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General Forums => Wishlist => Topic started by: pervert on August 20, 2010, 01:23:40 PM

Title: Pilot Wounds
Post by: pervert on August 20, 2010, 01:23:40 PM
Obviously in real life WW2 there was but the style of gameplay in the MA is not WW2, if it was we wouldn't be able to hit auto pilot between blackouts. Just seems like a real big annoyance to fly 10 minutes to a fight and get an early pw from people frantically spraying on a slow merge, then spend the next 5 minutes trying to fight blacking out at critical moments.

Do we really need them as frequently or at all considering the style of gameplay? Never thought about it much until I realised last night how pointless they are except to cheese you off in random ways while your trying to get a few hours of fun squeezed in  :lol

Title: Re: Pilot Wounds
Post by: 321BAR on August 20, 2010, 01:25:50 PM
i wouldnt mind a different style of blood loss blackout... obviously it wouldnt happen right away unless due to shock...
Title: Re: Pilot Wounds
Post by: Jayhawk on August 20, 2010, 01:27:57 PM
Why don't we just get rid of oil leaks too, they can be a real drag on winning a fight.


No, we can't get rid of them.  But I'm open to a different system if someone has a good idea.
Title: Re: Pilot Wounds
Post by: pervert on August 20, 2010, 01:34:27 PM
Why don't we just get rid of oil leaks too, they can be a real drag on winning a fight.


No, we can't get rid of them.  But I'm open to a different system if someone has a good idea.

Nah with an oil leak you can at least fight on for 5-10 minutes, I know it sounds ermm non realistic to not have pws but lets face it the MA is non realistic gameplay wise.
Title: Re: Pilot Wounds
Post by: Jayhawk on August 20, 2010, 01:48:01 PM
Nah with an oil leak you can at least fight on for 5-10 minutes, I know it sounds ermm non realistic to not have pws but lets face it the MA is non realistic gameplay wise.

I'd support a "deteriorating ability" from a PW, whatever that would entail.  But I don't think you can use the argument that the MA is non-realistic to take out things you just don't like.
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 20, 2010, 01:52:30 PM
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack
Title: Re: Pilot Wounds
Post by: SEseph on August 20, 2010, 01:54:25 PM
With the current model, a PW is like a blackout ie, loss of blood. In WWII the closest things to it would be a G pull that blacked you out, or you went in and out of consciousness, more though, you go in, but don't come out. Many places that would constitute damage that would kill you as fast as current PW's do, would leave the pilot incable of combat anyway.

I'd like to see a degree but it would also take alot of programming. Like a hit to the shoulder, blood loss yes, apply pressure on the ride home and you'd more than likely be fine, where as no matter what you do now, you die unless you make it home very quickly. If it causes a blackout state.. you should either be dead, or have massive flight compensation to work on. I don't know all the details that would be needed, and I expect it to be hard, but I dislike the current system and this is kind of my take on a better solution... BUT the current system is here, and I won't complain if it stays the same either.

Sorry if thoughts seem muddled. I can't make myself happy with putting them to text.
Title: Re: Pilot Wounds
Post by: SEseph on August 20, 2010, 01:55:14 PM
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack

Fried pilot for breakfast mm mmm good.

EDIT: grammar
Title: Re: Pilot Wounds
Post by: Rebel on August 20, 2010, 02:06:09 PM
I'd think a deteriorating force for the stick based on time and severity of the wound (i.e., your plane reacts more and more sluggish) with a slowly fading screen (think of like a VERY slow fade-to-black) would be the way to go.

As it is, a PW only affects the flying of the plane when the pilot is blacked out due to blood loss.  No modelling of weakness or anything. 

Title: Re: Pilot Wounds
Post by: Knite on August 20, 2010, 02:08:41 PM
I'd think a deteriorating force for the stick based on time and severity of the wound (i.e., your plane reacts more and more sluggish) with a slowly fading screen (think of like a VERY slow fade-to-black) would be the way to go.

