Aces High Bulletin Board

General Forums => The O' Club => Topic started by: GrimReaper on October 27, 2010, 01:31:25 PM

Title: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 01:31:25 PM
 I'm looking for an electronics expert to join my team .I am building a flight Sim that will enable you to have a  full 360 deg  nonstop rotation on pitch roll and  yaw .What i need is  someone who would be interested in helping configure all the electronic variables  for this   project,including  joystick and peripherals  as well as dc motor and harnesses.Monitor cable wiring and  much more.Money may be  made at  some point but as for now,its purely a labor of  love.I could defiantly use advice through entire build to pull it all together.Please respond if you are interested i believe this  could be a great adventure that will eventually lead to riches

 
                                                                                                                                                   Thank  Erik Morgan(AKA) GrimReaper


javascript:void(0);








 :airplane:
Title: Re: Flight Simiultor Team
Post by: LLogann on October 27, 2010, 01:36:06 PM
INteresting thread Voss.

How much money should these engineers have to give you?

Title: Re: Flight Simiultor Team
Post by: Ack-Ack on October 27, 2010, 01:50:52 PM
I guess Google got this one right.  From the OP's spelling of his thread title, it seems Google brought up the correct picture when searching for "Erik Morgan".

(http://t0.gstatic.com/images?q=tbn:DOHM307_1dNaEM:http://musa.org/images/erik_morgan01.jpg&t=1).


ack-ack
Title: Re: Flight Simiultor Team
Post by: GrimReaper on October 27, 2010, 01:54:30 PM
I guess Google got this one right.  From the OP's spelling of his thread title, it seems Google brought up the correct picture when searching for "Erik Morgan".

(http://t0.gstatic.com/images?q=tbn:DOHM307_1dNaEM:http://musa.org/images/erik_morgan01.jpg&t=1).


ack-ack
                                                     LMAO  Not me  but cute kid
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 02:04:26 PM
/Not sure what ill charge anyone interested,LOL .But I have a  gut  feeling when it comes  to this concept  that money will be  tossed at us once its in production as a  training tool for Paratroopers ,choppers,planes cars and much more INCLUDING G- training..A big market would be amusement ride with 3d pre-programmed visual stimuli with wraparound monitor.Although your mind can be tricked after about 30 deg roll unlike most other sims you will actually feel the G-force in a true nonstop roll or loop.A car Crash in this sim would really throw you around. lol, especially a  end to end roll and flip in Nascar,or need for speed Games.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 02:06:52 PM
P.S sorry bout spelling.Not my forte.
Title: Re: Flight Simulator Team
Post by: AAJagerX on October 27, 2010, 03:14:49 PM
 :noid
Title: Re: Flight Simulator Team
Post by: guncrasher on October 27, 2010, 03:24:44 PM
For a 5% ownership in your company, I would advise you to post it in the officer's club.  Interesting idea but for military training pretty sure defense companies have lots of patents and attorneys to keep you grounded.


Semp
Title: Re: Flight Simulator Team
Post by: Ripsnort on October 27, 2010, 03:41:41 PM
Paul? Paul Hinds, is that you?

Awww christ, you know you're old when you know who Paul Hinds is....  :old:
Title: Re: Flight Simulator Team
Post by: Tupac on October 27, 2010, 03:54:54 PM
This is all too familiar.


IN!

Title: Re: Flight Simulator Team
Post by: phatzo on October 27, 2010, 04:01:03 PM
(http://www.swordfishingcentral.com/albums/babes-fishing/fishing_babe_002.jpg)
A very firm grip on the reel
Title: Re: Flight Simulator Team
Post by: Dichotomy on October 27, 2010, 04:57:38 PM
here come the jackals

*climbs up in the tree and watches*
Title: Re: Flight Simulator Team
Post by: SD67 on October 27, 2010, 05:15:50 PM
Paul? Paul Hinds, is that you?

Awww christ, you know you're old when you know who Paul Hinds is....  :old:

Now why is that name oddly familiar?
you will actually feel the G-force in a true nonstop roll or loop.
I'm intrigued to now how you're going to generate sufficient centrifugal force in anything smaller than a large warehouse to accurately simulate a loop or a high G turn. Hell, if you can manage to replicate even 2G I'll be impressed.
Title: Re: Flight Simulator Team
Post by: jimson on October 27, 2010, 05:17:53 PM
I assume you have a basic concept in mind?

I'm guessing once you solve the unrestricted movement along 3 axis's (big sphere sitting on a bed of controllable bearings?) your biggest challenge will be to find a way to extract useful commands from whatever flight simulation program you use, to impart to your servos.
Title: Re: Flight Simulator Team
Post by: DaCoon on October 27, 2010, 05:32:23 PM
                         


                                  (http://i794.photobucket.com/albums/yy225/graffeos3/popcorn.jpg)
Title: Re: Flight Simulator Team
Post by: Reschke on October 27, 2010, 05:56:48 PM
(http://www.swordfishingcentral.com/albums/babes-fishing/fishing_babe_002.jpg)
A very firm grip on the reel

IN order to completely hijack this thread...I just shamelessly stole the picture you posted for use in some training class material for hardened steel pipe that I teach to customers.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 06:13:36 PM
http://www.virtusphere.com/  that versions already taken.LOL . Yes about The  flight sim program and the need to get inputs from game to activate certain motors at certain times.I have  however overcome challenge of getting a  signal via  slip ring assembly.
Title: Re: Flight Simulator Team
Post by: wakes on October 27, 2010, 06:16:46 PM

 This is my First IN........it feels sooo good
Title: Re: Flight Simulator Team
Post by: BrownBaron on October 27, 2010, 06:20:29 PM
This is my First IN........it feels sooo good

Yep. IN'ing brings a whole plethora of extremely INtense emotions with it.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 06:25:04 PM
 The first prototype will only generate a very low  G load , enough for a  thrill or a small  chub-on.1Max  but on a  large scale a warehouse may be required to get a much higher load factor.
Title: Re: Flight Simulator Team
Post by: allaire on October 27, 2010, 06:27:25 PM
Paul? Paul Hinds, is that you?

