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General Forums => Wishlist => Topic started by: Chilli on November 20, 2010, 02:39:23 PM

Title: WWI Arena Attractions
Post by: Chilli on November 20, 2010, 02:39:23 PM
After viewing a tribute film for WWI pilots, it gave me two ideas that I need help in trying to formulate for wishlist.

First, in WWI arena hide enemy bases instead of showing them on map (similar to the way task groups are not visible to enemy)


Second, give the WWI dweeb something to do in an almost empty arena. 


* Dense forests will be raised bumpy terrain bordered by tree clutter on all sides.  The forest canopy could blend well with high resolution detailed graphic elevated terrains, as opposed to the sprinkle of tree clutter now used in WW2 arenas where ground vehicles are given free reign.
Title: Re: WWI Arena Attractions
Post by: Tupac on November 21, 2010, 09:52:35 AM
+1
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 11:07:30 AM
I like the idea of dense forests but other than that, no. Why would you hide the enemy bases and get rid of radar? When there's only a few people on, how would it be fun searching for fields and planes at only 100 mph?
And I'm not sure what you mean by "an almost empty arena." All it takes is 1 other player on to have a good time. And when there's more than 10 people in it's like a jungle in there. But I assume you're talking about giving strategic things for pilots to do when no one else is on? I've flown WW1 since it came out but as soon as they add bombers, things to blow up, base taking, etc., I'm out of there.
Title: Re: WWI Arena Attractions
Post by: phatzo on November 21, 2010, 01:50:46 PM
(http://www.meredy.com/vinbw/kingkong.jpg)
Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 01:53:15 PM
I've flown WW1 since it came out but as soon as they add bombers, things to blow up, base taking, etc., I'm out of there.

If they would put things in that would lead bigger diversity in fights, I'm back in.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 02:13:51 PM
If they would put things in that would lead bigger diversity in fights, I'm back in.

+1

When I voted for a WWI arena, I voted for a WWI arena.  Not a 4 player stratless H2H server.
I want to feel like there is the variety and depth of game play that is provided to the WWII arena participants.
I want the WWI arena to be taken seriously.
I continue to watch for HTC's further development with great anticipation.  I got $15 burning a hole in my pocket.

 ;),
Wab
Title: Re: WWI Arena Attractions
Post by: MachFly on November 21, 2010, 02:34:45 PM
 :aok
Title: Re: WWI Arena Attractions
Post by: Yeager on November 21, 2010, 03:30:49 PM
I'm out of there.
This is life.  A larger more important reality is one where losing a single player and adding ten more in his place simply makes sense.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 03:55:30 PM
This is life.  A larger more important reality is one where losing a single player and adding ten more in his place simply makes sense.


Well, in a perfect world,  there would be a 3 field setup in a corner of the DA like furball lake for WWII, but instead for WWI planes.  
For the 5 guys who want nothing to do with a real arena, they can continue on there as if nothing had changed.

The WWI Arena could then be made into a real WWI MA.

Regards,
Wab
Title: Re: WWI Arena Attractions
Post by: Yeager on November 21, 2010, 04:00:57 PM
HTC stated they wanted it to be a pure dogfighting arena.  Still a valid concept but with just four planes to "experience" the whole concept has very short legs.

I would think that a WW1 "Main Arena" style approach would be far more entertaining in the long haul.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 04:20:11 PM
HTC stated they wanted it to be a pure dogfighting arena.  Still a valid concept but with just four planes to "experience" the whole concept has very short legs.

I would think that a WW1 "Main Arena" style approach would be far more entertaining in the long haul.

Well HTC has started down other approaches in the past (e.g. Night flying, Field capture order, etc) that with the help of player "feedback" they were able to realize needed to be reconsidered.  ;)

With respect, I would assert that merely adding more planes to the one-dimensional gameplay of a dogfight only arena would not materially improve its attractiveness to the larger potential audience.  Keep in mind, the DA furball lake offers almost the entire planeset of the WWII MA available unperked.  Yet, while is has a small following, its popularity is dwarfed by the MA.   It must not be the planeset.  I assert the MA provides a richer gaming experience with a wide variety of task, missions, and GOALS.

Goal-Oriented-Combat is the key to generating that special addictiveness that keeps people up to 4am in the MA.  Otherwise, its just practicing.
  
Once you have that...of course, new planes are always welcomed.  :aok

Regards,
Wab




Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 04:30:35 PM
If you want to capture bases, spend an hour flying a bomber formation to the HQ, diversity, etc, why not just go to the MA?
Title: Re: WWI Arena Attractions
Post by: Saxman on November 21, 2010, 04:35:30 PM
HTC stated they wanted it to be a pure dogfighting arena.  Still a valid concept but with just four planes to "experience" the whole concept has very short legs.

Especially when one of the four is so overwhelmingly dominating. Last tour or so didn't the Dr.I account for some 75% or more of the kills in WWI Arena? I know the handful of times I've popped my head in there since the initial release, Dr.Is made up about 90% of the planes in the air.

SPAD XIII would really shake things up...


Well, in a perfect world,  there would be a 3 field setup in a corner of the DA like furball lake for WWII, but instead for WWI planes.   
For the 5 guys who want nothing to do with a real arena, they can continue on there as if nothing had changed.