That's what I was thinking too as an alternative. Delay between stick input and plane response, combined with a lmitation of max surface deflection, and a color fade to grey, then blackout.
Title: Re: Pilot Wounds
Post by: waystin2 on August 20, 2010, 02:33:53 PM
Oh oh oh can we have unlimited wep while we are at? :D
Title: Re: Pilot Wounds
Post by: guncrasher on August 20, 2010, 07:55:21 PM
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack

as a member of the pigs i consider this comment offensive and demand AKAK be banned for life.  :furious


semp
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 20, 2010, 08:34:05 PM
as a member of the pigs i consider this comment offensive and demand AKAK be banned for life.  :furious


semp

Did you know that cannibals described the taste of human flesh to be almost identicle to that of pork?  Natives in French Polynesia would refer to human flesh as "long pig".  This is an excerpt from Fredrick O’Brien's 1919 travelogue of French Polynesia, "White Shadows in the South Seas".

Quote
"Upon it once stood the temple and about it were enacted the rites of mystery, when the priests and elders fed on the 'long pig that speaks,' when the drums beat till dawn and wild dances maddened the blood." (p. 175, ibid.)

I would seriously rethink any travel plans you or any of the other Pigs have to French Polynesia but if you do, make sure you pack along a lot of tasty spices.   :devil


ack-ack


Title: Re: Pilot Wounds
Post by: Tupac on August 20, 2010, 09:27:24 PM
I like the idea of a deteriorating control ability down to a point, at the most severe your control ability is just a little bit more than the "Dont move your controls so rapidly"
Title: Re: Pilot Wounds
Post by: TnDep on August 20, 2010, 09:55:27 PM
lets face it unless you got a .50 cal to the arm that's your only chance of survival, a .50 cal anywhere else and your dead any where in the mid-section your gone. 

I wouldn't mind it being alittle harder to get a pw and when you did get a pw you died immediately like some we see now. 
Title: Re: Pilot Wounds
Post by: bagrat on August 20, 2010, 10:06:50 PM
ide like to see them implement a button you can tap rapidly to fight off blacking out if anything for just a few seconds. It probably seems really gamey but i the button tap would represent pilot will power.

now ive never been shot but I have but ive lost blood to the point of light headedness an managed to fight off the wooziness an continue what i was doin. or maybe i was just woozy from seein all the blood :rolleyes:
Title: Re: Pilot Wounds
Post by: fbWldcat on August 20, 2010, 10:07:16 PM
Being a zeke pilot 70% of the time, it is a drag trying to fight in between those incessant blackouts. I mean, who knew zeke pilots took blood thinners!? I didn't!
Title: Re: Pilot Wounds
Post by: bagrat on August 23, 2010, 10:42:40 PM
Being a zeke pilot 70% of the time, it is a drag trying to fight in between those incessant blackouts. I mean, who knew zeke pilots took blood thinners!? I didn't!


its all the sake they gave em before take off.
Title: Re: Pilot Wounds
Post by: flatiron1 on August 24, 2010, 12:04:28 AM
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack


how about some screaming also. lol I did modify my WW1 pilot wound sound to Oh chit.
Title: Re: Pilot Wounds
Post by: ozrocker on August 24, 2010, 07:29:40 AM
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack
yum bbq :rofl :rofl :rofl

                         <S> Oz
Title: Re: Pilot Wounds
Post by: Tec on August 24, 2010, 08:05:02 AM
lets face it unless you got a .50 cal to the arm that's your only chance of survival, a .50 cal anywhere else and your dead any where in the mid-section your gone. 

I wouldn't mind it being alittle harder to get a pw and when you did get a pw you died immediately like some we see now. 

That argument would be valid if we were just flying around like birds and not cocooned inside an aircraft.  Any bullet that does hit your pilot has to hit something else first.  Also there are already straight up "pilot kills" in the game, so the PW aspect could just as well be modeling damage done from shrapnel or bullet fragments. 

I do agree however that the PW model could use some tweaking, and there have been some interesting ideas put forth in this thread. 
Title: Re: Pilot Wounds
Post by: SlapShot on August 24, 2010, 09:04:53 AM
Obviously in real life WW2 there was but the style of gameplay in the MA is not WW2, if it was we wouldn't be able to hit auto pilot between blackouts. Just seems like a real big annoyance to fly 10 minutes to a fight and get an early pw from people frantically spraying on a slow merge, then spend the next 5 minutes trying to fight blacking out at critical moments.

