Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SectorNine50 on November 22, 2010, 03:21:19 PM

Title: Radar... No, not a whine.
Post by: SectorNine50 on November 22, 2010, 03:21:19 PM
I have been seeing a lot of radar threads recently, though, and I thought perhaps changing how the system works might be beneficial.

I always thought this game had to many "knowns."  You know the base's layout, you know what needs to be destroyed to take down certain aspects of the base, the radar is always in the same spot, and the towns are always built the same way.  This can all make the game rather boring and repetitive, which I believe is why people get burnt out after a while of play...  However, I digress...

I think it would be very cool to have radar stations instead of radar planted right in the middle of the base.  These radar stations could potentially be randomly generated each time the map is loaded, and ownership of the station changes depending on the base they are "linked" to.  This means that you don't know where the enemy radar is, their rings don't show up on the map, but if you find one, you have the potential to bring it down.  This could also become a use for scout planes, if we chose to use them in the future.  They could fly over enemy territory and when they spot a radar station, they could type .spot (or something) and an icon would show up on the map.

This kind of system could also open the door to other randomly generated objects, like supply depots for groups of bases and the such.  They don't show up on the map, but if they are found,  you can hurt the respawn time of objects on bases.  If you ask me, I think the reason the old strat system was a bit useless was because you always knew where they were, and therefor you can't make them affect the bases very much or they would always be attacked.  If you made them hard to find, you can make them have a greater effect on bases.  Greater reward for a harder-to-find target.

Essentially, by bringing the radar off the bases, you have more of a chance for an "early warning" and a great way to change up how the game works.  No longer will bases immediately lose radar at every attack, however the coverage over the base may not be as great.  I think minor changes like this could really make the game much more dynamic and keep interest peaked.  Comments, suggestions, and criticism welcome. :)
Title: Re: Radar... No, not a whine.
Post by: kvuo75 on November 22, 2010, 04:12:24 PM
i think i like it  :aok
Title: Re: Radar... No, not a whine.
Post by: EagleDNY on November 22, 2010, 04:21:32 PM
I'd definitely like to see some updates as far as radar goes.  It would be nice if you could reconcile the game radar with something that actually existed during WW2.  For example, the short range radar at bases would correspond to something like a German Wurzburg set, and carrier radar corresponds to an American S band set.  Having some basic height finding capability (low, medium, or high) would be nice too.

The strategic radars (the "dar bars") returns correspond to something like the British Chain Home or German Freya systems.  They should provide information like number of aircraft (<10, 10+, 20+, 30+, etc) and some basic altitude data (<10K, 10K+, 15K+, 20K+, etc) in each sector that they can scan.  I do like the idea of having dedicated large radar stations on the strategic level that provide this information for the entire sector - knocking these out could remove dar bars for the entire sector for a period of time, although dot dar at bases would be unaffected.

Another thing I would suggest is to remove radar rings displays for countries other than your own!  Why should you be able to see perfectly every radar gap in the enemy country?  What do we have?  Col. Hogan and the boys in Stalag 13 sending us underground maps or something?  A little more "fog of war" might enhance game play a bit.

$.02
EagleCH
Title: Re: Radar... No, not a whine.
Post by: SectorNine50 on November 22, 2010, 04:31:23 PM
I would like to see enemy dar rings off the map as well.
Title: Re: Radar... No, not a whine.
Post by: LLogann on November 22, 2010, 05:01:14 PM
I'll whine........................ ......



WHAAAAAAAAAA

WHAAAAAAAAAAAAAA

WHAAAAAAAAAAAAAAAAA

Something must be down about the 65 foot part.  The game is about gameplay, and although I do not condone the NOE general's practices I do feel NOE has basically been removed from the game as a tactic.  So we have cut out a part of the gameplay. 
Title: Re: Radar... No, not a whine.
Post by: warphoenix on November 22, 2010, 06:59:25 PM
-1 I'm nit sure how this would effect the current maps, aswell as the offline missiosn that DEPEND on absolute positions
Title: Re: Radar... No, not a whine.
Post by: SectorNine50 on November 23, 2010, 12:56:13 AM
-1 I'm nit sure how this would effect the current maps, aswell as the offline missiosn that DEPEND on absolute positions

Then for offline the system would remain the same.

Not sure what your worried about with the current maps, though.
Title: Re: Radar... No, not a whine.
Post by: Avanti on November 23, 2010, 02:34:11 AM
It would be a good idea
but if it was to happen the dot on the radar should be raised to 200

other wise base taking would very hard, and it's already takes quite a few people to take a base and even then the fronts hardly change

Avanti
Title: Re: Radar... No, not a whine.
Post by: Martyn on November 23, 2010, 07:47:21 AM
Good idea. :)
Creates a need for recce planes. You'll need to scout before you can take a base.
If the locations of the enemy radar stations disappear off the map after 30 minutes, then you'll need more recce missions to refresh the info.
Also, some bases, by chance, won't have radar cover - but you've got to go hunting to find those opportunities.
I like it.
Title: Re: Radar... No, not a whine.
Post by: warphoenix on November 23, 2010, 02:09:38 PM
It would be a good idea
but if it was to happen the dot on the radar should be raised to 200

other wise base taking would very hard, and it's already takes quite a few people to take a base and even then the fronts hardly change

Avanti
radar is defaulted at 500
Then for offline the system would remain the same.

