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General Forums => Wishlist => Topic started by: Nemisis on August 09, 2010, 10:04:30 PM

Title: Lazer guided munitions
Post by: Nemisis on August 09, 2010, 10:04:30 PM
Can we please return to manual calibration? I was first aquainted with it in FSO 1 month, and I managed to hit what I was aiming at. Honestly, I think it would make bombing more fun, and do away with the manuver when under attack, and do a quick recalibrate 12secs before the drop point. Make you hit or miss your target because of how good you did when calibrating, you know?
Title: Re: Lazer guided munitions
Post by: BigKev03 on August 09, 2010, 10:50:23 PM
I like manual calibration but I dont see the masses in the MA wanting to do it.  Maybe put a selector in the clipboard for you to choose whihc one you want to bomb with before you leave the hangar and once you lift it cant be changed???


BigKev
Title: Re: Lazer guided munitions
Post by: 321BAR on August 09, 2010, 10:53:51 PM
I like manual calibration but I dont see the masses in the MA wanting to do it.  Maybe put a selector in the clipboard for you to choose whihc one you want to bomb with before you leave the hangar and once you lift it cant be changed???


BigKev
this probably wont happen... if you could choose between simple and complex which would you choose?
Title: Re: Lazer guided munitions
Post by: BigKev03 on August 09, 2010, 10:58:24 PM
this probably wont happen... if you could choose between simple and complex which would you choose?

That is why i said let you choose.  I like manual calibration.  But I understand others dont.  It would simply be a personal choice.  It is pretty amazing to watch in the FSO when manual calibration is on how bad some people miss by.  It takes time to master but I like it as it is more challenging to me personally.  But anyone would be free to choose their method.

BigKev
Title: Re: Lazer guided munitions
Post by: fbWldcat on August 09, 2010, 11:10:30 PM
I always preferred Manual Calibration, but I'm one of the few who enjoy a challenge anymore, it seems.  :D
Title: Re: Lazer guided munitions
Post by: Tupac on August 10, 2010, 02:24:11 AM
Will they implement it so you have a choice? I like manual calibration. Leave the new calibration, but give us the choice of manual if we so choose.
Title: Re: Lazer guided munitions
Post by: Wildcat1 on August 10, 2010, 08:19:38 AM
personally, i always prefered manual calibration, it is more of a challenge
Title: Re: Lazer guided munitions
Post by: Greebo on August 10, 2010, 08:28:21 AM
Maybe factor it into the scoring, manual calibration = score x 1.5 or whatever.
Title: Re: Lazer guided munitions
Post by: kvuo75 on August 10, 2010, 08:42:00 AM
i have always found manual cal is actually faster.

the reason ppl in special events dont like it is they dont even read the instructions in the bombsight and practice until they're 30 seconds from target. even when you tell them 15 minutes ahead of time they might want to practice and try getting calibrated if they've never done it before    :D

Title: Re: Lazer guided munitions
Post by: ImADot on August 10, 2010, 08:54:25 AM
I agree that manual calibration should be brought back to the Mains.  But, the whines from the Quake generation would be epic because they'd actually have to work a little...and HTC would risk losing a large portion of revenue.  Yeah, it's sad that people play a great WWII air combat game like this but don't want to have to do any work.

What??  ZOMG, I have to fly more than 5 minutes to find a fight??!!11!!   :furious

Seriously??  Now I can't fly mah bommerz like fighterz and then do a 2-second calibration and take down all the hangerz??!!11!!!   :cry

Screw this...I'm canceling my account...   :bolt:

 :D
Title: Re: Lazer guided munitions
Post by: Ghosth on August 10, 2010, 09:03:07 AM
Bingo!

Excellent idea, give us choice, and give us a reward for using the harder method.
Fair to everyone, doesn't discriminate, rewards taking the time to do it right.

Maybe factor it into the scoring, manual calibration = score x 1.5 or whatever.
Title: Re: Lazer guided munitions
Post by: grumpy37 on August 10, 2010, 09:40:41 AM
I agree that manual calibration should be brought back to the Mains.  But, the whines from the Quake generation would be epic because they'd actually have to work a little...and HTC would risk losing a large portion of revenue.  Yeah, it's sad that people play a great WWII air combat game like this but don't want to have to do any work.

