Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: wasp3 on November 22, 2010, 10:38:12 AM
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Why do we have to have radar that isn't even close to WW11 radars??
This 50 ft frm ground level radar is Rediculous! They don't have radar that good today!!! Thought you were trying to be realistic in this game.
This is like a setting you used to see in the 8man arena where noobies were playin with the settings.
PLEASE put the radar dar bar level back to 500ft.
Wasp3 :salute
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http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded (http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded) :D
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Great Video...mostly makes the point. :banana:
Every one should check the video out. The wrong point is that it always has to be to an undefended base.
Wasp3
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http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded (http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded) :D
No more need be said...
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:cry
:aok
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World War 11, did I miss something!? Ahhhhh.
Use the letter I next time, WWII.
Also, there are many non-realistic aspects of game play, such as the multiple lives. These are concessions to reality for the sake of gameplay. We make a concession to that whole death thing to keep things rolling, HTC has done the same with radar.
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:lol :lol :lol :aok Great video. Very funny and very true. <S>
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Seen it b4 but still get achuckle.
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Forget it wasp....one Bish player must have called and complained. HTC has no intention of keeping the game more interesting, they want furballs, that it.
They wont have the common decency to post why they wish to upset a large portion of the community.
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Why do we have to have radar that isn't even close to WW11 radars??
This 50 ft frm ground level radar is Rediculous! They don't have radar that good today!!! Thought you were trying to be realistic in this game.
This is like a setting you used to see in the 8man arena where noobies were playin with the settings.
PLEASE put the radar dar bar level back to 500ft.
Wasp3 :salute
I agree the radar is too low now, but please throw your 'not realistic' argument to the wind. When it comes down to it, all that matters is the game to be fun and balanced, and if realism needs to be bent slightly for that to happen, then so be it.
But you are right, radar is too low and does not make the game more fun.
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They wont have the common decency to post why they wish to upset a large portion of the community.
you and the others night whine loud enough to make it seem as though you're a large portion of the community but you only happen to be the loudest crying segment of the community.
ack-ack
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you and the others night whine loud enough to make it seem as though you're a large portion of the community but you only happen to be the loudest crying segment of the community.
ack-ack
You miss the point,again, dosent surprise me in the least. They took away an option from the game. Simple as that.
I dont want to spend all night every night flying around in circles shooting at an enemy con for no other reason than to say I got 5 perkies!!!!!!! Take away options you detract from the game, cant see how much more clear it can be.
As far as the community, I would venture to guess it is a larger part than you think.
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The Lord giveth, and the Lord taketh away.
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You miss the point,again, dosent surprise me in the least. They took away an option from the game. Simple as that.
What option did they take away?
ack-ack
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What option did they take away?
ack-ack
The ability to sneak around and avoid combat with other people.
:noid
Did anyone consider they changed dar back as an attempt to fix the hinkey dar bars and make it so you can actually find the enemy to fight?
wrongway
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LOL! Fantastic Video!
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What option did they take away?
ack-ack
The option for easy base grabs was taken away.
This game is great, and I have a lot of fun between my petulant temper tantrums. But it has a learning curve. Keeping an airplane below dot height over anything but water is a feat. Multiply that by 10 planes in a mission and it is an improbability. New guys aren’t going to be able to do it.
Personally, I think the changes to the new town will slow down any NOE raid, even if the dar was 200 feet dot level.
Raising the dot level and the dar bar level to 100 to 200 feet will make the NOE viable again. The town layout will give defenders time to up into a nice fight on the deck.
The ability to sneak around and avoid combat with other people.
:noid
Did anyone consider they changed dar back as an attempt to fix the hinkey dar bars and make it so you can actually find the enemy to fight?
wrongway
It works both ways. Radar also allows people to avoid fights.
Plus, hordes have gone to high altitudes to avoid fights. Now, they can easily dive away on the deck to avoid fights. What is the difference?
The reality is that some folks like to take bases. Not everyone can stay on all night, so they want some gratification in a reasonable time.
One more point: to take a base now, most of the time, it must be closed, all hangars down. Would not this be ‘avoiding a fight?’