Awww christ, you know you're old when you know who Paul Hinds is....  :old:
I wasn't even around online combat flight sims when that went down and I know that name.  INteresting that this type of post is popping up again.
Title: Re: Flight Simulator Team
Post by: MachFly on October 27, 2010, 07:09:51 PM
I'm looking for an electronics expert to join my team .I am building a flight Sim that will enable you to have a  full 360 deg  nonstop rotation on pitch roll and  yaw .What i need is  someone who would be interested in helping configure all the electronic variables  for this   project,including  joystick and peripherals  as well as dc motor and harnesses.Monitor cable wiring and  much more.Money may be  made at  some point but as for now,its purely a labor of  love.I could defiantly use advice through entire build to pull it all together.Please respond if you are interested i believe this  could be a great adventure that will eventually lead to riches

 
                                                                                                                                                   Thank  Erik Morgan(AKA) GrimReaper


javascript:void(0);








 :airplane:

I used one of thous simulators before (class D sim), the thing was a size of a house and required a 2nd house filled with computers to power it.


good luck  :bolt:
Title: Re: Flight Simulator Team
Post by: Russian on October 27, 2010, 07:22:12 PM
The first prototype will only generate a very low  G load , enough for a  thrill or a small  chub-on.1Max  but on a  large scale a warehouse may be required to get a much higher load factor.

1G max. So that's like...you're not moving at all then.
Title: Re: Flight Simulator Team
Post by: curry1 on October 27, 2010, 07:26:02 PM
1G max. So that's like...you're not moving at all then.

thats what I was was thinking
Title: Re: Flight Simulator Team
Post by: MachFly on October 27, 2010, 07:26:58 PM
1G max.

exactly, unless it can move at high speed your not getting more than 1G



So that's like...you're not moving at all then.

That can actually be done, for example when your braking have the sim bank forward so you would feel that forward motion and then it needs to move back very slow so the occupants would not be able to feel it.
Title: Re: Flight Simulator Team
Post by: Tupac on October 27, 2010, 07:30:08 PM
I'm a new pilot, but I do believe that 1g is just the force of gravity.

Any less than 1g is pulling negative g's
Title: Re: Flight Simulator Team
Post by: MachFly on October 27, 2010, 07:32:08 PM
I'm a new pilot, but I do believe that 1g is just the force of gravity.

Any less than 1g is pulling negative g's

+.9Gs?   :D
Title: Re: Flight Simulator Team
Post by: Russian on October 27, 2010, 07:38:33 PM

That can actually be done, for example when your braking have the sim bank forward so you would feel that forward motion and then it needs to move back very slow so the occupants would not be able to feel it.

Just by moving back and forward your chair is not same thing. You need a centrifuge with a decent radius. 
Title: Re: Flight Simulator Team
Post by: MachFly on October 27, 2010, 07:46:16 PM
Just by moving back and forward your chair is not same thing. You need a centrifuge with a decent radius.  

Your right, just moving forward & back is not enough. However if you can make it bank you can use part of the gravity to simulate centrifugal forces (given that it's a fully enclosed sim and you can't see the real world).
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 07:49:40 PM
1G max. So that's like...you're not moving at all then.

  Even 2 gs with the visual stimulation and complete nonstop rotation on a  x,y,and z axis should  give you a  hell of  a ride ,on the amusement level.I almost guarantee someone will puke in the testing and ill bet  it  will be me.
 It may hit 2  gs  but  i wont know till its  tested with a g meter ,but i need to make a  workable prototype to start.Everything would  change somewhat when you do it  on a full sized cockpit level,but all same principals would apply.I'm would be  this  to sell to people  for personal or amusement companies to use on a charge per use  basis.But i just want to build one to try and run this  or other simulator games like racing,bobsledding,roller coaster, or even eye-max type  3D movies.I'm not counting any chickens till all the  ducks are in a  row!
  It will not  be  easy or  cheap for a  1   manned unit  i guess 30-50gs to build it.But i appreciate all the negative comments!
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 07:59:56 PM
Your right, just moving forward & back is not enough. However if you can make it bank you can use part of the gravity to simulate centrifugal forces (given that it's a fully enclosed sim and you can't see the real world).

 Yes  and the mind will also be tricked with the correct  inputs  to motor drives.You should also remember you will be  hanging off a  4 point harness in a  racing seat,doing continual rolls and loops even outside loops  and  flying inverted.Not for faint at heart and yes on a  large scale  more g,s produced.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 08:04:25 PM
+.9Gs?   :D

http://en.wikipedia.org/wiki/G-force
Title: Re: Flight Simulator Team
Post by: Dichotomy on October 27, 2010, 08:07:07 PM
Dacoon
you got any more of that popcorn?
Title: Re: Flight Simulator Team
Post by: EskimoJoe on October 27, 2010, 08:15:12 PM
http://en.wikipedia.org/wiki/G-force

Great source! Most reliable on the internet, fo sho!
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 08:18:45 PM
 Hear is a  real  tear  jerk-er      http://en.wikipedia.org/wiki/Jerk_(physics)
Title: Re: Flight Simulator Team
Post by: Ack-Ack on October 27, 2010, 08:21:39 PM
Paul? Paul Hinds, is that you?

Awww christ, you know you're old when you know who Paul Hinds is....  :old:

LOL! At least he didn't post that his flight simpit company name is going to be named "Red Scorpion Simulations" or call the simpit "The Action Simpit"


ack-ack
Title: Re: Flight Simulator Team
Post by: Russian on October 27, 2010, 08:23:40 PM
http://en.wikipedia.org/wiki/G-force


I think that is a wrong link regarding your project. Here's a better one.  G-Force (http://www.imdb.com/title/tt0436339/) Since that's the only 'G-Force' anyone would experience...   

Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 08:24:28 PM
LOL! At least he didn't post that his flight simpit company name is going to be named "Red Scorpion Simulations" or call the simpit "The Action Simpit"


ack-ack

http://redscorpion.slmame.com/c31472.html
Title: Re: Flight Simulator Team
Post by: Ack-Ack on October 27, 2010, 08:31:03 PM
That can actually be done, for example when your braking have the sim bank forward so you would feel that forward motion and then it needs to move back very slow so the occupants would not be able to feel it.