Oh you just KNOW that if they integrated the WWI Furball Lake onto the same map as the regular DA, SOME tool is going to take the time to get an F4U-4 or Tempest in there.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 04:38:29 PM
If you want to capture bases, spend an hour flying a bomber formation to the HQ, diversity, etc, why not just go to the MA?

Raven,

For the same reason some people prefer flying WWII prop planes rather than jet sims; They might just prefer the WWI genre.  Just like WWII types prefer propellers over jets.

Within the WWI genre, if there was a full featured WWI MA and a dogfight only WWI arena, I'd certainly be in the WWI MA.

Telling me to go fly in the WWII MA is like telling the propeller-heads to just go fly a jet sim.  ;)

Regards,
Wab
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 04:41:32 PM
Sorry...browser problems.....
Title: Re: WWI Arena Attractions
Post by: cooldued on November 21, 2010, 04:42:32 PM
2 + 2 = I'm in
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 04:42:39 PM
Oh you just KNOW that if they integrated the WWI Furball Lake onto the same map as the regular DA, SOME tool is going to take the time to get an F4U-4 or Tempest in there.

I know there are tools who'd want to try.

But you can make those mountains AWWWWWWWFULLY high in the terrain editor.  :D

Besides, some tool in a Tempest diving in on Raven in a D7 is almost a fair fight.  If you give the Temp enough alt.  :D

Regards,
Wab
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 04:43:10 PM
Dbl post
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 05:03:40 PM
If there were a dogfighting WW1 and a WW1 MA you know no one would be in the dogfighting arena. So that would pretty much be taking away the only pure dogfighting arena we have, not counting the Dueling Arena. And I'm not speaking for everyone in the arena but most of them enjoy the way it is right now, that's why the same people have come back month after month. So why change the arena for people who tried it out and decided they didn't like it when there's at least 50 people who were loyal to it and like it the way it is?
Title: Re: WWI Arena Attractions
Post by: Saxman on November 21, 2010, 05:06:24 PM
Because, and apparently you didn't notice, there ARE people who's like to fly WWI aircraft but also want more to do than turn-fights in Dr.Is.
Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 05:07:29 PM
Isn't that a self contradicting statement?

If there were a dogfighting WW1 and a WW1 MA you know no one would be in the dogfighting arena. So that would pretty much be taking away the only pure dogfighting arena we have, not counting the Dueling Arena. And I'm not speaking for everyone in the arena but most of them enjoy the way it is right now, that's why the same people have come back month after month. So why change the arena for people who tried it out and decided they didn't like it when there's at least 50 people who were loyal to it and like it the way it is?

So if there were a "dogfight" and a "MA" WW1 arena.. why would those 50 not be in the dogfight arena anymore?


Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 05:19:03 PM
If there were a dogfighting WW1 and a WW1 MA you know no one would be in the dogfighting arena. So that would pretty much be taking away the only pure dogfighting arena we have, not counting the Dueling Arena. And I'm not speaking for everyone in the arena but most of them enjoy the way it is right now, that's why the same people have come back month after month. So why change the arena for people who tried it out and decided they didn't like it when there's at least 50 people who were loyal to it and like it the way it is?

Raven,

First, with respect, if there are 50 players who truely prefer the dogfight-only format, and that format would stilll be available in the DA in an area isolated for WWI planes, then there should be no problem.  They'll just move the party there.

If the dogfight-only format is prefered, the existence of a WWI MA shouldn't tempt them.

What I think you are really saying, is there are 50 players with an interest in flying WWI aircraft and currently, the dog-fight only arena is the only option they have.  What you are saying is you think that given a choice, they would choose the strat enabled format in a heartbeat.  That's illuminating, isn't it?

If moving to the DA bothers you, lets say the current WWI arena stays just the way it is now.  Exactly the same.

Just next to it, we create a strat-enabled WWI MA arena.

Would that be acceptable?

Regards,
Wab






Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 05:29:31 PM
You're saying that next to our little fenced in dogfighting playground is an area for people to fly to a strat untouched, bomb it, fly back and then get their name in lights for bomber damage when other people are sweating it out fighting in the trees against DR1's?
Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 05:33:21 PM
You're saying that next to our little fenced in dogfighting playground is an area for people to fly to a strat untouched, bomb it, fly back and then get their name in lights for bomber damage when other people are sweating it out fighting in the trees against DR1's?

You basically assumed such a setup yourself  in your first sentence in your previous statement.

If there were a dogfighting WW1 and a WW1 MA you know no one would be in the dogfighting arena.
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 05:37:30 PM
An arena with 4 fighters and a few bombers and strats would most likely get more people in it than a pure dogfighting arena with only 4 planes, I have no problem admitting that.
Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 05:38:51 PM
An arena with 4 fighters and a few bombers and strats would most likely get more people in it than a pure dogfighting arena with only 4 planes, I have no problem admitting that.

But if the pure dogfight arena would still be available.. how would that hurt the (assumed) 50 dedicated dogfighters there?
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 05:40:39 PM
Because I'm sure many of them would rather go into an arena filled with 20 or 30 people vs. an arena with 2.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 05:43:00 PM
You're saying that next to our little fenced in dogfighting playground is an area for people to fly to a strat untouched, bomb it, fly back and then get their name in lights for bomber damage when other people are sweating it out fighting in the trees against DR1's?