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Why do we have to have radar that isn't even close to WW11 radars??
This 50 ft frm ground level radar is Rediculous! They don't have radar that good today!!! Thought you were trying to be realistic in this game.
This is like a setting you used to see in the 8man arena where noobies were playin with the settings.
PLEASE put the radar dar bar level back to 500ft.
Wasp3 :salute
bolded....yea, they do.
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Why do we have to have radar that isn't even close to WW11 radars??
This 50 ft frm ground level radar is Rediculous! They don't have radar that good today!!! Thought you were trying to be realistic in this game.
This is like a setting you used to see in the 8man arena where noobies were playin with the settings.
PLEASE put the radar dar bar level back to 500ft.
Wasp3 :salute
Wonder how those fire control radars worked if they magically couldn't work under 500 feet?
Not many ships over 500 foot tall ya know. In addition, radar works on line of sight <at least it
did back in the day>. If there is nothing to block the wave from going out, there isn't any reason
it couldn't work down to sea/ground level.
Since it isn't a perfect world, many things can cause returns...ground clutter, atmospheric
conditions, operator error and poor receivers. I've even gotten returns on a fire control radar
from clouds!
I just wonder how hard it is to actually engage bad guys if it generates whines like this.
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well, the guys that wanna sneak a base want the dar high....the guys that wanna fight the guys that wanna sneak the base want the dar low....the guys that wanna bomb the base want the small dar rings so they can sneak in, the guys that wanna shoot the guys that wanna bomb the bases want the big dar rings so they can find the bombers that are tryin to sneak into the deep bases.......
improvise........it's been discussed before how to know almost exactly where the buffs are, even if not in a dar ring.....
adapt............learn how to find them. if you're the one trying to sneak.....learn new ways to be sneaky
overcome......you'll do this by improvising, and adapting. :aok
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A little calculation with a radar LOS tool shows that a 200 ft radar tower will pick up an airborne target flying at 50ft at a distance of 30 miles. The problem I have is with the dar bar, not the base dot dar. All it tells me is that there are a lot of cons over there - it gives me no indication of altitude, whether the cons are climbing, whether they are large or small cons, etc. If we want the radar system to enhance the probability that there will be more action, having it provide a little more data might help. For example, if I am running around in a 109K4 hunting bombers and saw two sectors with full dar bars, being able to click on one, get radar details, and see that 1 sector had 12+ large cons at 20K+ and the other had 20+ small cons at under 5K I would get a good idea which way to go.
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AND>>>>> THROWING A DAR BAR IN FRIENDLY TERRITORY IS REDICULOUS. That concept is just unrealistic.
Plain dumb.
Staying below radar is our own recourse to avoid the silly DarBar, and sneak around the horde to attempt trying to take back a base here or there.
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http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded (http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded) :D
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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PERK THE DAR !!!!
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AND>>>>> THROWING A DAR BAR IN FRIENDLY TERRITORY IS REDICULOUS. That concept is just unrealistic.
Plain dumb.
Staying below radar is our own recourse to avoid the silly DarBar, and sneak around the horde to attempt trying to take back a base here or there.
Basetaking is not impossible, just takes more planning than throwing up the usual saved mission in the planner of 20 110s, 10 niks, 10 thyphs and 50 goons, frag the town, drop troops rinse and repeat.
There seems to be a pattern here that if the slightest star is out of aliment, the universe comes crashing. Flogging the map uncontested creates nothing but negativity. 1) It takes away from the fight 2) is the main reason there becomes a huge imbalance in teams 3) is such a gamey tactic that even guys that are in those missions hate when the other countries do it.
I completely understand that lowering the dar takes away alot of style certain people like to play. I just cant see how this change is so overbearing that it will cause players to quit
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AND>>>>> THROWING A DAR BAR IN FRIENDLY TERRITORY IS REDICULOUS. That concept is just unrealistic.
Not really - WW2 Radar stations would frequently pick up enemy aircraft climbing over enemy territory. Think about it - the English Chain Home system has a range of nearly 200 miles and sits on the coast - it would easily pick up JU88s climbing over France before they even reached the channel. That said, there should be a limit as to how far in the enemy backfield you can get dar bars - limiting enemy dar bars to within 3 sectors of an friendly base might be a solution. Friendly dar bars should be seen anywhere as they "radio home" their position to HQ.
