Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 1Boner on July 26, 2010, 04:04:35 PM

Title: Radar detection capabilities.
Post by: 1Boner on July 26, 2010, 04:04:35 PM
Would like to see the radar in the LW arenas showing the altitude of aircraft in a designated sector. :pray

Late war radar had this capability. (possibly midwar also?)

It would probably be a nightmare to show it on the whole map, so I would like to see it utilized by sector.

It would be similar to clicking on a base to check its status.

Maybe some sort of dot command, something like  .showalt#.

Imho it would be VERY useful in both offense and defense.
Title: Re: Radar detection capabilities.
Post by: ImADot on July 26, 2010, 04:18:20 PM
SCRAMBLE! SCRAMBLE!  Incoming cons...oh forget it; they're at 20k...can't get up there that fast.

ABORT! ABORT!  Cons over base co-alt...run away to somewhere there's nobody in the air.

Sounds interesting...
Title: Re: Radar detection capabilities.
Post by: RufusLeaking on July 26, 2010, 04:50:46 PM
Regarding the OP, you get a limited bit of altitude info when you can see dots, but no dar bar.  So, above 65' and below 200' (?).  Implementing a more detailed report on altitude would make offense even more difficult. 

Now the reason why I am posting: How about a light on the dashboard that indicates if you are on radar?  It would help over land NOEs immensely, when the altimeter is useless.  Technically, radar is a radio signal that can be detected, so it is not magic.

For the "WIN TEH FITEZ" crowd, consider that the pendulum has swung from offense to defense.  Base attacks are too often exercises in trying to climb above all of the other climbers.
Title: Re: Radar detection capabilities.
Post by: waystin2 on July 26, 2010, 05:28:50 PM
What about a radar detection detector?  :D
Title: Re: Radar detection capabilities.
Post by: BowHTR on July 26, 2010, 05:29:56 PM
Would like to see the radar in the LW arenas showing the altitude of aircraft in a designated sector. :pray

Late war radar had this capability. (possibly midwar also?)

It would probably be a nightmare to show it on the whole map, so I would like to see it utilized by sector.

It would be similar to clicking on a base to check its status.

Maybe some sort of dot command, something like  .showalt#.

Imho it would be VERY useful in both offense and defense.


if they do that, then they need to fix it to where radar cant see through mountains.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 26, 2010, 05:57:35 PM
  Implementing a more detailed report on altitude would make offense even more difficult. 

Yes it would.

It would promote "combat". :rock
Title: Re: Radar detection capabilities.
Post by: Chalenge on July 26, 2010, 06:31:42 PM
It would promote "combat".

Or it would promote a lot of running which is what happens already so dont let that stop you.
Title: Re: Radar detection capabilities.
Post by: Karnak on July 26, 2010, 08:08:23 PM
Would like to see the radar in the LW arenas showing the altitude of aircraft in a designated sector. :pray

Late war radar had this capability. (possibly midwar also?)

The radar used in the Battle of Britain had that capability.
Title: Re: Radar detection capabilities.
Post by: oakranger on July 26, 2010, 10:20:04 PM
The radar used in the Battle of Britain had that capability.

They also had the capability to be bombing target practices for the Ju 87.   :D
Title: Re: Radar detection capabilities.
Post by: MachFly on July 26, 2010, 11:05:42 PM
Would like to see the radar in the LW arenas showing the altitude of aircraft in a designated sector. :pray

Late war radar had this capability. (possibly midwar also?)

It would probably be a nightmare to show it on the whole map, so I would like to see it utilized by sector.

It would be similar to clicking on a base to check its status.

Maybe some sort of dot command, something like  .showalt#.

Imho it would be VERY useful in both offense and defense.


+1  :aok

if they do that, then they need to fix it to where radar cant see through mountains.

+1 as well.  :aok
Title: Re: Radar detection capabilities.
Post by: Karnak on July 26, 2010, 11:12:09 PM
They also had the capability to be bombing target practices for the Ju 87.   :D
The Germans on ever put one station out of action for more than 36 hours.  They quickly, and perhaps erroneously, determined that they were too difficult to take out for their significance.  The Spitfires and Hurricanes also did unfriendly things to those Ju87s.

