Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: EskimoJoe on December 11, 2010, 06:14:39 AM

Title: Dear players of this silly game :
Post by: EskimoJoe on December 11, 2010, 06:14:39 AM
1) Please stop whining, it gets quite old.
2) HTC is working on fixing/amending the game, more than likely every day of the week (minus weekends and holidays, of course.)
    Remember, Rome wasn't built in a day.
3) If HTC decided to kill the game early tomorrow morning because you "all" where unhappy, would you regret complaining? Savor
    what you have, while you have it.
4) Constructive criticism is of course welcomed. Take for example the posts Lusche makes. They're well thought out, as opposed
to many " :cry :cry :cry :cry" threads that have been created recently.

/rant
Title: Re: Dear players of this silly game :
Post by: LCADolby on December 11, 2010, 06:24:46 AM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.
Title: Re: Dear players of this silly game :
Post by: oboe on December 11, 2010, 07:21:22 AM
1) Please stop whining, it gets quite old.
2) HTC is working on fixing/amending the game, more than likely every day of the week (minus weekends and holidays, of course.)
    Remember, Rome wasn't built in a day.
3) If HTC decided to kill the game early tomorrow morning because you "all" where unhappy, would you regret complaining? Savor
    what you have, while you have it.
4) Constructive criticism is of course welcomed. Take for example the posts Lusche makes. They're well thought out, as opposed
to many " :cry :cry :cry :cry" threads that have been created recently.

/rant

 :aok
Title: Re: Dear players of this silly game :
Post by: infowars on December 11, 2010, 07:29:44 AM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.

 :aok
Title: Re: Dear players of this silly game :
Post by: DEECONX on December 11, 2010, 07:31:29 AM
1) Please stop whining, it gets quite old.
2) HTC is working on fixing/amending the game, more than likely every day of the week (minus weekends and holidays, of course.)
    Remember, Rome wasn't built in a day.
3) If HTC decided to kill the game early tomorrow morning because you "all" where unhappy, would you regret complaining? Savor
    what you have, while you have it.
4) Constructive criticism is of course welcomed. Take for example the posts Lusche makes. They're well thought out, as opposed
to many " :cry :cry :cry :cry" threads that have been created recently.

/rant



 :aok :rock :salute
Title: Re: Dear players of this silly game :
Post by: Dichotomy on December 11, 2010, 07:38:00 AM
1) Please stop whining, it gets quite old.
2) HTC is working on fixing/amending the game, more than likely every day of the week (minus weekends and holidays, of course.)
    Remember, Rome wasn't built in a day.
3) If HTC decided to kill the game early tomorrow morning because you "all" where unhappy, would you regret complaining? Savor
    what you have, while you have it.
4) Constructive criticism is of course welcomed. Take for example the posts Lusche makes. They're well thought out, as opposed
to many " :cry :cry :cry :cry" threads that have been created recently.

/rant

Indeed

1) Quit wasting energy griping and start contributing.
2) You play the game your way others play it their way.  Deal with it.
3) If 1 and 2 don't suit you reach behind your seat, pull out your (http://img.photobucket.com/albums/v99/dichotomy/Funny%20Stuff/cryingtowel.jpg), wipe your eyes, blow your nose, and try again.
4) Arguing online is similar to entering a vacuum cleaner contest.  Even if you 'win' you still suck.  You just suck better and more efficiently than the rest of the entrants.

 
Title: Re: Dear players of this silly game :
Post by: JunkyII on December 11, 2010, 07:40:31 AM
Thought I was reading a whine about whining again......oh wait I DID I DID!!!
Title: Re: Dear players of this silly game :
Post by: crazyivan on December 11, 2010, 08:37:31 AM
Please remove yourself from the forums. Would be a big plus to the game. :aok
Title: Re: Dear players of this silly game :
Post by: LLogann on December 11, 2010, 10:05:54 AM
+1

Please remove yourself from the forums. Would be a big plus to the game. :aok





Title: Re: Dear players of this silly game :
Post by: NCLawman on December 11, 2010, 10:07:11 AM
 {snip}
3) If HTC decided to kill the game early tomorrow morning because you "all" where unhappy, would you regret complaining? Savor
    what you have, while you have it.
4) Constructive criticism is of course welcomed.    {snip}

While I don't disagree with your assessment of recent whines, I must say that I am inclined to ask......