$.02
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Why are you messin with the radar so much? Leave it at the original settings of 500 ft. These settings are like the old 8 player game where noobs always messed with the radar.
It sucks!!!! :furious
Wasp3
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So, how many of these "Radar sux" threads are you going to start? Or don't you remember the one you started 2 days ago?
http://bbs.hitechcreations.com/smf/index.php/topic,300686.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,300686.0.html)
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I'm sure I'm just being ignorant, but aside from the radar rings being reduced back to 15 miles, what else has changed related to the radar settings since the June 22, 2010 update?
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That said, there should be a limit as to how far in the enemy backfield you can get dar bars - limiting enemy dar bars to within 3 sectors of an friendly base might be a solution. Friendly dar bars should be seen anywhere as they "radio home" their position to HQ.
$.02
That's my MAIN point. If you're going to make it realistic that the enemy has the right to be informed, give the friendly guys a fighting chance at anonymity because of huge amount of invested time climbing to bombing altitude.
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Why are you messin with the radar so much? Leave it at the original settings of 500 ft. These settings are like the old 8 player game where noobs always messed with the radar.
It sucks!!!! :furious
Wasp3
With logic such as this, I'm sure HiTech will jump right on it.
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the thing is with dar bar being at 500 and dot dar being at 65 it works well..
NOw the dot AND dar,even over firendly bases is 65...NOE's will not happen with this set-up,and NONE will capture a base unless base is totally unattended..
sometimes an NOE is the only thing that will allow a team to move anywhere.I.e. baltic map this weekend..bish getting hit from both sides hard with no respite.It would of been nice to run an NOE out of one of our 7 or so fields we had left to try and sneak one back..
Before the 65 dar across the board,NOE's didnt even come close to taking bases as they did before the 65dot/enemy dar change..
The towns have made it more difficult,although possible..now with dar being 65 even over friendlys,will be pretty much impossible.No chance to break out of any double teaming by other sides..this doesnt go only for bish it goes for all sides,and if it stays the same,then you too will be the party getting knocked around like there is no tommorrow with not a big chance for offence,as you will be on defense the whole time...
Need to adjust DAR BAR back up..I dont like furballing constantly,and I am sure others dont either..
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loth,,it is 65 feet darbar across the board..not just DOT dar in enemy ring..
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loth,,it is 65 feet darbar across the board..not just DOT dar in enemy ring..
simple... how low can you go falc? :aok tween the trees we go! :lol im fine with the radar settings. never really cared much for it unless im mass NOEing. though rarely were mass NOEs done in real life anyways. i prefer the tactical 3-4 man crew hitting the deck to do something important like porking etc.
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Wasp is probably angry because he can't get his horde under 65 feet. :lol
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Wasp is probably angry because he can't get his horde under 65 feet. :lol
possible, we did kill his NOE bomber raid yesterday at a GV base when there was a slight flash of a DAR, it was a massacre, wirbles surprising bombers at less than 100ft off the deck one set tried to pull up hard but he died to :rofl :rofl
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:rofl
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They don't have radar that good today!!!
visit 123 Sesame Street, then come back and tell us what you've learned.
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LOLOL :lol
Take a look of those who post to care less that the radar is now set at a technological norm that not only did not exist in WWII in any theater of operations--but wasn't even refined enough for that at the start of the Vietnam Escalation at the Second Gulf of Tonkin Incident, 19 years after the end of WWII----are ALL.....
Wait for it..........
FURBALLERS.
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:x
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possible, we did kill his NOE bomber raid yesterday at a GV base when there was a slight flash of a DAR, it was a massacre, wirbles surprising bombers at less than 100ft off the deck one set tried to pull up hard but he died to :rofl :rofl
:rofl
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well,if we dont want to furball,there are always gv's Rox.. <S>
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I just realized something. Without these threads, I'd be completely oblivious to the changes in the radar. I'm not trying to be a smartarse either.
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I just realized something. Without these threads, I'd be completely oblivious to the changes in the radar. I'm not trying to be a smartarse either.