Keep in mind they could also see far further into German territory than the radar in AH, though even the shorter range Chain Home Low couldn't see down to 65ft.
Title: Re: Radar detection capabilities.
Post by: BigKev03 on July 26, 2010, 11:43:15 PM
If we get this then I want chaff!!!!!           :rock

BigKev

Title: Re: Radar detection capabilities.
Post by: HawkerMKII on July 27, 2010, 08:48:28 AM
Would like to see the radar in the LW arenas showing the altitude of aircraft in a designated sector. :pray

Late war radar had this capability. (possibly midwar also?)

It would probably be a nightmare to show it on the whole map, so I would like to see it utilized by sector.

It would be similar to clicking on a base to check its status.

Maybe some sort of dot command, something like  .showalt#.

Imho it would be VERY useful in both offense and defense./quote]


-10 XBOX generation
Title: Re: Radar detection capabilities.
Post by: Tec on July 27, 2010, 09:54:50 AM
Pilot A is cruising along at 13k.

Pilot B is cruising along at 8K when pilot A enters his sector.  He notices the 5K disparity in alt and poops himself with woe as he hits wep and starts climbing for the moon while he picks an off angle trajectory.  He goes up to 16k and starts hunting his prey.

Pilot A is now outclassed by 3K and he can't have that so he circles back while grabbing to 20K.......

The way most folks in the MA's are I think this would have the exact opposite effect of promoting combat.
 
Title: Re: Radar detection capabilities.
Post by: Bino on July 27, 2010, 10:15:14 AM
...Chain Home Low couldn't see down to 65ft.

...we need a computerized equivalent of the Royal Observer Corps!  :aok

And during the BoB, ROC sightings often gave the first *accurate* estimate of the height of incoming bandits.
Title: Re: Radar detection capabilities.
Post by: druski85 on July 27, 2010, 10:17:56 AM

The way most folks in the MA's are I think this would have the exact opposite effect of promoting combat.
 

Nailed it.  Good in theory, but this would just push fights higher. 

-1.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 10:42:52 AM
Nailed it.  Good in theory, but this would just push fights higher. 

-1.

Then put a ceiling cap of say 20k on all planes, including buffs.

There has to be a way to force the sissies to fight.

What would be the reason to fly above that? To avoid fighting?
Title: Re: Radar detection capabilities.
Post by: waystin2 on July 27, 2010, 11:00:03 AM
Then put a ceiling cap of say 20k on all planes, including buffs.

There has to be a way to force the sissies to fight.

What would be the reason to fly above that? To avoid fighting?

Hello Boner,
I have scrapped with you a few times and you know I enjoy the fight.  So with that qualification out there, I must say that some of the most kicka** fights I have had have been above that 20k ceiling.  Planes with altitude does not necessarily equal timidness.  A ceiling on alt is unneeded.  I'll kill them high or low, wherever I find them.  To force anyone to fight who does not want to will just force the avoidance behavior to occur another way (running away at high speed, going where there is no DAR, hording for protection, I can think of more...).  I agree with you! I like to get it on, and I hate chasing folks.  So I just hunt them relentlessly or ignore them.  A friendly suggestion to you to do the same.

 :salute

Way
Title: Re: Radar detection capabilities.
Post by: gyrene81 on July 27, 2010, 11:40:03 AM
Then put a ceiling cap of say 20k on all planes, including buffs.

There has to be a way to force the sissies to fight.

What would be the reason to fly above that? To avoid fighting?
LOL, you're so far off the mark it's incredible. I'll take bombers up beyond the 20k mark because I know it's the best bet for surviving a bomb run. I'll take fighters up that high looking for bombers. Doesn't matter how high or low people are flying, if someone wants to get to them they will find a way. Just because they don't want to be low on the deck with you doesn't mean they are trying to avoid a fight, sometimes it's just avoiding the horde or forcing the fight to a different altitude.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 12:21:58 PM
LOL, you're so far off the mark it's incredible. I'll take bombers up beyond the 20k mark because I know it's the best bet for surviving a bomb run. I'll take fighters up that high looking for bombers. Doesn't matter how high or low people are flying, if someone wants to get to them they will find a way. Just because they don't want to be low on the deck with you doesn't mean they are trying to avoid a fight, sometimes it's just avoiding the horde or forcing the fight to a different altitude.