Raven,

Sorry, I think I might not have been clear.

I am suggesting 2 separate arenas.  

The dogfight-only arena is the one we have now.  It would remain unchanged.  Keep it EXACTLY the way it is now.  Fine-and-dandy.

Next to it on the arena list a player can select "WWI MA".

A separate arena.  
Bases that CAN be attacked with Gotha bombers and fighters with 2x20lbs bombs.  Hangars that CAN be destroyed.  
Factories behind the lines to be bombed to reduce supplies for rebuild.
Observation ballon networks (like radar) that can be destroyed to open gaps in the enemy dar.
Maybe some WWI tanks that can spawn in no-mans-land to duke it out.
Observation planes that if are able to loiter in area long enough brings in artillery strikes to bases and strat targets.
Zepplins behind the lines that function like country dar.
Observation planes get escorted.  SPADS scramble to intercept bombers and observ planes.  There will be plenty of furballs generated from all this activity.  Only at different alts.  Different plane mixed depending on mission type.  Action.  Variety.  
etc, etc.

The possibllities are endless.


Goal-Oriented-Combat.


Put that up next to the dogfight-only arena and let the marketplace decide which is the prefered format.

Regards,
Wab








Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 05:44:22 PM
Because I'm sure many of them would rather go into an arena filled with 20 or 30 people vs. an arena with 2.

In other words: They are not that dedicated at all. Because contrary to your first post, nobody would have taken anything away from them, or force them to the MAWW1 arena.
So better don't give them the choice ;)

Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 05:50:51 PM
Because I'm sure many of them would rather go into an arena filled with 20 or 30 people vs. an arena with 2.


But the MA arena would only have 20-30 people IF they prefer the strat-enabled arena.  That is the point.  

I assert that most players don't want a dogfight-only arena.  They want a full-featured arena.  They want the depth of gameplay they've becomes used to in the WWII arena, but with WWI planes.

I think you believe that too, even if you personally don't agree.

I think you would find there would still be plenty of dogfights in the strat arena.  Maybe more, because there would be more people.


Wab

Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 05:52:33 PM
They're dedicated enough to keep with it as it is now, even though it has no strats, base captures and other things you think make an arena fun. But if given that choice, what's preventing them from going to that arena?  nothing at all.
As the arena is now, if you get 6 people on for a furball you're lucky, adding that arena might take that number down even farther. And I'm not really sure what you have against a furball only arena, or what you have against my furballer's mentality, other than you want to change an arena to suit your demands.
Title: Re: WWI Arena Attractions
Post by: Lusche on November 21, 2010, 05:55:03 PM
They're dedicated enough to keep with it as it is now, even though it has no strats, base captures and other things you think make an arena fun. But if given that choice, what's preventing them from going to that arena?  nothing at all.
As the arena is now, if you get 6 people on for a furball you're lucky, adding that arena might take that number down even farther. And I'm not really sure what you have against a furball only arena, or what you have against my furballer's mentality, other than you want to change an arena to suit your demands.

You are simply afraid it could be successful?

Why would you not like to give the players the choice? If they would chose the "strat" arena over the still existing "furball" arena, because it's more fun to them... what is the problem?

Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 05:56:58 PM
And I'm not really sure what you have against a furball only arena, or what you have against my furballer's mentality, other than you want to change an arena to suit your demands.

Raven,

I have nothing against your dogfight-only arena.  I don't want to change it a bit.
I just want to add another one beside it with a different format that others might enjoy.
Whats wrong with having a choice?

Wab
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 06:05:12 PM
To be totally honest with you, I bet it would be successful. Most people in the game don't like spending all their time dogfighting, and I respect that. But my view is that I don't want the arena changed, whether it would be successful or not. And that's because I like it the way it is, and that's just my viewpoint.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 06:08:21 PM
To be totally honest with you, I bet it would be successful. Most people in the game don't like spending all their time dogfighting, and I respect that. But my view is that I don't want the arena changed, whether it would be successful or not. And that's because I like it the way it is, and that's just my viewpoint.

Well, I respect that.  I don't agree, but I understand your preference.

But I'll continue trying to change it if you don't mind.  ;)

:cheers:
Wab
Title: Re: WWI Arena Attractions
Post by: F6Fraven on November 21, 2010, 06:10:46 PM
I don't agree with you're view on it, but there's nothing I can do about it.
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 21, 2010, 06:14:56 PM
I don't agree with you're view on it, but there's nothing I can do about it.

Look on the bright side.

At the moment, you get to have it your way.

I have to bide my time.

:cool:,
Wab
Title: Re: WWI Arena Attractions
Post by: Dichotomy on November 21, 2010, 06:19:34 PM
When we did the WWI birds in AVA it was an absolute HOOT!!!! 

I'm actually surprised, based on the number of gripes on the boards, that the WWI arena doesn't have more numbers. 

I'm looking forward to the next WWI setup in my neck of the woods. 

That said I think some GV's and bombers would help the numbers a bit.  You know for retards like me that know how to manufacture their own fun and stuff :)
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 21, 2010, 10:21:27 PM
Ahhhh this old chestnut  :uhoh ok deep breath......