Good, then I'm not the only one here who reads these threads and thinks "The radar was adjusted? *shrug*".
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What people like ROX fail to realize (probably because they have no idea about making games) is that certain concessions have to made for the sake of game play, radar being one of those concessions to game play. The 'dar bars are there to help players locate the action, just like how it was with the 'dar bars in AW. In WB, they had little arrows that would point to the nearest action, all in the name of game play to help facilitate the player in finding some action. The 'dar hard deck (65ft) is also a game play concession due to the fact that it became the norm for hord NOE attacks as a way for those taking part to capture a base quickly and without very little to no fighting. HiTech made this game play change based on his own observations and not as a result from player feedback.
Also, in real life both sides would routinely fly NOE missions at tree top or below tree top level in order to stay out of radar. One of the more successful Luftwaffe raids during the BoB was done by a special squadron of Bf 110s that flew 50ft off the water across the channel and tree top level over Britain took a major RAF airfield out of the action for a large part of the BoB.
One more thing, ROX in a previous post mentioned something about the radar at Pearl Harbor and alluded to the fact that it didn't "detect" the oncoming Japanese raid. He was incorrect about this (not surprised) and utterly failed to take into account or completely ignored the fact that the USAAC radar at Pearl did detect the oncoming Japanese raid but the radar operators and their superiors mistook the Japanese planes for an incoming flight of B-17s.
ack-ack
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Forget it wasp....one Bish player must have called and complained. HTC has no intention of keeping the game more interesting, they want furballs, that it.
They wont have the common decency to post why they wish to upset a large portion of the community.
Bish want furballs..................... ..................u sooooooooooooo funny G.I............ :lol :lol :lol :lol :lol :lol
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Not to worry.....WW1 areans radar in LW soon........ :bolt:
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Radar settings.. IMHO.. Are getting a bit ridiculous.. I'd like to ad that Wasp3, is a stand up guy.. A great friend and squad-mate and the seeing all the trashing is pretty lame.. Of course "respect", in any manner, is an unknown here for most..
I could personally care less about the actual settings but it seems that some of you guys want a big arrow in your cockpit that says "turn this way to enemy" ..
I think that having the ability to deceive the NME, whomever that may be, has been taken away and that's unfortunate.. But hey, just my opinion, this is still the best game around if you ask me.. :salute
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yeah i can understand why people arent happy about the radar. i just never really had to deal with it. for me i wanted the darbar so id get a fight going
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It has always been my understanding, thats the object of the game, is to win the map! BY TAKING THE MAJORITY OF THE OTHER COUNTRIES BASES!!??? Now please correct me if am wrong? In my opinion lowering the Radar to such a low lvl, does not stay with in the realm of the realism of the advertised game play? Now if u wanna go into history there has always been the sneak attack. in war and game play!! (chess comes to mind)
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It has always been my understanding, thats the object of the game, is to win the map! BY TAKING THE MAJORITY OF THE OTHER COUNTRIES BASES!!??? Now please correct me if am wrong?
You are wrong. :D
The object of the game is to engage in combat with other humans, using WWII equipment. Base captures are but one mechanism to get fights started. The radar settings were changed to make it easier to find those fights...since too many people were sneaking under the radar to avoid combat.
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You are wrong. :D
The object of the game is to engage in combat with other humans, using WWII equipment. Base captures are but one mechanism to get fights started. The radar settings were changed to make it easier to find those fights...since too many people were sneaking under the radar to avoid combat.
More people "hide" from combat waaaaay above the radar, than ever did under it.
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More people "hide" from combat waaaaay above the radar, than ever did under it.
True, but at least you knew where they were. Sneaking under the radar with their little horde allowed them to get real close to their target, giving potential defenders little time to fight. By the time defenders showed up, troops were probably already running.
Staying high and out of reach or low and undetected until to late - just to avoid combat - are both lame in a combat game.
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Current DAR system needs to be looked at and a compromise reached. These threads will grow and grow in number as the once silent pilots become more and more frustraited and sign up to the forums to vocalise thier concerns. Sadly these threads and their authors are trampled on by those that are unhappy that they can't form a group capable of base capturing and just want to furball and pad thier fighter rank.
