Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: oneway on November 29, 2010, 07:33:05 PM

Title: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: oneway on November 29, 2010, 07:33:05 PM
Not sure if this is a bug or something wrong with my system...or video card...

(http://www.cadframers.com/ah/graphic_bug.png)


It might have something to do with this I posted in the Tech Support forum...not sure...

http://bbs.hitechcreations.com/smf/index.php/topic,300794.msg3854919.html#msg3854919 (http://bbs.hitechcreations.com/smf/index.php/topic,300794.msg3854919.html#msg3854919)
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: BiPoLaR on November 30, 2010, 02:43:28 PM
Hit shift+F1
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: oneway on November 30, 2010, 03:21:05 PM
I already run at full range detail...

As the OPost states it occurs at certain traverse angles...not all of them
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: curry1 on November 30, 2010, 07:47:10 PM
I have a similar problem except I was in a B-24 i posted my picture awhile back but ill post it again.

(http://i807.photobucket.com/albums/yy355/greencurrycamo/gunsite.jpg)

Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: MachFly on November 30, 2010, 09:29:45 PM
I seen that as well.
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: oneway on December 01, 2010, 11:38:05 PM
I messed with my settings in ATI CCC and so far not seeing it any more...at least for now...

This still lets me run at 60hz refresh and frames...**the Mipmap setting (3) carved into my frame rates and dropped them to 50 so I backed that off...the Mipmap thing seems to effect how distant textures are blended...

Here are my settings:

AA - Narrow Tent 4x (the edge detect thing had a huge frame hit...went with narrow tent)
AF - 8x
Catalyst AI - disabled
Mipmap - (setting 2) Performance**
Wait for vertical refresh - Off, unless application specifies
AAMode - Adaptive Multi Sample AA
OpenGL Triple Buff - disabled

In game settings are basically all maxed out with the exception that textures are 1024 and I leave building shadows disabled

So far so good...and I am not seeing the cloud tearing or or jagged edges either...
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: Chalenge on December 01, 2010, 11:46:54 PM
I think this can happen from any aircraft depending on the altitude and viewing angle.

(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss4.jpg)

(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss6.jpg)
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: oneway on December 01, 2010, 11:47:40 PM
I think this can happen from any aircraft depending on the altitude and viewing angle.

(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss4.jpg)

(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss6.jpg)

What kind of card/chip are you running on the gpu?

ATI?

Edit: its nice to see guys participate in a thread and point out a glitch that is tantamount to an unfair advantage...<Salute> the community...big thumbs up
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: Chalenge on December 01, 2010, 11:53:20 PM
Nvidia GTX 480 (single) but I get the same thing with GTX 580 and GTX 480s tri-SLI and 8800 GTs (SLI).

I have also seen the sawtooth cloud edges like you posted about and I always thought they were due to the way clouds are portrayed in AH (images) and their occlusion with terrain surfaces. That is obviously not the case with the disappearing cloud cover.
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: guncrasher on December 02, 2010, 02:14:51 AM
I have it too, but I noticed that in some maps it shows more than others.

semp
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: olds442 on December 07, 2010, 06:24:03 PM
I have a similar problem except I was in a B-24 i posted my picture awhile back but ill post it again.

(http://i807.photobucket.com/albums/yy355/greencurrycamo/gunsite.jpg)


fire your guns u wont have tracers in the gunsight
Title: Re: Cloud Cover Disappears F3 Turret B-17 [Picture]
Post by: Krusty on December 14, 2010, 02:04:11 PM
You'll really want to "wait for vertical refresh" -- this game really should be run with VSYNC set to "on"...

P.S. I get that all the time. I didn't in the old AH1. Some change with regards to rendering code and the horizon.