LOL!! I'm off the mark saying that ALOT of guys are up that high avoiding fights? What game are YOU playing?

I understand the bombers going high to increase survivablity and the guys that hunt them.

I just want to be able to click on a sector and see the altitude of planes in that sector so I can set up a proper offense or defense.

The girlie score boiz already run now, what would be the harm of knowing their alt?




Title: Re: Radar detection capabilities.
Post by: Tec on July 27, 2010, 12:29:41 PM
so I can set up a proper offense or defense.

That is where your logic breaks down and my initial post comes to fruition.
Title: Re: Radar detection capabilities.
Post by: gyrene81 on July 27, 2010, 12:36:13 PM
The girlie score boiz already run now, what would be the harm of knowing their alt?
Ok, I'll agree with that one. But, if the horde is coming in at 15k with bombers, you're not going to be foolish enough to up from the field that's getting attacked...are you? In the case of several people attacking a field with fighters, they have to drop down from their perches anyway, so the only alt you need to know about is the one you can get to before they arrive.

I'm usually on during prime time when both LW arenas are busy and I don't see A LOT of people avoiding fights. I do see a lot of people flying smart and using the advantages that altitude gives them.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 12:44:59 PM
C'mon, flying smart?

The NOE guys were "flying smart" too! (hit em where they ain't)

And they were accused of avoiding fights.

While I'll admit there is a "slight" difference between the two, the end result is the same.

But I really don't care about all that, I just would like to know what altitude cons in a particular sector are flying at.

And knowing that altitude would help me decide what base to up from to intercept.

If they run when they find a "fight" co-alt, so be it, that is already happening with the run and climb types.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 01:35:07 PM
That is where your logic breaks down and my initial post comes to fruition.

I'm preparing to defend my base from aprox.15 incoming cons.

My radar tells me there are 10 cons at 10k and 5 cons at 15k.

I can now dispatch 4 or 5 guys up to 15k to deal with the high boiz and the rest can stay lower to defend against the rest.

And if the higher cons decide they don't wanna fight against co-alt planes and run away--great!!

Maybe some guys will have to up from a nearby base, maybe not. Either way, the altitude info can be very usefull.

If I see a single con coming in at 25k, I probably won't bother upping from that base, or I may elect to up from a nearby base to intercept.


Logical?
Title: Re: Radar detection capabilities.
Post by: thndregg on July 27, 2010, 01:51:27 PM
Then put a ceiling cap of say 20k on all planes, including buffs.

Hey, bud. I have to disagree with you there. High alt fights, such as B17's at 20K, and various interceptors & escorts higher than that do happen. I wouldn't mess with it. Our squaddies, including myself go into a climb especially when we get the crap beat out of us and we're trying to get back home. It is not that we avoid fighting. It's simply another tactical maneuver to counter the enemy's tactics to hopefully increase our chance of survival.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 02:09:58 PM
Hey, bud. I have to disagree with you there. High alt fights, such as B17's at 20K, and various interceptors & escorts higher than that do happen. I wouldn't mess with it. Our squaddies, including myself go into a climb especially when we get the crap beat out of us and we're trying to get back home. It is not that we avoid fighting. It's simply another tactical maneuver to counter the enemy's tactics to hopefully increase our chance of survival.

LOL Thunder!, I disagree with it myself.

I said it out of frustration.

I don't really care how high somebody goes, but I would like to know how high they are, it can be very useful information.

And this information was widely available in WW2.

Title: Re: Radar detection capabilities.
Post by: gyrene81 on July 27, 2010, 02:40:40 PM
And this information was widely available in WW2.
Actually, no it wasn't. And a lot of it depends on what country you're talking about.
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 02:45:26 PM
Actually, no it wasn't. And a lot of it depends on what country you're talking about.

You may be right.

But not all countries had operable jets either, yet all sides in this game use them.
Title: Re: Radar detection capabilities.
Post by: W7LPNRICK on July 27, 2010, 02:52:28 PM
I want shrike ARM's for my wild weasel.... :neener:
Title: Re: Radar detection capabilities.
Post by: BowHTR on July 27, 2010, 04:01:56 PM
if they do that, then they need to fix it to where radar cant see through mountains.

