Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: sky25 on August 11, 2010, 02:46:47 PM
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Aces High recently changed the NOE and Radar settings. The reason behind these changes are unknown to me.. Many have speculated that this was due to certain squads doing NOE base takes with little or no opposition. Some said that they couldn't find a good fight because of those tactics.. Again, I do not work for HTC, so I cannot answer why they do anything that they do...
After the NOE and Radar changes, HTC released the new version 2.2. The towns are bigger and more spread out.. All bases are much more difficult to take.. I personally like the new base changes. And I know my squad has adapted and have been taking bases on a regular bases.
From my perspective only. (And I am speaking for myself only). I think all of the recent other changes have taken some of the fun out of the game.. All that I see now are mindless fur balls. There is no stealth anymore. You cannot take bombers to the strats and play cat and mouse with the fighter who ups to find you.
You cant sneak an NOE raid deep into enemy territory without being seen by over lapping radar rings.. Before part of the fun in the game was guessing what they other guys were doing and where they might be going. It is not very hard to figure out the enemies intentions when you can see the red dots 5 sectors away.
GV battles have gone down because alot of GV guys do not want to fight in the new town. It is easier just to drop eggs..Now to me the game is simple. Take off, join the furball, get shot down, and do it all over again..
It used to be fun flying a plane in between the radar rings deep into enemy country to surprise them with a base attack... It has now become more like an arcade game than one of stealth, surprise, strategy, and subversion.. I almost took a v-Base by myself the other night. Nobody came to defend it. So being able to take undefended bases is still a possibility. There were three giant horde furballs going on at the time..I used to enjoy upping at bases and stopping NOE raids. Or guessing where they will go next.. If stealth, strategy, surprise, and subversion is no longer an element in the game. Have the MA's simply become another DA?
I am just curious if any other players feel the way that I do. Is Aces High about tactics and taking territory anymore?.. Before you start flaming, I am a customer and I know that HTC staff read these boards. As a customer, I want them to know what this customer thinks about the recent game changes. I know that I enjoyed the game more three months ago than I do today..
New town and base layout +1
Radar and NOE -1
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I don't mind the radar changes that much but what IS annoying is the fact it seems to take much longer now to update the dar bar compared to before.
Having cons above you in the next grid and it showing no dar bar, it is akin to flying in a scenario sometimes with the late warning :uhoh
If HTC was aiming for more surprise and the ability to sneak up on un wary map readers then it is working.
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No offense but, what tactics and strategy? Since the first time I dropped by these forums in 2004, it's always been "all about the fight". Seems to me the reason you find so many mindless furballs is because that's what a large number of people enjoy, and one horde is inevitably going to be answered by an opposing horde until one side gets tired of it and moves somewhere else.
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From my perspective only. (And I am speaking for myself only). I think all of the recent other changes have taken some of the fun out of the game.. All that I see now are mindless fur balls. There is no stealth anymore.
While I agree with many of your points, this is not entirely true. Stealth still works for mass NOE raids, thanks to unmodified base warning range and darbar altitude limits. You just have to kill one or two base dars 20 minutes before the NOE. Easy to do for a horde.
But but on the other hand, that reinforces only my point: The dar changes haven't actually hurt the base-grabbin horde (noe or not), but the single players.
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My objection to this dar thing is they see you taking off from your field. Unless its knocked out, they can track you over your own territory as you are gaining alt.
How bout giving us chaff and radar jammers...lol
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IMO, It really hasn't taken NOE's out of them game but gave even more of a reason for them.
Not many people make missions to take a base that involve actual skill, by this I mean most missions are NOE raids with the same old planes, or a horde of people upping with jabos to flatten a base completely.
With the new radar settings people are unable to make missions that could be fun, like Ju87's or massive bomber missions because they will be spotted once they launch and then be horded by tons and tons of enemy planes. The new strat system does not add to this, I used to enjoy flying 500+ miles to kills a strat zone with a few friends, but with the inability to sneak as mentioned in the OP it is hard not to get shot down while going to your target.
These instances do not only have to do with the radar settings but with the players lack of caring about their strats and/or bases. I have been on several missions that involve high altitude bombers, and they either are killed by a massive horde of planes or no one retaliates therefore not really making missions that much fun anymore.
I think we need to add incentive to be in a mission now that they are harder to operate.
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No offense but, what tactics and strategy? Since the first time I dropped by these forums in 2004, it's always been "all about the fight". Seems to me the reason you find so many mindless furballs is because that's what a large number of people enjoy, and one horde is inevitably going to be answered by an opposing horde until one side gets tired of it and moves somewhere else.
Thats fine Gyrene. If you enjoy the furball great.. I see the game as a map with only one goal. Taking the other guys real estate.. Taking bases the dirtiest, sneakiest ways possible. And staying alive while taking said bases. If the ultimate goal is not taking real estate, then why did HTC build the game that way?
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Thats fine Gyrene. If you enjoy the furball great.. I see the game as a map with only one goal. Taking the other guys real estate..
Real estate is still taken. We have even seen the large map in LWO(pink) being won.
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sky25. use your imagination. Too many people seem to be following trends or complaining about them. Go ahead and create a trend. Go ahead, use your imagination.
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Try GV'ing. Theres still a lot of tactics being used, and there aren't enough dedicated GV'ers for a hoard really. Strategy and stealth don't come into play as much, since there is less room for discresion as far as approach route.
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Thats fine Gyrene. If you enjoy the furball great.. I see the game as a map with only one goal. Taking the other guys real estate.. Taking bases the dirtiest, sneakiest ways possible. And staying alive while taking said bases. If the ultimate goal is not taking real estate, then why did HTC build the game that way?
You got me wrong bud. I do not actually enjoy mindless furballs, but I don't shy away from them either (furball=target rich environment). I tend to find a good variety of activity to participate in, whether it be base taking, porking a field, my own personal bombing mishun, or a small dogfight with some squad members against whoever ups from a field. The only thing I do not enjoy is a mass of Spixteen dweebs.
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I'm cool with mindless furballs for the time being. That's pretty much why I subscribe to the game. Taking bases is as pointless as anything else. I mean really. You spend 6/8 hours rolling bases just to have folks come in in the middle of the night to take them back again..... :rolleyes: If my squaddies want to get together a take a field or 2, that's fine but my main goal is killing the red guy, not a hanger or sheep shack.
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If anything needs to be changed from current..I think radar circles need to go back to original size..leave the dots at 65 for noe..not a big deal..KNOWING where someone is at ALL TIMES within a certain area is BORING!!!..Ok so the guys who like to fight can go find bombers,but thtre needs to be some amount of suprise in order to keep interest..Unless some people like boring and always KNOWING whats coming next..Lusche has brought this up quite a few times,and I am in agreement.
