Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Money on July 26, 2010, 03:33:43 AM

Title: Squelch Feature
Post by: Money on July 26, 2010, 03:33:43 AM
This may have already been asked for or addressed in the past, but wouldn't the ability to save a "squelched list" be helpful we the paying customers?  I know some think I'm an idiot and I do not want to offend them or force them to take the time to squelch me each time they log-in and I certainly am sick of constantly typing in the same names everytime I log-in.  With as much garbage that is typed on 200, I find it funny that the only sensitive topic is political.  I mean isn't it politics that caused each country to develop the planes, aircraft carriers, and ground vehicles we choose to play cartoon pilots in?

Any time you gather a large group of people in one place or community (channel 200), it is a social network - like it or not.  So relevant issues, OUTSIDE of the game, are common topics people naturally want to discuss.  Recent channel 200 discussions included, "I can't find work," "Did you hear about the plane crash today?" "Your education lacks," "Come to Dayton!" "Are you retarded?" "You're an A**," "You must live in a trailer," and my favorite, "squelch me if you don't like it!"  Everytime I log-in, really?.  As everyone is aware, the list of non game related 200 "social networking" discussion topics is massive!  Why force the customer to feel the way you want or pretend to know what I/we need to be exposed to?  Why not give all a very simple modification to the tool already in game customize or filter what they wish their kids or themselves to be exposed to?  I just don't get the "We must fix our paying customers" attitude and mute their thoughts on such an important issue.  It seeps out from this company and several of the people who participate in this forum and game.  Hell, some of the most vocal in here do not even have active accounts in game.  While I do not find political discussion offensive, I do find some of the discussions on 200 offensive, but not the majority.  Their are simply people I do not want to read of or hear from.

Please give us the ability to edit and manage who we do not wish to read from or hear during our precious time for paid entertainment.


 
Title: Re: Squelch Feature
Post by: Greziz on July 26, 2010, 04:01:39 AM
Seriously? You must have such a large list of people needing to be squelched for this to even be worried over. .squelch x2 maybe 3 a day is all it takes if your list is small I could have an entire 20 some odd people squelched on my autoclimb out to 12k. If they add it in cool hopefully it wasn't very hard to code but if they have to spend 2 weeks or a week coding that out thats 2 weeks they coulda spent fixing REAL BUGS! or New planes! So think where you really want your money going.
Title: Re: Squelch Feature
Post by: Rino on July 26, 2010, 07:02:08 AM
     Ever think that maybe everyone else may not be the problem?  :D
Title: Re: Squelch Feature
Post by: Flench on July 26, 2010, 07:04:56 AM
You read that toejam ? If it's not in RED I don't pay it no mind ...
Title: Re: Squelch Feature
Post by: Tec on July 26, 2010, 07:10:02 AM
+1 to this.  Just make it so it's saves a list to a .txt file in the AH directory.
Title: Re: Squelch Feature
Post by: Flench on July 26, 2010, 07:11:15 AM
 :noid
Title: Re: Squelch Feature
Post by: gyrene81 on July 26, 2010, 08:38:00 AM
This may have already been asked for or addressed in the past, but wouldn't the ability to save a "squelched list" be helpful we the paying customers?  I know some think I'm an idiot and I do not want to offend them or force them to take the time to squelch me each time they log-in and I certainly am sick of constantly typing in the same names everytime I log-in.  With as much garbage that is typed on 200, I find it funny that the only sensitive topic is political.  I mean isn't it politics that caused each country to develop the planes, aircraft carriers, and ground vehicles we choose to play cartoon pilots in?