What makes you think that HTC would suddenly close their doors and shut down the game that is their REVENUE?

What makes you think that you know what HTC welcomes?  For all any of us know HTC might be getting fed up with all the 'constructive criticism', or they very well may welcome it.  But unless you are HTC, who are to mandate what is and IS NOT welcome?

 :rolleyes:
Title: Re: Dear players of this silly game :
Post by: Flench on December 11, 2010, 10:10:26 AM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.
:aok :aok
Title: Re: Dear players of this silly game :
Post by: DaCoon on December 11, 2010, 11:39:00 AM
While I don't disagree with your assessment of recent whines, I must say that I am inclined to ask......

What makes you think that HTC would suddenly close their doors and shut down the game that is their REVENUE?

What makes you think that you know what HTC welcomes?  For all any of us know HTC might be getting fed up with all the 'constructive criticism', or they very well may welcome it.  But unless you are HTC, who are to mandate what is and IS NOT welcome?

 :rolleyes:




A big +1  NCLawman
Title: Re: Dear players of this silly game :
Post by: Plazus on December 11, 2010, 11:45:31 AM
Every time I hear this song, I can't help but think about those who whine on the BBS boards:

http://www.youtube.com/watch?v=MFXICgffVjg
Title: Re: Dear players of this silly game :
Post by: grizz441 on December 11, 2010, 11:58:28 AM
Dear Players Of This Silly Game,

If there is ever anything that gets changed or fixed that you do not like, suck it up and change the way that you like the game.  You are being a cry baby.  Never question the man or his changes, he is always right, and you are always wrong.  Mistakes are never made that would inadvertently throw the balance of the game off for example.  That simply can't happen because the man does not make mistakes, EVER.  The problem is clearly with you, the player, and your inferior mode of gameplay.  You are easy moding second class aces high citizens.  Please continue paying your $15 dollars per month.  Do not question decisions made.  Do not question the man.

Yours Truly,
The Furballing Community

 :rolleyes:
Title: Re: Dear players of this silly game :
Post by: lyric1 on December 11, 2010, 12:33:59 PM
Dear Players Of This Silly Game,

If there is ever anything that gets changed or fixed that you do not like, suck it up and change the way that you like the game.  You are being a cry baby.  Never question the man or his changes, he is always right, and you are always wrong.  Mistakes are never made that would inadvertently throw the balance of the game off for example.  That simply can't happen because the man does not make mistakes, EVER.  The problem is clearly with you, the player, and your inferior mode of gameplay.  You are easy moding second class aces high citizens.  Please continue paying your $15 dollars per month.  Do not question decisions made.  Do not question the man.

Yours Truly,
The Furballing Community

 :rolleyes:
  :headscratch: Question?  :bolt:
Title: Re: Dear players of this silly game :
Post by: Oddball-CAF on December 11, 2010, 12:56:51 PM
1) Please stop whining, it gets quite old.

  Aw, quit whinin' about whiney posts. Your is actually one. If you read carefully in here, you'll find that perhaps
one post in a hundred is actual on-topic and worth reading. The rest are either bashing, whining, or generally
pissin' on any leg that happens to be near at the moment.
  Hell, if it weren't for the ability to put those stupid emoticons, half the posts in here wouldn't even get worked up.
Title: Re: Dear players of this silly game :
Post by: fbWldcat on December 11, 2010, 01:01:25 PM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.

No, years and years of over-expanding, poor rulers, Germanic peoples and other invaders, made Rome fall, over a period of about ~300 years.