What??  ZOMG, I have to fly more than 5 minutes to find a fight??!!11!!   :furious

Seriously??  Now I can't fly mah bommerz like fighterz and then do a 2-second calibration and take down all the hangerz??!!11!!!   :cry

Screw this...I'm canceling my account...   :bolt:

 :D

Personally I think that would do this game a great service as a whole.....  LOL  those are the players that i personally dont care for in this game.  They have their place and im not trying to be rude but those players are what have changed the game play over the years.  This is a game yes, but it was designed as a SIM to begin with and has become more like a game as time goes on. HiTech has had to change to accordance with what the masses want and sadly the masses prefer the easy way out.
Title: Re: Lazer guided munitions
Post by: Ack-Ack on August 10, 2010, 12:22:10 PM
I agree that manual calibration should be brought back to the Mains.  But, the whines from the Quake generation would be epic because they'd actually have to work a little...and HTC would risk losing a large portion of revenue.  Yeah, it's sad that people play a great WWII air combat game like this but don't want to have to do any work.


I think that's why it was gotten rid of in the first place.


ack-ack
Title: Re: Lazer guided munitions
Post by: jamdive on August 10, 2010, 12:29:21 PM
Maybe factor it into the scoring, manual calibration = score x 1.5 or whatever.

Or more, like 2.5x.  Best idea Ive heard in a while.
Title: Re: Lazer guided munitions
Post by: Nemisis on August 10, 2010, 02:59:53 PM
I can see why complaints about not dropping the hangers because people screwed up would cause HTC to move to the auto calibration method, but you just don't get good feeling in the MA when you hit and destroy your target.


Wouldn't mind earning 2.5x the perks with manual calibration. I don't know if score would motivate anyone to use the manual calibration though.
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 10, 2010, 03:01:27 PM
Give the bombers something worth hitting, then we'll talk.  :aok
Title: Re: Lazer guided munitions
Post by: Nemisis on August 10, 2010, 03:16:56 PM
Well, I personally wouldn't mind seeing depots that you can bomb. Have the bases the depot is responsible for supplying have the ordanance, fuel and troops limited by the same percentage of ammo crates, fuel tanks, and barracks destroyed. Bombing the main strats decreases the avalable supply for the entire country, where bombing the depot decreases supply for a region.



But back on topic: You want super accurate bomb sights when there is nothing worth hitting, but wouldn't mind a possibly inaccurate bombsight when there ARE targets worth hitting? Is it just me or is that a little backwards from the normal way things run?
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 10, 2010, 03:27:37 PM
I like the manual calibration, it's a challenge.  But right now there isn't much our bomber missions can do short of leveling a field.  Even then we're usually less than 50 miles away when everything is back up (if we hit it all, remember all it takes is being 1 pound short on a single hanger and everything is normal).  Even with excellent accuracy, we only have a small direct impact on the game.  Our biggest impact is distracting the dozen guys who come up to fight us. So I want to see a way we can actually run these missions and still have an impact.  I would like to see a different strat system implemented first.
Title: Re: Lazer guided munitions
Post by: Ack-Ack on August 10, 2010, 04:11:25 PM
Well, I personally wouldn't mind seeing depots that you can bomb. Have the bases the depot is responsible for supplying have the ordanance, fuel and troops limited by the same percentage of ammo crates, fuel tanks, and barracks destroyed. Bombing the main strats decreases the avalable supply for the entire country, where bombing the depot decreases supply for a region.


That's pretty much how the old strat system worked in Air Warrior.  The main factories in the rear area supplied the depots scattered around the map (close to a base, usually within 1/2 sector) which in turn supplied the airfields.  Destroy the depots and it would take longer for the base to be repaired, until the depots were repaired enough to send out supply Goon drones.  If the main factory was destroyed, the depots weren't able to be repaired though they could still send out supply drones.  Each country also had a resupply base that launched supply drones to the depots and fields to land supplies.  You could destroy the base to deny a country their supply drones or just sit and vulch them all day long.