Any time you gather a large group of people in one place or community (channel 200), it is a social network - like it or not.  So relevant issues, OUTSIDE of the game, are common topics people naturally want to discuss.  Recent channel 200 discussions included, "I can't find work," "Did you hear about the plane crash today?" "Your education lacks," "Come to Dayton!" "Are you retarded?" "You're an A**," "You must live in a trailer," and my favorite, "squelch me if you don't like it!"  Everytime I log-in, really?.  As everyone is aware, the list of non game related 200 "social networking" discussion topics is massive!  Why force the customer to feel the way you want or pretend to know what I/we need to be exposed to?  Why not give all a very simple modification to the tool already in game customize or filter what they wish their kids or themselves to be exposed to?  I just don't get the "We must fix our paying customers" attitude and mute their thoughts on such an important issue.  It seeps out from this company and several of the people who participate in this forum and game.  Hell, some of the most vocal in here do not even have active accounts in game.  While I do not find political discussion offensive, I do find some of the discussions on 200 offensive, but not the majority.  Their are simply people I do not want to read of or hear from.

Please give us the ability to edit and manage who we do not wish to read from or hear during our precious time for paid entertainment.
Squeaker. The OP obviously finds it more difficult to ignore the stupid stuff on 200 than keep his toon plane in the virtual sky. I especially like the use of the words "relevant issues", you're playing a video game with people from all over and from different age groups, if you want INTELLIGENT (and I use the term very loosely where the idiotweb is concerned) discussions, find a discussion group that fits your tastes. If you're paying that much attention to what's being typed on 200, the problem isn't with what the tards are typing on 200.
Title: Re: Squelch Feature
Post by: ACE on July 26, 2010, 08:58:13 AM
This may have already been asked for or addressed in the past, but wouldn't the ability to save a "squelched list" be helpful we the paying customers?  I know some think I'm an idiot and I do not want to offend them or force them to take the time to squelch me each time they log-in and I certainly am sick of constantly typing in the same names everytime I log-in.  With as much garbage that is typed on 200, I find it funny that the only sensitive topic is political.  I mean isn't it politics that caused each country to develop the planes, aircraft carriers, and ground vehicles we choose to play cartoon pilots in?

Any time you gather a large group of people in one place or community (channel 200), it is a social network - like it or not.  So relevant issues, OUTSIDE of the game, are common topics people naturally want to discuss.  Recent channel 200 discussions included, "I can't find work," "Did you hear about the plane crash today?" "Your education lacks," "Come to Dayton!" "Are you retarded?" "You're an A**," "You must live in a trailer," and my favorite, "squelch me if you don't like it!"  Everytime I log-in, really?.  As everyone is aware, the list of non game related 200 "social networking" discussion topics is massive!  Why force the customer to feel the way you want or pretend to know what I/we need to be exposed to?  Why not give all a very simple modification to the tool already in game customize or filter what they wish their kids or themselves to be exposed to?  I just don't get the "We must fix our paying customers" attitude and mute their thoughts on such an important issue.  It seeps out from this company and several of the people who participate in this forum and game.  Hell, some of the most vocal in here do not even have active accounts in game.  While I do not find political discussion offensive, I do find some of the discussions on 200 offensive, but not the majority.  Their are simply people I do not want to read of or hear from.

Please give us the ability to edit and manage who we do not wish to read from or hear during our precious time for paid entertainment.


 
Detune 200....
Title: Re: Squelch Feature
Post by: Amaazee on July 26, 2010, 09:20:38 AM
Why not ignore them if they are too much to handle?  :headscratch:
Title: Re: Squelch Feature
Post by: ImADot on July 26, 2010, 09:35:24 AM
I'm usually to busy fighting to read all that crap.  And when I do read it, I usually get a chuckle out of how seriously some people take this game - perhaps their real life is a bit of a disappointment to them (or their parents).

The best way I've found to squelch everyone is to not tune to 200 - much easier than figuring out how to squelch everyone individually (and no extra coad necessary).

Besides, the only real important stuff is red text and sometimes green text.
Title: Re: Squelch Feature
Post by: gyrene81 on July 26, 2010, 10:14:07 AM
Besides, the only real important stuff is red text and sometimes green text.
Don't forget that once in a blue moon purple text shows something necessary.  :lol
Title: Re: Squelch Feature
Post by: Tec on July 26, 2010, 11:19:35 AM
Why not ignore them if they are too much to handle?  :headscratch:

That's the point of this thread.
Title: Re: Squelch Feature
Post by: Skuzzy on July 26, 2010, 11:33:21 AM
The game is not a social network site.  Let's clear that one up, right off.  No game is.

