Aces High Bulletin Board

General Forums => Wishlist => Topic started by: MarineUS on July 22, 2010, 03:21:47 AM

Title: An ideo to prevent "spies"
Post by: MarineUS on July 22, 2010, 03:21:47 AM
We all know there are the dirt bags who are so sorry and lazy that they would rather spy than up an airfield and make a good defense.

Well, what if the game would Log your IP so that 2 accounts on the same IP (not same computer) will be unable to fly for different countries.
Note: Even if you have 3 computers on the same network - each one will have a different IP.


I know this will not completely wipe it out, but it would help. I mean, not every single one of the twerps can have 2+ comps right? :x


You could also log MAC addresses.


I get tired of upping an NOE mission, or going to hit a random field with my squad and then suddenly - hey look! 30 Fighters! 4K higher - headed right to us! :airplane:



------

As for the people who say "Deal with it yada yada yada" I've dealt with it, I'm just looking to make the game more enjoyable. "It's fun for the spies"  - well, last I checked - Spies were shot in WWII..... :devil

And yeah, I make sure to write down the names of players that I see up the field I'm at, then disappear and later I see them on another country.
I keep a list, and I'm checkin' it twice....because I like to read...and...play scrabble? idk - it's 4AM - I'm tired :<  :joystick:
Title: Re: An ideo to prevent "spies"
Post by: guncrasher on July 22, 2010, 04:00:21 AM
You dont need to have two pc running,  all you need is a squadie on the other country giving you info, which you give back in return.  nothing more nothing less.


semp
Title: Re: An ideo to prevent "spies"
Post by: MachFly on July 22, 2010, 04:13:08 AM
You dont need to have two pc running,  all you need is a squadie on the other country giving you info, which you give back in return.  nothing more nothing less.


semp

Yep that's pretty much it.


I don't think anyone would actually pay extra $15 to spy.
Title: Re: An ideo to prevent "spies"
Post by: Beefcake on July 22, 2010, 04:37:36 AM
So you want HTC to write a bunch of code to block computers on the same connection from playing on different sides? So what about family's that might like to play the game IE like father and son who want to square off against one other? Going to block them?

I honestly don't care about spies and if someone wants to pay $30+ a month so they can spy on the other countries then let them. All that money goes to making Aces High better and adding new features. Yeah it may suck if your mission gets busted but hey, that's life.


I don't think anyone would actually pay extra $15 to spy.

You'd be surprised at the lengths some people goto to "win" at this game. 
Title: Re: An ideo to prevent "spies"
Post by: Boozeman on July 22, 2010, 04:42:48 AM
Simply don't worry about spies in the first place.
Title: Re: An ideo to prevent "spies"
Post by: uptown on July 22, 2010, 05:19:25 AM
Simply don't worry about spies in the first place.
I agree. Although I'm amazed at the lengths some will go to take a base or find a CV in a stupid video game sometimes. I have to laugh  :lol
Title: Re: An ideo to prevent "spies"
Post by: caldera on July 22, 2010, 06:04:29 AM
We all know there are the dirt bags who are so sorry and lazy that they would rather spy than up an airfield and make a good defense.

Well, what if the game would Log your IP so that 2 accounts on the same IP (not same computer) will be unable to fly for different countries.
Note: Even if you have 3 computers on the same network - each one will have a different IP.


I know this will not completely wipe it out, but it would help. I mean, not every single one of the twerps can have 2+ comps right? :x


You could also log MAC addresses.


I get tired of upping an NOE mission, or going to hit a random field with my squad and then suddenly - hey look! 30 Fighters! 4K higher - headed right to us! :airplane:



------

As for the people who say "Deal with it yada yada yada" I've dealt with it, I'm just looking to make the game more enjoyable. "It's fun for the spies"  - well, last I checked - Spies were shot in WWII..... :devil

And yeah, I make sure to write down the names of players that I see up the field I'm at, then disappear and later I see them on another country.
I keep a list, and I'm checkin' it twice....because I like to read...and...play scrabble? idk - it's 4AM - I'm tired :<  :joystick:

 :rofl

We also know of fraidy cats who are "so sorry or lazy" to take a base without trying to sneak it.  Maybe one of your fearsome gang went above 65 feet.
A flashing base with no enemy GV spawn and no red dots is a dead giveaway.  Perhaps, they were putting up the "good defense" you speak of.
Title: Re: An ideo to prevent "spies"
Post by: Jayhawk on July 22, 2010, 07:43:21 AM
Spoken like true spies.     :noid