I see this as a simple choice between two options:

OPTION 1: Dogfight Arena - Tusk he up in Camel broom broom, ooops Dr1 uh oh turn dive climb turn BANG Tusk he dead.

OPTION 2: WW1 Things To Do Arena - Tusk he up in Camel, observation balloon woohoo.... watch the archie Tusk.... rat a tat woohoo. Nasty Hun supply train woo hoo.... Tusk drop he bombs darn missed. Ah Hun recon plane woo hoo..... watch tail gunner (ouch) pw darn.... rat a tat hehe. Uh oh Dr1 turn dive climb turn BANG Tusk he dead.

In case that's not clear enough, I'm obviously starting to go slightly mad upping into a Dr1 swarm and getting shot down repeatedly for no discernible gain. Ok the top dozen or so triplane drivers have it sorted WTFG hooray for them  :salute gf gj etc etc. What about the rest of us, or do they expect us to keep coming back for more ad infinitum? At least give us a shot at destroying something before we get our arses handed to us on a plate. Some sort of reason for taking one on the chin for King and Country.

And before anyone chimes in with the old 'learn to fly and fight better' bollocks, well save it, I've peaked already. That camel ain't turnin' any faster, and this old brain ain't capable of coming up with a counter to the Dr1.... believe me I've tried - ask iwlf and Ehre. As for flying another a/c (would that be the Dr1 you're suggesting?) no thanks, I don't want to improve my score, I just want to have some fun and experience a little of that WW1 flavour as an Allied cartoon pile-it (not Bish, or Nit, or Rook, btw, but that's another issue I guess).

If I could get enough people interested I'd try and organise an overwhelming Camel sweep - give them Dr1 drivers the mother of all dogfights lol. See how many come up after they've been dropped half a dozen times in succession. But I've seen grown men weep after getting the F.1 back on terra firma (those that can walk away, that is) and most swear never to fly the thing again.

So whatever Fate has in store for the WW1 scene here, those WW1 addicts amongst us will no doubt see it through to the bitter end in our chosen ride. But the pure dogfighting thing is an illusion. If all the a/c were the same then yes, that might be close to a level playing field. At the moment it's just a Fokker Scourge replay with no incentive to up in the other a/c other than pure bloody mindedness.

 :salute to the Dr1 drivers btw, not their fault things are as they are. However I'd like to award iwlf and Ehre the Distinguished Flying Cuss for their repeated 2v1 alt picking on my poor old Camel the other day, serves me right for coming back up each time  :) Either one of you could have achieved the same result co-alt guys. But shooting someone else down never gets old does it.
Title: Re: WWI Arena Attractions
Post by: phatzo on November 21, 2010, 10:33:18 PM
Tusk what time do you usually fly, I would love to battle the Fokker scourge with you. Adelaide time OK and I will convert to ESDT.
Title: Re: WWI Arena Attractions
Post by: 321BAR on November 21, 2010, 10:36:26 PM
Ahhhh this old chestnut  :uhoh ok deep breath......

I see this as a simple choice between two options:

OPTION 1: Dogfight Arena - Tusk he up in Camel broom broom, ooops Dr1 uh oh turn dive climb turn BANG Tusk he dead.

OPTION 2: WW1 Things To Do Arena - Tusk he up in Camel, observation balloon woohoo.... watch the archie Tusk.... rat a tat woohoo. Nasty Hun supply train woo hoo.... Tusk drop he bombs darn missed. Ah Hun recon plane woo hoo..... watch tail gunner (ouch) pw darn.... rat a tat hehe. Uh oh Dr1 turn dive climb turn BANG Tusk he dead.
:rofl :rofl :rofl

But honestly. I've flown em all. I never got the hang of the DRI so i stuck with my DVII and F.1 and then i see a DRI (sometimes two...or three...or...well you get it) and in a 1 on 1 the DRI just... wins... Tusk, yeah what time you online usually? ill fly with you and phatzo against the DRI scourge in a camel
Title: Re: WWI Arena Attractions
Post by: Volron on November 22, 2010, 12:27:40 AM
Hmm...you would have to take the trenches before you can make an attempt on a base.  So it would all start out in no mans land.  Players can man machine gun nests to prevent troops from reaching the "map room" of that section of trench (there will, of course, be auto).  Once you have taken the last trench of one side in a section of the line, you can spawn tanks and trucks, and make a go at a field.  Meanwhile, people will spawn into the neighboring trench lines and move in to recapture a trench.  Basic idea on base taking side of WW1.

If I had the option to up bombers in the WWI arena to blow stuff up, I would frequent the arena a LOT more.  I get the urge to fly WW1 planes more often than not, but with only fighters (only 4 of them to boot) in the WW1 arena, I only find it a "once in a blue moon", type of visit.  It is fun, but get's boring right quick.  I kinda like the idea of upping a recon plane to spot balloon's and what-not.  Recon Balloon's, sector x.x.x *place marker*, 2k.  Train spotted, sector x.x.x *place marker*.  A marker would be seen by everyone, but would only last 15 mins and can only be done while in a Recon plane set to recon/scouting mode.  Perks awarded while in Recon/Scouting mode, will go to GV, Fighter, Bomber perks depending.  EX: Say I upped an SBD in Scouting mode and manage to shoot down a Zero.  Perks would go to Bomber.  If it the plane is specifically recon, then any perks gained would go to bomber (unless you want them to go through hassle of adding another perk section.  At which point, how would one burn off Recon/Scout perks?).  The purpose of Scout/Recon Mode is so you can set markers.  You will receive perks while in this mode, but at only, say, 50% of what you would get normally.