Games are "entertainment".  They are meant to be fun.  They are as escape from the real world.  They allow you to immerse yourself in virtual situations you would never be able to do in the real world.  They cease to be fun when someone insists on dragging the real world into them.

If you want to speak on the social issues of the day, go to the appropriate venue.  Just keep it out of the game, treat others with respect, and you may find you suddenly no longer need a permanent squelch list.
Title: Re: Squelch Feature
Post by: Jayhawk on July 26, 2010, 11:43:18 AM
That means no more "poking" okay!
Title: Re: Squelch Feature
Post by: Tec on July 26, 2010, 12:02:14 PM
If you want to speak on the social issues of the day, go to the appropriate venue.  Just keep it out of the game, treat others with respect, and you may find you suddenly no longer need a permanent squelch list.

The permanent squelch list is for the chronic squeakers, whiners and armchair generals.  It's the same people day in and day out.  There is more than one person who get squelched the instant I see them type.
Title: Re: Squelch Feature
Post by: WWhiskey on July 26, 2010, 12:11:29 PM
The game is not a social network site.  Let's clear that one up, right off.  No game is.

Games are "entertainment".  They are meant to be fun.  They are as escape from the real world.  They allow you to immerse yourself in virtual situations you would never be able to do in the real world.  They cease to be fun when someone insists on dragging the real world into them.

If you want to speak on the social issues of the day, go to the appropriate venue.  Just keep it out of the game, treat others with respect, and you may find you suddenly no longer need a permanent squelch list.
very true!

 I sadly have been squelching more and more people lately tho!  I rarely type anything more than a salute or how you doing, and an occasional  :nice fight WTG",,but i have developed a list of people that i squelch as soon as i see them type !
 they don't talk politics,, they just like to torment people for no good reason it would seem,, I have never understood the fun in typing instead of flying in a flight sim game!
 in late war it is not a problem since i can and do detune 200, but in mid war we still have all channel!   just my two cents!
Title: Re: Squelch Feature
Post by: ImADot on July 26, 2010, 12:15:45 PM
in late war it is not a problem since i can and do detune 200, but in mid war we still have all channel!   just my two cents!

.squelch 1

Does that work?  Never had the need to squelch everyone.
Title: Re: Squelch Feature
Post by: WWhiskey on July 26, 2010, 12:44:45 PM
.squelch 1

Does that work?  Never had the need to squelch everyone.
I'll try that!
Title: Re: Squelch Feature
Post by: Skuzzy on July 26, 2010, 01:59:15 PM
So you have a squelch list and the guy that was squelched changes his game ID.  Ta-da.  Then the newbie comes along that likes that old game ID (not knowing a thing about the history of it) and grabs it, but no one will talk to him.  Awwwww, poor newbie.  With no one to talk to, he cancels his account thinking everyone in the game is a snobby numpty.

Next you will suggest for us to keep a list of all the game ID changes and send them to your computer so the game on your computer can check for any game ID changes in the list and correct them.  After 3 hours and thousands of names being downloaded, you can then start playing again, until someone else changes thier ID.

Gee, that sounds like fun.
Title: Re: Squelch Feature
Post by: StokesAk on July 26, 2010, 02:12:20 PM
Or you could just un tune 200 if it really gets to you that much.
Title: Re: Squelch Feature
Post by: Jayhawk on July 26, 2010, 02:18:25 PM
(http://i666.photobucket.com/albums/vv23/Jayhawk1/brilliant.jpg)
Title: Re: Squelch Feature
Post by: Flench on July 26, 2010, 02:41:10 PM
Pluss one for Skuzzy , LOL  .
Title: Re: Squelch Feature
Post by: katanaso on July 26, 2010, 02:50:21 PM
Wouldn't it be easy enough to write a macro or script for your own controller and just press a button combination every time you logged in?

