Aces High Bulletin Board
General Forums => Wishlist => Topic started by: olds442 on July 02, 2010, 11:17:28 AM
-
my wish: in AH in all tanks i wish for a single gauge in the tank turet so i know where the turret is faceing i find it hard in the middel of a big GV battel that i have to go to the other gun post to find out where my turret is if im going around a hill and my turret its facing left when i think its right say theres a GV to the right i see him but befor i can turn my turret he shoots me dead
just a thoght :)
-
+1 :rock
-
Situational Awareness
wrongway
-
+1 :rock
-
Its called a TPI. Turret position indicator. Simple version uses a clock face with an arrow to point out orientation of the turret. All armored vehicles I know of today have them. I don't know about the WWII Armored vehicles.
-
i think they do...
and every gv dont have the same aiming sight like this game has it 3D modeling would be cool to :airplane:
-
Situational Awareness
This.
-
This.
Not.
A turret indicator is a resonable wish, compensating for the lack of information we currently have compared to RW gunner.
-
Not.
A turret indicator is a reasonable wish, compensating for the lack of information we currently have compared to RW gunner.
Reasonable if it were actually equipped as so. Otherwise, know where your gun is pointing. it's not like it has moved from the position you left it on its own.
And remember, this is coming from someone who doesn't knows the direction he is flying most of the time. :D
wrongway
-
oh just forget it then :( :( :(
-
Reasonable if it were actually equipped as so. Otherwise, know where your gun is pointing. it's not like it has moved from the position you left it on its own.
And remember, this is coming from someone who doesn't knows the direction he is flying most of the time. :D
Well, aircraft weren't equipped with icons either. They are compensating for info a real pilot would have, but we do not due to technical limits.
Same for a gunner in a tank. He would be much able to track his turret rotation relative to the hull much better than we do.
-
oh just forget it then :( :( :(
This is a good wish, don't let the flamers tell you what not to wish for.
+1 on clock idea.
-
Well, aircraft weren't equipped with icons either. They are compensating for info a real pilot would have, but we do not due to technical limits.
Same for a gunner in a tank. He would be much able to track his turret rotation relative to the hull much better than we do.
Icons compensating true. Due to the fact that a computer screen cannot reproduce all that the eye can see in real life.
So a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing? In effect, compensating for poor SA?
oh just forget it then :( :( :(
Naaaa. Don't give up. I for one just enjoy trying to play Devil's Advocate.
wrongway
-
o a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing? In effect, compensating for poor SA?
A gunner in his turret has a lot more clues about his relative position regarding to the hull than we have. He feels movement, he is seeing the turret walls, the hull interior. In AH we just see through the gunsight. You do not need much rotation to lose any feel for the relative position, completely unlike real life for aforementioned reasons.
So a turret indicator would compensate for things out screen can not reproduce.
It's really that simple.
-
A gunner in his turret has a lot more clues about his relative position regarding to the hull than we have. He feels movement, he is seeing the turret walls, the hull interior. In AH we just see through the gunsight. You do not need much rotation to lose any feel for the relative position, completely unlike real life for aforementioned reasons.
True. But more importantly, the gunner is actually in the turret where he can see and feel the movement. In game, if I exit the turret to drive, if it was pointed 30o to the left when I left it, it will still be pointed 30o to the left when I return.
wrongway
-
So a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing? In effect, compensating for poor SA?
You as the driver are also supposed to be you as the gunner you as the loader and you as the commander (and possibly you as the radioman/hull gunner). An indicator for position of the turret just helps compensate for the fact you are one player trying to know/do everything a four or five man crew knows/does.
I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
-
True. But more importantly, the gunner is actually in the turret where he can see and feel the movement. In game, if I exit the turret to drive, if it was pointed 30o to the left when I left it, it will still be pointed 30o to the left when I return.
wrongway
Read my last posting again. This time all of it.