Recon Balloon's are AI spawned, so there wouldn't be a set location to where they spawn.  Only that they will spawn on their side of the line at an alt of 1-3k and will not spawn if enemy recon balloon's are in the same sector/across the line.  They will give locations of what they can see.  Range wouldn't be overly far, so maybe 5 miles around the balloon's?

Zeppelin's are AI spawned and will fly a preset path into enemy territory to bomb targets.  However, a player can set their waypoints to hit targets and/or scout, but must take command and sit in it's "tower" or on one of the manned guns on it in order for it to complete it's task.  They will have a limited range (of course), and once it's reached this limit, it will automatically head back to it's launch base.  At this point, no one can take command of it, but can still take over one of it's manned guns.

All very basic ideas and gives options to do other stuff in the WW1A.  You don't need base takes at this time, but the other stuff I think, would be fun to do.  Upping a Handley Page O/400 or Gotha G.V to bomb stuff....*drools* :x
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 22, 2010, 05:18:22 AM
 :salute phatzo, 321BAR..... "We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile, this day shall gentle his condition; And gentlemen in England now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Saint Crispin's day."

William Shakespeare (Henry V - King Henry's speech prior to Battle of Agincourt, 1415)

hehe too dramatic? Anyhoo, I think a good time for a one-off sweep would be this Sunday afternoon Adelaide time (which is Sat evening in US I think) say around 1300hrs Adelaide (1pm). That ought to be 1030hrs Sat evening EST (USA) and there always seems to be a small group of guys in there around that time, for an hour or three.

My regular times are (some) afternoons 1200hrs to 1600hrs (that's a window, I don't always fly the whole 4 hours) and (some - but more often) early mornings 0100hrs to 0300hrs, this period starts very slow but gets a few more in around 0200hrs. I would value your company in there at any time, but hopefully we can get a few more Camel jockeys to show up for the one-off sweep and teach those pesky triplanes a thing or two about unfair tactics  :aok 

 
Title: Re: WWI Arena Attractions
Post by: HawkerMKII on November 22, 2010, 06:50:03 AM
WWI arena>ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZ.....j ust like MA is getting
Title: Re: WWI Arena Attractions
Post by: Ghosth on November 22, 2010, 07:07:25 AM
Tusk nailed it.

Need more things we can do where we have at least a slightly higher percentage chance of living after being chewed up by the furball.

I don't care if its herding sheep, trying to pop barrage balloons that will respawn 10 min later, or trying to shoot down the zep that twice an hour makes its slow way at 10k from one corner of the map to the other.

BTW shooter could get name in lights, and life goes on. (Zep should belong to no country, or rotate country)
I guess if you had a Bish zep at the top of the hour, then a Knight zep at 20 after, and a rook zep at 20 too, you would not only get people trying to shoot it down. You'd get some defenders as well.

More to do, LOTS more to do if you want more than 12 people in the arena.
And we need more squadrons to support it by bringing their squadrons over once we do have more to do.
Title: Re: WWI Arena Attractions
Post by: Chilli on November 22, 2010, 07:11:17 AM
Tusk, 10:30 EST Sat. I will try and pop in also.

To clear a prior misconception.  I originally, suggested to hide the enemy field icon from the clipboard map, I made no suggestions about radar.   However, the radar distance from one field to another should be to the extent that potential battles can be easily sought, but without necessarily showing up while the contact is on his own runway.

The purpose, of this type of map could possibly disquise country affiliation and also require some practice to gain familiarity with good battle locations.  Basically, it would be advantageous to use tools like the mission planner to chart waypoints and add immersion to the WWI arena style of play.  Simply, flying to the closest known knight base on the clipboard would only be an option once you or your comrade has explored the map thoroughly enough to plot the correct coordinates.  For those not familiar with the map, it will be flying into the unknown, maybe even charting your way from terrain clues from mountains, hills, farmland, rivers, etc.
Title: Re: WWI Arena Attractions
Post by: R 105 on November 22, 2010, 07:37:42 AM
It is not so much that there is not enough to do in WWI. It is more the fact that for some reason I have very low frame rate in the WWI arena as well as in the DA. I get screen freeze as soon as I start to get close the an opponent. This has never made sense to me. I would think less people in an arena would add up to better frame rate. In the MA even in  a horde I still have 25 to 40 fps. In WWI I am lucky to stay in the teens. I am an old dude and I don't totally under stand computers all that well. While it would be fun to shoot at a Zeppelin now and then I don't think it would be a big reason to come to WWI.
The other thing I don't like in WWI is the planes speed. They all fly about to same speed in there no matter what. While the DR-7 had about a 15 to 20 MPH speed advantage and a much better clime rate than the DR-1. The DR-7 had even more speed advantage in a dive as the DR-1s lost their top wing in a dive. However in our WWI arena you still can't get any separation in there no matter what you are in. So you fly the DR-1 or be killed by it in most other planes.
Title: Re: WWI Arena Attractions
Post by: 321BAR on November 22, 2010, 11:35:20 AM
:salute phatzo, 321BAR..... "We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile, this day shall gentle his condition; And gentlemen in England now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Saint Crispin's day."