And please FIX the DAR BARS,something is amiss. :salute
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Seems to me the reason you find so many mindless furballs is because that's what a large number of people enjoy, and one horde is inevitably going to be answered by an opposing horde until one side gets tired of it and moves somewhere else.
It is more of a mindless horde than a mindless furball. “One side” doesn’t get tired. Individuals get killed, or rtb, and the furball dissipates. Hordes are mobs.
One of the rare gems in this game is a good, persistent furball.
Not many people make missions to take a base that involve actual skill …
Outside of a squadron, how can a mission planner know the skill level of those that select themselves to join a mission? The player population will not support large complex missions.
And please FIX the DAR BARS,something is amiss. :salute
What do you mean? A few times since the radar change, I thought I saw dar bars missing, but I wrote it off to hops and barley or tired eyes.
I have no evidence to post in Bug Reports.
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You got me wrong bud. I do not actually enjoy mindless furballs, but I don't shy away from them either (furball=target rich environment). I tend to find a good variety of activity to participate in, whether it be base taking, porking a field, my own personal bombing mishun, or a small dogfight with some squad members against whoever ups from a field. The only thing I do not enjoy is a mass of Spixteen dweebs.
Sorry Gyrene81, I may have taken your comment out of context. I do enjoy getting into the furball at times because as a bad fighter pilot it is one of the few times that I can land kills in a fighter..
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Try GV'ing. Theres still a lot of tactics being used, and there aren't enough dedicated GV'ers for a hoard really. Strategy and stealth don't come into play as much, since there is less room for discresion as far as approach route.
Nemisis, I GV all of the time...Sky25 is not my name in the game.. Actually my friend, I have found that since the changes I get gv killed more by eggs than I do other tanks.. It used to be the other way around...
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Real estate is still taken. We have even seen the large map in LWO(pink) being won.
I agree that it is being taken. I have some captures myself since the changes. How many strat runs are we seeing? How many base takes deep in enemy territory are we seeing? I guess that I miss some of the fun things we used to do. Like the massive Junkers raids deep into enemy territory..
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I did 5 consecutive 6 sector strat runs in LWB just the other day to play with the 163s, didnt get shot down once....
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If anything needs to be changed from current..I think radar circles need to go back to original size..leave the dots at 65 for noe..
+1 this would be a good compromise....as I have said before the amount of times I've watched a dot change direction when I appear on the radar and not even out of visual range of my base is a pain....at least before they had to be a little more committed once they hit a radar ring IMO that is.
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Before= Hordes with some sneak hordes thrown in for flavor.
Now= Hordes.
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Land Grabbing early in the morning unopposed in large groups. Doesn't count to me as strategy just dweebery. You want stealth, fly under 65ft. Still +1 to modifying the radars again. Looks kinda silly for radar circles to overlap by half way.
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..Sky25 is not my name in the game..
Well it was or vsky which isnt really different. Did you change your name for stealth or strategy? :t
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Well it was or vsky which isnt really different. Did you change your name for stealth or strategy? :t
Thank You
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Since the middle of last tour most of the knight bases along the active fronts get their radar porked like clockwork during prime time. Just when I can finally see the red dots, along comes another FW and it's back to guessing. The usual culprits have adjusted their tactics to the radar. But, instead of a sure thing smash and grab of bases, any small mistakes or over sights by the attackers translate into a protracted Stalingrad. Seems there were some aspects of WW2 that supported Murphy's Law like this. But, Carl von Clausewitz said it better. No plan survives contact with the enemy.
Oh, I see, that giant slug fest after the base grab is blown and the defenders show up is whats being called a FURBALL now. We no likee delayed gratificationee? Isn't that more an indicator of how lame the smash and grabers or NOE hoarders are at any REAL strategy? We've been challenged by HiTech and as usual most rise to the occasion, adapt and overcome. Then we find out who the weenies are here in the forum who are change intollerant. I suppose they are the same people who spill McKey D coffee in their laps while trying to hold it between their knees and sue because they got burnt.
By the way. The POTW have discovered why HiTech gave us those MONGO rocket packs on the M4. If you up 6 M4 w packs and 6-8 heavy tank escorts. The M4 can mow the new town down rather quickly. And just like WW2 in the hedge row country, Jabo supports the tanks by killing the defence tanks, VH and upping fighters. It's not the 30 seconds NOE smash and grabs with no fight, and some lame vulches. But it is up to an hour of good fighting if we blow the timing.
Oh, Silly me, I see. The previous radar arrangement didn't promote conflict. Instead it was found to have an unintended consiquence to game flow which granted emidiate low risk self gratification BY leveraging conflict avoidence. People were running all over the map in large invisible gangs avoiding fighting, grabbing feilds and enjoying an evening of Not Getting Shot Down.<---Risk Avoidence.
Bad HiTEch, Baddddd HiTech. You actualy want your customers to fight in a air combat sim. Insanity I say. They are CRYING for RISK AVOIDENCE.......the customer is always rrrrighttt..... :old:
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There always has to be one Person with a lame comment. Thanks for being so predictable CrazyIvan.. I have changed my name several time for none of your business.
It was a joke bud.
Bustr,
1 lil,2 lil,3lil,4lil,5 lil piggys all dressed up to fly. 6,lil 7lil8,lil 9,lil 10, lil piggys all dressed up to die! :D
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Land Grabbing early in the morning unopposed in large groups. Doesn't count to me as strategy just dweebery. You want stealth, fly under 65ft. Still +1 to modifying the radars again. Looks kinda silly for radar circles to overlap by half way.
You do realize that the only thing that determines radar ranges is the sensitivity of the receivers,
right? Unless the wave hits something that reflects it, it just keeps going.
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Nemisis, I GV all of the time...Sky25 is not my name in the game.. Actually my friend, I have found that since the changes I get gv killed more by eggs than I do other tanks.. It used to be the other way around...
Then one of two things is happening: you've reached the point where you are extemely hard to kill from a GV and so are attracting a lot of eggs, or you are attacking too many airfields. If you attack an airfield, expect to get bombed unless the ordanance is down.
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Try GV'ing. Theres still a lot of tactics being used, and there aren't enough dedicated GV'ers for a hoard really. Strategy and stealth don't come into play as much, since there is less room for discresion as far as approach route.
Tank combat seems to have gone down considerably. Most tank vs tank fights happened at/near vehicle bases (opposed to rolling tanks to an airbase and getting mostly bombed), but pure GV attacks on Vbases have gotten quite rare since the bases had been redesigned.