 :neener: Na, I don't think it's happening that much, and I'm not worried about the little that it is.  It can be annoying at times though, I understand that.  I'm guessing that not all of those NOE busts are a spies fault, but more likely someone making a mistake in the mission.  A dar with no radar icon is one thing, but a flashing or bouncy dar bar, dead giveaway.
Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 22, 2010, 07:49:27 AM
We all know there are the dirt bags who are so sorry and lazy that they would rather spy than up an airfield and make a good defense.

Well, what if the game would Log your IP so that 2 accounts on the same IP (not same computer) will be unable to fly for different countries.
Note: Even if you have 3 computers on the same network - each one will have a different IP.


I know this will not completely wipe it out, but it would help. I mean, not every single one of the twerps can have 2+ comps right? :x


You could also log MAC addresses.

I get tired of upping an NOE mission, or going to hit a random field with my squad and then suddenly - hey look! 30 Fighters! 4K higher - headed right to us! :airplane:

------

As for the people who say "Deal with it yada yada yada" I've dealt with it, I'm just looking to make the game more enjoyable. "It's fun for the spies"  - well, last I checked - Spies were shot in WWII..... :devil

And yeah, I make sure to write down the names of players that I see up the field I'm at, then disappear and later I see them on another country.
I keep a list, and I'm checkin' it twice....because I like to read...and...play scrabble? idk - it's 4AM - I'm tired :<  :joystick:

Or you sadsacks could deep six the "NOE".
Title: Re: An ideo to prevent "spies"
Post by: Delirium on July 22, 2010, 08:08:46 AM
-1

I used to enjoy flying both with and against my nephew when he was much younger.

I'm sure someone else is doing the same with his son/nephew/cousin, I'd hate to see some paranoid nail biter ruin it for them,
Title: Re: An ideo to prevent "spies"
Post by: kvuo75 on July 22, 2010, 08:38:12 AM
Or you sadsacks could deep six the "NOE".

perhaps he is unaware of the new radar settings   :noid

this may not be a spy whine, it may be a radar whine!  :rofl


Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 22, 2010, 08:39:19 AM
perhaps he is unaware of the new radar settings   :noid

this may not be a spy whine, it may be a radar whine!  :rofl




True, but they should have gone over their "intel", prior to posting.  :uhoh
Title: Re: An ideo to prevent "spies"
Post by: Bino on July 22, 2010, 09:02:11 AM
...
I get tired of upping an NOE mission, or going to hit a random field with my squad and then suddenly - hey look! 30 Fighters! 4K higher - headed right to us!
...

Personally, I'm in favor of anything that makes NOE missions in AH as dangerous and difficult as they were in RL.
Title: Re: An ideo to prevent "spies"
Post by: SlapShot on July 22, 2010, 09:13:31 AM
What cracks me up is that he keeps a "list" ... :rofl
Title: Re: An ideo to prevent "spies"
Post by: gyrene81 on July 22, 2010, 09:56:09 AM
You're giving my Marine Corps a bad name. Sounds like another "my noe mishun got narc'd out and I need to cry about it". Yeah some people have more money than sense and pay for shade accounts, so what? Crying about them is as lame as trying to run NOE mishunz with a 65 foot radar deck.
Title: Re: An ideo to prevent "spies"
Post by: humble on July 22, 2010, 11:22:42 AM
The guys with the pink farie dust over at WoW are looking for a few good men....just a hint.
Title: Re: An ideo to prevent "spies"
Post by: ImADot on July 22, 2010, 12:08:08 PM
 :rofl

NOE misshun encounters resistance "4k higher than us".  What do you expect?  When you're <100'  EVERYONE is higher than you...it doesn't take long to get there.   :headscratch:
Title: Re: An ideo to prevent "spies"
Post by: Spawn on July 22, 2010, 12:10:40 PM
As a member of the same squadron, I can personally vouch for the events that passed.  Never have I seen 30+ aircraft launch in defence of a field that hadn't previously been under attack.  In fact, the nearest friendly aircraft was at least 1 sector away.  So, how did this so conveniently happen?  The enemy aircraft intercepted us at the halfway point of our journey and knew exactly where we were.  Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes.  As for the "4k" above us, that took place on a high-altitude bombing mission.  Also, this isn't the first time we've suffered from the "coincidental" interception of numerous planes by another team that knew EXACTLY where we were.

