Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Shuffler on November 17, 2010, 03:13:26 PM
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Another thread involving 800nate brought this question.
I do not do many missions, but wouldn't the ability to remove someone from a mission be a plus?
If someone is causing issues with the mission coordination or is known to share information with another chess piece. They can be removed.
Yea?? Nay?
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I think that would be a good idea.
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Excellent idea.
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you have 8 day before i find you and kill you :furious
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As long as only the mission planner has this ability and I don't see it being abused either. If the mission planner abuses it, he'll find himself all alone in a mission and no one will ever join his future missions. It's rather self policing in that regards.
It would be a good feature to have.
ack-ack
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you have 8 day before i find you and kill you :furious
No offense but you're just better off walking away. Would you want your last day of AH be ruined by Shuffler repeatedly shooting your bellybutton down?
ack-ack
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Introducing the .removeshuffler command! :lol
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Considering the game dynamic, that would be a terrible idea. It would not be possible to indroduce in a correct manner.
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Nay, people will be upset that not only did the mission fail they would be kicked out as well. Plus you can just up out of the mission. I think this is more of a kid messing with you on vox kinda thing, which is why we have squelch.
I think this thread is a waste of time dealing with a kid named 800nate. Who has a slight thing for upsetting people with a largely filled vox.
Back to the perma-squelch thread.
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Considering the game dynamic, that would be a terrible idea. It would not be possible to indroduce in a correct manner.
Explain the game dynamic and how it would be a terrible idea.
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you have 8 day before i find you and kill you :furious
lol Nate I apologise for using your name in the OP. It was just where I got the idea.
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Introducing the .removeshuffler command! :lol
:lol waystin... you just "aint" right :neener:
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Awesome Idea. +1
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you have 8 day before i find you and kill you :furious
Hmm.. Shuffler, you could probably press charges for this post. I mean, yeah we all laugh at it and such, and I know you won't, but I think that could be legally classified as a threat.
Just sayin, you might want to watch your mouth there Nate. Online, you never know which psychopathic, young man killing maniac you're talking to on the internet. Not that Shuffler is one, but ya nneevveerrr know ;)
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Another thread involving 800nate brought this question.
I do not do many missions, but wouldn't the ability to remove someone from a mission be a plus?
If someone is causing issues with the mission coordination or is known to share information with another chess piece. They can be removed.
Yea?? Nay?
You would not stop them, they can always take off with the mission (not in the mission). The only way to stop them would be to prevent them from taking off a specific airfield and I seriously doubt HTC would allow us to do that.
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Removing is one thing....... They could always still fly along.
But for the mission planner...... (I'm about to get flamed) Having the ability to close a field until launch would prove very valuable. (But maybe a little fascist)
:bolt:
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You would not stop them, they can always take off with the mission (not in the mission). The only way to stop them would be to prevent them from taking off a specific airfield and I seriously doubt HTC would allow us to do that.
This is true, however, many who do not feel included in a group will go elsewhere.
If they are along to pass info then it would preclude them from advanced planning. While they could still tag along it will limit the group accepting the info from reacting at an earlier time frame.
An individual tagging along could be dealt with by spltting the mission even if both groups decend on the same target. It would possibly confuse any info being shared.
I do agree that only the mission planner should have the removal ability.
It's just a thought. Thanks for the input. My missions are usually thin. Possibly because many think taking 20 goons to a full up airfield with no fighter cover is a bit on the tough side. :D
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This is true, however, many who do not feel included in a group will go elsewhere.
If they are along to pass info then it would preclude them from advanced planning. While they could still tag along it will limit the group accepting the info from reacting at an earlier time frame.
An individual tagging along could be dealt with by spltting the mission even if both groups decend on the same target. It would possibly confuse any info being shared.
I do agree that only the mission planner should have the removal ability.
It's just a thought. Thanks for the input. My missions are usually thin. Possibly because many think taking 20 goons to a full up airfield with no fighter cover is a bit on the tough side. :D
that sounds kinda fun actually ROFL
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the 20 goon over an uncapped field missions are a blast