Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: RELIC on September 11, 2010, 12:27:14 PM
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I've been playing a few years and it seems to be getting harder to find "action" in the arenas these days. I took a look at my and my squads kills per hour stats from the last camp (tour 127) vs the final tour (92) before the arena split and found this:
Tour 127 my K/H was 7.45 which got me ranked 209 in that category. The squad K/H was 5.29 which got a rank of 77.
Tour 92 my K/H was 7.42 which got me ranked 400. The squad K/H was 5.18 which got the rank of 150.
Looking at those numbers leads me to conclude there was a higher average K/H in the game prior to the arena split and why wouldn't there be? More players in one area is going to mean more kills (and fights) per hour.
Now that is just a tiny snapshot of the time frame in question and I didn't look up every tour since I started playing. BUT it does seem to confirm my feeling that fights are getting fewer than they used to be. On the small maps 200 players seems OK but on the larger maps things can get pretty spread out. This also creates an additional problem of players sitting in the tower waiting for fights to develop which only compounds the problem.
I know, beating a dead horse... My HO whine will follow shortly.
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I've been playing a few years and it seems to be getting harder to find "action" in the arenas these days. I took a look at my and my squads kills per hour stats from the last camp (tour 127) vs the final tour (92) before the arena split and found this:
The arena split was several tours before 92. In tour 92 only separate scores started.
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My bad. Do you know when the split occurred?
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More people flying more timidly and spending more time NOE to avoid combat. That's what is making it difficult to find fights; not the arena splits or caps.
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My bad. Do you know when the split occurred?
Tour 80.
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More people flying more timidly and spending more time NOE to avoid combat.
I don't see any change between now and tour 70 when I started AH.
But I did note that overall player online numbers where higher a few years ago.
That's what is making it difficult to find fights; not the arena splits or caps.
Well, if you log in at euro primetime and have only 30 players in arena, it's surely making hard getting any kills ;)
In tour 100 we had total kills:
10,533 in EW
37,597 in MW
717,234 in LW
Two years later, tour 124:
3,936 in EW
18,161 in MW
440,140 in LW
(+ ~10K in WWI)
This seems to be roughly corresponding with the numbers I see on my login screen every day (which, btw, makes arena caps harder to bear than 2-3 years ago.)
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More people flying more timidly and spending more time NOE to avoid combat. That's what is making it difficult to find fights; not the arena splits or caps.
Is this Your OPINION, or do you have statistical evidence to support that statement? Without facts, this discussion can very easily deteriorate into a "how people should play" whine fest.
Relic's original post is supported with some (albeit limited) statistics, but the question is supported.
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More people flying more timidly and spending more time NOE to avoid combat. That's what is making it difficult to find fights; not the arena splits or caps.
Excuse my previous post... I should have also added .... that your assumption/opinion could very well be a contributing factor as to lower K/hour ratios. I am sure there are a lot of 'contributing factors' that could affect the game play or the K/H ratio.
For example:
1. Stagnating player base could mean less Newbies and fewer easy vulch kills. Vets tends to fly better and there are less 'easy' quick kills to be had (myself excluded as I still remain an easy kill).
2. Your belief that NOE missions and timid flying certainly could decrease the K/H
3. Spread out maps could make fewer people bunch together in fights
4. Split arenas could be a factor that spreads out the fights and decreases K/H ratios
etc....
There can be a massive number of reasons why it happens; however, without facts or statistics, there is no way to prove the point.
:salute
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It could be any of the forementioned reasons in addition to the fact that it seems there are fewer players on(coincidental with global economic downturn), more people get involved with special events( Lusche, can you get numbers on special events participation over the same period ? ) I should have said I agree with what NC lawman said( :aok)...(never go to forums after you first wake up )
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It could be any of the forementioned reasons in addition to the fact that it seems there are fewer players on(coincidental with global economic downturn), more people get involved with special events( Lusche, can you get numbers on special events participation over the same period ? )
No, I don't have any way to track those.
But even if more players to attend special events, that numbers would have pretty low impact on overall 24/7 MA numbers - the only events with a really high number of participants are FSO and Scenario's.