I personally would like to see something, ANYTHING, done to prevent such things from happening.  While I do not believe MarineUS' solution is the best idea out there, I would like to see something that keeps all squadron members on the same side.  If not that, then at least a system that prevents you from switching sides for, say, more than once per day.

If I'm gonna pay $15 a month to play a game, I want to know that I can log on, play the game, and enjoy it, not have to put up with ultra melons that have nothing better in life other than to ruin someone's day.  If I wanted to sit around for hours on end waiting for the possibility of combat and not enjoy but a few minutes I'll go play EVE Online again.  If you want to annoy someone, go join the other 6 year-olds on Call of Duty and "pwn sum noobs."
Title: Re: An ideo to prevent "spies"
Post by: humble on July 22, 2010, 12:24:05 PM
Hmmm....

Seems like you don't have to wait long, just up and let the "spies" send folks your way.

The simple reality is that other folks are always actively looking for "you" and they rarely know "exactly" where you are. However its not all that hard to figure out logical places to look. Further more every side has a few squads that are similar and it's not uncommon to run into "the other guys". Looking briefly at your stats and marineUS my guess is your still at a stage where you'd be hard pressed without an advantage to exploit.

Basically it sounds like anytime you blunder into others they tend to piss in your cheerio's and you need to blame it on something.
Title: Re: An ideo to prevent "spies"
Post by: Ack-Ack on July 22, 2010, 12:29:35 PM
What cracks me up is that he keeps a "list" ... :rofl


He's making a list
And checking it twice
Gonna find out who's been naughty and nice
MarineUS is coming to town


ack-ack

Title: Re: An ideo to prevent "spies"
Post by: 1Boner on July 22, 2010, 12:37:39 PM
If spying promotes "combat", I'm all for it!!

Though it should be perked!! :bolt:
Title: Re: An ideo to prevent "spies"
Post by: Ack-Ack on July 22, 2010, 12:44:18 PM
As a member of the same squadron, I can personally vouch for the events that passed.  Never have I seen 30+ aircraft launch in defence of a field that hadn't previously been under attack.  In fact, the nearest friendly aircraft was at least 1 sector away.  So, how did this so conveniently happen?  The enemy aircraft intercepted us at the halfway point of our journey and knew exactly where we were.  Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes. 

Amazing...you just said the reason why your mission was discovered and yet you still claim there is a spy that blew your mission.  When someone sees a dot pop up on 'dar that is flying NOE, it can be rightly assumed that there is going to be more than one bandit flying NOE. In fact, past history has shown that most engage in NOE missions using multiple aircraft to overwhelm any opposition.  The defenders probably thinking that there is a sizable force inbound to attack their base took off in force to defend it.  You would be surprised how many will up a base and defend it when notified of an inbound NOE raid.  No spying took place, blame it on bad luck and poor flying discipline on the part of the player that popped on 'dar and gave away your position.

Quote
As for the "4k" above us, that took place on a high-altitude bombing mission.  Also, this isn't the first time we've suffered from the "coincidental" interception of numerous planes by another team that knew EXACTLY where we were.

If you were on 'dar and showing a dot, of course they are going to know exactly where you're at.  It is also easy to approximate your target by your line of travel and from that you can get a good idea of what altitude the bombers will be at and then call in for help to intercept.

Quote
I personally would like to see something, ANYTHING, done to prevent such things from happening.  While I do not believe MarineUS' solution is the best idea out there, I would like to see something that keeps all squadron members on the same side.  If not that, then at least a system that prevents you from switching sides for, say, more than once per day.

Personally, I would like to see the whiners who have their missions busted up stop crying about 'spies' just because their mission failed and they just can't understand that it was either 1) poor mission planning 2) poor execution/flying or 3)just simple bad luck that caused their mission to fail.  I guess it's just easier to blame others for your own screw ups instead of looking at the true reasons.

Quote
If I'm gonna pay $15 a month to play a game, I want to know that I can log on, play the game, and enjoy it, not have to put up with ultra melons that have nothing better in life other than to ruin someone's day.  If I wanted to sit around for hours on end waiting for the possibility of combat and not enjoy but a few minutes I'll go play EVE Online again.  If you want to annoy someone, go join the other 6 year-olds on Call of Duty and "pwn sum noobs."