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Yes, the 17lbers have discouraged that. With the hills, burms, and trees, you are in easy range of the gun by the time you have a shot at it. They almost require one to destroy them before any real attack can be made.
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Yes, the 17lbers have discouraged that. With the hills, burms, and trees, you are in easy range of the gun by the time you have a shot at it. They almost require one to destroy them before any real attack can be made.
Just curious...
How easy are they to kill? (17lbs gun)
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Tank combat seems to have gone down considerably. Most tank vs tank fights happened at/near vehicle bases (opposed to rolling tanks to an airbase and getting mostly bombed), but pure GV attacks on Vbases have gotten quite rare since the bases had been redesigned.
:aok
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You do realize that the only thing that determines radar ranges is the sensitivity of the receivers,
right? Unless the wave hits something that reflects it, it just keeps going.
Does that mean i need more black paint?
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As easy as the normal field ack. One HE shell near one will kill it, and the pintil gun on the M4's can kill one with only a short burst.
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Tank combat seems to have gone down considerably. Most tank vs tank fights happened at/near vehicle bases (opposed to rolling tanks to an airbase and getting mostly bombed), but pure GV attacks on Vbases have gotten quite rare since the bases had been redesigned.
Probably because there are more guns to get rid of. I myself hate getting killed by a manned ack. There is no risk/reward in manning one. The guy in the tiger or any other perk gv (or any other gv for that matter), if you consider the time it takes to drive somewhere, assumes all the risk. What you get for killing the ack doesn't make it worth losing a tank. By the time you find all the acks and kill them, then get everyone set up to suppress the base for the m3 the damn things pop and are up and functioning again. I don't like this idea of adding more guns so the base can defend itself instead of someone actually upping a tank to defend it. If you dont want to lose your base YOU should have to defend it, not the the acks and what have you.
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Sky I have to agree with you. I've been gone for a good bit this summer and just now getting back to speed and couldn't quite put my finger on what was missing. Like you I really like the new bases and towns. I give Hitech a gold star on that one. The radar changes seem to come without real reason (or at least a plausable one).
Currently, I feel the changes have taken some of the flexibility out of the game. By that I mean the flexibility to furball, take bases either by NOE or horde (I like hordes, it shows folks working together and Mass is the first of the 9 principles of war), strat missions deep into nme territory, or anything else. You only have to look at the map for a bit to see that the majority of maps are not being used at all. Most if not all action is happening at 6 or 7 bases.
StokesAK also makes a point. Give incentive to be in a mission. Now, I'm not sure how to do that and I would like to hear some ways to have that happen. I'm always interested in productive discussions as I'm sure Hitech is.
Flame if you'd like but realize that you will be killing a great chance at discussion and making this game better.
-Climber
77th FS "Gamblers"
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Just curious...
How easy are they to kill? (17lbs gun)
The problem is: the 17lbs gun is about the best gun in game, and it's completely perk free. It's sitting in wait and usually has the first shot. Players are simply not inclined rolling to a Vbase and facing a deadly opponent that doesn't even give them a kill. And for the gunner, there is no risk either.
Now if it had beem a Pak 40 or the like, the attacker could gamble and risk the 25 perks for a Tiger... which then could provoke someone else upping a perk tank in return...
But who's willing to take a perked tank to an enemy base just to get killed by a 17lbs.
The result is more or less what I expected when I saw the 17lbs guns were deployed to Vbases, not airfields. (And guess what? We now have that extremely powerful late war AT gun on EW bases too ;) )
EDIT:
Quick stats check
Before the new layout, the Sherman (76) was killed about 9 times by GV for every death to a plane. Currently it's only 3-1.
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Jamdive , for me it's not being familiar with the layout of the V-bases yet. Yes few more man ack and anti tank guns to get. For horde attacks on fields I enjoy sending the turd back to his base with a field gun. On a vbase I'd be more than willing to up a tank for you ! :aok
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Certainly no offense to the OP here...
All the posts about the changes in radar, dar alt, NOE missions, hoarding, HO's, dweeb flying, alt-monkey's, furballing, bombers, dweeb planes, base-taking, strategy, tactics and cartoon pilot egomaniacs (forgive me if I forgot anyone)- therein lies the answer: It is dynamic, there is no one way to play AH.
IMHO, once you accept the dynamic and the fact that you will encounter all these types of gameplay/persona at anytime- the faster you can find a way to make it fun for you.
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Far as the radar goes, I liked the ability to climb and head to my target at the same time by weaving around the blank spots in the dar, not climb to 20k at a base far removed from any action then proceed to the target. It takes to damn long and gets to damn boring.
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IMHO, once you accept the dynamic and the fact that you will encounter all these types of gameplay/persona at anytime- the faster you can find a way to make it fun for you.
We lately have lost some dynamics. Because some "styles" or ways to have fun have been hit more than others by the changes.
Tank battles are much rarer now, less options what to bomb for buff drivers, less and far less challenging buff hunting for me..
Many things I have enjoyed before are not happening that much anymore, just because of of design changes. As a very diverse player, my gameplay options have been limited lately.
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With the new radar settings people are unable to make missions that could be fun, like Ju87's or massive bomber missions because they will be spotted once they launch and then be horded by tons and tons of enemy planes. The new strat system does not add to this, I used to enjoy flying 500+ miles to kills a strat zone with a few friends, but with the inability to sneak as mentioned in the OP it is hard not to get shot down while going to your target.
Wholeheartedly agree here. Hangar Queens have really become hangar queens now.
There is no hunting now. It's like finding the deer by cutting all the trees down.
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Before there was NO strategy, NO tactics, TOO MUCH Stealth, now things are much better :)
Strategy and tactics are the "why" and the "how" of missions and certain game play. As far as most of those that are complaining now know Strategy is "lets grab this base wayyyyyy over here where know one is looking" and the tactics were almost always everyone grab 110's and a goon or two and we will fly NOE and grab this base as fast as we can".
With the new settings the fight is back in the game. I know to most of you NOE stealthy land grabber types it looks like a furball, but most of them are not, and I'll tell you how to see the difference. If people are dropping bombs and/or rockets it is NOT a furball. There is a mission in the works and people are actively trying to capture that base. On the other hand NOTHING is getting bombed and planes are falling from the sky left and right, it's a furball!
So it's time to re-think your "Strategy", and work on some real "Tactics". YA HOOOO!!!! The fight is back in the game !!!
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Before there was NO strategy, NO tactics, TOO MUCH Stealth, now things are much better :)
Strategy and tactics are the "why" and the "how" of missions and certain game play. As far as most of those that are complaining now know Strategy is "lets grab this base wayyyyyy over here where know one is looking" and the tactics were almost always everyone grab 110's and a goon or two and we will fly NOE and grab this base as fast as we can".