If anyone remembers the '98 WB Con, there was a guy that had a motion simpit (mocked up at a Hellcat) and that is what exactly he did to simulate G forces.  It is also worthy to note that the main guts of the motion pit was a CH Force FX joystick that controlled the motion and would work with any game that had force feedback support.  Forgot the guy's name, was from Alaska and one of the CH distributors up there, think it was Lord Frog or something like that.

ack-ack
Title: Re: Flight Simulator Team
Post by: Ack-Ack on October 27, 2010, 08:32:37 PM
If anyone remembers the '98 WB Con, there was a guy that had a motion simpit (mocked up as a Hellcat) and that is what exactly he did to simulate G forces.  It is also worthy to note that the main guts of the motion pit was a CH Force FX joystick that controlled the motion and would work with any game that had force feedback support.  Forgot the guy's name, was from Alaska and one of the CH distributors up there, think it was Lord Frog or something like that.

ack-ack
Title: Re: Flight Simulator Team
Post by: Ripsnort on October 27, 2010, 08:41:29 PM
Why do people use Wiki as a source for their facts and data?
 :x :rofl :rofl :rofl
Title: Re: Flight Simulator Team
Post by: Wolfala on October 27, 2010, 08:53:40 PM
If anyone remembers the '98 WB Con, there was a guy that had a motion simpit (mocked up at a Hellcat) and that is what exactly he did to simulate G forces.  It is also worthy to note that the main guts of the motion pit was a CH Force FX joystick that controlled the motion and would work with any game that had force feedback support.  Forgot the guy's name, was from Alaska and one of the CH distributors up there, think it was Lord Frog or something like that.

ack-ack


That is a good friend of mine, Phil - was an old AF colonel who drove A26's. Was Accu Flight group. Was at my wedding actually. Worked on those simpits when they were temporarily at the Niagra air museum getting AH 2 setup on them. This was in, odd 2003 - had a 109, 51, Hellcat and something else.  
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 27, 2010, 08:58:28 PM

I think that is a wrong link regarding your project. Here's a better one.  G-Force (http://www.imdb.com/title/tt0436339/) Since that's the only 'G-Force' anyone would experience...   


Wow! You need a  hobby.
Title: Re: Flight Simulator Team
Post by: FLS on October 27, 2010, 09:27:06 PM
Before we sign up I'd like to know what other projects you have developed?
Title: Re: Flight Simulator Team
Post by: Tupac on October 27, 2010, 10:06:13 PM
Wow! You need a  hobby.

I don't know about his "hobby" but his job is keeping you and me safe.
Title: Re: Flight Simulator Team
Post by: KgB on October 27, 2010, 10:42:39 PM
Put on suit with light weight permanent magnets with same polarity facing outwards and surround yourself with electro magnets. Magnetic fields applied from different directions should squeeze and push one or the other part of body somewhat simulating g-force....i think. Would that work?
Title: Re: Flight Simulator Team
Post by: guncrasher on October 28, 2010, 02:31:50 AM
Put on suit with light weight permanent magnets with same polarity facing outwards and surround yourself with electro magnets. Magnetic fields applied from different directions should squeeze and push one or the other part of body somewhat simulating g-force....i think. Would that work?

you think it would be good to remove any jewelry first?  would be funny trying to dial 911 for help with your tonge stuck to some magnet.  :rofl

semp

Title: Re: Flight Simulator Team
Post by: MachFly on October 28, 2010, 03:06:29 AM
you think it would be good to remove any jewelry first?  would be funny trying to dial 911 for help with your tonge stuck to some magnet.  :rofl

semp



 :rofl
Title: Re: Flight Simulator Team
Post by: Heater on October 28, 2010, 04:22:42 AM
Paul? Paul Hinds, is that you?

Awww christ, you know you're old when you know who Paul Hinds is....  :old:

Damn it! now I have to clean the monitor again!
Title: Re: Flight Simulator Team
Post by: ozrocker on October 28, 2010, 04:50:45 AM
The first prototype will only generate a very low  G load , enough for a  thrill or a small  chub-on.1Max  but on a  large scale a warehouse may be required to get a much higher load factor.
LMFAO "enough for a thrill or a small chub-on"? Oh, I'm IN

                                                                                <S> Oz
Title: Re: Flight Simulator Team
Post by: Gh0stFT on October 28, 2010, 05:29:22 AM
Why re-invent the wheel? Get this thing from http://www.force-dynamics.com/
and build a cockpit around, and your ready. Its small & stable.
Title: Re: Flight Simulator Team
Post by: sunfan1121 on October 28, 2010, 05:29:34 AM
I'm about to inherit millions from a long lost relative who turns out to be a Kenyan prince. How much do you need to get started up?
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 09:24:30 AM
Why re-invent the wheel? Get this thing from http://www.force-dynamics.com/
and build a cockpit around, and your ready. Its small & stable.

  again no full  nonstop rotation.Guys I am  just  looking  for a electronics expert and  programmer  not  you money or your  smart ass  comments.Great place  to be attacked though  fun  bunch  of  bored guys  is all im seeing.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 09:30:56 AM
Before we sign up I'd like to know what other projects you have developed?
 A eject able CD case ,Retractable block heater cable for ( Canadian weather) and many more.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 09:33:11 AM
I'm about to inherit millions from a long lost relative who turns out to be a Kenyan prince. How much do you need to get started up?

         Good luck with Prince :banana:
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 09:40:41 AM
Why re-invent the wheel? Get this thing from http://www.force-dynamics.com/
and build a cockpit around, and your ready. Its small & stable.

  lmao  look at  computer  hanging  of  it not even in same league as mine!
Title: Re: Flight Simulator Team
Post by: Westy on October 28, 2010, 11:27:09 AM
Greetings Mister GrimReaper,

Thank you in advance for your time , effort and anticipated co-operation.

I am happy to inform you that I have concluded with my partner and he
has instructed me to carry on a transaction with you to support your endeavor.
He said that I should inform you that payment will get to you in an American
cashier check of $6,500,000 which is a refund payment of a cancelled order
earlier made by my partner.

 Due to our company's policy this check has to be made out in this amount
to you because the company's policy only allows a refund payment on one
cashier check, So you are required to deduct cost of your flight simulator
$3,000,000.00 when payment gets to you and refund balance $3,500,000.00
to my partner's shipping agent via money gram transfer for him to be
able to offset shipping charges.