Title: Re: Squelch Feature
Post by: Ack-Ack on July 26, 2010, 04:16:18 PM
Wouldn't it be easy enough to write a macro or script for your own controller and just press a button combination every time you logged in?



Yep. 

ack-ack
Title: Re: Squelch Feature
Post by: guncrasher on July 26, 2010, 04:43:20 PM
People you were mad at yesterday are now fighting side by side with you and having a good time. Lots of people I talk today and fly with, I hated their guts a few months ago then I realized problem was me.  Now I'll tease some people in the other countries and they tease back all in good fun.  If there had been a perma squelch list I wouldda missed on a lot of friends.


Semp
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 06:24:09 PM
So you have a squelch list and the guy that was squelched changes his game ID.  Ta-da.  Then the newbie comes along that likes that old game ID (not knowing a thing about the history of it) and grabs it, but no one will talk to him.  Awwwww, poor newbie.  With no one to talk to, he cancels his account thinking everyone in the game is a snobby numpty.

Next you will suggest for us to keep a list of all the game ID changes and send them to your computer so the game on your computer can check for any game ID changes in the list and correct them. After 3 hours and thousands of names being downloaded, you can then start playing again, until someone else changes thier ID.

Gee, that sounds like fun.

Serious question, why do you care if I squelched player X a year ago and someone else has that name now?   Not everyone squelches the same name, so you would be pretty safe knowing the newbie isn't just seeing their text.  This simple change could have been written in minutes, and wallah, a new feature that enhances the game for some is done.  I personally would use it and moderators could once again simply point people to the squelch options to filter things to their liking.  Seems simple to me.
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 06:36:14 PM
The game is not a social network site.  Let's clear that one up, right off.  No game is.

Games are "entertainment".  They are meant to be fun.  They are as escape from the real world.  They allow you to immerse yourself in virtual situations you would never be able to do in the real world.  They cease to be fun when someone insists on dragging the real world into them.

If you want to speak on the social issues of the day, go to the appropriate venue.  Just keep it out of the game, treat others with respect, and you may find you suddenly no longer need a permanent squelch list.

Then why is there a channel that allows all players to communicate in an arena?  I know it isn't for the realism it brings the game.   It may not be its intended use, but you can not argue that it is used in this manor all day long.
Title: Re: Squelch Feature
Post by: Masherbrum on July 26, 2010, 06:39:01 PM
Then why is there a channel that allows all players to communicate in an arena?  I know it isn't for the realism it brings the game.   It may not be its intended use, but you can not argue that it is used in this manor all day long.

Instead of screwing over us because YOU don't like 200, DETUNE 200.   Your CO SHawk enjoys 200, not to mention Kamori, warhed, OGIE and countless other WoT's.   
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 07:06:15 PM
Instead of screwing over us because YOU don't like 200, DETUNE 200.   Your CO SHawk enjoys 200, not to mention Kamori, warhed, OGIE and countless other WoT's.   


When did I say I don't like 200?  I don't recall saying that, I recall saying there are people I do not wish to read or hear from.  There are still many I enjoy reading for their humor, insight, or candor.  But please, jump on the pig pile if ewe like!
Title: Re: Squelch Feature
Post by: Masherbrum on July 26, 2010, 07:10:16 PM
When did I say I don't like 200?  I don't recall saying that, I recall saying there are people I do not wish to read or hear from.  There are still many I enjoy reading for their humor, insight, or candor.  But please, jump on the pig pile if ewe like!

