Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Killer91 on August 19, 2010, 10:59:14 PM

Title: Current MA's
Post by: Killer91 on August 19, 2010, 10:59:14 PM
Maybe its just and my general boredom with the game lately but has anyone else notice that both maps in the LW arena suck?
Neither one has any good fights going that are worth staying at. Tried to play EW and MW but they both have the same map thats equally as sucky as LW.
I dunno but this is my last month for a good long time. Got to much college work coming up to play so I sure hope we get some better maps before I leave.
Title: Re: Current MA's
Post by: Masherbrum on August 19, 2010, 11:03:54 PM
The maps aren't the problem, nor have they ever been the problem.
Title: Re: Current MA's
Post by: jamdive on August 19, 2010, 11:05:51 PM
Maps with more unique terrain features would be nice for the gv guys.
Title: Re: Current MA's
Post by: Killer91 on August 19, 2010, 11:10:13 PM
The maps aren't the problem, nor have they ever been the problem.

The map is everything. Sucky map = no fun.

Maps with more unique terrain features would be nice for the gv guys.

Indeed. I'd be happy if they'd leave an arena as ozkansas all the time with at least one uncapturable base per team in TT and no airfields on the island.
Title: Re: Current MA's
Post by: Masherbrum on August 19, 2010, 11:31:57 PM
The map is everything. Sucky map = no fun.

The players dictate everything the map cannot.   

Title: Re: Current MA's
Post by: Lusche on August 19, 2010, 11:35:51 PM
The map is everything. Sucky map = no fun.

So please tell me, what is it that makes Compello (current map in LWO) a "sucky map"?
Title: Re: Current MA's
Post by: kilo2 on August 19, 2010, 11:36:06 PM
To think maps play no part in helping create fights in Aces High, or any game for that matter is naive.
Title: Re: Current MA's
Post by: Killer91 on August 19, 2010, 11:37:15 PM
If it was the players every map would be equally fun and we wouldn't need more than one map. Each map is unique and some are allot more fun than others.

None of those maps happen to be in play right now though.
Title: Re: Current MA's
Post by: Lusche on August 19, 2010, 11:37:39 PM
Maps with more unique terrain features would be nice for the gv guys.

Actually, there a few (if any) maps better for creating GV fights at any given moment than Compello.
Title: Re: Current MA's
Post by: Killer91 on August 19, 2010, 11:40:43 PM
So please tell me, what is it that makes Compello (current map in LWO) a "sucky map"?

Its just massive furballs. There's a couple small GV fights but i haven't found one other than the one at 85(which is gone now) thats lasted more than a few minutes and then its over.

Actually, there a few (if any) maps better for creating GV fights at any given moment than Compello.

I disagree. ozkansas is the best tanking map period.
Title: Re: Current MA's
Post by: Lusche on August 19, 2010, 11:58:06 PM
I disagree. ozkansas is the best tanking map period.


 :rofl   I love those "periods"

You have ever looked an OZkansas layout? If TT  and just a few other other keybases are taken, tank combat quickly dies down for a side.

On Compello however, there are the strings of Vbases all over the map, you never run out of vbases spawning to other VBases, which is about the best thing for tank combat - spawning to airbases usually results in getting a bomb or some 37mm guns instead.

Also Compello is great in providing  all gameplay opportunites, yet there is instant & quick air combat possible about all the time.
Look at trinity... when the map comes up, the eastern country faces long ocean flights or 30k mountains.... or  beta2 - the only map that never fails to make LWBlue the most popular arena if it's up in LWOrange ;)


There's a couple small GV fights but i haven't found one other than the one at 85(which is gone now) thats lasted more than a few minutes and then its over.

Note that recently  GV/Vbase  battles on all maps had been declining. In the last few years, you could alway find a GV battle on Compello, It's probably the map I have fought most of my tank battles since the original Tank Town died.
Title: Re: Current MA's
Post by: jamdive on August 20, 2010, 12:04:13 AM
To think maps play no part in helping create fights in Aces High, or any game for that matter is naive.

Maybe not for furballs, but it sure does for gv battles.
Title: Re: Current MA's
Post by: Lusche on August 20, 2010, 12:07:42 AM
Maybe not for furballs, but it sure does for gv battles.

Maps can shape every kind of battle/gameplay. Some do quite considerably. On trinity you almost have to hope someone succeds with a CV sneak on a rear base if you happen to be the western Country. ONly then you can really get a furball going.
Title: Re: Current MA's
Post by: jamdive on August 20, 2010, 12:13:06 AM
Maps can shape every kind of battle/gameplay. Some do quite considerably. On trinity you almost have to hope someone succeds with a CV sneak on a rear base if you happen to be the western Country. ONly then you can really get a furball going.

um what? I think we are talking about the same thing. I'm not a furballer so I dont know what dictates that but the map makes a big difference of what kind of gv fights you get.
Title: Re: Current MA's
Post by: Lusche on August 20, 2010, 12:14:31 AM
but the map makes a big difference of what kind of gv fights you get.