For many players the stategy involved in base taking in the LW arena is what's kept them playing the game. New super low DARbar is trampling on thier fun. Whether it be undefended bases or not, many people like grouping together and going off on a mission to cap a base. Unlike the furballers there is no alterate Capping Arena to go to, to just squad up, have fun, bombing, jaboing and capping bases together, only a Dueling Arena.. There is a reward for winning the map after all, and without these pilots there's no free perkies towards your 262's when they win the map.
I'd suggest 50ft inside the base DAR ring and 200ft DARbar over the entire map. That way the strategists get a little bit of way in planning/setting missions and the furballers get thier nice juicy targets at the bases. Fun for all, and good compromise. Otherwise we are all set to see the current super alt super horde, and then no ones gameplay is safe.
I just hope they don't throw in the towel and give in on the game and discover girls, leaving this game as a furballing cess pool..
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That video is AWESOME! Well done <S> :x
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I'd suggest 50ft inside the base DAR ring and 200ft DARbar over the entire map.
isn't that "worse" than it is now?
it's 65 ft inside the ring, and 500 ft dar bar, isn't it?
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I think that 65ft is too low to be used as a universal setting. In no way shape or form other than gong straight across water is any form of NOE capable of being run like they ran in WWII and even then....
I thought the 500ft for dar-bar and 65ft for dar-dot was a good mix. It gave that more strategic importance to destroying the radar tower on the targeted base prior to an NOE mission.
When HTC makes the changes to the radar setting I really wish they'd post a change log of some kind, maybe have it be in the arena message (like they've done on certain things).
I really hope HTC tries to communicate a bit better as to WHY they are doing some of the things they are doing when it comes to arena settings. So much of the time people start going off on tangents about those changes. I'd be willing to bet that a small blurb about the *why*, those changes would go over much easier.
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I think that 65ft is too low to be used as a universal setting. In no way shape or form other than gong straight across water is any form of NOE capable of being run like they ran in WWII and even then....
Incorrect. NOE missions over land are still possible but it does take a steady hand and some skill to keep your plane below the 65ft limit. After the radar change, I made a film of me flying a B-25H from one of my bases to an enemy V base a sector away. I flew the entire route to the target NOE, having to be really careful in picking my route to minimize any pop ups to avoid obsticles. Popped up to a couple of thousand feet when the target was in sight, took out the acks, radar, troops and dropped back down to below tree top level. By this time the enemy had a fighter up above looking for me but I was able to avoid detection by keeping NOE all the way back again.
The reason why NOEs aren't popular anymore is that it's no longer just a matter of leveling out at 200ft and kicking in the auto-pilot to the target, now you have to actually fly by the seat of your pants and sadly, the majority of players lack basic flight maneuver skills to perform such a task.
ack-ack
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base captures are what kept me in the game. I :mad:HATE :mad: furballing. I don't mind a good dogfight but when there's one going on every time I up my plane it just makes me want to cut a midget and kill a small pony with the horn of a unicorn whose soul I have just taken part in devouring. :devil :x
And it seems that rule 4 doesn't apply to the forums like it's supposed to. There seems to be a liberalistic disease of flamers who decide it's cool to crush anyone who has an opinion that might be different from theirs in the slightest....damn nazi pilots lol :airplane:
Anyway, back when taking bases was a cool thing to do, I would play for 5+ hours when I had off. Now, home in a cast with shrapnel in places I didn't even know could get shrapnel, I can't stand to play but about 1.5 hours before getting completely fed up with the gang raping because the rooks and nits wanna hug and kiss. Aw that rhymed...that's cute -_-
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Incorrect. NOE missions over land are still possible but it does take a steady hand and some skill to keep your plane below the 65ft limit. After the radar change, I made a film of me flying a B-25H from one of my bases to an enemy V base a sector away. I flew the entire route to the target NOE, having to be really careful in picking my route to minimize any pop ups to avoid obsticles. Popped up to a couple of thousand feet when the target was in sight, took out the acks, radar, troops and dropped back down to below tree top level. By this time the enemy had a fighter up above looking for me but I was able to avoid detection by keeping NOE all the way back again.