Completely wrong. I'm almost inclined to play the "BS" card :neener:
Makes me almost wonder if players are actuallyplaying woth open eyes and paying attention to the whole picture.
Horde 110 NOES still work. Almost no practical difference. And they are coming back into the game. Same way as before, the only real difference is that the new towns need more carfully checkend for any buildings thats left up.
I wonder how you can ignore that?
And I frequently pointed out what was made more difficult. What has been made more difficult or impossible, gamplay variants that almost disappeared. What effect the new strats, the new Vbases, the dar changes have on actual gameply.
But of course that's being constantly ignored by player not playing that way.
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We lately have lost some dynamics. Because some "styles" or ways to have fun have been hit more than others by the changes.
Tank battles are much rarer now, less options what to bomb for buff drivers, less and far less challenging buff hunting for me..
Many things I have enjoyed before are not happening that much anymore, just because of of design changes. As a very diverse player, my gameplay options have been limited lately.
I wasn't suggesting dynamic in terms of # of options, but the fact that the game will change. http://www.whomovedmycheese.com/ (http://www.whomovedmycheese.com/)
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As in the real war, strategies had to change as technological advances were implemented. Think of HTC as the enemy.
They have thrown us a curve, and now, we must adapt and use the tools at our disposal, Mind and Machine, to accomplish our goal.
Roll with the punches and adapt with NEW strategies and use planning to wipe out the Knits and Bish.
YMMV
<S>
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Thats fine Gyrene. If you enjoy the furball great.. I see the game as a map with only one goal. Taking the other guys real estate.. Taking bases the dirtiest, sneakiest ways possible. And staying alive while taking said bases. If the ultimate goal is not taking real estate, then why did HTC build the game that way?
This is the first time any of those complaining about the radar change and it's impact on their CHOICE of reward being based on risk aversion has told the truth. This is also why that group of players has not gained any traction with many of this community, and probably why HiTech has not responded to their complaints, demands, and elloquent appeals for the car keys to be returned.
HiTech made a statement early on that "He" decided outside of the community to change the radar to promote more conflict. Which in it's rawest form is now taking place with the large furballs and constant challenge to lone wolves and missions trying to sneak around in the backfeild.
Why don't you guys just tell HiTEch you want holes in the radar rings and the minimum raised above 65ft so you can fly Low Risk solo and group missions again?
You might actualy get an answer from him.
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You mean the boring strategy of follow the red dot on the radar? Not like you can actually hide anywhere with this goat rope of radar rings.
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Wholeheartedly agree here. Hangar Queens have really become hangar queens now.
There is no hunting now. It's like finding the deer by cutting all the trees down.
Ahh we KN guys have done Ju-87 mini nuke mission. No opposition was met at all. Not many people are hunting now it seems to me.
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Why don't you guys just tell HiTEch you want holes in the radar rings and the minimum raised above 65ft so you can fly Low Risk solo and group missions again?
You might actualy get an answer from him.
:rolleyes:
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author=Lusche
Quick stats check
Before the new layout, the Sherman (76) was killed about 9 times by GV for every death to a plane. Currently it's only 3-1.
I don't know where you got your numbers, but from personal experience lately, I have been killed more in a GV by bombs than other Gv's.. So I tend to agree with your numbers based on my experience... I havent even had a chance to get into it with Jamdive :salute on the tank fields lately before a bomb come whistling down on me.. I am starting to think there is a big red target on my turret..:salute
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I don't know where you got your numbers
Aces High Scores & Stats. :)
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The problem is: the 17lbs gun is about the best gun in game, and it's completely perk free. It's sitting in wait and usually has the first shot. Players are simply not inclined rolling to a Vbase and facing a deadly opponent that doesn't even give them a kill. And for the gunner, there is no risk either.
Now if it had beem a Pak 40 or the like, the attacker could gamble and risk the 25 perks for a Tiger... which then could provoke someone else upping a perk tank in return...
But who's willing to take a perked tank to an enemy base just to get killed by a 17lbs.
The result is more or less what I expected when I saw the 17lbs guns were deployed to Vbases, not airfields. (And guess what? We now have that extremely powerful late war AT gun on EW bases too ;) )
EDIT:
Quick stats check
Before the new layout, the Sherman (76) was killed about 9 times by GV for every death to a plane. Currently it's only 3-1.
I think the problem (if it is a problem) with the 17lb is possibly the casual player doesn't even know it exists yet. They might just roll up and get popped, and not even know where it came from. We all see the people who log in after a new version or patch and ask "anything new this patch?" etc. etc.
jesus H christ just on monday I was in a 17lb during a horde attack of 37 (airplanes and tanks) vs. 8 (flaks and tanks) at a vbase, and was able to pop 5 tanks before one of the planes realized what was going on.
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You mean the boring strategy of follow the red dot on the radar? Not like you can actually hide anywhere with this goat rope of radar rings.
Lusch,
Eventualy everyone complaining uses the operant language concerning what they really want in this issue if they are not careful. You are just better at manipulating the syntactical constructs to hopefully emotionaly appeal to your audience via presenting a structural argument extoling your enjoyment of the feature: holes in the radar and a higher minimum to hide under. He goofed and spoke the RAW truth instead of cloaking it in imagery calculated to draw sympathy to his cause.
Why won't you just ask HiTech in direct wording, then accept his answer: HiTech please put back the radar holes and raise the minimum.
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Aces High recently changed the NOE and Radar settings. The reason behind these changes are unknown to me.. Many have speculated that this was due to certain squads doing NOE base takes with little or no opposition. Some said that they couldn't find a good fight because of those tactics.. Again, I do not work for HTC, so I cannot answer why they do anything that they do...
After the NOE and Radar changes, HTC released the new version 2.2. The towns are bigger and more spread out.. All bases are much more difficult to take.. I personally like the new base changes. And I know my squad has adapted and have been taking bases on a regular bases.
From my perspective only. (And I am speaking for myself only). I think all of the recent other changes have taken some of the fun out of the game.. All that I see now are mindless fur balls. There is no stealth anymore. You cannot take bombers to the strats and play cat and mouse with the fighter who ups to find you.
You cant sneak an NOE raid deep into enemy territory without being seen by over lapping radar rings.. Before part of the fun in the game was guessing what they other guys were doing and where they might be going. It is not very hard to figure out the enemies intentions when you can see the red dots 5 sectors away.
GV battles have gone down because alot of GV guys do not want to fight in the new town. It is easier just to drop eggs..Now to me the game is simple. Take off, join the furball, get shot down, and do it all over again..