Not sure what your worried about with the current maps, though.
sounds like more data usage which my AH comp could not take
Title: Re: Radar... No, not a whine.
Post by: LLogann on November 23, 2010, 02:27:45 PM
You must be new, yet old and never read chit...............

radar is defaulted at 500 sounds like more data usage which my AH comp could not take
Title: Re: Radar... No, not a whine.
Post by: warphoenix on November 23, 2010, 02:41:41 PM
You must be new, yet old and never read chit...............

(facepalm) I don't notice everydetail right off the bat ... :bolt:
Title: Re: Radar... No, not a whine.
Post by: HawkerMKII on November 24, 2010, 06:04:28 PM
Better yet, almost everything that's done in this game a player must do it, why not if you want dar and dar bar at a base or bases player has to man it. Wait,,,,bad idea,,,,to much like r/l in cartoon game......errrrrrr furball game..........errrr XBOX shoot-em up game.........never win z war game......never see map change game.......never mind :bolt:
Title: Re: Radar... No, not a whine.
Post by: Dadsguns on November 24, 2010, 07:25:19 PM
+1 very good idea, it forces players to actually have to use some skill and effort.  Anything that will improve player skill and effort is a win win for everyone.
The way we have the ability to basically bring an armada of planes and just wipe a base clean is just too easy even with what we have now.
Title: Re: Radar... No, not a whine.
Post by: SectorNine50 on November 25, 2010, 04:12:43 AM
Better yet, almost everything that's done in this game a player must do it, why not if you want dar and dar bar at a base or bases player has to man it. Wait,,,,bad idea,,,,to much like r/l in cartoon game......errrrrrr furball game..........errrr XBOX shoot-em up game.........never win z war game......never see map change game.......never mind :bolt:

You think radar has that big of a part in taking a base, eh?
Title: Re: Radar... No, not a whine.
Post by: EskimoJoe on November 25, 2010, 06:14:04 AM
I really like the idea, I do wonder what HiTech's opinion on the current radar system is and if he'd be willing to change it.
Title: Re: Radar... No, not a whine.
Post by: muzik on November 30, 2010, 08:19:49 PM
Havent read through all the posts, but I like the idea!  Fantastic idea! I think this game is seriously stagnant and needs much work. So here is what I found!  The radar stations should be mobile. They should be somehow restricted so that they cannot be deployed in hordes and should be more realistic in their function. They should also be detectable in whatever manner they could be located during the war so that a new facet of the game would be more like a job to find and destroy them.
(http://www.bbc.co.uk/ww2peopleswar/stories/83/images/113448062316950115356_1.jpg)
(http://www.2worldwar2.com/images/radar-sn2.jpg)
(http://files.brengun.webnode.cz/200000044-894c38a45e/BRS144001-2.jpg)
(http://upload.wikimedia.org/wikipedia/en/thumb/2/22/W%C3%BCrzburg.Radar.jpg/800px-W%C3%BCrzburg.Radar.jpg)

Title: Re: Radar... No, not a whine.
Post by: warphoenix on December 01, 2010, 10:23:00 AM
Havent read through all the posts, but I like the idea!  Fantastic idea! I think this game is seriously stagnant and needs much work. So here is what I found!  The radar stations should be mobile. They should be somehow restricted so that they cannot be deployed in hordes and should be more realistic in their function. They should also be detectable in whatever manner they could be located during the war so that a new facet of the game would be more like a job to find and destroy them.
(http://www.bbc.co.uk/ww2peopleswar/stories/83/images/113448062316950115356_1.jpg)
(http://www.2worldwar2.com/images/radar-sn2.jpg)
(http://files.brengun.webnode.cz/200000044-894c38a45e/BRS144001-2.jpg)
(http://upload.wikimedia.org/wikipedia/en/thumb/2/22/W%C3%BCrzburg.Radar.jpg/800px-W%C3%BCrzburg.Radar.jpg)


I like the night fighter Radar :P
Title: Re: Radar... No, not a whine.
Post by: dirtdart on December 01, 2010, 10:40:33 AM
I would just like it if the terrain masked the radar.  TT has great mountains which surround the central V Bases.  It would be cool to use those as flight corridors that were masked from base radars because of terrain. 
Title: Re: Radar... No, not a whine.
Post by: FYB on December 01, 2010, 09:48:07 PM
+1, would encourage the use of better tactics before rushing in with a horde of 50 planes.
Title: Re: Radar... No, not a whine.
Post by: stealth on December 01, 2010, 09:57:30 PM
+1
Title: Re: Radar... No, not a whine.
Post by: AWwrgwy on December 01, 2010, 10:04:17 PM
I really like the idea, I do wonder what HiTech's opinion on the current radar system is and if he'd be willing to change it.

Shouldn't we assume that since he did just change it that it was his intent to have it the way it is? 


wrongway
Title: Re: Radar... No, not a whine.
Post by: SectorNine50 on December 11, 2010, 03:13:57 PM
Shouldn't we assume that since he did just change it that it was his intent to have it the way it is? 


wrongway

Perhaps.  But I suppose it's also possible that no one had brought up an alternative idea to the current radar system, and being as busy as they are working on other things, they might not have thought of another idea.