For someone that claims they don't want to sit around for hours waiting for the possibiliby of combat, you would think flying an NOE mission to avoid combat would be the last thing one would do.  Just sayin'.


ack-ack
Title: Re: An ideo to prevent "spies"
Post by: SlapShot on July 22, 2010, 01:01:00 PM
Yes, one or two planes broke the NOE, but I've never seen 30+ aircraft up to take down one or two planes.

And you wonder why there was a rallied response after a couple of pilots broke the NOE barrier ?

All I need to do is see the dot ... look at the map to see where you most likely came from ... determine the best possible targeted field ... and I will run directly into you. No spies needed.

I think your embellishing here ... no way 30+ planes ... 10+ very possible ... there are those that, like myself, will drop anything they are doing to thwart an inbound NOE but I have never seen 30+ people respond to an NOE call.

As I have said before ... "There is always a small microcosm of people who need to explain away their suckage."
Title: Re: An ideo to prevent "spies"
Post by: BulletVI on July 22, 2010, 01:14:16 PM


Well try for a start sent some small and fast aircraft in first and knock out their Radar and Dar. then launch a big offensive to take the base as you wont be seen on the map. as i have noticed when flying from a base to defend it if the radar is out i don't see red dot's in the zone and if the Dar is out 2 i don't have a red bar on the map:) the Dar bar i believe is linked to a single radar mast and 1 building around 10 K out from the base :) as i have knocked out that radar tower and the Base and towns radar towers and Wham they have no radar or Dar bar :) and it has been done to bases i have defended :)
Title: Re: An ideo to prevent "spies"
Post by: Spawn on July 22, 2010, 01:19:42 PM
I do not claim to be an expert pilot nor will I claim that I know EVERYTHING about this game.  However, I fly with a group of veteran pilots, and when ALL of them immediately start questioning the events that transpired, especially considering they transpired within 15 minutes of each other at completely different fields I begin to question things myself.

As to 30+ aircraft, that is simply what I was told by several members of the squadron.  Though I personally do not know the exact number of hostiles, there were more than enough to take on our entire group, which consisted of at least 25 planes, within a matter of seconds.  As I recall, the planes were running NOE, same as we were and would have had to up within a minute or two of our launch.

As for failed NOE runs, I frequently run solo NOE missions.  Now, I don't constantly watch my altimeter or the map to see if I broke NOE, but I rarely see a single hostile aircraft, let alone 10+ during my runs.  I could just be a really good pilot and NEVER break NOE and NEVER be seen by the hostiles, but, based on the number of times I've nearly run into trees and buildings, I wouldn't put too much money on that.
Title: Re: An ideo to prevent "spies"
Post by: gyrene81 on July 22, 2010, 01:28:20 PM

Well try for a start sent some small and fast aircraft in first and knock out their Radar and Dar. then launch a big offensive to take the base as you wont be seen on the map. as i have noticed when flying from a base to defend it if the radar is out i don't see red dot's in the zone and if the Dar is out 2 i don't have a red bar on the map:) the Dar bar i believe is linked to a single radar mast and 1 building around 10 K out from the base :) as i have knocked out that radar tower and the Base and towns radar towers and Wham they have no radar or Dar bar :) and it has been done to bases i have defended :)
LMAO...what?  :headscratch:
Title: Re: An ideo to prevent "spies"
Post by: BulletVI on July 22, 2010, 02:02:46 PM
LMAO...what?  :headscratch:
Tried to explain it as best as i could sorry gyrene81. I do suffer from dislexia and it is hard to put from brain to paper.  :salute

What i basicaly mean is if you want to attack a base first take out all radar mast in the base and town then launch a big strike cos if the radar is down they wont see you till they are 6K away from you. Then its a bit of a struggle to mount an effective defence altho the next strick will be tricky. As they know you are coming.  :salute

Oh and there is a small seperate radar mast with a building around 10K from the base and i have seen them and destroyed them and the red and green bars on the map for that sector have disapeared from the map :)
Title: Re: An ideo to prevent "spies"
Post by: Soulyss on July 22, 2010, 02:13:37 PM
I don't see how any of the ideas presented here would do much to curb the type of alleged behavior that is taking place, at best they would limit the choices the players have to enjoy the game. With all the possible methods of communicating outside of the AH framework it just won't make much of an impact IMHO.  If I were so inclined to engage in this type of behavior anything that's been mentioned here wouldn't slow me down one bit.