William Shakespeare (Henry V - King Henry's speech prior to Battle of Agincourt, 1415)
uhhh you know that agincourt was a complete fail for the English correct? :rofl the only reason the English survived was because in the retreat, the longbowmen saved their big fat butts. :aok ill try to make this time but i doubt ill be able to. earlier than 10:30 would work for me.
Title: Re: WWI Arena Attractions
Post by: phatzo on November 22, 2010, 02:45:07 PM
Observation Balloon.....

could be used like a capture the flag type of game, get the oppositions ballon down and your side gets a bunch of castor oil or something, balloons directly above airfield as in DoA. An empire state building with king kong on it in each base would be more fun, kill King Kong and get the girl.
Title: Re: WWI Arena Attractions
Post by: bustr on November 22, 2010, 07:15:38 PM
WWI War MA

1. Add 4 more fighters.

2. Add 2 bombers.

3. Add 2 observation/straffer/jabo planes.

4. Add a manned Zepplin with bombs and mannable gunner positions.

5. Add manned observation ballons with gun.
 
6. Add artillery batteries to fire at each other and depots. Ballon observers can zoom in to call fire coordinates.
 
7. Add 6 destroyable strat/marshalling yards per country. Bomb/artillery 3 to dust and it puts one airfeild out of commission for 30min. Put one airfeild in 2 countries out of commission in the same 45 minutes and war is won. Does not matter who gets the second airfeild down. They win the war for their country. As strat are destroyed fewer aircraft are availble from the feild they serve. Or a limited number per every 15 minutes.

8. Add one more undestroyable feild per country to up bombers and zepplin.

9. Add resupply truck convoys and trains like in LWMA. Destroying them delays feild respawn process for that delivery cycle or until the strat/marshalling yard is destroyed or ressurects.

10. Tie the health of local artillery batteries to one of the 2 forward airfeilds.

11. Put mannable machine guns on airfeilds.

WWI was a war of attrition. No one really captured much of anything in the WWII sense. They held and fought over ground until Germany ran out of steam. Availabilty of men and resources decided WWI.
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 22, 2010, 08:14:51 PM
uhhh you know that agincourt was a complete fail for the English correct? :rofl the only reason the English survived was because in the retreat, the longbowmen saved their big fat butts. :aok ill try to make this time but i doubt ill be able to. earlier than 10:30 would work for me.

Henry V failed at Agincourt? Now see, that's the trouble with learning history by watching episodes of The Simpsons  :rofl Sorry 321BAR, cheap shot - can't expect our US cousins to remember everything about Europe, especially from so long ago. But just for the benefit of the FRENCH (spits - hehe joking) I'd like to put the record straight. Outnumbered more than 4:1 King Henry's men, who had indeed been withdrawing to the coast, slaughtered something like 5,000 French Knights for the loss of 13 Men at Arms and about 100 foot (most of them from the unarmed baggage train, which was sneak attacked from the rear during the main battle). Agincourt was a staggering blow to the French, and yes it proved the value of the standing requirement for every Englishman at the age of 15 years to commence training with the dreaded longbow.

As a footnote, prior to the battle the French promised to cut the two draw fingers from each captured English archer (index finger and middle finger). In response the English archers raised these fingers to the French, making the oft since used reverse 'V' sign, now interpreted to mean 'f off' but in fact suggesting at the time that the French would first have to come and get them.

1030pm EST too late eh? How's 930pm? That would mean a mid day start here in Adelaide, np with that. Any earlier and I suspect the arena would be empty.

 
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 22, 2010, 08:25:08 PM
Let me know if that new time is ok 321BAR, if so I'll start an event thread in the General Discussion forum to let others know about it  :salute
Title: Re: WWI Arena Attractions
Post by: phatzo on November 22, 2010, 08:27:22 PM
Time sounds good to me, Ill keep checking Sunday Arvo.
Title: Re: WWI Arena Attractions
Post by: Saxman on November 22, 2010, 08:49:58 PM

As a footnote, prior to the battle the French promised to cut the two draw fingers from each captured English archer (index finger and middle finger). In response the English archers raised these fingers to the French, making the oft since used reverse 'V' sign, now interpreted to mean 'f off' but in fact suggesting at the time that the French would first have to come and get them.
 

The same myth is also used to describe the origin of the middle finger as obscene.

It's just that: A myth.
Title: Re: WWI Arena Attractions
Post by: 321BAR on November 22, 2010, 09:38:37 PM
Henry V failed at Agincourt? Now see, that's the trouble with learning history by watching episodes of The Simpsons  :rofl Sorry 321BAR, cheap shot - can't expect our US cousins to remember everything about Europe, especially from so long ago. But just for the benefit of the FRENCH (spits - hehe joking) I'd like to put the record straight. Outnumbered more than 4:1 King Henry's men, who had indeed been withdrawing to the coast, slaughtered something like 5,000 French Knights for the loss of 13 Men at Arms and about 100 foot (most of them from the unarmed baggage train, which was sneak attacked from the rear during the main battle). Agincourt was a staggering blow to the French, and yes it proved the value of the standing requirement for every Englishman at the age of 15 years to commence training with the dreaded longbow.