I didn't say otherwise ;)
Title: Re: Current MA's
Post by: jamdive on August 20, 2010, 12:18:28 AM
I didn't say otherwise ;)

Whew.....that was close, I miss-understood you and almost let a BulletVI bomb fly by accident.
Title: Re: Current MA's
Post by: Killer91 on August 20, 2010, 12:37:30 AM

 :rofl   I love those "periods"

You have ever looked an OZkansas layout? If TT  and just a few other other keybases are taken, tank combat quickly dies down for a side.

On Compello however, there are the strings of Vbases all over the map, you never run out of vbases spawning to other VBases, which is about the best thing for tank combat - spawning to airbases usually results in getting a bomb or some 37mm guns instead.

Also Compello is great in providing  all gameplay opportunites, yet there is instant & quick air combat possible about all the time.
Look at trinity... when the map comes up, the eastern country faces long ocean flights or 30k mountains.... or  beta2 - the only map that never fails to make LWBlue the most popular arena if it's up in LWOrange ;)


Note that recently  GV/Vbase  battles on all maps had been declining. In the last few years, you could alway find a GV battle on Compello, It's probably the map I have fought most of my tank battles since the original Tank Town died.

Weird b/c i do the least amount of my tanking on that map. Even though there's long strings of v-bases most still fly a plane over to it and drop the hangers. Just not allot of tank action.

And like I said the massive furballs just aren't my thing. I find it rather boring to up a plane and then get swarmed by 20 planes. Thats what makes this map so boring and sucky.

And don't even get me started on the map in LWB. It takes suck to a whole new level.
Title: Re: Current MA's
Post by: TW9 on August 20, 2010, 01:56:36 AM
The players dictate everything the map cannot.   



funny i seem to have a better time on the older smaller maps than the newer bigger ones :)
Title: Re: Current MA's
Post by: mechanic on August 20, 2010, 02:29:07 AM
mindnao!
Title: Re: Current MA's
Post by: RTHolmes on August 20, 2010, 03:57:19 AM
map design counts for alot when it comes to gameplay.

Trinity has to be the worst map in AH.
Title: Re: Current MA's
Post by: Lusche on August 20, 2010, 04:04:22 AM
Trinity has to be the worst map in AH.


It wasn't always that way. Once it was quite a favorite of many players and was being asked to return for almost 3 years. But since the concept of Tank Town has been lost, most of Trinity's appeal was lost too
Title: Re: Current MA's
Post by: Killer91 on August 20, 2010, 08:56:48 AM

It wasn't always that way. Once it was quite a favorite of many players and was being asked to return for almost 3 years. But since the concept of Tank Town has been lost, most of Trinity's appeal was lost too

If someone ups a gv mission in TT it will get a pretty good battle going. Me and my squadies used to do that everytime the map came up. We could get at least 40 people involved in a fight.

It's also got the best spawn battle in the game at V135.  :devil
Title: Re: Current MA's
Post by: Clone155 on August 20, 2010, 09:35:07 AM
map design counts for alot when it comes to gameplay.

Trinity has to be the worst map in AH.

Aww you beat me to it. Who doesn't love fighting in the the Himalayas? Me.
Title: Re: Current MA's
Post by: gyrene81 on August 20, 2010, 09:52:52 AM
So, this is about some maps not being conducive to tank warz because there is no tank town? And because there is no tank town the maps suck?  :headscratch:

I guess it's a matter of perspective, gv'ers generally get bombed when a large battle erupts on a base take that includes gv's. That can be a pain, especially when the spawn is 15 minutes drive across hills. But your generalization is way off base.

Karaya is nicer than I am...
The players dictate everything the map cannot.
Title: Re: Current MA's
Post by: jamdive on August 20, 2010, 10:33:13 AM
So, this is about some maps not being conducive to tank warz because there is no tank town? And because there is no tank town the maps suck?  :headscratch:

I guess it's a matter of perspective, gv'ers generally get bombed when a large battle erupts on a base take that includes gv's. That can be a pain, especially when the spawn is 15 minutes drive across hills. But your generalization is way off base.

Karaya is nicer than I am...

I suppose thats why when I enter an arena and its the uterus map, without even upping, I instantly leave? I don't think its the players that cause me to do this. Suckage of map is the main factor.

I won't dispair though, I'm sure we have a doctor in psychology on the forums that will tell me its all in my head.
Title: Re: Current MA's
Post by: waystin2 on August 20, 2010, 11:10:41 AM
The maps aren't the problem, nor have they ever been the problem.