I see this as a bigger priority than knowing their Alt. If you wanna use it realistically then you should not be able to see a con coming if it is on the other side of the mountain.
Title: Re: Radar detection capabilities.
Post by: BigKev03 on July 27, 2010, 10:04:53 PM
Why put a cap limit?  If I fly up to 28k to bomb you and you are to lazy to come up and get me whose fault is it???????
Just saying................


BigKev
Title: Re: Radar detection capabilities.
Post by: guncrasher on July 27, 2010, 10:07:48 PM
I almost never go above 10k plenty of red cons below that any higher is just a waste of time. 


Semp
Title: Re: Radar detection capabilities.
Post by: BigKev03 on July 27, 2010, 10:24:30 PM
I almost never go above 10k plenty of red cons below that any higher is just a waste of time. 


Semp

Well you made my point for me when you said plenty of red cons below you at 10k.  Like I said if people are to lazy to come and get me at 20k or more then I complete my mission safe and sound.  In addition, to go that high actually makes you plan your ingress and egress routes.  Again if people are to lazy to come up to me then so be it.  I will bomb you with immunity.

BigKev
Title: Re: Radar detection capabilities.
Post by: 1Boner on July 27, 2010, 10:50:59 PM
Why put a cap limit?  If I fly up to 28k to bomb you and you are to lazy to come up and get me whose fault is it???????
Just saying................


BigKev

The "wish" isn't about an alt cap. Read the whole thing.

Its about me being able to know your alt and thus have sufficient information to decide how to deal with you.

And if you wanna spend the time to climb to 28k and can actually hit something from that high, god bless you my son, enjoy.

But, if my radar shows you're at 28k, I can tell you right now, I'M not gonna bother with you.

Thats just one of the points of my wish!

I don't wanna up for a dot that I have to chase forever, just to find out by visual that I'll probably never be able to catch him.


PS. You shouldn't think that people are too "lazy' to climb to 20k plus to engage you.

    Most people would rather spend the Half hour PLUS it would take to get to you, fighting.

But still, it would be nice to know your alt ahead of time and have the option to make that decision.

Title: Re: Radar detection capabilities.
Post by: BigKev03 on July 27, 2010, 11:32:32 PM
The "wish" isn't about an alt cap. Read the whole thing.

Its about me being able to know your alt and thus have sufficient information to decide how to deal with you.

And if you wanna spend the time to climb to 28k and can actually hit something from that high, god bless you my son, enjoy.

But, if my radar shows you're at 28k, I can tell you right now, I'M not gonna bother with you.

Thats just one of the points of my wish!

I don't wanna up for a dot that I have to chase forever, just to find out by visual that I'll probably never be able to catch him.


PS. You shouldn't think that people are too "lazy' to climb to 20k plus to engage you.

    Most people would rather spend the Half hour PLUS it would take to get to you, fighting.

But still, it would be nice to know your alt ahead of time and have the option to make that decision.



I see your point about alt and heading.  Given it does give you an option to converge at some point.  However, in the game I just dont see the majority of people scrambling to get up.  Now on the other hand if you vectored other players in that would be different.  If we want to realistically (as best the game can do) represent early radar warning then smart players would adjust tactics accordingly.  But given the game is about the furball.  But at times I prefer to run as close to a real bombing run just as a WWII aircrew would have done.  One the occasions where people have come up they have been only 262's, 163's, and the occasional 190.  Then again if we are gonna implement radar that gives alt and heading then we open pandoras box as there are other factors that would be improved in the game (i.e. radar controlled flak being more accurate than it already is).  In the game as played by most flyers when I see the red dots on the radar I deduce where they came from and where they are headed (given not always right though).  Would this aid in maintaining a CAP?  Yes it would as it might induce players to fly CAP more often in the MA vice the FSO.  Just dont know if people want to give up the furball mentality to come up and fight. 
Title: Re: Radar detection capabilities.
Post by: guncrasher on July 27, 2010, 11:36:02 PM
Bigkev lazy I am not, just realistic.  If I up when u first show up on dar by the time I get up to your alt u already dropped. So go chase you or stop the lower red cons, its just that simple. And btw my bombing runs are at around 10k too or less if field is capped and I complete my missions too.  Just a different style.


Semp