As a footnote, prior to the battle the French promised to cut the two draw fingers from each captured English archer (index finger and middle finger). In response the English archers raised these fingers to the French, making the oft since used reverse 'V' sign, now interpreted to mean 'f off' but in fact suggesting at the time that the French would first have to come and get them.

1030pm EST too late eh? How's 930pm? That would mean a mid day start here in Adelaide, np with that. Any earlier and I suspect the arena would be empty.

 
ehh i got my history backwards. its been a while for me and the hundred years war :rolleyes:
930s fine. cya saturday :aok
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 23, 2010, 04:54:17 AM
The same myth is also used to describe the origin of the middle finger as obscene.

It's just that: A myth.

Well Saxman, I guess most of history is just a myth, written by the victors - the assassins, the biggest thugs and liars. I don't suppose anybody can say with certainty what actually happened back then. Good story though, and you have to admire the sheer scale of the victory (if that can be believed?)
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 23, 2010, 06:25:34 AM
Just realised, hadn't intended to hijack the thread - apologies Chilli  :salute

So, to the original topic...for what it's worth, and aside from the fact that (as far as I am aware) HiTech wants the WW1 arena to remain 'dogfight only', if we stand any chance at all of getting additional activities they would most likely be of the type that could be made quickly and easily. By this I mean basic stuff like changing settings, e.g. hangars set for damage from mg fire, field ack set to something less aggressive, some sort of building addition or vehicle addition representing radar that could be destroyed etc. This type of change wouldn't detract too much from the purist 'dogfight' idea, merely provide the potential to swing the odds in favour of one side or another as a result of ground attacks.

Due to ground attacks usually taking place at low level, anyone undertaking such work would naturally be exposing themselves to attack from above.... thus still satisfying the requirement to encourage dogfighting (because we only have fighters). The payoff would be temporary loss of radar and maybe some penalties re a/c availability, fuel or whatever. The main thrust of this general 'wish' would then be to present HiTech with a set of potential changes which he could at least test very easily, rather than a long list of labour intensive mods that may or may not improve gameplay and attendance.

So in conclusion, I'd suggest a concerted effort by everyone who wants change in the WW1 arena to ask for a trial period of simple 'settings changes' as outlined above, and see what happens from there.

   
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 23, 2010, 10:54:40 AM
(as far as I am aware) HiTech wants the WW1 arena to remain 'dogfight only'

Then it will remain mostly empty, IMHO.

If they add a plane, or something there will be a temporary flush, but if there is no real "GAME" being played there, most players will go elsewhere to find one.

That would be a pity, because it as real potential.  The planes themselves are excellent work.  Its the gameplay they are embedded in that isn't working.  And there is a reasonable set of players interested in a real WWI arena.

My hope is, based on past experience, that HTC will look at the deployed system, evaluate its performance, and be willing to make changes as needed to optimize. That's what engineers do, and they've always impressed me as talented engineers. They didn't dig their heels in and force night flying on everone when it became clear it wasn't valuable. They didn't blindly stick with field capture order when it became clear it wasn't working.  I have confidence in their willingness to reevaluate and adapt in order to succeed.

Regards,
Wab
Title: Re: WWI Arena Attractions
Post by: Chilli on November 23, 2010, 12:53:58 PM
......The main thrust of this general 'wish' would then be to present HiTech with a set of potential changes which he could at least test very easily, rather than a long list of labour intensive mods that may or may not improve gameplay and attendance.
(snip)
   

Excellent point.   The problem that most of have, is that we don't have a clue of how much labor goes into even the simplest modification suggestion.  HiTech responded to a wishlist once, stating that it was only a matter of one line of code.  Even if the coding is simple, I am pretty certain it is still not just a matter of flipping a switch and bingo, there it is. 

So, basically, creating a new object like a Zeppelin, making it destructible, making it have flight characteristics, arming it with gunner and observation positions, making it have strategic value, etc.  ..... (all prior suggestions in this thread) - with each addition to what we might like to see a Zeppelin capable of doing, I see greater and greater potential for it becoming labour intensive.

Making new terrains, is something that the player community has contributed to.   

Also, it seems that staff is already busy with a build list for WW2 additional aircraft.  Adding new WWI planes, is not necessarily just a short time boost in interest if there is any model that can compete with the tri planes that seem to dominate the arena.

Finally, back to my original inspiration for posting, WWI film clips.  Another feature, similar to AH1 when going to launch from the runway, there could be an animation for field crew starting prop, removing wheel blocks, and retreating to the tower (in AH1 there was animation of pilot going to the plane from tower).  If I recall correctly, the animation speed could be adjusted.  This would make for some wicked, awesome film viewer shots.
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 23, 2010, 09:02:42 PM
it seems that staff is already busy with a build list for WW2 additional aircraft.  Adding new WWI planes, is not necessarily just a short time boost in interest if there is any model that can compete with the tri planes that seem to dominate the arena.

