Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Warspawn on November 05, 2010, 09:33:50 PM

Title: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Warspawn on November 05, 2010, 09:33:50 PM
Just a quick check to see what folks think...

We used to have some very nice clouds...grey out as you climbed through them...limited visibility.

So many stories from WWII have pilots diving from the clouds onto unsuspecting targets; could this be used in AHII?  Could we eliminate icons while within clouds, and make them a bit more restricting for visibility?

I'd love to see this again~!
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Plazus on November 05, 2010, 09:42:47 PM
As would I! :aok
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: The Fugitive on November 05, 2010, 10:00:52 PM
I'm tired of chasing people who don't want to fight now, I don't think we need to give them clouds to hide in too.
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 05, 2010, 11:24:02 PM
got the answer for all three of ya......

AvA   :devil
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Oldman731 on November 05, 2010, 11:28:47 PM
got the answer for all three of ya......

AvA   :devil

Was thinking the same thing.

- oldman
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: BrownBaron on November 05, 2010, 11:39:21 PM
Just a quick check to see what folks think...

We used to have some very nice clouds...grey out as you climbed through them...limited visibility.

So many stories from WWII have pilots diving from the clouds onto unsuspecting targets; could this be used in AHII?  Could we eliminate icons while within clouds, and make them a bit more restricting for visibility?

I'd love to see this again~!

The cloud editor is on the front page; Get to work.  :P
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Dichotomy on November 06, 2010, 12:00:46 AM
hmmm *attemptstothinkandfeelsthegearsgrinding*

what Oldman and Cap said?

Added bonus.. no Killmeboards above your planes?
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: ImADot on November 06, 2010, 12:45:40 AM
Added bonus.. no Killmeboards above your planes?

You've spent too much time without enemy icons. They're underneath.  :neener:
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 06, 2010, 07:58:44 AM
You've spent too much time without enemy icons. They're underneath.  :neener:
they are?????

i found my peee38 painted up like this.....
(http://i200.photobucket.com/albums/aa135/1LTCAP/CAPAVATAR.jpg)

hhmm...wonder who could've done this.....?
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: The Fugitive on November 06, 2010, 10:46:35 AM
got the answer for all three of ya......

AvA   :devil

I wasn't looking for an answer, as I didn't ask a question.

ohh by the way, how much are they paying you to push the AvA Cap? Unlike all of the political commercials, yours won't be ending soon will they.  :neener:
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: grumpy37 on November 06, 2010, 10:49:01 AM
got the answer for all three of ya......

AvA   :devil


Exactly
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 06, 2010, 11:33:43 AM
I wasn't looking for an answer, as I didn't ask a question.

ohh by the way, how much are they paying you to push the AvA Cap? Unlike all of the political commercials, yours won't be ending soon will they.  :neener:

NAH....THEY're not payin me. i just keep pushing it, because it's so much fun in there. if i can draw people lik you in to there, then that only adds to the fun...even though you keep breaking my airplanes for me.  :aok :D

Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Yossarian on November 06, 2010, 12:09:41 PM
Just a quick check to see what folks think...

We used to have some very nice clouds...grey out as you climbed through them...limited visibility.

So many stories from WWII have pilots diving from the clouds onto unsuspecting targets; could this be used in AHII?  Could we eliminate icons while within clouds, and make them a bit more restricting for visibility?

I'd love to see this again~!

Yes please!!  I always disliked those flat surfaces that somehow come together to make something that looks nice from the outside, but doesn't really exist from the inside...
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: bagrat on November 06, 2010, 01:28:22 PM
got the answer for all three of ya......

AvA   :devil

You should do a comic about those guys and the guys who run from 1v1 and only turn back with a horde! :D
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: OOZ662 on November 06, 2010, 07:22:52 PM
I liked the effect of the old clouds, but the fact that they were in perfect squares at the same altitude like some huge block of cheese always bothered me.
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: bj229r on November 07, 2010, 09:16:48 AM
Clouds offer a pleasant distraction to the predictable norm. Varying locations, varying alts make them a blast
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 07, 2010, 09:28:02 AM
Clouds offer a pleasant distraction to the predictable norm. Varying locations, varying alts make them a blast

yep......

in the ava, they're at different altitudes, they're more realistic, and they move too. on the twin rivers map, there's even dust storms.  i wouldn't be surprised if one of the pacific setups(which have a VERY realistic 5 mile vis right now) were to suddenly develop fog rolling in on some of the coastal bases.  :devil
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: Molsman on November 07, 2010, 11:37:26 AM
lol dont forget about the Wind also playing a roll with those clouds moving in and out took some time getting used to that also stinks watching your bullets miss due to a wind gust  :lol :lol :lol :lol
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: tassos on November 07, 2010, 11:43:06 AM
Iam Missing the Bad Weather Front that crosses the Map in 12 hours Like it was once in AH1
We flew B17 raids in High alt and dived in Bad weatherclouds than the sky cleared and the clouds where behind
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 07, 2010, 11:43:42 AM
lol dont forget about the Wind also playing a roll with those clouds moving in and out took some time getting used to that also stinks watching your bullets miss due to a wind gust  :lol :lol :lol :lol

that;'s what i mean....all of these little things just add more to the fun.  :aok
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: 68ZooM on November 07, 2010, 01:31:11 PM
yep......

in the ava, they're at different altitudes, they're more realistic, and they move too. on the twin rivers map, there's even dust storms.  i wouldn't be surprised if one of the pacific setups(which have a VERY realistic 5 mile vis right now) were to suddenly develop fog rolling in on some of the coastal bases.  :devil

there was a MA map last week or so where one of the knight ports was fogged in most of the time, it made for great battles on land and air, you'd park your GV and you could hear the enemy GV's but couldn't see them until the fog bank moved then you had a few minutes before the next one rolled in, it was challenging and great fun
Title: Re: The 'Old Clouds' and a More Realistic Fighting Environment
Post by: CAP1 on November 07, 2010, 01:38:44 PM
there was a MA map last week or so where one of the knight ports was fogged in most of the time, it made for great battles on land and air, you'd park your GV and you could hear the enemy GV's but couldn't see them until the fog bank moved then you had a few minutes before the next one rolled in, it was challenging and great fun

there was one like that a couple of years ago, when i was flying with the playmates. we had just lost the port, and iw as on my way to pork a gv base.....was asked to divert to the port for the re-take. i couldn't hit anything, 'cause i couldn't see it.  :D