It used to be fun flying a plane in between the radar rings deep into enemy country to surprise them with a base attack... It has now become more like an arcade game than one of stealth, surprise, strategy, and subversion.. I almost took a v-Base by myself the other night. Nobody came to defend it. So being able to take undefended bases is still a possibility. There were three giant horde furballs going on at the time..I used to enjoy upping at bases and stopping NOE raids. Or guessing where they will go next.. If stealth, strategy, surprise, and subversion is no longer an element in the game. Have the MA's simply become another DA?
I am just curious if any other players feel the way that I do. Is Aces High about tactics and taking territory anymore?.. Before you start flaming, I am a customer and I know that HTC staff read these boards. As a customer, I want them to know what this customer thinks about the recent game changes. I know that I enjoyed the game more three months ago than I do today..
New town and base layout +1
Radar and NOE -1
Ibid
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This is the first time any of those complaining about the radar change and it's impact on their CHOICE of reward being based on risk aversion has told the truth.
I guess any discussion by the bombing community is falling on deaf ears.
This is also why that group of players has not gained any traction with many of this community, and probably why HiTech has not responded to their complaints, demands, and elloquent appeals for the car keys to be returned.
probably due more to the squeaky wheel syndrom rather than the silent majority.
HiTech made a statement early on that "He" decided outside of the community to change the radar to promote more conflict. Which in it's rawest form is now taking place with the large furballs and constant challenge to lone wolves and missions trying to sneak around in the backfeild.
Your right, there were never any large on-going furballs prior to the radar changes.
Why don't you guys just tell HiTEch you want holes in the radar rings and the minimum raised above 65ft so you can fly Low Risk solo and group missions again?
A majority of missions fail so I dont get the point here. Its more to me like the ones complaining of the base taking have the "Im not gonna leave this good furball and vulch to go see what that big dar bar is" mentality. Its way to easy and lazy to look at the radar and see if the inbound threat is worth the time of checking out.
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Completely wrong. I'm almost inclined to play the "BS" card :neener:
Makes me almost wonder if players are actuallyplaying woth open eyes and paying attention to the whole picture.
Horde 110 NOES still work. Almost no practical difference. And they are coming back into the game. Same way as before, the only real difference is that the new towns need more carfully checkend for any buildings thats left up.
I wonder how you can ignore that?
And I frequently pointed out what was made more difficult. What has been made more difficult or impossible, gamplay variants that almost disappeared. What effect the new strats, the new Vbases, the dar changes have on actual gameply.
But of course that's being constantly ignored by player not playing that way.
WHat I'm saying Lusche is the old ways of doing things don't work like they did before. That means they have to come up with new ways or just keep trying to push the old ways. I'm surprised that the GV battles havn't been going gang busters in the new towns. Maybe they havn't figured out that if they shoot out the ack with a plane first then drive over in a GV they could most likely find some great camping spots and stay ahead of the ack.
Town captures just have to be re-worked. My old CO in the Mafia spent a lot of time figuring out the bomb runs when they came out with the towns we just got rid of. He had it down to what headings and how many buffs with what delay and so on. Will someone take the time to figure that stuff out now? The same goes for just hitting bases, to drag the enemy one way or another.... like strategy :)
It's a whole new ball game!
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WHat I'm saying Lusche is the old ways of doing things don't work like they did before. That means they have to come up with new ways or just keep trying to push the old ways. I'm surprised that the GV battles havn't been going gang busters in the new towns. Maybe they havn't figured out that if they shoot out the ack with a plane first then drive over in a GV they could most likely find some great camping spots and stay ahead of the ack.
Because the enemy doesn't play that way with you. Even if you get rid of all the ack guns, it's usually not tanks that meet you there to "slug it out". It's a rain of bombs and a stream of 37mm AP projectiles from il's that take you out ;)
The town could be a great place to fight in.. if there the next airstrip was 10 minutes away, not 10 seconds :D
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Lusch,
Eventualy everyone complaining uses the operant language concerning what they really want in this issue if they are not careful. You are just better at manipulating the syntactical constructs to hopefully emotionaly appeal to your audience via presenting a structural argument extoling your enjoyment of the feature: holes in the radar and a higher minimum to hide under. He goofed and spoke the RAW truth instead of cloaking it in imagery calculated to draw sympathy to his cause.
Why won't you just ask HiTech in direct wording, then accept his answer: HiTech please put back the radar holes and raise the minimum.
You are clearly not really reading anything I write. :lol
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Four pages in a nutshell.......
Land grabbing seals :cry :cry :cry :cry :cry :cry
Furballers :D :D :D :D
HTC :aok thanks for making them have to fight for a base. The extra time we get with the new dar really does make a difference. :salute
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WHat I'm saying Lusche is the old ways of doing things don't work like they did before. That means they have to come up with new ways or just keep trying to push the old ways. I'm surprised that the GV battles havn't been going gang busters in the new towns. Maybe they havn't figured out that if they shoot out the ack with a plane first then drive over in a GV they could most likely find some great camping spots and stay ahead of the ack.
LOL...yeah, but before I didnt need a tomtom in my tank to find my way around the town.
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People still whining about the NOE changes? Sheesh...I guess some just can't adapt and insist HiTech make it easier for them. No offense but I'm sure all you limp wrists whining about the NOE changes will take offense but maybe this game isn't just for you types.
ack-ack
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Lusch,
Eventualy everyone complaining uses the operant language concerning what they really want in this issue if they are not careful. You are just better at manipulating the syntactical constructs to hopefully emotionaly appeal to your audience via presenting a structural argument extoling your enjoyment of the feature: holes in the radar and a higher minimum to hide under. He goofed and spoke the RAW truth instead of cloaking it in imagery calculated to draw sympathy to his cause.
Why won't you just ask HiTech in direct wording, then accept his answer: HiTech please put back the radar holes and raise the minimum.
Bustr
"operant language", synatical contructs", "structural arguments", cloaking imagery" Are you trying to impress everyone with your mastery of the Kings English? Using my own 12th grade, Virginia hillbilly English I have to say "Bull Crap"( prefer to use the other version of this saying). If you had taken the time to read the post you would have noticed that I started this thread for the soul purpose of finding out what other players think of the new changes. Good or bad.. Most everyone that responded actually did that and they used good old American English to do it. If I ever need to learn how to impress people with my writing skills, I will call you first...
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People still whining about the NOE changes?