 After payment has reached you and balance sent back to THE PICKUP AGENT,
our agent will come then for the pick up and drive to a prepaid shipper to be
shipped to my partner, while title papers and other necessary documents will
be signed/picked by the agent with the Boat to my Partner. 

 ATTENTION; MY PARTNER HAS INSTRUCTED THAT YOU SHOULD NOT PREPARE
ANY PAPER WORKS UNTIL THE PICK UP AGENT ARRIVES AT YOUR LOCATION
WITH SOMEONE WHO IS GOING TO TEST THE FLIGHT SIMULATOR AND VALUE
THE CONDITIONS OF THE SIMULATOR.. SO AFTER THEN THE PICKUP AGENT
WILL SIGN THE NECESSARY PAPERS ON HIS BEHALF.. 

 PICKUP ARRANGEMENT; PLS MY CLIENT IS MAKING THE NECESSARY ARRANGE-
MENTS WITH SOME SHIPPING AGENT REGARDING THE PICKUP/SHIPMENT OF
THE SIMULATOR BUT HE ADVISED THAT AS SOON AS HE FINISHES THE
ARRANGEMENT THAT HE WILL INFORM ME ON THE PARTICULAR SHIPPER
(i.e the shipping agent's information) WHO IS GOING TO ARRANGE FOR THE
PICKUP/SHIPMENT. 

Please Confirm this whole arrangement and provide your
Name.................,
Address...................... .. and
Phone Number ......................

for check payment to be made out in your name and send to you immediately
this week. 

I HOPE YOU UNDERSTAND... Thanks for your time, effort and understanding... 

HAVE A NICE DAY. 

MANAGEMENT

Desert Scorpion IMPORT EXPORT LTD,
P.O. box P51
KenStrohmville, FL.  USA
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 01:05:12 PM
Greetings Mister GrimReaper,

Thank you in advance for your time , effort and anticipated co-operation.

I am happy to inform you that I have concluded with my partner and he
has instructed me to carry on a transaction with you to support your endeavor.
He said that I should inform you that payment will get to you in an American
cashier check of $6,500,000 which is a refund payment of a cancelled order
earlier made by my partner.

 Due to our company's policy this check has to be made out in this amount
to you because the company's policy only allows a refund payment on one
cashier check, So you are required to deduct cost of your flight simulator
$3,000,000.00 when payment gets to you and refund balance $3,500,000.00
to my partner's shipping agent via money gram transfer for him to be
able to offset shipping charges.

 After payment has reached you and balance sent back to THE PICKUP AGENT,
our agent will come then for the pick up and drive to a prepaid shipper to be
shipped to my partner, while title papers and other necessary documents will
be signed/picked by the agent with the Boat to my Partner. 

 ATTENTION; MY PARTNER HAS INSTRUCTED THAT YOU SHOULD NOT PREPARE
ANY PAPER WORKS UNTIL THE PICK UP AGENT ARRIVES AT YOUR LOCATION
WITH SOMEONE WHO IS GOING TO TEST THE FLIGHT SIMULATOR AND VALUE
THE CONDITIONS OF THE SIMULATOR.. SO AFTER THEN THE PICKUP AGENT
WILL SIGN THE NECESSARY PAPERS ON HIS BEHALF.. 

 PICKUP ARRANGEMENT; PLS MY CLIENT IS MAKING THE NECESSARY ARRANGE-
MENTS WITH SOME SHIPPING AGENT REGARDING THE PICKUP/SHIPMENT OF
THE SIMULATOR BUT HE ADVISED THAT AS SOON AS HE FINISHES THE
ARRANGEMENT THAT HE WILL INFORM ME ON THE PARTICULAR SHIPPER
(i.e the shipping agent's information) WHO IS GOING TO ARRANGE FOR THE
PICKUP/SHIPMENT. 

Please Confirm this whole arrangement and provide your
Name.................,
Address...................... .. and
Phone Number ......................

for check payment to be made out in your name and send to you immediately
this week. 

I HOPE YOU UNDERSTAND... Thanks for your time, effort and understanding... 

HAVE A NICE DAY. 

MANAGEMENT

Desert Scorpion IMPORT EXPORT LTD,
P.O. box P51
KenStrohmville, FL.  USA
Bunch of  diddlying  idiots!Im done in here
Title: Re: Flight Simulator Team
Post by: Yeager on October 28, 2010, 01:19:59 PM
I am perfectly satisfied sitting on my fart soaked desk chair playing a PC video game.
Title: Re: Flight Simulator Team
Post by: CHAPPY on October 28, 2010, 01:28:06 PM
 :rofl
Title: Re: Flight Simulator Team
Post by: Ripsnort on October 28, 2010, 01:31:57 PM
I am perfectly satisfied sitting on my fart soaked desk chair playing a PC video game.
They make carbon filters now for chair stuffing. You'll have to change it out every couple of years because the methane gas causes the charcoal fibers to harden. Ask my wife how I know this. :)

http://www.gasbgon.com/
Title: Re: Flight Simulator Team
Post by: curry1 on October 28, 2010, 01:56:01 PM
  again no full  nonstop rotation.Guys I am  just  looking  for a electronics expert and  programmer  not  you money or your  smart ass  comments.Great place  to be attacked though  fun  bunch  of  bored guys  is all im seeing.

Well my first quarter of Java programming ends on Friday so I can program for you.  Seriously though what did you expect someone with an actual programming job to come and help a guy he met online on a game website?
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 03:06:29 PM
If anyone remembers the '98 WB Con, there was a guy that had a motion simpit (mocked up at a Hellcat) and that is what exactly he did to simulate G forces.  It is also worthy to note that the main guts of the motion pit was a CH Force FX joystick that controlled the motion and would work with any game that had force feedback support.  Forgot the guy's name, was from Alaska and one of the CH distributors up there, think it was Lord Frog or something like that.

ack-ack
 You cant just program control motors to replicate stick movements  because  often as in a stall  you plane is  doing 1 thing and your stick is doing another .Values have to come from either screen movements as in one sim i looked  at  does  or the actual game software's plane orientation values.Do like  the idea of CH Force FX values for some thrashing around and vibration factors.




