Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Muzzy on October 14, 2010, 09:15:00 PM
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Now that I've got a couple of months flying under my wings I thought I'd post some revised plane evaluations, again in the hopes that others will find them useful.
FW A8: For some reason this is my lucky bird. I know it has some deficiencies but it always seems to be the one plane I can land kills in. It’s not fast enough to outrun the premium fighters in the game, and it can’t out-turn the slower birds, but if you bring it to the fight under favorable circumstances you can devastate the opposition. The guns package is amazing…I find the 4x20mm option to be the best, although the double taters are fun on occasion. Seriously, I don’t know why I do so well with this plane, but I love it. It’s tough and hard-hitting and you can kill bombers at 600 yards. I do know that it's not the best performing bird out there, but it gets the job done, at least when I'm flying it anyways.
F4U1A: My hog of choice. Now that I’ve learned the trick of only loading 50% fuel, I find I can take this bird up under almost any circumstances and be reasonably successful with it. It’s best if you can grab some alt before going in, but if not, you still stand a reasonable chance on the deck, especially if you can use flaps effectively. Deflection shots are much easier in this ride than the FW and you can also kill buffs with it if you’re careful. Plus, it comes in white. :aok
F4U1C: Ah the C-hog. All the hoggy goodness plus cannon shells. It’s great for jabo missions off of cv’s and for HO’ing poor defenseless Brewsters. Not that I’d ever do that. Twice. :devil
La7: My new favorite ride for base defense, the La is quick and handles well down on the deck, while still being able to climb fast enough to get the med-alt buffs. It’s limited by the difficult gun ballistics and you can easily overshoot if you’re not careful, but being able to catch any plane in the game (or run from them) is a great advantage.
Planes I’m still having difficulty with: :headscratch:
F4U1D: You’d think there wouldn’t be much difference. Statistically there’s not much difference. According to the message boards there’s not much difference. But for me, the difference is huge. I have a positive Kill/Death score in the 1A, but in the 1D my score is far into the negative. Maybe it’s because I use the D hog for jabo, maybe it’s because its performance is just different enough to throw my flying off, but either way, I’m still getting killed in the D-hog far more often than when I’m flying the A.
FW 190D: Similarly, the Dora is faster and far more responsive than the A8, but for some reason I’m not quite as successful at it. I think the extra speed makes it more difficult for me to get the shots in. It requires faster reflexes I think. I tend to do better at long shots that require more lead to be thrown out, so maybe I’m missing that extra pair of 20mm’s.
P47 (all models: The Jug is the historical aircraft for my squadron so I’ve been trying to become proficient at it. Unfortunately its handling characteristics are so different from my other rides that I’m having problems with it. The 8x50’s are great, but at 400 convergence I miss a lot of shots close in. I’m wondering if I could bring the guns in closer, or focus more on long shots and crossing shots.
P-38L. Had a lot of fun flying this bird. I’m setting up a training session with Soulyss to get a bit more out of it. It’s a fantastic gun platform and it’s nimble if you know how to fly it. Definitely needs a training program to get good at it.
109K4: The 30mm is a great 1-shot gun but it definitely takes some practice to become proficient with it. The K4’s speed and climbing ability are nothing short of amazing, but is it really a good plane, or is it just that good pilots fly it?
Me 163: Rocket Maaaaan! Something-something-high-as-elton-john-something Rocket Maaan! Flew this with my squad buddy and it is a heck of a lot of fun, but something that fast should not have cannons that I can only hit with at 200 yards. I dislike becoming a perk point missile. At least I have a ride I can use to hunt down those evil strat bombers.
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109K4: The 30mm is a great 1-shot gun but it definitely takes some practice to become proficient with it.
There are some aero-Wilhelm-Tell guys out there that can make the spud fly and connect to the target. For others this is not a projectile weapon - close the distance to the target and attach the 30mm grenade to its tail.
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I dislike becoming a perk point missile.
:rofl :rofl :rofl :rofl man I know how you feel about that thing... I feel the same way :rofl :rofl :rofl :rofl
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Really like reading your write ups Muzzy :salute
" All the hoggy goodness plus cannon shells " :rofl
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There are some aero-Wilhelm-Tell guys out there that can make the spud fly and connect to the target. For others this is not a projectile weapon - close the distance to the target and attach the 30mm grenade to its tail.
once you get used to it and realise how it flys it is like a 50. cal, since I started flying the K-4 I now get messed up with other guns because im so used to leading with a tater
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I keep trying to tell the doubters that the A8 is a monster. It's consistantly been my best ride for years in terms of K/D and K/S except I never leave home without the twin spud chuckers. Bombers from 800 are easy meat on the table.