Chilli, I haven't had an opportunity to try it but I trust the AH FM enough to suspect that the DVII would dominate at high altitude (WW1 'high') as it did in the RW. So basically if you just want to fly an a/c that can knock down Dr1's try the DVII and go high. Yes it will make for longer sorties, but that actually adds significance to the combat. Possibly the F2B could benefit the same way, although the poor old Camel is stuck with being a low level also-ran in AH. Unfortunately everyone wants a quick fix these days, nobody seems to want more than 5 minutes worth of alting for their combat 'fix'. Fair enough too, their $14.95. Personally I enjoy a good 30 minute climb to face my doom... after enjoying a hearty breakfast of weavel infested porridge in sour milk the air conditioner goes to max cool and I splash myself with ice water from a bucket, which doubles as a repository for the porridge and sour milk when it reappears during manoeuvres. I used to have a nail gun handy for simulating pw's but my psychiatrist said I had to give that up or he'd send me back to that nasty place with no internet connection  :rolleyes:

Finally, back to my original inspiration for posting, WWI film clips.  Another feature, similar to AH1 when going to launch from the runway, there could be an animation for field crew starting prop, removing wheel blocks, and retreating to the tower (in AH1 there was animation of pilot going to the plane from tower).  If I recall correctly, the animation speed could be adjusted.  This would make for some wicked, awesome film viewer shots.

Sounds good, but as stated earlier, labour intensive. In the meantime it's worth knowing that the external view gives you a pilot who moves his head around in concert with stick and rudder movement. You can do a really effective start up sequence with the pilot checking his gauges, looking all around and generally being Mr Cool as smoke belches from the exhaust ports, if you want something extra for your vids. Would you be intending to use Fraps for that btw? I'm interested in doing some occassional movies of AH but I don't like the AH movie maker, it seems too sterile with no control surface movements and an almost 'digitised' flight motion capture. Trouble is I can't get Fraps to produce AVI's that my movie editing software recognises.

Title: Re: WWI Arena Attractions
Post by: Chilli on November 24, 2010, 05:31:26 AM
Tusk,

I discovered a utility called GunCam, and have used it in the place of Fraps in most of my recent films.  There is a very good tutorial on films and two things I learned there make a huge difference.  First, capture your film at half speed.  It makes for a smoother film when sped up.  Second, learn how to use the AhFilm camera shots to make short clips around 10 seconds long to be edited together.
Title: Re: WWI Arena Attractions
Post by: Ghosth on November 24, 2010, 06:39:01 AM
FYI I think if a Camel met a DR1 at 15k or more I suspect the tables would be turned from what happens down low.

Totally different birds at attitude.

I guess thats partly why I'd love to see a 15k zep cruise across the map every so often. You'd get a few hunters, and you'd get a few hunting the hunters.
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 24, 2010, 09:47:20 AM
Tusk,

I discovered a utility called GunCam, and have used it in the place of Fraps in most of my recent films.  There is a very good tutorial on films and two things I learned there make a huge difference.  First, capture your film at half speed.  It makes for a smoother film when sped up.  Second, learn how to use the AhFilm camera shots to make short clips around 10 seconds long to be edited together.

Thanks Chilli, I'll look up the utility and try those tips  :salute You can look forward to some awesome Camel crash vids  :rofl

FYI I think if a Camel met a DR1 at 15k or more I suspect the tables would be turned from what happens down low.

Totally different birds at attitude.

I haven't had the opportunity to try it Ghosth, but I would have expected the Camel to perform poorly above 12k vs the Dr1 as per the RW Camel. The SE5a was used as a 'high altitude' scout while the Camel was relegated to low level scouting and troop support (it could carry 4 x 20 pound bombs). Not sure if AH models this though, I just presumed it would.
Title: Re: WWI Arena Attractions
Post by: phatzo on November 24, 2010, 01:27:36 PM
The DR1 and the Camel to a lesser extent were also the main combatants in Dawn of Aces but a few of us gravitated towards the SE5a for its totally different fighting style. It definately added a bit of diversity.
Title: Re: WWI Arena Attractions
Post by: SCTusk on November 26, 2010, 04:43:56 AM
Just as a point of interest, RoF is about to add the Handley Page 0400 bomber to their stable. Some info and a video of it linked below:

http://riseofflight.com/Blogs/post/2010/11/18/Pre-Order-Handley-Page-O400.aspx (http://riseofflight.com/Blogs/post/2010/11/18/Pre-Order-Handley-Page-O400.aspx)
Title: Re: WWI Arena Attractions
Post by: CptTrips on November 26, 2010, 10:23:27 AM
Just as a point of interest, RoF is about to add the Handley Page 0400 bomber to their stable. Some info and a video of it linked below:

http://riseofflight.com/Blogs/post/2010/11/18/Pre-Order-Handley-Page-O400.aspx (http://riseofflight.com/Blogs/post/2010/11/18/Pre-Order-Handley-Page-O400.aspx)

Sweet. 

Bombers heading to a target that matters. 
Escorts protecting the bombers because it matter they get to thier target that matters.
Enemy fighters scrambling to intercept the bombers and prevent them from getting to their target because it matters.
Interaction.  Variety. Drama.  The intesity of complex, interacting, opposing missions.

i.e. Goal-Oriented-Combat.

Or furball-only, one plane,  mindless moshpit.

Which is preferable?

Regards,
Wab