P.S. See this is helpful unlike most comments Thank you
Title: Re: Flight Simulator Team
Post by: allaire on October 28, 2010, 03:53:43 PM
Bunch of  twittleing  idiots!Im done in here
Thought you were done here? :noid
Title: Re: Flight Simulator Team
Post by: curry1 on October 28, 2010, 04:09:13 PM
Lol thanks for the PM but obviously you have no idea of this type of programming job or what java is or or my skill of it.  No i'm not going to program for you I have one quarter of java how much do you think that is?  What a troll.
Title: Re: Flight Simulator Team
Post by: Dichotomy on October 28, 2010, 04:52:11 PM
ummm does this mean the project isn't going to get off of the ground?
Title: Re: Flight Simulator Team
Post by: Russian on October 28, 2010, 05:37:50 PM
 You cant just program control motors to replicate stick movements  because  often as in a stall  you plane is  doing 1 thing and your stick is doing another .Values have to come from either screen movements as in one sim i looked  at  does  or the actual game software's plane orientation values.Do like  the idea of CH Force FX values for some thrashing around and vibration factors.




P.S. See this is helpful unlike most comments Thank you

Why would anyone be helpful to a person that does not prove themselves?  Right this is a  fail train and you're behind the wheel.

Oh and IN.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 28, 2010, 05:39:51 PM
Lol thanks for the PM but obviously you have no idea of this type of programming job or what java is or or my skill of it.  No i'm not going to program for you I have one quarter of java how much do you think that is?  What a troll.
  Your an angry little man.Dont make me use another programmer to find your address, son!
Title: Re: Flight Simulator Team
Post by: MachFly on October 28, 2010, 06:09:06 PM
(http://www.smiley-faces.org/smiley-faces/smiley-face-popcorn.gif)
Title: Re: Flight Simulator Team
Post by: curry1 on October 28, 2010, 06:17:42 PM
  Your an angry little man.Dont make me use another programmer to find your address, son!

what does that even mean? and are you threatening me?
Title: Re: Flight Simulator Team
Post by: Westy on October 28, 2010, 06:24:45 PM
Curry. Thats what you get for responding to a scammer with anything but scorn or ridicule
Title: Re: Flight Simulator Team
Post by: Ack-Ack on October 28, 2010, 06:48:57 PM

P.S. See this is helpful unlike most comments Thank you

Holy Crap!  Someone check the Weather Channel because I think Hell just froze over.  I actually made a helpful comment, record this day boys...history was made on 10/27/2010 8:31:03 PM.

ack-ack
Title: Re: Flight Simulator Team
Post by: curry1 on October 28, 2010, 08:37:27 PM
Curry. Thats what you get for responding to a scammer with anything but scorn or ridicule
no it was sarcasm and a troll that I responded with yet he took it seriously which just proves hes a 5 year old with no real education.
Title: Re: Flight Simulator Team
Post by: DREDIOCK on October 28, 2010, 09:05:18 PM
Lemme see if I get this right. Your looking for someone to pay YOU for helping you build a sim.

Uuh huh....ok...Yea right

Seems to me that if someone were to want my help in building something that either they would have to pay ME. Or accept signing a iron clad contract that my help free of current charge would be repaid to me in the form of a cut or percentage on the product if and when it comes to fruition.

In short. My labor and advise would be the investment. After all. I'd be sacrificing my time to help that person out. My time using my labor, knowledge and expertise can have a value placed on it. In short I work to get paid. I dont pay to work.
Title: Re: Flight Simulator Team
Post by: Sonicblu on October 28, 2010, 09:08:58 PM
I've flown in the flight max 360 sim several times.  No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .
Title: Re: Flight Simulator Team
Post by: SD67 on October 28, 2010, 09:18:28 PM
I've flown in the flight max 360 sim several times.  No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .
There is a way, but it involves a million dollar piece of equipment.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 07:50:43 AM
Lemme see if I get this right. Your looking for someone to pay YOU for helping you build a sim.

Uuh huh....ok...Yea right

Seems to me that if someone were to want my help in building something that either they would have to pay ME. Or accept signing a iron clad contract that my help free of current charge would be repaid to me in the form of a cut or percentage on the product if and when it comes to fruition.

In short. My labor and advise would be the investment. After all. I'd be sacrificing my time to help that person out. My time using my labor, knowledge and expertise can have a value placed on it. In short I work to get paid. I dont pay to work.


 You should read the post more carefully.Im just looking for advise on the project.I have enough money  thank you.Its very complicated ,I am not a programmer at least not since the TSRX 80 I had from Radio shack.Im not a electronics expert at least not since i tore my computer apart and smoked 2- 500MB video cards and sent  smoke signals to the Natives.I just thought posting it in  a flying game I love  seem like a  good idea and that it would be a good place to get someone more passionate about aircraft and sims.Honestly guys  if you got nothing to offer me than don't post.Im secure enough in my life i don't need to ridicule others to make my pathetic life seem better.I like my pathetic life.P>S>  I have got a lot of PM that have positive things to offer.If I find someone willing to work with me I wouldn't expect them to do it for free.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 07:56:50 AM
There is a way, but it involves a million dollar piece of equipment.

Maxflight are awesome I agree.My concept would be much smaller and offer even more free motion,but could be modified to a Maxflight scale with a million Im sure.P.S. Its Maxflight   http://www.maxflight.com/
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 08:08:49 AM
I've flown in the flight max 360 sim several times.    No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .
             

  Have a look at G chart on the wiki link.I have no idea how many G,s it will produce ,what I do know is NASA uses a similar concept as one of many of their G training tools,I have seen it in  detailed pictures.You don't have to pull 9 Gs to get a good head-rush at the Fair!
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 08:21:26 AM
Lol thanks for the PM but obviously you have no idea of this type of programming job or what java is or or my skill of it.  No i'm not going to program for you I have one quarter of java how much do you think that is?  What a troll.

      You must know java well because you accumulating a lot of Garbage perhaps you should  look at you garbage collecting system you backing up fast ,must your memory is low or you think you are in a virtual Eden .I think your just bottle necking yourself.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 09:55:14 AM
      You must know java well because you accumulating a lot of Garbage perhaps you should  look at you garbage collecting system you backing up fast ,must your memory is low or you think you are in a virtual Eden .I think your just bottle necking yourself.
:cheers:
Title: Re: Flight Simulator Team
Post by: Dichotomy on October 29, 2010, 09:58:02 AM
(http://img.photobucket.com/albums/v99/dichotomy/Funny%20Stuff/skuzzysignal.gif)
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 10:13:40 AM
ummm does this mean the project isn't going to get off of the ground?
ya im giving up the entire project taking my ball and  going  home because a few unhappy internet heroes  are questioning my integrity.PFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFT NOT!
 Got anymore popcorn?
Title: Re: Flight Simulator Team
Post by: Tupac on October 29, 2010, 10:19:33 AM
GrimReaper, do not take anyone here's comments personally.