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Here's my latest:
P51D Mustang: Yes it's fast and handles well and the standard 6x.50 are one of the most flexible gun packages in that you can shoot both deflection and trailing shots with comparative ease. I think the one thing I learned in flying the D is that speed won't save you every time. The pony is not a miracle plane and you have to fly it with the same level of skill and caution that you do with any other ride. If you don't fly it to its strengths you will die just as easily.
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Muzzy I think you're a lifer :) Good to hear and nice writeup <S>
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Good post muzzy. most of y'all dont know who i am but in game call-sign is Heinrich same as here and i flew the k4 alot last month and was real successful in it. its a BnZ like most of the 109s except its alot faster and climbs better than almost any other plane in the game. but like you said the taters are short on demand and you gotta be patient and get in nice and close before you fire and i only fire bout 1-4 taters at a time cause only 65 of them. but 1 is all you need believe me:). and also try aiming for the cockpit because you either kill their pilot or take off their tail. but keep it fast and at decent alt. its not really good on deck cause it is not a turn fighter in my experience. so there is my 2 cents.
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I would have to dissagree about it not being good on deck, Co-E with an yother plane, if you can slow them down and then take the fight vertical, you have it in the bag
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Good post muzzy. most of y'all dont know who i am but in game call-sign is Heinrich same as here and i flew the k4 alot last month and was real successful in it. its a BnZ like most of the 109s except its alot faster and climbs better than almost any other plane in the game. but like you said the taters are short on demand and you gotta be patient and get in nice and close before you fire and i only fire bout 1-4 taters at a time cause only 65 of them. but 1 is all you need believe me:). and also try aiming for the cockpit because you either kill their pilot or take off their tail. but keep it fast and at decent alt. its not really good on deck cause it is not a turn fighter in my experience. so there is my 2 cents.
The 109E-4 and F-4 are clearly turn fighters on a par with the Spitfires. The 109G-2 and G-6 are more middle of the road energy fighters in a class similar to the Yaks and C.2xx's. The 109G-14 and K-4 while fast, aren't particularily good at BnZ due to control stiffness in fast dives. There are much better choices for that role.
I get down and dirty on the deck with the K4 regularly. While I'm not an Agent360 in it who can give me a good run for my money when I'm in a Spit it's much better than you give it credit for and, until you're willing to go there you'll never know what a truely great plane it is.
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Well it's obvious that the plane is capable of some amazing things, but I wonder what the outcome would be if you put two equally hot sticks against each other, one in the K4 and another in say the La7 or Mustang.
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Well it's obvious that the plane is capable of some amazing things, but I wonder what the outcome would be if you put two equally hot sticks against each other, one in the K4 and another in say the La7 or Mustang.
probably not much. Have you ever heard of the saying, "It's not the plane, but the pilot". If you were to take say 2 Grizzes ( heaven help us!!) and they went head to head the fight would be all about each of them trying to force the other player into fighting "his" fight.
While Heinrich said he "flew the k4 alot last month and was real successful in it" a quick look at his score for last month shows he had 70 kills in it having flown 60 sorties. That is barely over "1" as a k/d score. To him it was good success, over all I'm sure he didn't even touch the surface of what the plane is capable of with a "good" pilot behind the stick ( sorry Hienrich not trying to give you and grief here). As a comparison, Grizz has over 200 kills with 18 deaths in it last month. :rolleyes:
The same goes for you Muzzy, while you had 185 kills in an A8 you also had 181 deaths in it. The point here is to learn the manuvers, and then learn how much you can push each plane. These guys that are the top sticks don't fly a plane like it's "suppose" to be flown....only BnZ, or only TnB... they use the plays to get evey bit of performance out of it to shoot down the other GUY.
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its not really good on deck cause it is not a turn fighter in my experience. so there is my 2 cents.
giggle :devil
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Well it's obvious that the plane is capable of some amazing things, but I wonder what the outcome would be if you put two equally hot sticks against each other, one in the K4 and another in say the La7 or Mustang.
Although I'm not a 'hot stick', I tend to sit next to an open window when I play AH. I will happily go with you (or anyone) to the DA and test this theory out.