I'm not an expert by any means, but I have been here awhile now and with that time my attitude towards the game has changed a lot.  One thing I learned at one point was that the less time and energy I spent worrying about what other players are doing the more fun I had.  The missions got busted up, but sounds like there could have been a good fight started in the process which in of itself can be fun.
Title: Re: An ideo to prevent "spies"
Post by: RufusLeaking on July 22, 2010, 02:15:53 PM
What i basicaly mean is if you want to attack a base first take out all radar mast in the base and town then launch a big strike cos if the radar is down they wont see you till they are 6K away from you.

Oh and there is a small seperate radar mast with a building around 10K from the base and i have seen them and destroyed them and the red and green bars on the map for that sector have disapeared from the map :)
Only the radar on the field counts.  The others in town have no function other that as town buildings to be destroyed for a field capture.

The altitude for visible dots is lower than the altitude to show a dar bar.  I have seen many red dots in a sector with no red dar bar.  It is 65 feet for the dots.  I am not sure what it is for the dar bar.  But, for sure, when there is a red dot and no dar bar, it is a very low plane.
Title: Re: An ideo to prevent "spies"
Post by: BulletVI on July 22, 2010, 04:02:47 PM
Only the radar on the field counts.  The others in town have no function other that as town buildings to be destroyed for a field capture.

The altitude for visible dots is lower than the altitude to show a dar bar.  I have seen many red dots in a sector with no red dar bar.  It is 65 feet for the dots.  I am not sure what it is for the dar bar.  But, for sure, when there is a red dot and no dar bar, it is a very low plane.

Ah i see well really im no expert i didn't design and produce the game i have always said if it looks like a radar tower destroy it then hit the base's :)
Title: Re: An ideo to prevent "spies"
Post by: Guppy35 on July 22, 2010, 09:02:19 PM
Simply don't worry about spies in the first place.

Amen

Who the heck cares.  It's a game.  No one really dies.  No one really wins the war.  Enjoy the challenge and the competition.
Title: Re: An ideo to prevent "spies"
Post by: BulletVI on July 22, 2010, 09:11:40 PM
Amen

Who the heck cares.  It's a game.  No one really dies.  No one really wins the war.  Enjoy the challenge and the competition.

And dont forget the friendship we all have with eatch other. Tho there is a few players that if i saw them at the convention i would bust their Snazes ( noses ) :lol Thats why i stay away from conventions lol :lol  :rofl :rofl  :salute
Title: Re: An ideo to prevent "spies"
Post by: hlbly on July 22, 2010, 09:38:49 PM
The other night I was in blue arena . Doing something I really enjoy . Bugging milk runners .Well I was on one side then the guys I was fighting logged .So I switch sides then look at the map .Go to where the most dar counters are . Shoot one down and ,WOW the screams of spying begin .
Title: Re: An ideo to prevent "spies"
Post by: Guppy35 on July 22, 2010, 10:30:43 PM
And dont forget the friendship we all have with eatch other. Tho there is a few players that if i saw them at the convention i would bust their Snazes ( noses ) :lol Thats why i stay away from conventions lol :lol  :rofl :rofl  :salute

If that is really the case, you take this game way too seriously.

It's played by a lot of good people.  If you are lucky, you get to meet some of them on occasion.
Title: Re: An ideo to prevent "spies"
Post by: Ack-Ack on July 23, 2010, 03:01:52 AM
If that is really the case, you take this game way too seriously.

It's played by a lot of good people.  If you are lucky, you get to meet some of them on occasion.

I will admit that if I was ever to run into Mensa at a convention I would trip her and steal her peg leg and run through the convention floor waving it over my head in triumph.

ack-ack
Title: Re: An ideo to prevent "spies"
Post by: BnZs on July 23, 2010, 04:07:00 AM
Is it just me, or is the OP objecting to running into actual AIR COMBAT in a game called "Aces High"?????
Title: Re: An ideo to prevent "spies"
Post by: BulletVI on July 23, 2010, 10:36:25 AM
If that is really the case, you take this game way too seriously.