Several years ago a guy came by the boards and had the same idea, then he took the peoples money and never came back.

This just left a bad taste in peoples mouths
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 10:35:34 AM
GrimReaper, do not take anyone here's comments personally.

Several years ago a guy came by the boards and had the same idea, then he took the peoples money and never came back.

This just left a bad taste in peoples mouths
Well if 700 people have seen post  ,could be a chance 1 or 2 may be help full to me . It almost seems  worth it .Almost!I am definatly not that guy just a guy with a great idea and no idea how to make it work.Thanks for  support. :rock
Title: Re: Flight Simulator Team
Post by: Westy on October 29, 2010, 11:25:58 AM
Tupac no need to apologize for anyone. The internet has been around a long time
and so many scammers have come and gone. some took victims and some got
busted right off the bat.

Now here comes some guy from out of the blue just a few days ago, has no integrity
(dood ALL that you have here is a logon), no credentials and his only posts other than
just one are soliciting for his get rich scheme.

He expects anything less than skepticism and chiding and when he gets it he's offensive?

lol.  Sure thing.

Spells like a Voss, talks like a Voss, responds like a Voss....


Title: Re: Flight Simulator Team
Post by: jimson on October 29, 2010, 11:51:35 AM
Because his grammar wasn't great he gets accused of being a child ( some of the most most mechanically ingenious
people I know aren't grammatically inclined.)

Correct me if I'm wrong but I didn't see him ask anyone for money, he just wanted to know if there was anyone who wanted to help him work on his idea.

Those who were intrigued could have PMed him to share their thoughts negative or otherwise.

Too often belittling people on a bulletin board seems like sport to some.

He may have a good idea or may not, but he didn't come across as a scam artist to me.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 12:05:43 PM
Because his grammar wasn't great he gets accused of being a child ( some of the most most mechanically ingenious
people I know aren't grammatically inclined.)

Correct me if I'm wrong but I didn't see him ask anyone for money, he just wanted to know if there was anyone who wanted to help him work on his idea.

Those who were intrigued could have PMed him to share their thoughts negative or otherwise.

Too often belittling people on a bulletin board seems like sport to some.

He may have a good idea or may not, but he didn't come across as a scam artist to me.
People have lost sight of the true intention of the WWW.>>>>>>>>>>>>To share ideas>>>>>GrimReaper 2010  :salute
Title: Re: Flight Simulator Team
Post by: Tupac on October 29, 2010, 12:08:32 PM
I do think he is sincere, he just needs some advice to make his idea work.
Title: Re: Flight Simulator Team
Post by: Westy on October 29, 2010, 12:10:32 PM
"Those who were intrigued could have PMed him to share their thoughts
negative or otherwise."

 What could be solicitated via PM is a problem. How do you know that there
hasn't been request for investment $$ from people who have taken any
discussion they have with him to PM?  Maybe you're the type who has to get
taken before your  eyes are opened but others will appreciate the warning.

 You sound very naive so try reading these two old topics for a little back
ground on how just *one* scammer has worked in the past.  When you're
done and if you can't see that the "mo" of this guy is exactly the same then
good luck. I'll be next in line with a bridge to sell ya.

http://bbs.hitechcreations.com/smf/index.php/topic,123551.0.html

http://bbs.hitechcreations.com/smf/index.php/topic,124075.msg1309521.html#msg1309521

and

http://www.combatsim.com/review.php?id=398





Title: Re: Flight Simulator Team
Post by: FLS on October 29, 2010, 12:12:19 PM
There's no harm in asking if anyone is interested in a project.  :old:
I do think that your stated goal is overly ambitious and more work than somebody would be willing to do for free.
Title: Re: Flight Simulator Team
Post by: jimson on October 29, 2010, 12:24:24 PM
How do you know that there hasn't been request for investment $$ from people who have taken any
discussion they have with him to PM?

I am only responding to what I saw, not what I didn't see. And no I'm not naive, if and when investment capitol is requested is when the red flags go up for me.

You may keep your bridges, thank you very much.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 12:36:46 PM

http://bbs.hitechcreations.com/smf/index.php/topic,123551.0.html
Wow  ! What a story.Feel bad for guys~S~.I have lost my share of money too,you just cant look back.






Title: Re: Flight Simulator Team
Post by: Masherbrum on October 29, 2010, 12:45:13 PM
Wow.
Title: Re: Flight Simulator Team
Post by: 68ZooM on October 29, 2010, 12:57:21 PM
why don't you take your idea to some major investor like most people do, instead of asking over the internet
Title: Re: Flight Simulator Team
Post by: jimson on October 29, 2010, 01:01:42 PM
Now, in the Paul Hinds case, it seems that there was a very polished presentation to lure people in.

Many ideas fail to come to fruition and investments are lost, not do to a scam but simply to failure.

In Mr Hinds case, his dishonesty and fabrication of credentials indicate the former.

So, in any case, were I an engineer, programmer or potential investor I would certainly need more info in the form of seeing a prototype, shop drawings or even doodles on a cocktail napkin before determining the viability of any project.

There is not enough info here to determine that this is anything other than an idea by a backyard tinkerer wanting to discuss his idea with others who have some expertise beyond his own.

If it is something more nefarious than that, I'm sure it will come to light.
Title: Re: Flight Simulator Team
Post by: MachFly on October 29, 2010, 01:05:36 PM
GrimReaper, Are you an engineer? Also do you have any experience with aircraft (as a pilot or engineer) or with FFS levels A, B, C, or D?

I'm not asking this to bring you down, but just trying to find out more about the person asking for assistance.
Title: Re: Flight Simulator Team
Post by: Skuzzy on October 29, 2010, 01:16:10 PM
jimson is quite right. 