No they are not. Because the horde NOE guys finally noticed that it basically still works, and you can quite easily work around the 65 ft limit.;)
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Madkow,
Every day I'm seeing more multi boxes of buffs at 15k making the rounds of front line knights feilds hitting radar, VH, troops and ord as they do a wide swing through our territory. Half the time we are blind and have no clue how many attackers are on their way in along the front. I've seen a few smart NOE raids take advantage of the confusion because the radar was down in several sectors. Granted the buffs get killed eventualy but, lots of knights are falling in flames at the same time. It's not a one sided fighter furball war by any strech. The buff pilots just got sloppy flying in the bush's for the past few years and are relearning how to fight with a buff.
I think 3 boxes of buffs can take down most of a town in one pass. After that, being as good at Jabo as you are a furballer seems to be the new multitasking skillset. 5 boxes against a feild, 2 for the VH, ords and FH. 3 for the town. Then the Jabo and GV clean it up. Sounds like a mission formula. POTW proved last night if 20 fighters came in above 15k and pushed all the cons down at a feild, 12k and up was wide open to a hoard to hit a base. I've been wondering when the JSO squad generals will use airpower one night a week to take feilds like they did in AH1.
HiTech has never promised he would make this easy. I hear WoW is recruiting.
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Because the enemy doesn't play that way with you. Even if you get rid of all the ack guns, it's usually not tanks that meet you there to "slug it out". It's a rain of bombs and a stream of 37mm AP projectiles from il's that take you out ;)
The town could be a great place to fight in.. if there the next airstrip was 10 minutes away, not 10 seconds :D
it's always been bombs that take out tanks... it was only 37mm's when the new gun package was introduced.. remember? Before that you REALLY needed to work the 23mm on the IL2, or be one of the weirdo's that could aim from a b25.
Oh those hordes of panzers were caught off guard that first day we had the 37 in the IL2.. they thought they had the base just by porking ords and sending a horde of panzers. then they sent wirbles, and the t34-85's met them! LOL.
however, they adapted, and still ended up taking bases and making the game a routine.
the new radar changes, the new towns, people are adapting, changing tactics. I think I've seen more hording, but I think it's confirmation bias.
people will probably find their new routines, and hopefully htc will change em up right at the right time in the future..
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Can we have that in English please Bustr. I'm happy with the new changes. Also I'm a bit lost with the WoW reference. Didn't we just beat POW in SDL without even losing a plane?
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it's always been bombs that take out tanks... it was only 37mm's when the new gun package was introduced.. remember? Before that you REALLY needed to work the 23mm on the IL2, or be one of the weirdo's that could aim from a b25.
Just to make clear, I'm to complaining about that. It was an answer to the expectation that we will now see great tank battles in the towns instead at the Vbases... which his quite unlikely. Will happen, but rarely.
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Game play has definitely changed... I'm hesitant to ask for changes since the time period since the changes has been so brief.
I've noticed much more dog-fighting but that tends to degenerate into a massive red and green pick-fest, so many tend to fly higher and in faster planes with a lower ENY value. I'm curious to see Lusche/Snailmain's charts is this is really true or just my viewpoint.
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Just to make clear, I'm to complaining about that. It was an answer to the expectation that we will now see great tank battles in the towns instead at the Vbases... which his quite unlikely. Will happen, but rarely.
fair enough.. I think the ack shouldn't have been added back either, if we want tank action.
auto-ack free towns!
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Game play has definitely changed... I'm hesitant to ask for changes since the time period since the changes has been so brief.
I've noticed much more dog-fighting but that tends to degenerate into nothing but a massive red and green pick-fest, so many tend to fly higher and in faster planes with a lower ENY value. I'm curious to see Lusche/Snailmain's charts is this is really true or just my viewpoint.
Maybe at the end of this tour, but I think any potential change in plane usage will be too subtle. It's a different story with tanks.
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LOL...yeah, but before I didnt need a tomtom in my tank to find my way around the town.
how did you become familiar with the previous town layout? Couldn't you use the same method to learn the new layout or is it too complicated? :banana:
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how did you become familiar with the previous town layout? Couldn't you use the same method to learn the new layout or is it too complicated? :banana:
Its to complitcated.
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I'd be willing to bet that it's just unfamiliar. Took me forever to learn the layout of the medium and large base layouts- now they have a new look and I'm learning all over again.
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Its to complitcated.
I think that's the fun part... for me, town and base layouts could change more often... keeps things interesting :)
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I think that's the fun part... for me, town and base layouts could change more often... keeps things interesting :)
Well put it this way, if you actually make it to the town in a gv without an IL2 knocking your turret out, or some guy upping a formation of lancs and dive bombing you, or a spitty tracking your tiger (ect.) the last thing I want to do is sight see.
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How many of you use some form of a GPS or a print out from Mapquest while driving as opposed to reading maps on the fly anymore?
All the main roads in the town coverge in the center. All of the buildings have been placed down using the the roads as one boundry or refrence line. The whole town and its grid refrence off the dried up river bed as the primary landmark. The flag room is in the center of the riverbeds "?" question mark hook. The roads all have names and players have posted copies of maps with the roads named.
What is the problem? At least we only have the same town on every airfeild. Not a new one everytime we need to take new ground.
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jam
I am no expert by any stretch of the imagination but I've seen at least two sets of maps posted since the last change. Both were very detailed and the last was color coded. Have you considered doing some offline walk throughs to familiarize yourself with the layout?
Just a suggestion.
My opinion of things is that the complexity of it is what makes it interesting. Frustrating, mind boggeling, makes me want to throw my stick through the wall sometimes. But definately, to me at least, never dull. :)
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It seems the game really leaves us little room for strategic manuvering. There is no high command deciding where the next big push will go in, and every section of the front can be as heavily defended as any other in a matter of seconds. There are no lines to breach since bases don't become harder to take or gather more defenses the longer they remain in your hands, and the ones further back are no less well defended or equiped. We don't have strategic reserves to throw into the fight when they will do us the most good, we have no soldiers who's morale and stamina we need to take into consideration. We don't even have frontlines, what we have are outposts; the land itself means nothing, and you gain nothing for holding it. What is important is the military facilities that somehow are resupplied by ground even when surrounded. Any approach is as good as any other aside from slight changes in terrain, you gain nothing from coming at a base from a different angle.
You are asking for strategy in a world where we have infinite resourses, infinite numbers of soldiers, and gain nothing by using blitzkrieg tactics over WWI trench warfare tactics. You are asking for strategy in a world with evenly matched opponents, where each side only has the numbers to keep 1 large attack going. Where you gain nothing by getting into an enemy's rear areas. There are no supplys to interdict, or reinforcments to cut off. You can't starve pockets of resistance into submission.
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I like the new changes.
I like finding a fight vs. "sneaking" and "hiding".
If I wanted to "sneak" or "hide" I still can.