It's played by a lot of good people.  If you are lucky, you get to meet some of them on occasion.

I was joking at time i do feel like busting a few heads of other players but at the end o the day we all play the game for the fun and enjoyment take that away and your now in the Army or the Navy :lol
Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 23, 2010, 12:20:20 PM
I was joking at time i do feel like busting a few heads of other players but at the end o the day we all play the game for the fun and enjoyment take that away and your now in the Army or the Navy :lol

 :joystick:
Title: Re: An ideo to prevent "spies"
Post by: MarineUS on July 23, 2010, 03:50:43 PM
So you want HTC to write a bunch of code to block computers on the same connection from playing on different sides? So what about family's that might like to play the game IE like father and son who want to square off against one other? Going to block them?

I honestly don't care about spies and if someone wants to pay $30+ a month so they can spy on the other countries then let them. All that money goes to making Aces High better and adding new features. Yeah it may suck if your mission gets busted but hey, that's life.


You'd be surprised at the lengths some people goto to "win" at this game.  


Is there not a Dueling Arena?

You're giving my Marine Corps a bad name. Sounds like another "my noe mishun got narc'd out and I need to cry about it". Yeah some people have more money than sense and pay for shade accounts, so what? Crying about them is as lame as trying to run NOE mishunz with a 65 foot radar deck.
It's not just your corps, brother.

And I normally don't join NOE missions. I just find it funny that when I do happen to join one it goes wepoifhweoipfhew.

It's amazing how you guys get your panties in a wad when someone brings up something. It's "cute".


As for the "list" I keep the names down, so when one of the twerps joins a mission, I can inform the mission planner. Ever heard of counter-intel? Or can you ladies cry about that to just because I have an issue with people who "cheat, spy, double agent" w.e you wanna call it. I've seen it called many things.


Hmmm....

Seems like you don't have to wait long, just up and let the "spies" send folks your way.

The simple reality is that other folks are always actively looking for "you" and they rarely know "exactly" where you are. However its not all that hard to figure out logical places to look. Further more every side has a few squads that are similar and it's not uncommon to run into "the other guys". Looking briefly at your stats and marineUS my guess is your still at a stage where you'd be hard pressed without an advantage to exploit.

Basically it sounds like anytime you blunder into others they tend to piss in your cheerio's and you need to blame it on something.

I've been playing the game since 2001 - I had to cancel my account when I got deployed, SIR.
And I don't eat cheerios :)

And no, I don't have to blame it on something. That would be retarded. If you ever pay attention on 200, you will notice that I normally say "I make EXCELLENT canon fodder" -  -_-


And you wonder why there was a rallied response after a couple of pilots broke the NOE barrier ?

All I need to do is see the dot ... look at the map to see where you most likely came from ... determine the best possible targeted field ... and I will run directly into you. No spies needed.

I think your embellishing here ... no way 30+ planes ... 10+ very possible ... there are those that, like myself, will drop anything they are doing to thwart an inbound NOE but I have never seen 30+ people respond to an NOE call.

As I have said before ... "There is always a small microcosm of people who need to explain away their suckage."

We were going deep into enemy territory, we intentionally took the long route for said defense, and yes, it was 30+ planes. It was also a 3 pronged attack, at 3 different altitudes ranging from NOE, to 15K, to 26K, and all 3 were intercepted on equal altitudes.



Well try for a start sent some small and fast aircraft in first and knock out their Radar and Dar. then launch a big offensive to take the base as you wont be seen on the map. as i have noticed when flying from a base to defend it if the radar is out i don't see red dot's in the zone and if the Dar is out 2 i don't have a red bar on the map:) the Dar bar i believe is linked to a single radar mast and 1 building around 10 K out from the base :) as i have knocked out that radar tower and the Base and towns radar towers and Wham they have no radar or Dar bar :) and it has been done to bases i have defended :)

And there actually some ponies and 190's that went in to take out dar 3-5 minutes prior to launch.
Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 23, 2010, 04:02:53 PM
Is there not a Dueling Arena?
It's not just your corps, brother.

And I normally don't join NOE missions. I just find it funny that when I do happen to join one it goes wepoifhweoipfhew.

It's amazing how you guys get your panties in a wad when someone brings up something. It's "cute".