Perma Squelch will never happen.   
Title: Re: Squelch Feature
Post by: maddafinga on July 26, 2010, 07:17:13 PM
The squelch me if you don't like it comment may well have been me.  I was discussing planes and tactics with one or two other guys and someone piped in saying that we should get a private channel.  I said we're having a legitimate game conversation, discussing planes in the game and their performance vs one another, and tactics to use against them in various planes, not real life or world stuff at all.  So my response was that if you don't it, squelch me.  I'm the first one to complain about people talking politics on 200, because I hate that passionately, but I'll be damned if I'm going to be told I can't discuss game stuff on the public channel in the game.  So I'll say again, if you don't like that, squelch me, but I'm sure not going to stop discussing the game I'm playing with other players.  That's one of the reasons I play, and a great resource for learning. 
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 08:09:01 PM
Perma Squelch will never happen.   

Perhaps, but it would be nice in my opinion :-)
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 08:17:24 PM
The squelch me if you don't like it comment may well have been me.  I was discussing planes and tactics with one or two other guys and someone piped in saying that we should get a private channel.  I said we're having a legitimate game conversation, discussing planes in the game and their performance vs one another, and tactics to use against them in various planes, not real life or world stuff at all.  So my response was that if you don't it, squelch me.  I'm the first one to complain about people talking politics on 200, because I hate that passionately, but I'll be damned if I'm going to be told I can't discuss game stuff on the public channel in the game.  So I'll say again, if you don't like that, squelch me, but I'm sure not going to stop discussing the game I'm playing with other players.  That's one of the reasons I play, and a great resource for learning. 

It wasn't any specific person.  It is a statement made many times every night like a broken record.  I just want an easy button that saves me time when I log in as a preemptive strike. :-)
Title: Re: Squelch Feature
Post by: ImADot on July 26, 2010, 08:42:29 PM
I myself have the ability to read the text buffer and ignore it if it has nothing to do with me.  I do not feel compelled to answer someone if they feel the need to try to goad me into a verbal fight.  I get a good laugh at much of what's typed, when I bother to read it at all. 

I do, however, feel the need to play by the Rules set forth by those who let me play in their sandbox.  So, while I see much in the buffer that should be best left unwritten, I have no problem just letting it drift out of view unless it is particularly offensive, derrogatory to others or has to do with taboo subjects like politics or religion.

I can see your point about wanting a perma-squelch blacklist; but in reality, if there are that many you wish to squelch perhaps a worldwide multiplayer game isn't for you.
Title: Re: Squelch Feature
Post by: Money on July 26, 2010, 09:05:28 PM

I can see your point about wanting a perma-squelch blacklist; but in reality, if there are that many you wish to squelch perhaps a worldwide multiplayer game isn't for you.

A simple request for a perma squelch means the game might not be right for me?  Big leap.  The basic feature is there, just suggesting what I feel would make it a few steps easier for all.

Title: Re: Squelch Feature
Post by: rvflyer on July 26, 2010, 09:18:27 PM
A simple request for a perma squelch means the game might not be right for me?  Big leap.  The basic feature is there, just suggesting what I feel would make it a few steps easier for all.



 :airplane: Wow!! easier? I find the squelch command pretty easy if I want to use it.  :joystick:
Title: Re: Squelch Feature
Post by: Jayhawk on July 26, 2010, 09:20:10 PM
The only thing I don't like about squelch is that when I really want it, I've usually got my hands on the controls and can't type.  Can we make it voice activated?  :aok
Title: Re: Squelch Feature
Post by: katanaso on July 26, 2010, 09:31:32 PM
The only thing I don't like about squelch is that when I really want it, I've usually got my hands on the controls and can't type.  Can we make it voice activated?  :aok

You realize how many people would try that on their wives after getting used to doing it in the game?   :rofl

mir

Title: Re: Squelch Feature
Post by: Tec on July 26, 2010, 11:49:28 PM
Wouldn't it be easy enough to write a macro or script for your own controller and just press a button combination every time you logged in?