The reason why NOEs aren't popular anymore is that it's no longer just a matter of leveling out at 200ft and kicking in the auto-pilot to the target, now you have to actually fly by the seat of your pants and sadly, the majority of players lack basic flight maneuver skills to perform such a task.
ack-ack
ack,you are so wrong..THE ONLY time one can "KICK BACK" and hit AP is when going over water,thats it..PLENTY of NOE's happen over land,and one cannot just hit AP and kick back...
and you did this without using F3 mode??? if you did I want to see film...
It is NOT easy for the general playing crowd who may want to join with a group of people and get to have some banter along the way...
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http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded (http://www.youtube.com/watch?v=KE17BAfekuQ&feature=player_embedded) :D
I put this on squad forum priceless. " I did not ask for a suicide plan. I must've recruited you straight off the short bus!" :rofl
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Incorrect. NOE missions over land are still possible but it does take a steady hand and some skill to keep your plane below the 65ft limit. After the radar change, I made a film of me flying a B-25H from one of my bases to an enemy V base a sector away. I flew the entire route to the target NOE, having to be really careful in picking my route to minimize any pop ups to avoid obsticles. Popped up to a couple of thousand feet when the target was in sight, took out the acks, radar, troops and dropped back down to below tree top level. By this time the enemy had a fighter up above looking for me but I was able to avoid detection by keeping NOE all the way back again.
The reason why NOEs aren't popular anymore is that it's no longer just a matter of leveling out at 200ft and kicking in the auto-pilot to the target, now you have to actually fly by the seat of your pants and sadly, the majority of players lack basic flight maneuver skills to perform such a task.
ack-ack
Show us the film Ack-Ack
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ack,you are so wrong..THE ONLY time one can "KICK BACK" and hit AP is when going over water,thats it..PLENTY of NOE's happen over land,and one cannot just hit AP and kick back...
Before the radar changes when the radar detection height was higher, all one had to do was level at 200mph and hit auto-pilot and cruise all the way to the target provided the NOE raid isn't detected or bounced. Don't tell me it wasn't possible as I used to do it myself, long before you started playing.
and you did this without using F3 mode??? if you did I want to see film...
I'll dig it up but since I don't rename my files may take a few days to find it.
It is NOT easy for the general playing crowd who may want to join with a group of people and get to have some banter along the way...
You can still chat while flying NOE currently or preventing you from having your 'friendly banter' especially if you're using vox. But I understand what you're saying...you want things reverted back to how it was because currently, it's far too hard and probably above what meager skills you have to fly NOE. I get it, no need to explain any further.
ack-ack
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Wait, why do you need NOE missions? you can already park a CV 1/4 mile from a coastal airfield and force the grossly outnumbered defenders on the deck while the attackers can constantly hide in ack, what more do you want, whats next?
The basis of your whine is that you guys wanna game the game and one avenue has been plugged. HTC said the games idea is to promote and encounter combat.
next time try
up-up-down-down-left-right-left-right-'b'-'a'
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Just as funny the second time. HiTech needs to stick it on the front page.lol :salute
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Incorrect. NOE missions over land are still possible but it does take a steady hand and some skill to keep your plane below the 65ft limit. After the radar change, I made a film of me flying a B-25H from one of my bases to an enemy V base a sector away. I flew the entire route to the target NOE, having to be really careful in picking my route to minimize any pop ups to avoid obsticles. Popped up to a couple of thousand feet when the target was in sight, took out the acks, radar, troops and dropped back down to below tree top level. By this time the enemy had a fighter up above looking for me but I was able to avoid detection by keeping NOE all the way back again.
The reason why NOEs aren't popular anymore is that it's no longer just a matter of leveling out at 200ft and kicking in the auto-pilot to the target, now you have to actually fly by the seat of your pants and sadly, the majority of players lack basic flight maneuver skills to perform such a task.
ack-ack
NOE at 65ft is not possible over hill and dale when screamin' at full throttle in a Mossi, Typhoon, or other such aircraft meant for such low level raids.
