Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: oneway on November 29, 2010, 07:33:05 PM
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Not sure if this is a bug or something wrong with my system...or video card...
(http://www.cadframers.com/ah/graphic_bug.png)
It might have something to do with this I posted in the Tech Support forum...not sure...
http://bbs.hitechcreations.com/smf/index.php/topic,300794.msg3854919.html#msg3854919 (http://bbs.hitechcreations.com/smf/index.php/topic,300794.msg3854919.html#msg3854919)
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Hit shift+F1
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I already run at full range detail...
As the OPost states it occurs at certain traverse angles...not all of them
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I have a similar problem except I was in a B-24 i posted my picture awhile back but ill post it again.
(http://i807.photobucket.com/albums/yy355/greencurrycamo/gunsite.jpg)
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I seen that as well.
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I messed with my settings in ATI CCC and so far not seeing it any more...at least for now...
This still lets me run at 60hz refresh and frames...**the Mipmap setting (3) carved into my frame rates and dropped them to 50 so I backed that off...the Mipmap thing seems to effect how distant textures are blended...
Here are my settings:
AA - Narrow Tent 4x (the edge detect thing had a huge frame hit...went with narrow tent)
AF - 8x
Catalyst AI - disabled
Mipmap - (setting 2) Performance**
Wait for vertical refresh - Off, unless application specifies
AAMode - Adaptive Multi Sample AA
OpenGL Triple Buff - disabled
In game settings are basically all maxed out with the exception that textures are 1024 and I leave building shadows disabled
So far so good...and I am not seeing the cloud tearing or or jagged edges either...
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I think this can happen from any aircraft depending on the altitude and viewing angle.
(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss4.jpg)
(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss6.jpg)
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I think this can happen from any aircraft depending on the altitude and viewing angle.
(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss4.jpg)
(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss6.jpg)
What kind of card/chip are you running on the gpu?
ATI?
Edit: its nice to see guys participate in a thread and point out a glitch that is tantamount to an unfair advantage...<Salute> the community...big thumbs up
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Nvidia GTX 480 (single) but I get the same thing with GTX 580 and GTX 480s tri-SLI and 8800 GTs (SLI).
I have also seen the sawtooth cloud edges like you posted about and I always thought they were due to the way clouds are portrayed in AH (images) and their occlusion with terrain surfaces. That is obviously not the case with the disappearing cloud cover.
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I have it too, but I noticed that in some maps it shows more than others.
semp
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I have a similar problem except I was in a B-24 i posted my picture awhile back but ill post it again.
(http://i807.photobucket.com/albums/yy355/greencurrycamo/gunsite.jpg)
fire your guns u wont have tracers in the gunsight
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You'll really want to "wait for vertical refresh" -- this game really should be run with VSYNC set to "on"...
P.S. I get that all the time. I didn't in the old AH1. Some change with regards to rendering code and the horizon.