You do know this is gonna fall on some deaf ears, right?

Title: Re: Current MA's
Post by: Killer91 on August 20, 2010, 03:04:53 PM
You do know this is gonna fall on some deaf ears, right?



I don't know what your talking about because his statement is totally wrong. Each map is little more or less fun than others. And a few are allot more fun and a few are allot less fun.
Title: Re: Current MA's
Post by: jamdive on August 20, 2010, 03:19:12 PM
I don't know what your talking about because his statement is totally wrong. Each map is little more or less fun than others. And a few are allot more fun and a few are allot less fun.

I think he just agreed with you.
Title: Re: Current MA's
Post by: Masherbrum on August 20, 2010, 03:50:41 PM
You do know this is gonna fall on some deaf ears, right?



Absolutely.   Most players seem to think they aren't the crux of their problems.   So it's easier to blame maps, ENY, etc.   A convenient excuse as it were. 
Title: Re: Current MA's
Post by: The Fugitive on August 20, 2010, 04:34:22 PM
I don't know what your talking about because his statement is totally wrong. Each map is little more or less fun than others. And a few are allot more fun and a few are allot less fun.

I know that if I spawn into a camp I'm not coming back. Of course I think I'm a little bit on the smart side. Of course I know this just ruins YOUR fun but it doesn't have anything to do with the map, I just don't like getting killed before I can fire up the engine.

Maybe more people are smarting up and are getting better at avoiding the spawn camps. Maybe they are getting better at busting them.  I've had fun GV fights on all the maps, and I've run into nothing but spawn camps on on the maps.

It's the people, not the maps.
Title: Re: Current MA's
Post by: curry1 on August 20, 2010, 04:40:32 PM
Ndisles=best map period nuff said
Title: Re: Current MA's
Post by: kilo2 on August 20, 2010, 04:41:52 PM
Maps are important, of course it comes down to the people but maps can and do create fights.

There is a reason some maps are more popular than others.
Title: Re: Current MA's
Post by: RedTop on August 20, 2010, 05:09:31 PM
The maps aren't the problem, nor have they ever been the problem.

+1
Title: Re: Current MA's
Post by: HatTrick on August 20, 2010, 06:01:31 PM
Maps do make a difference.  I prefer taking part in the carrier operations both attacking from sea and defending it.  I strongly dislike maps where there isn't much water or where it's laid out in an odd manner.  For instance, I hate that pizza map and I won't play it.  I just go do something else if it's the map in blue and orange is full.
Title: Re: Current MA's
Post by: Killer91 on August 21, 2010, 12:43:46 AM
Maps do make a difference.  I prefer taking part in the carrier operations both attacking from sea and defending it.  I strongly dislike maps where there isn't much water or where it's laid out in an odd manner.  For instance, I hate that pizza map and I won't play it.  I just go do something else if it's the map in blue and orange is full.

Exactly what I've been doing the past few days. I did fly a little tonight but it was the first time I've done much in since the maps changed.
Title: Re: Current MA's
Post by: xbrit on August 21, 2010, 05:55:28 AM
Weird b/c i do the least amount of my tanking on that map. Even though there's long strings of v-bases most still fly a plane over to it and drop the hangers. Just not allot of tank action.

Ever think that maybe what you are doing is one of the things stopping the tank action?
Title: Re: Current MA's
Post by: bj229r on August 21, 2010, 08:25:07 AM
Ever think that maybe what you are doing is one of the things stopping the tank action?
Silly man....you MUST drop the hangars so you can auger, THEN drive up to the enemy spawn unmolested, so as to get a good plinking location set up :noid
Title: Re: Current MA's
Post by: Killer91 on August 21, 2010, 11:27:58 AM
Ever think that maybe what you are doing is one of the things stopping the tank action?

Never said I was the one doing it did I?
I don't bomb hangers for that reason. I hate seeing a V-base with the hangers taken down.
Title: Re: Current MA's
Post by: Masherbrum on August 21, 2010, 11:34:01 AM
Never said I was the one doing it did I?
I don't bomb hangers for that reason. I hate seeing a V-base with the hangers taken down.

The Rooks routinely swarm V bases and will usually continue along the "V-base chain" to specifically avoid Airbases.   This is a long used tactic of a couple of Rook Squads.   Switch countries for a few nights, you'll see this happen.
Title: Re: Current MA's
Post by: bj229r on August 21, 2010, 12:46:15 PM
The Rooks routinely swarm V bases and will usually continue along the "V-base chain" to specifically avoid Airbases.   This is a long used tactic of a couple of Rook Squads.   Switch countries for a few nights, you'll see this happen.
To that end, I miss that one map (think Fester made it) that had a chain of v-bases which was fairly inaccessible from the air bases