Later one when they made all bases capturable in Air Warrior, they also made the factories and depots capturable.  Even the big cities were capturable, which really messed up a country as the capitol city is what supplied the main factories.  Created a lot of good air battles and fights.

ack-ack
Title: Re: Lazer guided munitions
Post by: Nemisis on August 10, 2010, 10:26:52 PM
I would love to see something like that added. Maybe have cities and towns scatered across the level with some small production value to them. Would prove interesting having a fight at a location where both sides are driving and flying in from about the same distance.
Title: Re: Lazer guided munitions
Post by: 321BAR on August 11, 2010, 12:43:52 PM
I like the manual calibration, it's a challenge.  But right now there isn't much our bomber missions can do short of leveling a field.  Even then we're usually less than 50 miles away when everything is back up (if we hit it all, remember all it takes is being 1 pound short on a single hanger and everything is normal).  Even with excellent accuracy, we only have a small direct impact on the game.  Our biggest impact is distracting the dozen guys who come up to fight us. So I want to see a way we can actually run these missions and still have an impact.  I would like to see a different strat system implemented first.
agreed... if we had better killing methods for bombing we'd be using you guys alot more often :aok
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 11, 2010, 12:45:38 PM
agreed... if we had better killing methods for bombing we'd be using you guys alot more often :aok

All you want to do is use me!  :cry
Title: Re: Lazer guided munitions
Post by: APDrone on August 11, 2010, 12:52:12 PM
Maybe factor it into the scoring, manual calibration = score x 1.5 or whatever.

+1
Title: Re: Lazer guided munitions
Post by: Greziz on August 12, 2010, 05:41:08 PM
Make it a selection choice easy calibrate or manual calibrate and those that choose manual calibrate get better perks?
Title: Re: Lazer guided munitions
Post by: BulletVI on August 12, 2010, 07:19:32 PM

Ahem i would even want the manual calibration on the fighters gun sight  for range and rocket firing for example. yes lets have the choice available in the hanger for the fighters and bomber's.

SAY now do you want manual calibration or the noob way :)
Title: Re: Lazer guided munitions
Post by: Nemisis on August 12, 2010, 10:03:28 PM
So you want HTC to give you a super accurate (provided you calibrate correctly) rocket sight for your fighter? Thats just plain stupid. Find the arc of the rockets, and create a sight for it. I've created a shallow angle dive bombing sight for the B-25.
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 12, 2010, 10:20:08 PM
Make it a selection choice easy calibrate or manual calibrate and those that choose manual calibrate get better perks?

I have no reason to gain more bomber perks.
Title: Re: Lazer guided munitions
Post by: Nemisis on August 12, 2010, 10:22:42 PM
Jayhawk, why do you care if you feel that you guys don't really have any worthwhile targets, and if you don't care about perks?
Title: Re: Lazer guided munitions
Post by: guncrasher on August 13, 2010, 08:55:27 AM
Cool 2.5X the perk points to get those uBber buff planes, oh wait there's only one.



Semp
Title: Re: Lazer guided munitions
Post by: AWwrgwy on August 13, 2010, 10:29:19 AM
Ahem i would even want the manual calibration on the fighters gun sight  for range and rocket firing for example. yes lets have the choice available in the hanger for the fighters and bomber's.

SAY now do you want manual calibration or the noob way :)

You do realize they calibrated gun sights to convergence on the ground before the plane even flew, right?


wrongway
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 13, 2010, 11:16:30 AM
Jayhawk, why do you care if you feel that you guys don't really have any worthwhile targets, and if you don't care about perks?

What did you just say!?
Title: Re: Lazer guided munitions
Post by: BulletVI on August 13, 2010, 02:00:52 PM
You do realize they calibrated gun sights to convergence on the ground before the plane even flew, right?


wrongway

Yes but i believe some could also be adjusted whilst in the air





Click to enlarge images

The Mark II Gyro Sight demonstration on the Spitfire. The Mark II Gyro Gunsight was the first gyroscopic gunsight to see widespread service with the RAF. It was first tested in late 1943 with production examples becoming available later in the same year. The Mark II was also subsequently produced in the United States as the K-14 (USAAF) and Mk18 (Navy).

The gyro gunsight was a very clever little piece of engineering that gave the average fighter pilot a pretty good chance of knocking down enemy aircraft. It vastly improved the accuracy of aerial gunnery among the broad crowd of Allied fighter pilots. It didn’t come into general use until fairly late in the conflict, mostly fitted to Mark XVI Spitfires, although Mark XIVs were occasionally seen with them too.