-Bunnies
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While Heinrich said he "flew the k4 alot last month and was real successful in it" a quick look at his score for last month shows he had 70 kills in it having flown 60 sorties. That is barely over "1" as a k/d score. To him it was good success, over all I'm sure he didn't even touch the surface of what the plane is capable of with a "good" pilot behind the stick ( sorry Hienrich not trying to give you and grief here). As a comparison, Grizz has over 200 kills with 18 deaths in it last month. :rolleyes:
The same goes for you Muzzy, while you had 185 kills in an A8 you also had 181 deaths in it. The point here is to learn the manuvers, and then learn how much you can push each plane. These guys that are the top sticks don't fly a plane like it's "suppose" to be flown....only BnZ, or only TnB... they use the plays to get evey bit of performance out of it to shoot down the other GUY.
It's all relative though. Isn't the average K/D for fighter under .5? I wouldn't look at the K/D as much as I would the improvement and how it is against the average.
Some Snailstats for Tour 111 but I doubt things have changed much: http://bbs.hitechcreations.com/smf/index.php/topic,264394.0.html
Tour 111.
- only ~37% of all players managed to get a K/D better than 0.5
- only ~22% of all players reached 1.0 or better
- only 9% ended up with a K/D of 2.0 or better
- the 50% threshold was at about 0.3
Then there's the rough and tumble of the arena that means a decent fighter may get killed a lot simply because he likes to take on maybe more than he can handle, or is flying in large furballs and outnumbered, or simply trying out new things.
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It's all relative though. Isn't the average K/D for fighter under .5? I wouldn't look at the K/D as much as I would the improvement and how it is against the average.
Some Snailstats for Tour 111 but I doubt things have changed much: http://bbs.hitechcreations.com/smf/index.php/topic,264394.0.html
Tour 111.
- only ~37% of all players managed to get a K/D better than 0.5
- only ~22% of all players reached 1.0 or better
- only 9% ended up with a K/D of 2.0 or better
- the 50% threshold was at about 0.3
Then there's the rough and tumble of the arena that means a decent fighter may get killed a lot simply because he likes to take on maybe more than he can handle, or is flying in large furballs and outnumbered, or simply trying out new things.
Your a good example of the point I'm trying to make Shiv. I've fought you a few times and while I'm not one of the "aces", the way you fly the Hog shows you could be considered one. If you look at your scores your k/d in the hog is heavily favored in the "kill" category, while Muzzy is about even in one model and leans more toward the "deaths" in the hog. You guys are flying the same planes, the flight model is not different, yet you excel in it where Muzzy has trouble surviving in it.
The point is, that it is the pilot and his skills NOT the plane. I would be willing to bet you would have no trouble maintaining the same general k/d should you decide to "slum it" in a pony :neener: The more a pilot learns about pushing the plane PASS its limits the better the pilot will be in ANY plane, and against ANY plane.
Too many people do write ups like this one a "limit" themselves to not pushing the planes. Heinricks point about NOT fighting a knife fight on the deck with a K4 is a good example. While "normally you wouldn't want to do it, it can work well there "if" you know what your doing, and you'll NEVER know unless you push it.
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Your a good example of the point I'm trying to make Shiv. I've fought you a few times and while I'm not one of the "aces", the way you fly the Hog shows you could be considered one. If you look at your scores your k/d in the hog is heavily favored in the "kill" category, while Muzzy is about even in one model and leans more toward the "deaths" in the hog. You guys are flying the same planes, the flight model is not different, yet you excel in it where Muzzy has trouble surviving in it.
The point is, that it is the pilot and his skills NOT the plane. I would be willing to bet you would have no trouble maintaining the same general k/d should you decide to "slum it" in a pony :neener: The more a pilot learns about pushing the plane PASS its limits the better the pilot will be in ANY plane, and against ANY plane.
Too many people do write ups like this one a "limit" themselves to not pushing the planes. Heinricks point about NOT fighting a knife fight on the deck with a K4 is a good example. While "normally you wouldn't want to do it, it can work well there "if" you know what your doing, and you'll NEVER know unless you push it.
Well, but if Muzzy had the # of hours I have in a hog he'd be lethal in it, especially the way he seems to be going about learning. And I don't disagree with what he said on the Hog above (except I would advocate at least 75% fuel in the 1A and prefer the -1 to the 1A.) And a lot of hog flying, or the way I do it, is scissoring, which gets better with experience. Or at least it took me a while to begin to learn it.
But there's something to be said for flying different planes and learning their limitations. It's not for me of course :) But if you're going to learn to push a particular fighter you have to devote yourself to it, which precludes flying all the others, so you can't have one without the other maybe.