:neener:
wrongway
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I like finding a fight vs. "sneaking" and "hiding".
Finding? It's already presented to you for your convenience.
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This thread is nothing but fail from the OP.
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We lately have lost some dynamics. Because some "styles" or ways to have fun have been hit more than others by the changes.
Tank battles are much rarer now, less options what to bomb for buff drivers, less and far less challenging buff hunting for me..
Many things I have enjoyed before are not happening that much anymore, just because of of design changes. As a very diverse player, my gameplay options have been limited lately.
As a not so very diverse player, my gameplay options seem more limited lately, too. More on that later...
Because the enemy doesn't play that way with you. Even if you get rid of all the ack guns, it's usually not tanks that meet you there to "slug it out". It's a rain of bombs and a stream of 37mm AP projectiles from il's that take you out ;)
The town could be a great place to fight in.. if there the next airstrip was 10 minutes away, not 10 seconds :D
What seems to me would be great for tank battles is if the VBases had the new towns. That way you could have a great tank battle away from the airfields to take the VBase. (Caveat, I don't play the ground game so I can't say from experience, just what I think I see. ) Perhaps new maps with towns for VBase capture could alleviate the ground play issues?
Purely my own observations, not intended to be construed as a request for change because I too think the changes are too new.
1) I don't really care so much for the massive furballs, or air-hordes, or whatever you want to call them. Given the amount of cooperation that it takes to take territory coupled with the huge dar circles (note assumption on my part as to what's causing it!) , what I'm seeing more and more frequently when I sign in that there is only one active field pair - with all but 3 or 4 of the players on your side flying there, and maybe the same number of enemies near your airspace anywhere but the ginormous air battle where most of your players are. The entire rest of the front is inert, inactive. I wish there was some incentive to spread out some, but there's actually more incentive not to now. So most often, it's fly there, or fly alone and unopposed elsewhere, or play chase the single shiny red dot across the map.
2) I worry that the current settings seem to be decreasing the number of bombers I see in the air. It could be perception of course, but a big part of the game in the past has been bomber intercept for me - generally away from the masses. Lately, it's been much harder to play that part of the game, simply because I haven't seen as many of them - or maybe it's just that they are all ending up in the middle of the air mob. And with the huge dar circles, it's hard to believe that I'm not seeing them if they are up.
I know they say "careful what you asked for", but what I used to enjoy the most was the roughly 10 v 10 that you'd often find away from the main battle for a different field pair, where a few sorties is all that it took to build a sense of camaraderie between the players flying together for your side and to an extent those you were flying against. It's totally ironic but when I'm involved in the smaller engagement I feel a part of the team - but when I am flying in the ginormous air battle, I feel like I'm truly flying alone despite having 50 or 60 teammates within a sector (or two at most.)
Again, just observations.
<S>
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No offense but I'm sure all you limp wrists whining about the NOE changes will take offense but maybe this game isn't just for you types.
ack-ack
Exactly how do you explain your well developed forearms?
No offense. :bolt: (my first 'bolt' emoticon)
Sounds like a mission formula. POTW proved last night if 20 fighters came in above 15k and pushed all the cons down at a field, 12k and up was wide open to a hoard to hit a base.
Sometimes, one doesn’t have the time to climb to 15k and transit a sector to counter the tactics described above. You said it before, Bustr. Immediate gratification. I want it all, and I want it now!
Game play has definitely changed... I'm hesitant to ask for changes since the time period since the changes has been so brief.
I've noticed much more dog-fighting but that tends to degenerate into a massive red and green pick-fest, so many tend to fly higher and in faster planes with a lower ENY value. I'm curious to see Lusche/Snailman's charts is this is really true or just my viewpoint.
Agree with all of the above post, with the exception of ENY. Pickers up high ENY birds (190s, 38s, etc.) just as often.
1) … what I'm seeing more and more frequently when I sign in that there is only one active field pair - with all but 3 or 4 of the players on your side flying there,
I see this, too. Either this is an exercise in dodging picks, or a race to pick the red guys before the friendlies start shooting over your shoulder.
2) I worry that the current settings seem to be decreasing the number of bombers I see in the air.
My perception is that more are coming with more altitude. From either the bomber or interceptor point of view, it means more time to climb = delayed gratification.
Back to the OP:
The pendulum has swung from too easy offense to too easy defense. This is my perception despite numbers that don’t bear this out.
Twelve days into LW Tour 127, I was ranked 2131 in bomber field captures and 2313 in vehicle field captures, with zero captures in both. So, 2130 and 2312 folks have at least one field capture in the respective category.
2130 + 2312 = 4442 field captures,
4442 captures/12 days = 370 field captures per day,
370/24 hours = 15 captures per hour, or one every four minutes.
Something is not right with these numbers.
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No offense but, what tactics and strategy? Since the first time I dropped by these forums in 2004, it's always been "all about the fight". Seems to me the reason you find so many mindless furballs is because that's what a large number of people enjoy, and one horde is inevitably going to be answered by an opposing horde until one side gets tired of it and moves somewhere else.
Isn't one horde opposing another horde a furball?
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Sometimes, one doesn’t have the time to climb to 15k and transit a sector to counter the tactics described above. You said it before, Bustr. Immediate gratification. I want it all, and I want it now!
Ever noticed how the younger players are not worried about time or investment in it? They seem fearless of throwing themselves at the game.
Mostly they just want to get to the action and achive gratification. But, if coming into fights at 20k is percieved by them as an advantage to increasing that gratification you see hoards of them all night dropping in from the moon. Because they are young, their sense of time investment and outcomes is underdeveloped. The self dopamine reward at the end is more important than the cost or awareness of everything it took to get them to the reward.
As players get older you can tell they are older by their intollerance of percieved wasted time investment versus gratification(dopamine). It has a measurable formula in this game, roughly the following:
(TimetoAlt*TimetoFight/ChancesOfLandingKills)/PersonalExperienceQuotient
It's no longer a fear of personaly being defeated because thats accepted as the common currency of playing the game. Instead it becomes the fear of how they invest their time, versus what they realisticly beleive they can achive, based on their intimate knowlege of themselves, versus all of the systemic uncontrolable factors of the game. Remember the 1983 Movie "Wargames"? At the end the computer ran through all of the permiutations of MAD and determined no one could win then conceded the game. As we get older we do that with any endevor that has a personal time investment factor outside of body functions, sex or severe neurological addictions.