Do we really need them as frequently or at all considering the style of gameplay? Never thought about it much until I realised last night how pointless they are except to cheese you off in random ways while your trying to get a few hours of fun squeezed in  :lol



You always have the option to punch out back to the tower if you don't want to endure the blackouts. You are not forced to stay in the cockpit under those conditions.
Title: Re: Pilot Wounds
Post by: Pand on August 24, 2010, 03:20:53 PM
Just like with an oil or radiator hit, if I take a PW, I look for the first opportunity to escape the fight and get back to base to survive.

I think pilot wounds are awesome and add a great dynamic to the game.  I've won (and lost) many a fight by making a short, high deflection snapshot against the enemy's canopy in a turn fight with my .50's... and was then able to secure the kill because the enemy couldn't keep yanking the stick around like a maniac  :D
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 24, 2010, 04:10:40 PM
You always have the option to punch out back to the tower if you don't want to endure the blackouts. You are not forced to stay in the cockpit under those conditions.

He's lucky he's not in S.A.P.P.  Guppy made us all unbind out bail out key so we'd be forced to stay with the plane, says it's "unmanly" for a man to hang under silk.


ack-ack
Title: Re: Pilot Wounds
Post by: bagrat on August 24, 2010, 04:17:57 PM
another thing, I would almost prefer to be instantly killed if I recieve 1 of those pw which results in blacking out every 30 seconds. As opposed to the false hope of making it home if i race there fast enough. I would simply bail out, But i recieve the 5 or 3 min pw usually when im in a perk ride or if i have 5 or more kills. However if i have no kills and are in a free ride I get pw's that last 15 mins. Why do u tease me AH why!?
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 24, 2010, 05:51:47 PM
If you have a PW and bail out, do you still black out in the parachute?


ack-ack
Title: Re: Pilot Wounds
Post by: TnDep on August 24, 2010, 06:35:57 PM
If you have a PW and bail out, do you still black out in the parachute?


ack-ack

don't believe so
Title: Re: Pilot Wounds
Post by: fbWldcat on August 24, 2010, 09:16:25 PM
I believe everyone should replace the sound of engine failure in the game to "I'm giving it all she's got, Cap'n!!!"

So you have just escaped a major furball, a couple kills, rtb, oil hit, all of a sudden, prop falters... "I'm giving it all she's got, Cap'n!!!" :rofl
Title: Re: Pilot Wounds
Post by: BrownBaron on August 24, 2010, 09:28:02 PM
[...]now ive never been shot but I have[...]

 :headscratch:
Title: Re: Pilot Wounds
Post by: guncrasher on August 24, 2010, 10:35:11 PM
lets face it unless you got a .50 cal to the arm that's your only chance of survival, a .50 cal anywhere else and your dead any where in the mid-section your gone. 

I wouldn't mind it being alittle harder to get a pw and when you did get a pw you died immediately like some we see now. 

do you know what a .50 caliber shot in the arm would do to the arm?  it would be gone, and you'll bleed to death in a few min.  my bet is a .50 shot anywhere just chances of surviving are pretty much based on how fast you can stop the bleeding and how fast you can get to a doctor.  specially a .50 from an airplane round.


semp
Title: Re: Pilot Wounds
Post by: Nemisis on August 24, 2010, 11:07:08 PM
I believe everyone should replace the sound of engine failure in the game to "I'm giving it all she's got, Cap'n!!!"

So you have just escaped a major furball, a couple kills, rtb, oil hit, all of a sudden, prop falters... "I'm giving it all she's got, Cap'n!!!" :rofl


Just add it in after the default sound. It would bu funny as hell.
Title: Re: Pilot Wounds
Post by: JimmyC on August 25, 2010, 04:05:37 AM
I heard in RL pulling G's you loose colour vision before black out
That would be good
Grey out before black out
Title: Re: Pilot Wounds
Post by: Pigslilspaz on August 25, 2010, 04:36:36 AM
do you know what a .50 caliber shot in the arm would do to the arm?  it would be gone, and you'll bleed to death in a few min.  my bet is a .50 shot anywhere just chances of surviving are pretty much based on how fast you can stop the bleeding and how fast you can get to a doctor.  specially a .50 from an airplane round.


semp

remember, there are things between you and the bullet, including glass, fuselage, etc.
I remember reading a story of one of the members of the Black Sheep squadron (may have been Pappy himself) that a Japanese 20mm round had gone into the cockpit but had lost enough kinetic energy (probably went through fuselage) but ricocheted off something inside the cockpit and landed in the shoe/boot of the pilot.