Folks, just because you have an opinion does not mean you should share it.  If you cannot post in a respectful manner, then don't post at all.  If you do, there is more than a fair chance you are in violation of the forum posting rules.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 01:41:12 PM
GrimReaper, Are you an engineer? Also do you have any experience with aircraft (as a pilot or engineer) or with FFS levels A, B, C, or D?

I'm not asking this to bring you down, but just trying to find out more about the person asking for assistance.
I have got 23 hours flight time wile trying to get my pilot license many years ago.But I have flown in many aircraft in my life the most fun was a 1934 Waco  bi-plane.               http://en.wikipedia.org/wiki/Waco_Aircraft_Company                                                                              I'm a carpenter by triad but have tool and die experience also.I have rebuild cars,trucks,and build many houses in my life but i don't program and i defiantly should never play with electronics.My wife insists.
 I also flew in  Fighter-ace for 12 years.
 My grammar and spelling suck and my forum edict knowledge is no better.
  :cry
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 01:49:08 PM
Now, in the Paul Hinds case, it seems that there was a very polished presentation to lure people in.

Many ideas fail to come to fruition and investments are lost, not do to a scam but simply to failure.

In Mr Hinds case, his dishonesty and fabrication of credentials indicate the former.

So, in any case, were I an engineer, programmer or potential investor I would certainly need more info in the form of seeing a prototype, shop drawings or even doodles on a cocktail napkin before determining the viability of any project.

There is not enough info here to determine that this is anything other than an idea by a backyard tinkerer wanting to discuss his idea with others who have some expertise beyond his own.
 
If it is something more nefarious than that, I'm sure it will come to light.

Here is what i need .I need to configure a wire harness that would enable me to power 1 to 3  monitor and key-bored some usb2 for other options  ,basically all required peripherals ,Joystick ect. through a series of 3   slip rings.So i need to know how many circuits and what rating they should be in order to accurately quote the cost of the slip rings($4000.00per unit is my guess).  I also  need to have a program that piggybacks on game and can individual controls 3 separate motors simultaneously.The program needs to make modifying the inputs  easily,settings may depend on software used (game ,or roller coaster graphics ect.)I'm currently working on the required motor ratings  H.P.,Watts,Amps.ect.  to rotate 300 lbs.about the 3 axis.Lots more information is available.Be happy to share more but i too have to be careful what i revile about my project . I do have napkin drawing and others that look like my 6 year old nephew drew them. :joystick:
Title: Re: Flight Simulator Team
Post by: Ex-jazz on October 29, 2010, 03:14:50 PM
Hi GrimReaper,

Very interesting project.

Good luck, but you will need a plenty of guts/Sisu in this forum.

See, according to the hard-core AH-fanboyz clic, only the HTC knows the FDM and everybody else are just a Voss  follow-up scams.
 
I have my own hobby flight sim project and I got some "scorpion bites" there :)
http://bbs.hitechcreations.com/smf/index.php/topic,291083.15.html

It would be a nice act, if someone could post that whole story again about that great Voss-mess for the younger flyers.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 29, 2010, 03:28:54 PM
Hi GrimReaper,

Very interesting project.

Good luck, but you will need a plenty of guts/Sisu in this forum.

See, according to the hard-core AH-fanboyz clic, only the HTC knows the FDM and everybody else are just a Voss  follow-up scams.
 
I have my own hobby flight sim project and I got some "scorpion bites" there :)
http://bbs.hitechcreations.com/smf/index.php/topic,291083.15.html

It would be a nice act, if someone could post that whole story again about that great Voss-mess for the younger flyers.
Man I need my thesaurus.Too many acronyms in here. I thought a Voss  was something to put flowers in.:bolt:
Title: Re: Flight Simulator Team
Post by: DREDIOCK on October 29, 2010, 07:32:56 PM
I've flown in the flight max 360 sim several times.  No g forces to speak of. I don't see how you can create g forces with a sim. Other than instantaneous g's .

I can. But it would have to be at least 100 feet tall and look like a gyroscope
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 12:45:24 AM
I can. But it would have to be at least 100 feet tall and look like a gyroscope
Its not about the gs it about the motions it makes that separates my idea from most.If it feels like your pulling gs  who cares?
Title: Re: Flight Simulator Team
Post by: tassos on October 30, 2010, 12:48:34 PM
IN
(http://i892.photobucket.com/albums/ac129/tsss_2010/100_3008.jpg)
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 02:11:36 PM
IN
(http://i892.photobucket.com/albums/ac129/tsss_2010/100_3008.jpg)
What the hell does IN mean?Am i doing something wrong? Friggin newbs.
Title: Re: Flight Simulator Team
Post by: Ack-Ack on October 30, 2010, 02:48:24 PM
"In" is just saying that someone made a post before the thread is locked.