As for the "list" I keep the names down, so when one of the twerps joins a mission, I can inform the mission planner. Ever heard of counter-intel? Or can you ladies cry about that to just because I have an issue with people who "cheat, spy, double agent" w.e you wanna call it. I've seen it called many things.

http://www.youtube.com/watch?v=6iaR3WO71j4 (http://www.youtube.com/watch?v=6iaR3WO71j4)     :noid
Title: Re: An ideo to prevent "spies"
Post by: MarineUS on July 23, 2010, 04:06:25 PM
http://www.youtube.com/watch?v=6iaR3WO71j4 (http://www.youtube.com/watch?v=6iaR3WO71j4)     :noid

lol every time i hear that I think of Ace Ventura xD
Title: Re: An ideo to prevent "spies"
Post by: uptown on July 23, 2010, 07:24:25 PM
 :rofl  he said counter intel !  :rofl



Yayyyy Recon!!!!!! :rock
Title: Re: An ideo to prevent "spies"
Post by: Ack-Ack on July 23, 2010, 07:50:46 PM
I wish that a spy like this would crash one of my missions.

(http://www.chevychasecentral.com/spieslikeus/vanessa_angel.jpg)


ack-ack
Title: Re: An ideo to prevent "spies"
Post by: caldera on July 23, 2010, 08:13:52 PM
I wish that a spy like this would crash one of my missions.

(http://www.chevychasecentral.com/spieslikeus/vanessa_angel.jpg)


ack-ack

Great bad movie.  Like she would really be the last Russian left when they all paired off.  :lol
That scene melted on my vhs tape.  ;)  Same as this one:

(http://i343.photobucket.com/albums/o460/caldera_08/phoebe_cates_08.jpg)



You may now return to your regularly scheduled whine.
Title: Re: An ideo to prevent "spies"
Post by: kvuo75 on July 23, 2010, 08:20:23 PM
I wish that a spy like this would crash one of my missions.

(http://www.chevychasecentral.com/spieslikeus/vanessa_angel.jpg)


ack-ack

soul finger!

http://www.youtube.com/watch?v=3xPQ3eFa7gs

Title: Re: An ideo to prevent "spies"
Post by: Ack-Ack on July 23, 2010, 08:36:01 PM
Same as this one:

(http://i343.photobucket.com/albums/o460/caldera_08/phoebe_cates_08.jpg)


Encore showed Fast Times last weekend and sat down to watch it with my fiance that had never seen it before.  When that particular scene came up, without thinking, I made the comment "This is the best scene in the movie".  Mistake.

ack-ack
Title: Re: An ideo to prevent "spies"
Post by: SlapShot on July 26, 2010, 01:20:38 PM
It's amazing how you guys get your panties in a wad when someone brings up something. It's "cute".

What's even more amazing (and humorous) is how you got your panties in a wad over a perceived "spy" incident.
Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 26, 2010, 01:28:36 PM
What's even more amazing (and humorous) is how you got your panties in a wad over a perceived "spy" incident.

 :uhoh
Title: Re: An ideo to prevent "spies"
Post by: gyrene81 on July 26, 2010, 01:46:52 PM
It's not just your corps, brother.
It is when someone is giving it a bad rep by whining about something in a video game...maybe we should chug on over to mamby pamby land.

Gunny Ermey agrees...

http://www.youtube.com/watch?v=APwfZYO1di4 (http://www.youtube.com/watch?v=APwfZYO1di4)
Title: Re: An ideo to prevent "spies"
Post by: Plazus on July 26, 2010, 07:00:23 PM
Spying serves no legit purpose in AH. If you want to spy, try Eve Online.
Title: Re: An ideo to prevent "spies"
Post by: Masherbrum on July 26, 2010, 07:05:03 PM
It is when someone is giving it a bad rep by whining about something in a video game...maybe we should chug on over to mamby pamby land.

Gunny Ermey agrees...

http://www.youtube.com/watch?v=APwfZYO1di4 (http://www.youtube.com/watch?v=APwfZYO1di4)

The term you are dancing around seems to be "Buddy F*****"   :devil
Title: Re: An ideo to prevent "spies"
Post by: Flipperk on July 26, 2010, 11:37:20 PM
Spying serves no legit purpose in AH. If you want to spy, try Eve Online.


If your mission is well designed, along with incorporating teamwork and skill between pilots, then spying should serve as NO problem in handling the enemy.

Spy's bring out the flaws in your mission, not their fault.