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Your a good example of the point I'm trying to make Shiv. I've fought you a few times and while I'm not one of the "aces", the way you fly the Hog shows you could be considered one. If you look at your scores your k/d in the hog is heavily favored in the "kill" category, while Muzzy is about even in one model and leans more toward the "deaths" in the hog. You guys are flying the same planes, the flight model is not different, yet you excel in it where Muzzy has trouble surviving in it.
Then again, kill scores don't always reflect a pilot's skill. My hog score was much better until I was forced to defend a CV against superior numbers. Sometimes you have to fight and die to accomplish the mission.
The point is, that it is the pilot and his skills NOT the plane. I would be willing to bet you would have no trouble maintaining the same general k/d should you decide to "slum it" in a pony :neener: The more a pilot learns about pushing the plane PASS its limits the better the pilot will be in ANY plane, and against ANY plane.
The pilot, not the plane? I don't know...if you put Saburo Sakai and Dick Bong in 38's who do you think would come out on top? True, a good pilot will learn a new ride faster, but when you fly a certain ride for a long time you get used to it. The moves go in muscle memory and you will have a tendency to try to fly the same way until you learn otherwise.
Too many people do write ups like this one a "limit" themselves to not pushing the planes. Heinricks point about NOT fighting a knife fight on the deck with a K4 is a good example. While "normally you wouldn't want to do it, it can work well there "if" you know what your doing, and you'll NEVER know unless you push it.
I like to push the envelope in the DA, where I'm not as concerned about results. :)
My point was simply this...is the 109K really in the same class as the D9, Pony, La7, and other "high profile" rides, or is its success rate inflated by the good sticks that fly it?
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Muzzy,
I think the pilot not the plane is a valid argument in most cases. You can stick a great stick in just about any plane and he will still fly it above average. The reason being, he knows what he wants the aircraft to do, and he already knows how to read his opponent. This is the majority of ACM. Given everything else equal the one that knows his plane the best has the advantage.
Score to me means very little in this game, not nescessarily a valid measure of ones skill in this game.
The 109k flown to it's strengths, is a great plane. It's strengths tend to be best taken advantage by more veteran sticks. Because it's strongest in verticle fighting, which tends to be harder to learn then most fighting styles. If the k4 had an easier to hit with gun package, it would definitly be a perked ride.
:salute
BigRat
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My point was simply this...is the 109K really in the same class as the D9, Pony, La7, and other "high profile" rides, or is its success rate inflated by the good sticks that fly it?
Let me just compare the K4 and the D9. For the so called average player, the D9 is surely the better ride in terms of making a kill and get home. Easier to use gun package, much better high speed handling (very convenient when bouncing and running home ;)).
Howver, the K4 is still the better fighter in the hands seasoned AH vet. Because once you are getting used to all that quirks and how to workaround them (or making them even work for you), the K4 allows for a much better tactical flexibility in terms of fighter combat. You have a much higher chance to get out of very unfavorable situations (= being caught low & slow). The K9 has better vertical performance, turns significantly better, accelerates faster. It's just that it needs strong hand to overcome the handling issues.
Anecdotal: back when I was new, it were for exactly those reasons why I stepped back from the K4 after lawndarting a few times, trying to see something behind that cockpit frames and so on. I chose the La-7 as my first main ride, and did fly the 190D-9 a lot more before finally picking up the K4 again much later. The better I got in later tours, the more often I used the k-4 and left the more limited D-9 in the hangar.
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WAAA? snailman you retired from the game?
sorry about the tangential conversation. Beyond that, I agree with what Snailman just said.
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Then again, kill scores don't always reflect a pilot's skill. My hog score was much better until I was forced to defend a CV against superior numbers. Sometimes you have to fight and die to accomplish the mission.
The pilot, not the plane? I don't know...if you put Saburo Sakai and Dick Bong in 38's who do you think would come out on top? True, a good pilot will learn a new ride faster, but when you fly a certain ride for a long time you get used to it. The moves go in muscle memory and you will have a tendency to try to fly the same way until you learn otherwise.
I like to push the envelope in the DA, where I'm not as concerned about results. :)
My point was simply this...is the 109K really in the same class as the D9, Pony, La7, and other "high profile" rides, or is its success rate inflated by the good sticks that fly it?
Which is it...concerned with results or not? One minute you don't care about score "for the mission" then you only push aircraft in the DA so it doesn't hurt your score.