ack-ack
Title: Re: Flight Simulator Team
Post by: tassos on October 30, 2010, 06:15:22 PM
(http://1.1.1.3/bmi/i295.photobucket.com/albums/mm134/waystin2/NecroBumpBatman.jpg)
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 06:31:23 PM
 Well I have recruited one of my best friend, a mill write by triad to build the first phase of the Sim. I call it  the cage(cockpit area)of my project.He seems really  enthusiastic about the project and has a lot of experience in the mechanics and electrical end of things and he has worked with the  slip ring assemblies.He is a contractor for P&G and has worked on multimillion dollar equipment for years .This guy keeps plant equipment running.I'm excited about that.We will start to build the cockpit next week.(thank God he is a friend )Keeps my initial cost down although even he isn't free,LOL
 I'm still really need some electrical and electronics advise on all required circuitry up to cockpit, due to the fact all the signal will pass through several slip ring assemblies.(I thing USB with hub in cockpit would seem like the easiest way to go in order to keep number of rings in slip ring assemblies down  hence the cost down on prototype.)I know a 15 pin system and 115v circuit would be used for video output for 1 monitor and is  all I will use on first prototype,but I really want to make sure i have enough circuits to run all the  peripherals required to get mouse keyboard ,joystick/pedal etc.I  would hate to be 2  circuits short of a full load.LOL.
 Although the finish product will be aimed at the amusement industry I want the keyboard and mouse in cockpit for the prototype so I can play with all the values and settings during the testing phase,(with Velcro LOL)basically run my computer as if it was in cockpit with me .
 USB boggles  my mind and although I  have researched the subject I feel my ignorance on the matter leads me to believe i should spent my time doing what I do best, which is the mechanics of the prototype and keeping project moving forward(do what i do best and find someone to do the rest)Once  we have build the first stage of cockpit and have the wiring nightmare complected and the slip ring assembly configured (# of rings and circuits) than its just a matter of repeating the steps a few more times to achieve the 3 axis unlimited rotations.I'm still unsure of the video signal interference issues while running through a slip ring assembly.
 Any positive advice would be helpful(I swear I have a electrical energy that fries anything i touch that' s electronic ask my wife,I cant even fix my own joystick)
   WARNING:May encounter some run on sentencing. http://sibley.com/complex_slip_rings.php
Title: Re: Flight Simulator Team
Post by: SD67 on October 30, 2010, 06:39:04 PM
Just as well you have a wife to handle your joystick then hey? ;)
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 06:42:28 PM
Just as well you have a wife to handle your joystick then hey? ;)
Couldn't agree more which reminds me...Time for some servicing.
 Unrelated but very touching.If you  think Canadian's have not  contributed to world peace, your sadly mistaken! http://www.youtube.com/watch?v=QrkgV5bl7kQ&feature=related
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 09:40:00 PM
Well my first quarter of Java programming ends on Friday so I can program for you.  Seriously though what did you expect someone with an actual programming job to come and help a guy he met on line on a game website?
After reading Voss story, ROFLMAO  Sorry,even I'm not stupid enough to believe this guy flew in the  only flying 109 in the world . OMFGLMFAO ,I do feel kind of bad.Apparently not the first time its  happened now is it Genius.We really need more guys like you to prove your intelligence through your  eloquent grammar.You really should look at your own life and evaluate weather or not you are focusing on the priorities,because as far as i'm concerned your noodle must be almost as small as your brain."Most owners of ww2 planes won't let anyone fly them that's not 90 years old and actually flew one."
  Ya  that's what i thought.P>S> That was a quote from an actual spitfire owner.He wouldn't even let me sit in it.It was at this point I realized out of respect, I didn't deserve to sit in it .
http://www.youtube.com/watch?v=QrkgV5bl7kQ&feature=related
javascript:void(0);
   Got anymore popcorn?
Title: Re: Flight Simulator Team
Post by: Tupac on October 30, 2010, 10:13:37 PM
After reading Voss story, ROFLMAO  Sorry,even I'm not stupid enough to believe this guy flew in the  only flying 109 in the world . OMFGLMFAO ,I do feel kind of bad.Apparently not the first time its  happened now is it Genius.We really need more guys like you to prove your intelligence through your  eloquent grammar.Most owners of ww2 planes won't let anyone fly them that's not 90 years old and actually flew one.



   Got anymore popcorn?


Yes, so dont take anything personally when they said you were a Voss, they were reffering to that turd.


Im quite curious to see what it will look like when its completed.

Are you going to use a centrifuge to simulate g's?
Title: Re: Flight Simulator Team
Post by: SD67 on October 30, 2010, 10:35:51 PM
Are you going to use a centrifuge to simulate g's?
I'd say he'd have to.
But it would have to be a very complex centrifuge. In order to create the desired G loading it will pretty well need to be spinning at idle and spin faster or slower to provide the G force, movement of the capsule will direct the G to the appropriate vector.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 10:40:31 PM
Yes, so dont take anything personally when they said you were a Voss, they were reffering to that turd.


Im quite curious to see what it will look like when its completed.

Are you going to use a centrifuge to simulate g's?
Everyone seems to be focusing on a g factor.NASA uses a similar  concept for anti- gravity training tool  .its not going to produce 4,5,6,7,8, or 9 gs . It's a  G simulator or a  motion simulator to be more accurate.I don't want to be rude but just stating a fact ,this will be used primarily for amusement purposes although I think it could be used for training on a much larger scale.
 The C.G of my sim will be forward and up from pilot it would produce a centrifugal force I'm sure could be measured with some instrument or another but I'm trying to simulate not replicate a force that is far greater than my budget.Gs could be obtained on a very large scale as many have pointed out but my prototype will be very scaled down version for oblivious reasons.Ill keep ya up to date if you like VIA PM
Title: Re: Flight Simulator Team
Post by: Tupac on October 30, 2010, 10:41:24 PM
That would be awesome!
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 30, 2010, 11:05:23 PM
That would be awesome!
Keep ya posted.Sorry but Curry just offends me greatly,although he may be well educated and a programmer its  obvious he has issues only Viagra can fix.  http://www.viagra.com/  Hope the link can help him.
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 31, 2010, 08:07:17 AM
 I may be able to add  a liquid slip ring  so i can feed my rum&coke  through to the cockpit and have a tube in my mouth  LOL
 Warning:Do not try this at home all our experiments are in a controlled environment!
  May cause violent vomiting or blindness.
javascript:void(0);
Title: Re: Flight Simulator Team
Post by: GrimReaper on October 31, 2010, 01:33:37 PM
 well i found a suitable motor   http://www.youtube.com/watch?v=_VTdz-5BT3s  ($2000.00 with controllers  GOD!  i need 3  of them LOL) think it will provide necessary torch and comes with electronic break/controller.(wire this controller via computer inputs)This should do the trick.Had another good meeting today with mill write and he will start  cockpit tomorrow.Exciting stuff--He is all flustered with the complexity but I told him we will just do the cockpit with single rotation (roll axis )first and deal with all electronic and programming . Mount a  monitor , seat and seat adjuster tracks in cockpit.We will get video signals and 1motor 1 controller up and tested than deal with rest as we get to it.It should me mostly mechanical work after 1st axis is figured out.Than we can  assemble the other 2 axis at a later date.Have to start from inside out with this baby.

 Now we selected a motor we just need to configure all the circuitry  so I can order the slip ring assembly.Still need help with this   =ANYONE?          I'm getting a chub just thinking about the first maiden flight.  
javascript:void(0);
Title: Re: Flight Simulator Team
Post by: GrimReaper on November 07, 2010, 11:58:58 AM
 I stopped posting on this forum due to lack of enthusiasm from everyone.Follow posting here
http://www.x-simulator.de/forum/post27563.html#p27563