Since skuzzy posted in the servers that the radar is at 250ft universal (as of Mon/Tues Nov 29th/30th), I've taken 110's, Mossi's, and Tiff's deep into enemy territory just for fun and to puch my limits of "piloting", if you will. Likewise, I've seen a number of enemy missions make use of teh 250ft more as well. I've also caught a few NOE's who failed to pay close attention to the terrain and dart above 250ft for a second or 2. Chasing them down and finding them is as much fun as it is shooting them down. :)
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NOE at 65ft is not possible over hill and dale when screamin' at full throttle in a Mossi, Typhoon, or other such aircraft meant for such low level raids.
You obviously didn't read my post very well, if at all. If you had, you would notice that I pointed out that with the 65ft limit you had to choose your route carefully to minimize having to pop up above radar. That would include picking a route that doesn't include climbing over a hill or mountain.
ack-ack
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akak, do you think you could fly a p38 to an enemy base, over typical terrain, without breaking 65ft? Not saying you can't, but consider it a challenge. Film would be nice too if you attempt it. :aok
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We all know lord ack ack watermelon don't stink but....
65 FT. is to low if the mission is over land. POINT blank...
Can it be done? yes
Should every pilot who just plays for fun have to have keen plane control to go do a mission if thats their version of fun? no
150Ft would do well...just high enough to skim above trees.
I am not a NOE partaker very often but alot of people really enjoy them...and I really enjoy busting them up.
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akak, do you think you could fly a p38 to an enemy base, over typical terrain, without breaking 65ft? Not saying you can't, but consider it a challenge. Film would be nice too if you attempt it. :aok
I've done it in a B-25H like I mentioned in a previous post. If you had bothered to read that post, you would have seen the part I mentioned of having to pick my route carefully to avoid unnecessary pop ups over terrain and objects, even if it meant the possibility of having to fly around hills and mountains and take and extended route to my target.
Was it a cake walk? By no means nor have I said anything to the contrary, it takes a steady hand and probably the only time you'll really fly by the seat of your pants in this game but it's doable.
Like I said, I do have a film of the B-25H flight I described but as I mentioned I don't rename the films and will take a couple of days to go through the films to find it. Once I find it, I'll post it.
ack-ack
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forum fart resulting in double post.
ack-ack
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I've done it in a B-25H like I mentioned in a previous post. If you had bothered to read that post, you would have seen the part I mentioned of having to pick my route carefully to avoid unnecessary pop ups over terrain and objects, even if it meant the possibility of having to fly around hills and mountains and take and extended route to my target.
Was it a cake walk? By no means nor have I said anything to the contrary, it takes a steady hand and probably the only time you'll really fly by the seat of your pants in this game but it's doable.
Like I said, I do have a film of the B-25H flight I described but as I mentioned I don't rename the films and will take a couple of days to go through the films to find it. Once I find it, I'll post it.
ack-ack
"Planning routes" :rofl
Yeah that sounds fun.
Pls post the film though when you find it.
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"Planning routes" :rofl
Yeah that sounds fun.
It was a fun sortie for me, and isn't that what counts? Or should I be like the rest and whine and cry about how tough the game has gotten and post a myriad of temper tantrum threads to get it changed so it's easy again?
Frankly, it's not the designer's game direction that is actually getting me to consider moving on, it's the direction the majority want to dumb the game down to.
ack-ack
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It was a fun sortie for me, and isn't that what counts? Or should I be like the rest and whine and cry about how tough the game has gotten and post a myriad of temper tantrum threads to get it changed so it's easy again?
Frankly, it's not the designer's game direction that is actually getting me to consider moving on, it's the direction the majority want to dumb the game down to.
ack-ack
I'm not a genius, but I think Hitech would prefer 2 easy moder's $15/mo over 1 experten AKAK's $15/mo. Just sayin.
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I'm not a genius, but I think Hitech would prefer 2 easy moder's $15/mo over 1 experten AKAK's $15/mo. Just sayin.
I'm sure he would and my comment about what is making me thinking of moving on was nothing more than just expressing why I'm thinking of quitting AH. Nothing more, nothing less...unlike the tools that post "FIX IT OR I QUIT!" threads.
ack-ack
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It's still hilarious.