Basic moral of the story is, yes a direct hit from a high caliber round will kill, but only chance for direct hit is in an I-16. Also, .50's are not the only MG round in the game. 7.7mm and .303's are far smaller and have less stopping power on a human being (yes there is still stopping power, but just not as much)
Title: Re: Pilot Wounds
Post by: pervert on August 31, 2010, 10:35:14 AM
PW = a wollypop for retards
Title: Re: Pilot Wounds
Post by: Larry on August 31, 2010, 11:31:15 AM
now ive never been shot but I have but ive lost blood to the point of light headedness an managed to fight off the wooziness an continue what i was doin. or maybe i was just woozy from seein all the blood :rolleyes:


Never been shot but have experienced a black out do to sudden drop in blood pressure due to a wound. One second I'm laughing telling others its nothing don't worry about it and the next I'm laying on the ground with people standing over me trying to wake me up. There was no tunnel vision like in game. The last thing I remember was saying I feel dizzy and then I was out like a light.


Title: Re: Pilot Wounds
Post by: Rino on August 31, 2010, 03:07:30 PM
remember, there are things between you and the bullet, including glass, fuselage, etc.
I remember reading a story of one of the members of the Black Sheep squadron (may have been Pappy himself) that a Japanese 20mm round had gone into the cockpit but had lost enough kinetic energy (probably went through fuselage) but ricocheted off something inside the cockpit and landed in the shoe/boot of the pilot.

Basic moral of the story is, yes a direct hit from a high caliber round will kill, but only chance for direct hit is in an I-16. Also, .50's are not the only MG round in the game. 7.7mm and .303's are far smaller and have less stopping power on a human being (yes there is still stopping power, but just not as much)

     I spent around 25 years around aircraft, both military and civilian.  I wouldn't trust in the ability of
almost any aircraft to "slow down" a 50 cal BMG round.  Adding to the carnage is the common use of
armor piercing incendiary ammunition which wouldn't even notice the aluminum fuselage.  

     It might hesitate at the cockpit armor, but at 200-400 yards, I wouldn't bet on it.  I certainly
wouldn't consider glass an effective protection system as well.  You tend to hear about the lucky
guys who survived close calls....the ones that didn't aren't quite so vocal.  Getting hit by a high
velocity 30 caliber is not exactly minor either.

     The ranges commonly used in AH are very close for the weapons used.  Which means the velocity
and penetration would still be relatively high.
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 04:41:16 PM
work around it.

i fly a pee38. i get them ALL the time.

 it's kinda fun when you manage to still kill someone with said pilot wound.

 without the possibility of pilot wounds, ho'ing would be worse, ramming would be worse, pretty much every gamy aspect would get worse, 'cause there'd be no reason to be even remotely careful in the fight.

i'm surprised to see such a complaint coming from you to be honest sir.
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 31, 2010, 06:11:34 PM

Never been shot but have experienced a black out do to sudden drop in blood pressure due to a wound. One second I'm laughing telling others its nothing don't worry about it and the next I'm laying on the ground with people standing over me trying to wake me up. There was no tunnel vision like in game. The last thing I remember was saying I feel dizzy and then I was out like a light.




think the tunnel vision prior to black out is a game play concession to give you some time to hit the auto-level.  at least that's what I use the small window of time the tunnel vision gives prior to black out for.


ack-ack
Title: Re: Pilot Wounds
Post by: Imowface on August 31, 2010, 06:19:38 PM
remember, there are things between you and the bullet, including glass, fuselage, etc.
I remember reading a story of one of the members of the Black Sheep squadron (may have been Pappy himself) that a Japanese 20mm round had gone into the cockpit but had lost enough kinetic energy (probably went through fuselage) but ricocheted off something inside the cockpit and landed in the shoe/boot of the pilot.