-
So I'm guessing it's too much to pull your map up and pop in/out of zoom on the gunsight to see what direction your turret is facing but it wouldn't be too much trouble to pop in/out of zoom to see a turret direction indicator? Or are you thinking there should be some sort of arcade like thing sitting inside the gunsight to look at?
-
:rolleyes:
-
I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
Why would you want that? It's less realistic than being able to steer from any position.
-
YES.... Screw the flamers!!!! CLONE155 is right I tell you!!! I think telling time in this game is paramount! :salute
This is a good wish, don't let the flamers tell you what not to wish for.
+1 on clock idea.
-
Reasonable if it were actually equipped as so. Otherwise, know where your gun is pointing. it's not like it has moved from the position you left it on its own.
And remember, this is coming from someone who doesn't knows the direction he is flying most of the time. :D
wrongway
the ball turret in the B17 and B24 has an indicator just like this, showing where the guns are pointing in relation to the front of the aircraft. this is a good idea, IMO
+1
-
Why would you want that? It's less realistic than being able to steer from any position.
So a tank commander giving orders to his crew is not realistic? Sorry, I didn't realize it was more realistic to have one guy jump around a tank than to assume it actually had a crew. My bad.
:rolleyes:
-
the ball turret in the B17 and B24 has an indicator just like this, showing where the guns are pointing in relation to the front of the aircraft. this is a good idea, IMO
+1
It's only in the B-17. Maybe because it was only in the B-17.
wrongway
-
oh just forget it then :( :( :(
Naaaa don't give up wrongway is just like that... :lol Although they didn't have these gauges in WW2 I still think they should be implemented in AH. +1
-
Olds442 vs ACP442, draw your Cutlasses :bolt:
-
So a tank commander giving orders to his crew is not realistic? Sorry, I didn't realize it was more realistic to have one guy jump around a tank than to assume it actually had a crew. My bad.
:rolleyes:
But you're not giving orders to a crew are you? You shouldn't ASSume anything. Try applying your same reasoning to everything in AH, if you want that much arcade action, go play on the Wii.
-
This would be a very welcome addition to all turreted vehicles by almost everyone who drives them.
In a real tank you have a 3 - 4 man crew working together with communications flowing between them.
In a Simulation you have 1 player moving between 3 or 4 positions, with no communication, and all too often no other way of knowing exactly where that turret is.
Even if it was as simple as a small directional arrow visible from the drivers seat.
So when you were driving you would have some indication of where you'd left the turret.
You'd then be able to adjust to that if you see an enemy, and adjust the tanks position accordingly.
This is one of those little things that would help make up for the lack of real world clues that a tank driver would have. Like weight shift as the barrel of the gun travels left, etc.
-
Even if it was as simple as a small directional arrow visible from the drivers seat.
That makes sense. +1
Like weight shift as the barrel of the gun travels left, etc.
If you're meaning a noticeable shift in movement of the tank, doesn't happen unless the main gun is fired.
-
We have F3 view in bombers to simulate the "crew" looking around since usually 1 player is doing the jobs of 30 men. I don't really see why it would be game breaking to have a small turret indicator to simply show where the turret is in relation to the hull of the tank. I highly doubt this would make tanks uber but it would ease the burden on a player whose doing the jobs of 3-5 men.
-
But you're not giving orders to a crew are you? You shouldn't ASSume anything. Try applying your same reasoning to everything in AH, if you want that much arcade action, go play on the Wii.
Are you saying a WWII tank turret can not rotate if the yank is moving?
-
Are you saying a WWII tank turret can not rotate if the yank is moving?
Too early in the morning for you or something? Where did you get that?
-
Well you are the one saying we shouldn't be able to have some control from the commanders position.
It isn't like he (swtarget) is asking for the ability to fire the main gun from the commanders position.
-
Speaking of this last bit I'd be happier if we could turn the turret from the pintle gun/commanders position than if we had a turret indicator.
I can always use the clipboard map to see where my turret is facing and can jump back and forth from driver to turret to re-align it if I want to but if I'm retreating from a fight I can't drive and rotate the turret at the same time.
