I'd rather have you explain how having full control over the tank from any position is adding anything but more arcade control. You also want to be able to move the turret and fire the main gun from the commanders hatch as well? It's bad enough that there isn't any real throttle control to begin with. Now if you had said let us control the speed from any position using dot commands or a menu system to simulate giving orders to the driver, that would be less arcade than what you're wanting.
Don't look now, but you are talking out your hind quarters again.
You as the driver are also supposed to be you as the gunner you as the loader and you as the commander (and possibly you as the radioman/hull gunner). An indicator for position of the turret just helps compensate for the fact you are one player trying to know/do everything a four or five man crew knows/does.
I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
Please show me where I asked for the ability to fire the weapon from the commander's position.
Please explain why when I asked to be able to use the throttle control the tanks speed is "more acrade like" than using a dot command that you suggest (which, by the way, since it takes longer to type than talk, is less like a commander giving an order than being able to do it yourself).
Using a dot command to control speed is not arcade like but being able to use the throttle control that the game already uses to control the speed of aircraft is arcade like. I guess because the commander always typed his orders to his driver rather than spoke it. And we still need to have a mute commander who can't tell the gunner to rotate the turret left or right, because that to allow the commander to actually command would be "arcade like." OK, gotcha.
Here, you earned a couple more.