OK, can someone give me directions on how to do that with an ST-290?
Title: Re: Squelch Feature
Post by: froger on July 27, 2010, 01:35:07 AM
NO 200....

never will.

just not healthy,......not at all.


froger
Title: Re: Squelch Feature
Post by: Ghosth on July 27, 2010, 07:00:29 AM
Tec its called "autohotkey"

Title: Re: Squelch Feature
Post by: Tec on July 27, 2010, 08:03:33 AM
Tec its called "autohotkey"



Cool thanks. Don't know that that's gonna totally cure my squelch list blues, but it may help.  Of course I'll probably activate it in flight and end up bailing out. :lol
Title: Re: Squelch Feature
Post by: Delirium on July 27, 2010, 10:31:51 AM
Skuzzy, for once I disagree with you. I do want the perm-squelch feature, but only for a couple of players (see below) so I've added it to a macro I use as soon as I log in the game. I do not use this macro when I enter the TA, however.

The first player does nothing but spam the text channels with meaningless drivel while parking his butt in a 5 inch gun all day. (minor I know, but he just irritates me)

The second player is so far gone and he has done so many tirades in AH itself and on the forums, in fact he has been banned from the AH forums. I understand his interest in history and German aircraft, but he does not need to spam '88' on open channels (do a search on 88, its skin head code for Heil Hitler).
Title: Re: Squelch Feature
Post by: grizz441 on July 27, 2010, 11:28:14 AM
So you have a squelch list and the guy that was squelched changes his game ID.  Ta-da.  Then the newbie comes along that likes that old game ID (not knowing a thing about the history of it) and grabs it, but no one will talk to him.  Awwwww, poor newbie.  With no one to talk to, he cancels his account thinking everyone in the game is a snobby numpty.

Gee, that sounds like fun.

This sounds like a stretch.  Aside from a polarizing id name like Voss, I can't imagine a situation where a player will have been perma banned by the entire arena and then an unwitting newb takes that id in some futuristic era of AH and is permasquelched by the same playerbase that had squelched the former player years ago?  Sorry Skuzzy, that is as unlikely as hitting the lottery jackpot.
Title: Re: Squelch Feature
Post by: Skuzzy on July 27, 2010, 11:37:24 AM
You would be surprised how many times a new player enters the arena, using an old ID from someone else, and then calls/emails me complaining about being treated like a scum bag.  It is the leading reason why so many people complain about the community being unfriendly.

I usually change thier ID so they can get a fresh start and all is happy with the world.

Of course there are those who just quit and go to another game and really complain about how this community is full of players who revel in hatred.
Title: Re: Squelch Feature
Post by: Masherbrum on July 27, 2010, 11:38:46 AM
You would be surprised how many times a new player enters the arena, using an old ID from someone else, and then calls/emails me complaining about being treated like a scum bag.

I usually change thier ID so they can get a fresh start and all is happy with the world.

I can only imagine.   
Title: Re: Squelch Feature
Post by: grizz441 on July 27, 2010, 12:00:59 PM
You would be surprised how many times a new player enters the arena, using an old ID from someone else, and then calls/emails me complaining about being treated like a scum bag.  It is the leading reason why so many people complain about the community being unfriendly.

I usually change thier ID so they can get a fresh start and all is happy with the world.

Of course there are those who just quit and go to another game and really complain about how this community is full of players who revel in hatred.

If it happens more than once a year I would be surprised yes :)
Title: Re: Squelch Feature
Post by: Tec on July 27, 2010, 12:12:36 PM
You would be surprised how many times a new player enters the arena, using an old ID from someone else, and then calls/emails me complaining about being treated like a scum bag.  It is the leading reason why so many people complain about the community being unfriendly.

IIRC Back in the day when you canceled your account that name was locked, and if you wanted it you would have to call and request it.  It seems like that was the right way to go about preventing that, and also save strife when someone goes on a break and comes back to find their name is taken.

Before you just dismiss the idea of permasquelch off hand please take a minute of your time to answer some questions.

1.  Is this wish feasible from a coding standpoint?  Given the amount of awesome you guys put out I'm thinking yes, but then I began to wonder when I remembered that if you squelch a player all they have to do is log out then back in to be unsquelched(which is an annoyance all it's own).  

