you have.

How do you teach someone to shoot if they can't see when they are hitting the target?

This is originally what I meant...to remove them from machine guns, as they are loaded with ball ammo...

Perhaps it could be made toggle-able, as it gives no overwhelming advantage in combat, much like turning tracers off....
O Jagdgeschwader 77

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Offline Oleg

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Re: Removal of little white hit sprite..?
« Reply #18 on: June 24, 2010, 07:08:28 AM »
Yes, that is what I was thinking...either smaller, or more like HE rounds hit sprites...

I didnt mean just make them smaller, but scale them with distance. Longer distance -> smaller sprites. Hit sprite from 12mm with size of a/c is kinda weird :)

Again, even ball bullets create some visual effects - debris, dust, flashes etc.
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Offline BrownBaron

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Re: Removal of little white hit sprite..?
« Reply #19 on: June 24, 2010, 07:18:15 AM »
Right, but this cloud of dust and debris is in scale with the round hitting it, and appears smaller with distance...a hit with a 13mm from D400 should not cover half of your target..thus...they should decrease the size of the offensive sprite...
O Jagdgeschwader 77

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Offline Rino

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Re: Removal of little white hit sprite..?
« Reply #20 on: June 24, 2010, 07:23:01 AM »
This is originally what I meant...to remove them from machine guns, as they are loaded with ball ammo...

Perhaps it could be made toggle-able, as it gives no overwhelming advantage in combat, much like turning tracers off....

     You keep assuming that the ammunition is ball.  The fact that we have tracer rounds indicates that HTC uses
other types of ammunition.  The US often used API armor piercing incendiary rounds in their 50 cal.
 
http://www.youtube.com/watch?v=wuXXSmAGP9k&feature=related

     As you can see incendiary rounds make a quite nice "sprite".
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Offline BrownBaron

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Re: Removal of little white hit sprite..?
« Reply #21 on: June 24, 2010, 07:29:47 AM »
Not necessarily...the M2 on the jeep, for example, fires 1 tracer for every 9 balls (or something like that)...
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Offline DREDIOCK

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Re: Removal of little white hit sprite..?
« Reply #22 on: June 24, 2010, 07:38:04 AM »
Just leave em the hell alone. All the sprites are fine just the way they are.
If you dont like the way they look. Close your eyes.  ;)

From a priority standpoint. This should be at the utmost bottom of HTC concerns
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Offline Krusty

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Re: Removal of little white hit sprite..?
« Reply #23 on: June 24, 2010, 11:55:57 AM »
Not necessarily...the M2 on the jeep, for example, fires 1 tracer for every 9 balls (or something like that)...

The most common ammo for WW2 aircraft was the API .50 round, I believe.

Ground troops and jeeps etc, only had to shoot at people. They didn't need to punch through pilot armor ammo bays and fuel tanks.

Don't confuse what's done on the ground with what's done in the air.


P.S. Just because it's not a tracer doesn't make it a ball. There's T, AP, HE, APIT, API, HEIT, all sorts of different rounds used in all those MGs. The MG131, for example, had explosive rounds every X rounds in the belt, as I think did the Italian Safat (maybe?).
« Last Edit: June 24, 2010, 11:57:53 AM by Krusty »

Offline gyrene81

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Re: Removal of little white hit sprite..?
« Reply #24 on: June 24, 2010, 02:42:15 PM »
How would it effect gameplay if those little (and sometimes not so little) hit sprites were removed from the game?

I would like to see them done away with, but I'm sure there would be opposition to this. I think it would add to realism, and perhaps could be disabled in AvA or scenarios where realism is more of a priority, much like icons are disabled.

Thanks for the feedback, let the flaming commence.  :)
My flamethrower is in the shop so you will have to do with verbal assault.

Yeah, hit sprites are totally unrealistic...  :huh

http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related

http://www.youtube.com/watch?v=L6OTxPiViHk

http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related





Can't get much more realistic in cartoonville...try again.
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Offline FiLtH

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Re: Removal of little white hit sprite..?
« Reply #25 on: June 24, 2010, 03:30:03 PM »
  Ive never liked them either. Having a hit sprite is ok...just not an ugly one.

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Offline Bear76

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Re: Removal of little white hit sprite..?
« Reply #26 on: June 24, 2010, 06:11:04 PM »
My complaint about hit sprites...................... ..never see enough of them :(

Offline Jayhawk

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Re: Removal of little white hit sprite..?
« Reply #27 on: June 24, 2010, 06:13:02 PM »
My complaint about hit sprites...................... ..never see enough of them :(

I'm having the same problem, it must be HTCs fault, I'll start a thread in the bug reports.


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Offline ZetaNine

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Re: Removal of little white hit sprite..?
« Reply #28 on: June 24, 2010, 06:51:07 PM »
The hit sprites DO add to the realism. IMO it would suck without them. 

completely agreed

Offline BrownBaron

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Re: Removal of little white hit sprite..?
« Reply #29 on: June 24, 2010, 09:01:58 PM »
My flamethrower is in the shop so you will have to do with verbal assault.

Yeah, hit sprites are totally unrealistic...  :huh

http://www.youtube.com/watch?v=YRZvXSAm6Jk&feature=related

http://www.youtube.com/watch?v=L6OTxPiViHk

http://www.youtube.com/watch?v=-4NGf2l5PXE&feature=related





Can't get much more realistic in cartoonville...try again.

It would help to read the other posts, I've already been proven wrong multiple times. I have since revised my thought to reduce the size of said sprites.
O Jagdgeschwader 77

Ingame ID: Johannes