Basic moral of the story is, yes a direct hit from a high caliber round will kill, but only chance for direct hit is in an I-16. Also, .50's are not the only MG round in the game. 7.7mm and .303's are far smaller and have less stopping power on a human being (yes there is still stopping power, but just not as much)

I find the story that a 20mm round, went though all that stuff and didnt explode, and 20mm doesnt use kenetic energy to do damage, it use's TNT, with an impact fuse, now, if it were a hurricane, I would find this more beliveable, as cannon rounds did sometimes just pass right through the fabric fuselage, but as for passing through metal? it was either a dud ( lucky pilot) or possibly a smaller round, like a 12.7mm, or it just didnt happen
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 07:07:32 PM
remember, there are things between you and the bullet, including glass, fuselage, etc.
I remember reading a story of one of the members of the Black Sheep squadron (may have been Pappy himself) that a Japanese 20mm round had gone into the cockpit but had lost enough kinetic energy (probably went through fuselage) but ricocheted off something inside the cockpit and landed in the shoe/boot of the pilot.

Basic moral of the story is, yes a direct hit from a high caliber round will kill, but only chance for direct hit is in an I-16. Also, .50's are not the only MG round in the game. 7.7mm and .303's are far smaller and have less stopping power on a human being (yes there is still stopping power, but just not as much)
i believe the 20mm round that the japanese used back then was just a big bullet, with poor ballastics. it wasn't an explosive round.
 as for the glass....canopies were(i think)plexiglass.  the windscreen was bullet resistant, not bullet proof. the armor plating on the back of the pilots seat was by no means inpermeable to machine gun fire....not even the 7.7mm round. it would stop some, but sooner or later, something's going to pass through.
 
 as for the fuselage......feeeerrrrGET it! aluminum and it was only a couple thousandths of an inch thick. a good pellet gun will penetrate the fuselage skin.

 aircraft of past days did not have the armor bath tub that todays do. they had the plate behind the seat, some had a plate to two in front, and i think none of them(although i'm not sure) had any armor protection on the sides.
Title: Re: Pilot Wounds
Post by: Larry on August 31, 2010, 07:38:00 PM
and i think none of them(although i'm not sure) had any armor protection on the sides.


You would be surprised. Remember the most important thing of the plane was the pilot, and most countries did their best to protect them. It was easier to make another plane then it was to teach someone how to fly them.
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 08:02:16 PM

You would be surprised. Remember the most important thing of the plane was the pilot, and most countries did their best to protect them. It was easier to make another plane then it was to teach someone how to fly them.

i understand that......but i think the aircraft back then didn't have the power to be able to carry the extra weight of the armor.

 someone had in the past...akak or guppy....had posted a pic of the p38 armor layout. i'm not sure how it was in the p51, or the navy fighters......

 it would be interesting to find how the german stuff was armored too.
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 31, 2010, 08:07:43 PM
i understand that......but i think the aircraft back then didn't have the power to be able to carry the extra weight of the armor.


For some planes it wasn't a lack of power but an actual conscience decision like the A6M for added maneuverability and range.

The image of the P-38's armor was posted by Murdr.

ack-ack
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 08:10:44 PM
For some planes it wasn't a lack of power but an actual conscience decision like the A6M for added maneuverability and range.

The image of the P-38's armor was posted by Murdr.

ack-ack

you wouldnt happen to have it handy to put up, would ya?
Title: Re: Pilot Wounds
Post by: Ack-Ack on August 31, 2010, 08:16:34 PM
you wouldnt happen to have it handy to put up, would ya?

(http://www.valka.cz/html_images/light/01/01/Armor.jpg)


ack-ack
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 08:24:47 PM
(http://www.valka.cz/html_images/light/01/01/Armor.jpg)


ack-ack

thank ya sir!
Title: Re: Pilot Wounds
Post by: Larry on August 31, 2010, 08:52:35 PM
I know for sure the Fw190s had side armor. IDK about the Me109s and my internet is running super slow because of cloud cover but Ill see what I can find. As for twin engine fighters if they didn't have side armor I think its because the engines themselves served as protection.



This is just a model but it shows the side armor for the 190.

(http://i280.photobucket.com/albums/kk173/Oberst_Klink/DSCF0216.jpg)
Title: Re: Pilot Wounds
Post by: CAP1 on August 31, 2010, 09:00:03 PM
cool!!

i never knew that........if focke wulf did it, i can't imagine that messerchmitt left their pilots unprotected........

thanks!