First, if you want to get good at fighting, forget score, it's useless.
Second don't bother trying to compare real life pilots like Bong with what we do. If you tried half the stuff in real life that we do routinely do in the game you'd be dead EVERYTIME.
The point is learn the plane, push it past its limits. Some guys are VERY good at turn fighting in a pony and can surprise most spit drivers. It's because they know their plane. A K4 on the deck can reverse in an instant, so fast that many think the guy is cheating, but all the driver is doing is mashing the throttles at the right time and using the torque to flip it.
Shivs got a bunch of time in his Hog, why? well I'm sure he has a thing for the HOG :P but he is learning it inside out with all that time and it's what make him pretty darn good. Put him in a pony and I'd bet he could beat most hogs he comes up against because he knows the plane so well, not because the pony is better.
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Well it's obvious that the plane is capable of some amazing things, but I wonder what the outcome would be if you put two equally hot sticks against each other, one in the K4 and another in say the La7 or Mustang.
The K4 will eat P-51's for lunch and Spit them out in virtually any situation. The P-51D is my favorite target in the K4 because he has no options. He can't out-climb, out-turn, out-accelerate or out-run a K4. The La-7's a better match-up but I'd place the two about even in capability with the edge going to the K4 if flown properly.
190's of any variety are my second favorite target in a K4, particularily Doras who think they'll just breeze away with Typhoons/Tempests close behind.
There aren't many planes that I won't fight low and slow on the deck with in the K4 and there arent really any that are so much faster that they can simply disengage at will.
BTW... I landed a five kill sortie in an A8 last night. Was hoping for more but ran out of targets. The best fight of the night though was me in a D3A1 vs an A6M2 in EW. I should have won having raked him several times with my single 7.9mm machine gun but made a mistake and augered. :( Gotta love that D3A1 and they're sexy too.
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Which is it...concerned with results or not? One minute you don't care about score "for the mission" then you only push aircraft in the DA so it doesn't hurt your score.
First, if you want to get good at fighting, forget score, it's useless.
Second don't bother trying to compare real life pilots like Bong with what we do. If you tried half the stuff in real life that we do routinely do in the game you'd be dead EVERYTIME.
The point is learn the plane, push it past its limits. Some guys are VERY good at turn fighting in a pony and can surprise most spit drivers. It's because they know their plane. A K4 on the deck can reverse in an instant, so fast that many think the guy is cheating, but all the driver is doing is mashing the throttles at the right time and using the torque to flip it.
Shivs got a bunch of time in his Hog, why? well I'm sure he has a thing for the HOG :P but he is learning it inside out with all that time and it's what make him pretty darn good. Put him in a pony and I'd bet he could beat most hogs he comes up against because he knows the plane so well, not because the pony is better.
My point regarding Bong and Sakai is that given two good pilots, one who knows the 38 and one who doesn't, the one who knows the ride better will probably win. I was using their names as examples because Bong was known for being a 38 driver and Sakai was not. I'm fully aware of the differences between cartoon flying and life or death flying, thank you.
What I have learned here is that you have to spend a lot of time in a plane in order to learn how to fly it well. I'm successful (at least to my satisfaction, which is the only thing that matters to me in this game) in the A8 because I've learned to fly it to its strengths and because I'm an opportunistic SOB who will look for targets that aren't paying attention and kill them. 1v1 I'm not very good, although I've learned a lot more this month and will learn still more the next. Like anything else, there's a learning curve.
Am I concerned about my kill scores? Yes, as a measure of progress, although admittedly it's not a very good measure. They're just another form of feedback and if they mean nothing than so does the fact that Grizz has a 200/18 K/D over Heinrich's 70/60.
Do I push planes in the MA? Well, when pilots like DrBone and pacerr around you don't really have a choice, do you? I've taken the A8 down on the deck, gotten into turn-fights with zekes and spit's, and been forced to run from La's and Ponies. In the DA I will fly planes closer to the edge because I don't need to worry about augering so much. I'm just less cautious in the DA because there are no objectives to be met (CAP, base takes, or defenses for example), so the pressure to stay alive is somewhat lessened. The truth is I learn the most in the TA, from guys like Soulyss and Morfiend who are kind enough to take the time to teach us noobs how to really fly.
I'm sure Shiv would do equally well in a Pony as he would in a Hog, but only after investing the time to learn the Pony first. Straight out of the hangar he's probably not going to be as comfortable or as successful.