There have been several times I'd liked to have been able to rotate the turret to the back of the tank to cover my retreat but haven't been able to as most of those times I'm also tring to use terrain to block opponents shots. Inevitably, if I jump to the turret I run into a tree or a hill, stop and get killed.
Left/right arrow keys would provide a nice solution.
-
Not historically accurate. Why not jump into the top MG to see which way your main gun is positioned?
-
Not historically accurate. Why not jump into the top MG to see which way your main gun is positioned?
A one man tank crew isn't historically accurate either.
-
Olds442 vs ACP442, draw your Cutlasses :bolt:
err uhh umm...huh? :huh theyre one in the same.
-
Not historically accurate. Why not jump into the top MG to see which way your main gun is positioned?
Knowing exactly how many rounds you have left in your guns isn't historically accurate either, however, HTC gave you those nice little counter gauges.
-
But you're not giving orders to a crew are you? You shouldn't ASSume anything. Try applying your same reasoning to everything in AH, if you want that much arcade action, go play on the Wii.
Ahh, so it is a lot less "arcade" like to have a crewed vehicle actually crewed by a single individual who magically can instantaneously teleport to any position of the five man crew. Gotcha. Well in that case I guess the more "realistic" solution is to have a 3 second delay for switching positions to simulate the one man crew crawling through the tank. Or better yet, use the arrow keys to move your player around the crew compartment to get to the other positions. Yes, that would make game play so much less arcade like and therefore much better!
Here, you earned two on this one. :rolleyes: :rolleyes:
-
Ahh, so it is a lot less "arcade" like to have a crewed vehicle actually crewed by a single individual who magically can instantaneously teleport to any position of the five man crew. Gotcha. Well in that case I guess the more "realistic" solution is to have a 3 second delay for switching positions to simulate the one man crew crawling through the tank. Or better yet, use the arrow keys to move your player around the crew compartment to get to the other positions. Yes, that would make game play so much less arcade like and therefore much better!
Here, you earned two on this one. :rolleyes: :rolleyes:
I want this feature for my B17! :D It could be like an FPS, get up from the pilots seat and run back to the tail guns before the enemy finishes killing off my entire formation. Maybe I can have a jet pack to fly from plane to plane.
-
Ahh, so it is a lot less "arcade" like to have a crewed vehicle actually crewed by a single individual who magically can instantaneously teleport to any position of the five man crew. Gotcha. Well in that case I guess the more "realistic" solution is to have a 3 second delay for switching positions to simulate the one man crew crawling through the tank. Or better yet, use the arrow keys to move your player around the crew compartment to get to the other positions. Yes, that would make game play so much less arcade like and therefore much better!
Here, you earned two on this one. :rolleyes: :rolleyes:
Like I said, you should go play the Wii if you want so much arcade action, no need for more than what exists in AH now.
-
Like I said, you should go play the Wii if you want so much arcade action, no need for more than what exists in AH now.
So, please, regale us all of your tales of single handedly manning your tank when you were in the service.
-
While I do actually like this idea and will give it a +1...
I have found that the best thing to do is to keep your turret in front of your tank, and turning the front of the tank toward the enemy. Therefore always having your most armor directed in the direction the enemy round will be coming from. I also normally drive from the pintle gun position (although if you don't have a twisty stick or rudder pedals, that would be hard to do), that way, I have a full 360 degree view, and you can also tell where your turret is pointed.
YMMV
-
So, please, regale us all of your tales of single handedly manning your tank when you were in the service.
I'd rather have you explain how having full control over the tank from any position is adding anything but more arcade control. You also want to be able to move the turret and fire the main gun from the commanders hatch as well? It's bad enough that there isn't any real throttle control to begin with. Now if you had said let us control the speed from any position using dot commands or a menu system to simulate giving orders to the driver, that would be less arcade than what you're wanting.