(http://img168.imageshack.us/img168/5007/actind.jpg)
Arena split was in tour 80, scoring was finally split in tour 93, Titanic Tuesday was introduced in tour 94, no large maps in LW from tour 80-93
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No, I don't have any way to track those.
But even if more players to attend special events, that numbers would have pretty low impact on overall 24/7 MA numbers - the only events with a really high number of participants are FSO and Scenario's.
(http://img168.imageshack.us/img168/5007/actind.jpg)
Arena split was in tour 80, scoring was finally split in tour 93, Titanic Tuesday was introduced in tour 94, no large maps in LW from tour 80-93
Very interesting Lusche. TY. It would appear that total numbers of kills averaged highest in the period between 80 and 92. Though it does remain high for a good period after before dropping off.
On a side note, where did you get that green mountain? I tried to fly goon through the valley at Tour 105, but kept hitting the side :D
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One may then make the assumption, based on your data Snailman, that larger maps do not support community........ Err, or at least a sense of finding a fight easy enough.
So just to be clear here.... We aren't talking about the specific statistic in the scoring system, we are talking about the outward effect of that particular statistic, right?
Less people are definitely playing now vs. then. And I only base that on remembering back when I started (tour 89 or 90ish) there were ranks as high up as 6000. Now I'm not sure if the worst rank is 4000. :frown:
One thing the individual can do to help bring back the good ole days is TALK ABOUT AH every chance you can. I always try to get people to start playing. HTC is small and they don't have a million bucks to spend on marketing. WE need to help keep this game great!!! :salute
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One thing the individual can do to help bring back the good ole days is TALK ABOUT AH every chance you can.
I once remember in my early days of the military that a polished turd is still a turd........ :P
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The only scoring stat that means anything is kills per beer(kpb).
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That chart doesn't look promising.... I'm starting to get worried.
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More people flying more timidly and spending more time NOE to avoid combat. That's what is making it difficult to find fights; not the arena splits or caps.
These statements are always true gems.........
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That chart doesn't look promising.... I'm starting to get worried.
I wouldn't say the chart is indicative of cause for concern. The true question for concern would be # of subscriptions, or total hours of play logged. Of course HTC is not going to release that information; nor would I expect or ask them to.
In the grand scheme of things, that high spike could very well be supported by a blitz of advertising by HTC. An AD blitz would likely bring in loads of two-weekers trying out the game. They are easy kills by the fistful and drive up the total kills count. They get frustrated and don't extend into a subsription (of course some do, but clearly not all). The good news in that 'assumption' is that the two-weekers don't pay for the game so HTC has not really lost any of the 'fixed player' base, even though the chart/stats make it appear that way.
Same thing goes for the total lowest rank of 6000+. I too remember a few tours where the rank showed 6000 or more. But the question would still remain, was that during the ad blitz and how many of those 'lower' ranks were non-paying two-weekers.
Anyway, my point is that I don't see the game dropping off, nor do I see HTC being negatively affected. If you re-examine Lusche's graph and take out the extreme anomalies, the average line is basically steady.
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GREAT graph! Thanks for compiling that info. Draw whatever conclusions you will, but I'm seeing a slow downward trend here. There are a lot of peaks in there, but the overall trend is down in recent years. What I find interesting is the peak occurred after the arena split... if I'm looking at it right. So my original thoughts were way off.
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I'm wondering if more people are driving gv's now with the new towns, bases, ect.. Hey Lusche, can you crossreference the k/p/h on gvs before then after the new update, with aircraft k/p/h.
Im betting that kills per hour in gv's have increased since the last major update. Just my thoughts... Flame away... :salute
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I'm wondering if more people are driving gv's now with the new towns, bases, ect.. Hey Lusche, can you crossreference the k/p/h on gvs before then after the new update, with aircraft k/p/h.
Im betting that kills per hour in gv's have increased since the last major update. Just my thoughts... Flame away... :salute
In the tour following the last update, the tank usage and tank vs tank combat numbers plummeted down. I haven't checked yet if they have recovered.
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Tour 85/86 was my first tour. That explains the spike in kills and why they havent been steadily increasing while I was here is a great mystery to me . :P
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lol tour 84 my first....plenty of kills for all off me