Time investment becomes proportional to the personal expectation of success factored by the perceptional experience bank of age. Adults often think too much and with faulty imagery when they play games because they have too much experience. Consciously or unconsciously they will play out the up coming scenario in their head before they even turn over the first card. Then allow that outcome to be the key factor in how they will invest themsleves in the current hand. (You psyched yourself out was the old term.) Time and wasting it in a game is only a perception of the the extent of the dopamine reward you are receiving. If you are gaining maximum dopamine reward, one of the side effects is a loss of time perception. Thats why time seems to fly when you are having fun or sex.
As you get older and increase your life experience quotent it takes more to trigger the same intensity of self dopamine reward in your common activities than when you first started. Wanting it all and NOW is a lament to the fact your personal dopamine factory is being inhibited by your own mind.
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Buster, unscrewing the light bulbs in your bathroom and leaving the plunger in your toilet would be a satisfactory dopamine rush for someone of my age. Where do you come up with this crap?
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"Twelve days into LW Tour 127, I was ranked 2131 in bomber field captures and 2313 in vehicle field captures, with zero captures in both. So, 2130 and 2312 folks have at least one field capture in the respective category.
2130 + 2312 = 4442 field captures,
4442 captures/12 days = 370 field captures per day,
370/24 hours = 15 captures per hour, or one every four minutes.
Something is not right with these numbers."
You are right something not right with these numbers.
It's the logic you are using to get them I think.
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Buster, unscrewing the light bulbs in your bathroom and leaving the plunger in your toilet would be a satisfactory dopamine rush for someone of my age. Where do you come up with this crap?
I've always been fascinated with why my peers don't know any of this aformentioned CRAP. But, instead are convinced that their emotional archology and subsiquent happiness is an innocent pawn of external influences granting them discretion in assaulting others in the name of their victomhood to feed their need for dopamine(feeling good). The anonymous nature of the Internet is a victoms dopamine addtiction.
If you tell yourself everytime you startup the game that you will have a good time, by golly gee whizzzz, you will have a good time. But, if instead when you startup the game you only visualise and hold an expectation of the hoarding, time involved getting to fights the lame game play and such. Be careful what you tell yourself. Your subconsious always takes your expectations litteraly and makes them come true.
So why do you need to infer I'm CRAP via projection of the information I presented to make yourself feel better? This is the only reason to toss that specific bone into the conversation at this juncture.
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Agree
Or the acks that are there should be moved farther out from the town center so they can be spotted and popped by tanks from a distance.
fair enough.. I think the ack shouldn't have been added back either, if we want tank action.
auto-ack free towns!
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Finding? It's already presented to you for your convenience.
Exactly.
I like convenience.
:aok
wrongway
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You are right something not right with these numbers.
It's the logic you are using to get them I think.
From http://bbs.hitechcreations.com/smf/index.php/topic,294281.0.html
Bomber Field Capture it simply means your ranking is 1354, I.E 1353 people have done at least 1 field capture and you are tied at 1354 with all the people who have not done one.
HiTech
Here is my reference for the field capture total.
And my rank was from Aug 12.
The only assumption in the number is that the tour started at the exact same time of day as when the rank was calculated. So, there were 12 days of exactly 24 hours.
What else is wrong with the logic?
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From http://bbs.hitechcreations.com/smf/index.php/topic,294281.0.htmlHere is my reference for the field capture total.
And my rank was from Aug 12.
The only assumption in the number is that the tour started at the exact same time of day as when the rank was calculated. So, there were 12 days of exactly 24 hours.
What else is wrong with the logic?
Edit... answered
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I've always been fascinated with why my peers don't know any of this aformentioned CRAP. But, instead are convinced that their emotional archology and subsiquent happiness is an innocent pawn of external influences granting them discretion in assaulting others in the name of their victomhood to feed their need for dopamine(feeling good). The anonymous nature of the Internet is a victoms dopamine addtiction.
If you tell yourself everytime you startup the game that you will have a good time, by golly gee whizzzz, you will have a good time. But, if instead when you startup the game you only visualise and hold an expectation of the hoarding, time involved getting to fights the lame game play and such. Be careful what you tell yourself. Your subconsious always takes your expectations litteraly and makes them come true.
So why do you need to infer I'm CRAP via projection of the information I presented to make yourself feel better? This is the only reason to toss that specific bone into the conversation at this juncture.
Well,this finally explains why good things happen to bad people and bad things happen to good people..They just didnt VISUALIZE. (OHHHHHMMMMMMM)
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So why do you need to infer I'm CRAP via projection of the information I presented to make yourself feel better? This is the only reason to toss that specific bone into the conversation at this juncture.
Mainly, because you totally missed the point of the OP, and my point. You seem to think that anyone who is objected to the radar changes are "smash and grabers or NOE hoarders" and then pop in some belittlement statement like "We no likee delayed gratificationee". I don't know where you got your facts on this whole dopamine bit and I really dont care. I liked both aspects of the game. You can make it harder for NOE's with the radar detection alt changed alone without taking away another fun aspect of this game by having this goat rope of radar rings that we now have. Some of us just don't like the huge furballs. Before at least there was a choice in the way we played. We could fly into pointless gangs or choose to fly a less involved pattern descibed by Sky that you seem to neglect to take into consideration.
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Uisng the object editor I pulled up the town object and located the 8 ack. Then I transfered their locations with an Icon& Large arrow to the (Town.bmp) along with changing the black building representaions on the map to bright red. I added dark blue dots into the river bed for contrast and "Voila!", the roads become bomb run paths and the ack are just jabo locations. I would reccomend using the M4 with rocket pack to assult the town. Say you and 5 or 6 freinds with rocket packs.
Inside of this tour I will bet at least one bomber expert whill have determined the delay on salvo to lay strings of bombs down the main roads to take most of the buldings in 2 passes with a box of Lancs. Should just be a large figure 8 style traffic pattern.
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Inside of this tour I will bet at least one bomber expert whill have determined the delay on salvo to lay strings of bombs down the main roads to take most of the buldings in 2 passes with a box of Lancs. Should just be a large figure 8 style traffic pattern.
A delay of 0.22 seconds seems good when using 500lb bombs. It leaves just a tiny bit of overlap to compensate for the slight randomization of hit locations. When using 250lb bombs, a delay of 0.17 seconds will give you more overlap, but still leaves you able to cover about the same area with the same tonnage of bombs. Results will vary at different altitudes, higher up creating a more dispersed pattern.
You can take out most of the buildings along the main road in one pass this way, with just a tiny bit of luck.
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This thread is nothing but fail from the OP.
Dont read it or comment on it then... I think it has been a good discussion. I know that I learned from it.. It is a fail in your mind because your not willing to look at the perspectives of other players...
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I don't think I've read a general forum post in 2 years.
But they seem to be the same :D Keep it up whine-tards, see you in 2012!