-
I'd rather have you explain how having full control over the tank from any position is adding anything but more arcade control. You also want to be able to move the turret and fire the main gun from the commanders hatch as well? It's bad enough that there isn't any real throttle control to begin with. Now if you had said let us control the speed from any position using dot commands or a menu system to simulate giving orders to the driver, that would be less arcade than what you're wanting.
Don't look now, but you are talking out your hind quarters again.
You as the driver are also supposed to be you as the gunner you as the loader and you as the commander (and possibly you as the radioman/hull gunner). An indicator for position of the turret just helps compensate for the fact you are one player trying to know/do everything a four or five man crew knows/does.
I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
Please show me where I asked for the ability to fire the weapon from the commander's position.
Please explain why when I asked to be able to use the throttle control the tanks speed is "more acrade like" than using a dot command that you suggest (which, by the way, since it takes longer to type than talk, is less like a commander giving an order than being able to do it yourself).
Using a dot command to control speed is not arcade like but being able to use the throttle control that the game already uses to control the speed of aircraft is arcade like. I guess because the commander always typed his orders to his driver rather than spoke it. And we still need to have a mute commander who can't tell the gunner to rotate the turret left or right, because that to allow the commander to actually command would be "arcade like." OK, gotcha.
Here, you earned a couple more. :rolleyes: :rolleyes:
-
You don't know what a ? means do you... I'll give you the punctuation for dummies definition, it is a question mark meaning a question was asked not that a statment was made.
Again, there is no throttle control on the ground vehicles in AH. You can move your throttle lever all you want, it will not change your speed. If you want to change speed you have 2 choices, stop, or whatever maximum speed a gear gives you. What you asked for is to be able to change speed by shifting gears from a position other than the driver's position.
You should really try using that thing on the top of your neck for something besides a pie hole storage device.
-
Talking about arcade game. Lots of fighters could land over 10 kills every sorty. Crappy ones only one or two.
Semp
-
You don't know what a ? means do you... I'll give you the punctuation for dummies definition, it is a question mark meaning a question was asked not that a statment was made.
Again, there is no throttle control on the ground vehicles in AH. You can move your throttle lever all you want, it will not change your speed. If you want to change speed you have 2 choices, stop, or whatever maximum speed a gear gives you. What you asked for is to be able to change speed by shifting gears from a position other than the driver's position.
You should really try using that thing on the top of your neck for something besides a pie hole storage device.
Nice attempt at spin. After all the sarcastic references such as "go play the Wii if you want so much arcade action" I'm supposed to take your question as an actual question instead of a sarcastic statement posed as a question.
Gotcha.
If you expect a civil answer, then why don't you yourself start using that thing on top of your own neck and act in a more civil manner yourself. Assuming there is anything inside of it, that is.
And, oh, that's right, since I said I would like to be able to use throttle control, obviously it does not exist in the game today. Thank you Mr. Obvious.
I think you earned at least one more :rolleyes:.
-
If you guys want something to be anal about you should probably skip gauges. I don't think that HTC has ever payed anything more than a passing interest in historical accuracy in the gauges and instruments, it's all about gameplay and ease of playability.
-
well thanks for the feedback lets see what HTC thinks
-
I'd rather have you explain how having full control over the tank from any position is adding anything but more arcade control. You also want to be able to move the turret and fire the main gun from the commanders hatch as well? It's bad enough that there isn't any real throttle control to begin with. Now if you had said let us control the speed from any position using dot commands or a menu system to simulate giving orders to the driver, that would be less arcade than what you're wanting.
Its called a commanders over ride . There is even a simple sight for him to use for aiming . Look on pics of M4's it looks like a lopsided u with the short end towards the TC . How would typing or scrolling better represent the teamwork of a crew ? While you are obviously intelligent , you are completely ignorant on this subject . Please go ahead and ask me how I know this . Before you do look and see what types of AFV's the Koreans had in stocks during the 80's . I can safely say you are blowing it out your 3rd point of contact here .