2. If the answer to #1 is yes, do you keep chat logs?  

3. If the answer to #2 is yes, please go check the logs of a wonderful fellow named vDALLAS and come back here and tell me we don't have a need for permasquelch.  I don't like to name names but that is just to give you an idea here, there are many others like him and they are usually guys that have been around for years and are never going to change.   Some of them are PMers, others are constant whiners and AH conspiracy theorists, and some of them just seem mentally unstable.

I understand that some times folks are on tilt, or have had too much to drink and that's cool.  The usual squelch function is fine the way it is in those cases.  Ideally all I want is a file that the game references on login for the usual suspects.  It doesn't effect game play in any way shape or form, and as far as the social dynamic of the arenas is concerned it would help not hurt.
Title: Re: Squelch Feature
Post by: Masherbrum on July 27, 2010, 12:16:49 PM
IIRC Back in the day when you canceled your account that name was locked, and if you wanted it you would have to call and request it.  It seems like that was the right way to go about preventing that, and also save strife when someone goes on a break and comes back to find their name is taken.

Before you just dismiss the idea of permasquelch off hand please take a minute of your time to answer some questions.

1.  Is this wish feasible from a coding standpoint?  Given the amount of awesome you guys put out I'm thinking yes, but then I began to wonder when I remembered that if you squelch a player all they have to do is log out then back in to be unsquelched(which is an annoyance all it's own).  

2. If the answer to #1 is yes, do you keep chat logs?  

3. If the answer to #2 is yes, please go check the logs of a wonderful fellow named vDALLAS and come back here and tell me we don't have a need for permasquelch.  I don't like to name names but that is just to give you an idea here, there are many others like him and they are usually guys that have been around for years and are never going to change.   Some of them are PMers, others are constant whiners and AH conspiracy theorists, and some of them just seem mentally unstable.

I understand that some times folks are on tilt, or have had too much to drink and that's cool.  The usual squelch function is fine the way it is in those cases.  Ideally all I want is a file that the game references on login for the usual suspects.  It doesn't effect game play in any way shape or form, and as far as the social dynamic of the arenas is concerned it would help not hurt.

He's nothing compared to WARBEAST. 
Title: Re: Squelch Feature
Post by: gyrene81 on July 27, 2010, 12:49:06 PM
He's nothing compared to WARBEAST. 
Don't forget Draggon.  :lol

I can tell who in this discussion have never been exposed to little children...a few years of dealing with little kids running around the house and you learn how to use the squelch feature built into your skull.


Personally I have yet to use any squelch on anyone, I'm usually too busy playing the game to pay much attention to the juvenile banter that occurs on 200. People like Money are hilarious when you consider the fact that they think the junk they spew on 200 is any more worthy of paying attention to as those talking trash.
Title: Re: Squelch Feature
Post by: Money on July 27, 2010, 06:57:16 PM
Personally I have yet to use any squelch on anyone, I'm usually too busy playing the game to pay much attention to the juvenile banter that occurs on 200. People like Money are hilarious when you consider the fact that they think the junk they spew on 200 is any more worthy of paying attention to as those talking trash.

No, the jumps people make from clearly written text is hilarious, RIF Where did I say my 200 chat was "more worthy" than others?

And your, "people like money" comment makes it very clear you think your forum spew is more valuable than others here.  Pot Kettle
Title: Re: Squelch Feature
Post by: guncrasher on July 27, 2010, 07:12:13 PM
RI remember the night we discussed for hours the proper etiquette to ask a sheep out on a date. Nobody complained, half the fun of the game is the way we actually make fun of each other.  If conversations bother you detune 200 or press alt f4 for the more enlightening chanel.



Semp
Title: Re: Squelch Feature
Post by: bj229r on July 27, 2010, 07:42:21 PM
The permanent squelch list is for the chronic squeakers, whiners and armchair generals.  It's the same people day in and day out.  There is more than one person who get squelched the instant I see them type.
:aok This is probably the second-most requested item after the B29