The gyro sight remained the principal aiming method in gun/cannon-equipped fighter aircraft until well into the 1970s. [Wings magazine, via Tim Prosser]


Title: Re: Lazer guided munitions
Post by: curry1 on August 14, 2010, 02:19:07 PM
Can we please return to manual calibration? I was first aquainted with it in FSO 1 month, and I managed to hit what I was aiming at. Honestly, I think it would make bombing more fun, and do away with the manuver when under attack, and do a quick recalibrate 12secs before the drop point. Make you hit or miss your target because of how good you did when calibrating, you know?

Weren't you the one who wanted the bombers to be only able to fire 2 positions at a time because you suck at killing bombers?  I hope this isn't another one of those nerf the bombers because I cant kill them posts.

hmmmmm....
http://bbs.hitechcreations.com/smf/index.php/topic,291668.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,291668.0.html)
Title: Re: Lazer guided munitions
Post by: Nemisis on August 15, 2010, 08:47:58 PM
How would this nerf their ability to defend themselves? I'm asking for mildly realistic calibration system. I personally would love it if we got changing windlayers that could blow your bombs off course if you don't check for a change in the wind after you calibrate.
Title: Re: Lazer guided munitions
Post by: StokesAk on August 15, 2010, 08:54:00 PM
How would this nerf their ability to defend themselves? I'm asking for mildly realistic calibration system. I personally would love it if we got changing windlayers that could blow your bombs off course if you don't check for a change in the wind after you calibrate.

This will never happen in the MA, so stop asking for it.
Title: Re: Lazer guided munitions
Post by: curry1 on August 15, 2010, 09:34:12 PM
How would this nerf their ability to defend themselves? I'm asking for mildly realistic calibration system. I personally would love it if we got changing windlayers that could blow your bombs off course if you don't check for a change in the wind after you calibrate.

You play dumb okay I will spell it out for you.  :)

"Honestly, I think it would make bombing more fun, and do away with the manuver when under attack, and do a quick recalibrate 12secs before the drop point."

Honestly, I think you don't want bombing to be more fun, and you want to do away with maneuvering when a bomber is under attack so you can kill it more easily.  :)
Title: Re: Lazer guided munitions
Post by: Nemisis on August 15, 2010, 10:24:18 PM
If they manuver, they have to take the time to recalibrate properly instead of holding down a button for two seconds. If they care more about getting their ordanance onto their target, they will defend till they hit the drop point, hit their targets, and then either bail out of their shot up aircraft, or hop back into the guns. If they care more about landing, they will fight off their attackers and make another pass, or use their inaccurate bombsight to get a rough idea of when to drop, and carpet bomb their target.

I don't bomb a whole lot since level bombing will never be a good way to play clean up at town, or to hit ack, but when I do it is much less fun than when I bomb in FSO. The funnest bomber run I've ever had was in FSO when my Ju-88 was attacked by a group of spitifires, and I lost 2 drones. I didn't even destroy my target, just get a few 100lb bombs on it because I had my delay set to 0.15, I lost my drones, dove to the deck, and fought some spits untill a group of 109's bought me time to slip away NOE. Best bomber sortie I've had, hands down.
Title: Re: Lazer guided munitions
Post by: Jayhawk on August 15, 2010, 11:22:50 PM
I don't fly bombers, but I think it's boring and should be even more of a challenge for those guys.  Likely due to my inadequacies in killing them or piloting them.

fixed?  :D
Title: Re: Lazer guided munitions
Post by: Nemisis on August 16, 2010, 01:50:53 AM
Jayhawk, I will admit I'm far from the best bomber killer, but this wouldn't affect that if people decide landing is more important to them then getting ord out, and getting it out RIGHT NOW.  As I said before, people will either decide (like me) that the job they took off to do is more important than getting their name in the text buffer, or they will decide that they care more about looking good for people they don't know than hitting the ordanance so the GV mission won't get egged.


I enjoy flying bombers when I bother to up one, and I take pride in doing a good job hitting my target, even if no one is there to watch. This is just for the immersion factor, i assure you. My B5N would be hacked from the sky no more and no less often then it is currently.
Title: Re: Lazer guided munitions
Post by: fbEagle on August 16, 2010, 04:54:37 PM
Can i do it? yes... Do i want to do it? Hell no. :aok