To rephrase the question that started this discussion...is the K4 really a better performing aircraft than others in the game, or does its high kill stats reflect the quality of the pilots who are currently flying it? Comparing the stats, the K4 is competitive with just about every late-war non-perked plane in the game, so yes, it really is one of the best rides out there. It does, however, have some flaws that require experience and skill to overcome. So the K4 has such an impressive record because it really is one of the best performing planes in the game, *and* it's flown by some of the best pilots, which means its kill score will be even higher.
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Just for kicks one night in the TA when I was feeling particularly picked on by Bigrat in his F4u I upped a K4 with 50% fuel.
I could engage him at will, pop a tater or 2 at him if I got a good line. But more importantly I could disengage, and extend away at virtually any point in the fight. And there was virtually nothing he could do about it except chase me. I'd extend level building my speed, do a zoom immelman, and be rolling in on him from high. Because the K would out zoom him, I would always end up above him, nose low, able to roll in on his 6 with a quick roll and pull.
The longer it went on, the higher I took the fight, and the higher we were the more pronounced the advantage was. And the more options I had to avoid him.
The 109k is a monster, and if it had a 20mm option it would end up being perked.
But to fly it well you have to learn to hit with the tater. And that folks, is the hard part.
Some manage to do it very well, and they have awesome reputations in the k4.
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....and Ghosth...my first tutorial was with him....speaking of which:
How do you beat the K4?
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<snip>
I'm sure Shiv would do equally well in a Pony as he would in a Hog, but only after investing the time to learn the Pony first. Straight out of the hangar he's probably not going to be as comfortable or as successful.
That's where I think your wrong. I think if Shiv were ever to jump out of the Hog and into a pony he would have no trouble being as successful in the pony as in the hog because it's the PILOT, not the PLANE that decides most fights.
To rephrase the question that started this discussion...is the K4 really a better performing aircraft than others in the game, or does its high kill stats reflect the quality of the pilots who are currently flying it? Comparing the stats, the K4 is competitive with just about every late-war non-perked plane in the game, so yes, it really is one of the best rides out there. It does, however, have some flaws that require experience and skill to overcome. So the K4 has such an impressive record because it really is one of the best performing planes in the game, *and* it's flown by some of the best pilots, which means its kill score will be even higher.
The K4 is an ANIMAL! It does however have some nasty querks which is why you don't see it flown by everyone like the Spit16. And being flown by the better sticks is what brings it up in the kills numbers. Like Ghosth said, if it had the 20mm cannon on it it would have to be perked because alot more people would be in it.
To beat it, I like to force over shoots and hope my aim is better than the other guys :D The rolling scissors works well, but your timing has to be very good. All the other guy needs is one shot, so you have to work hard to NOT give it to him and make your shots count when you get them.
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Some of your -1D deaths may just be the nature of the Jabo. I die/ditch at a higher clip in the -1D due to:
1. getting killed by ack of all sorts
2. jumped by defensive CAP while Hvy and loaded with fuel
3. fuel leaks
4. flying into stupid numbers to drop on field strats/cv's
There are more but I'm to tired to think right now, but the models are the same. F4U-1 and -4 are where you see the biggest difference in performance, but strangely enough if i go back through all my tours i bet i have a beet K/D in the -1 than the -4 just because the perk value for killing a -4.
If i get my ords off and can climb back to altitude I'll most likely get some kills and make it home.
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....and Ghosth...my first tutorial was with him....speaking of which:
How do you beat the K4?
Depends on what you're in.
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That's where I think your wrong. I think if Shiv were ever to jump out of the Hog and into a pony he would have no trouble being as successful in the pony as in the hog because it's the PILOT, not the PLANE that decides most fights.
The K4 is an ANIMAL! It does however have some nasty querks which is why you don't see it flown by everyone like the Spit16. And being flown by the better sticks is what brings it up in the kills numbers. Like Ghosth said, if it had the 20mm cannon on it it would have to be perked because alot more people would be in it.
To beat it, I like to force over shoots and hope my aim is better than the other guys :D The rolling scissors works well, but your timing has to be very good. All the other guy needs is one shot, so you have to work hard to NOT give it to him and make your shots count when you get them.
hey you should come over to the "check 6" thread...I need your backing.... :D
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I have been learning the K-4 for about 2 or 3 weeks, look at Grizz's thread in the Help and training forum about the 30mm, to be honest, I just looked at the pictures in it and now with some practice, I make more and more "Grizzish" shots in the Mk 108 everyday