And yes, revolts and coups from inside the country did in fact play a part in the downfall of Rome.
Title: Re: Dear players of this silly game :
Post by: Tom5572 on December 11, 2010, 01:36:09 PM
 :aok +1 to Eskimo :salute  :rock
Title: Re: Dear players of this silly game :
Post by: pervert on December 11, 2010, 01:36:33 PM
No, years and years of over-expanding, poor rulers, Germanic peoples and other invaders, made Rome fall, over a period of about ~300 years.

And yes, revolts and coups from inside the country did in fact play a part in the downfall of Rome.

Actually it was a lack of orgies that caused Rome's downfall  :salute
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 01:37:08 PM
Dear Players Of This Silly Game,

If there is ever anything that gets changed or fixed that you do not like, suck it up and change the way that you like the game.  You are being a cry baby.  Never question the man or his changes, he is always right, and you are always wrong.  Mistakes are never made that would inadvertently throw the balance of the game off for example.  That simply can't happen because the man does not make mistakes, EVER.  The problem is clearly with you, the player, and your inferior mode of gameplay.  You are easy moding second class aces high citizens.  Please continue paying your $15 dollars per month.  Do not question decisions made.  Do not question the man.

Yours Truly,
The Furballing Community

 :rolleyes:

Im so looking forward to the day that we dumb this game down so much there will be no need for flight modeling. Soon guys will be loading their mission planner with "planes with big guns to shoot as many buidlings" or "bombers with the most bombs". I cant wait for the day the arena message will say " 1...2..3 READY SET GOOO!!..reset the map!!!
I say screw the art of ACM..lets make hangars go down with 1k and keep down for an hour  so the nasty defenders cant kill our 20 goons. Heck, while were at it..I'll get a a few freinds to subscribe so long as radar is sset at 5k to insure them not being able to pop because you know "its too hard to fly level any lower". Its gonna be awsome I cant wait  :rock
Title: Re: Dear players of this silly game :
Post by: grizz441 on December 11, 2010, 02:01:33 PM
Im so looking forward to the day that we dumb this game down so much

Has the game really been dumbed down like you infer?  From all I have seen, it has gotten more difficult with each update.

Perhaps i am wrong though.  Please explain how the game has been dumbed down. 
Title: Re: Dear players of this silly game :
Post by: palef on December 11, 2010, 02:18:09 PM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.

Ummm that's pretty much what happened. Far from the "sack" of Rome, the Huns (who had fundamentally become the Roman's European army) turned up in Rome looking to be paid. The Roman senate went, "err, no dosh, sorry Huns" and the Huns went, "Righto then" and went home. Rome's decay is more to do with a changing social fabric brought about by Christianity. (Sound familiar?)

So therefore the fall of Rome was precipitated by the Huns whining about not being paid.
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 02:24:22 PM
Has the game really been dumbed down like you infer?  From all I have seen, it has gotten more difficult with each update.

Perhaps i am wrong though.  Please explain how the game has been dumbed down. 
I might be mistaking, but isnt a goal of any game to make it harder? Take the perspective that its been more of a "challenge" rather than being difficult.

The dime a dozen threads about radar set too low and now "we cant sneak bases" and threats of leaving because of it. Im no elitist or purist at that, I follow the guidelines and find my fun no matter what is thrown at me in the game. ENY too high?..no biggie, change sides or find a nice ride. Getting ganged? no problem..Ill up at another base and have my try at picking the pickers. I die more than I kill, but what keeps me going in this game is that Im getting better with time. Its called patience in this game, some of which a majority of players DONT have. If things dont go their way when they want it..they whine, beg and rant and thats whats happening. Deal with the changes, yes its more difficult, but whats to say the old way wasnt "too easy". Given time and the new system will need a new system and we're right back to where we are now
Title: Re: Dear players of this silly game :
Post by: 68ZooM on December 11, 2010, 02:25:37 PM
 I don't think its been dumbed down, maybe it's the new Console Gamer crowd where you just want to put guns on target and kill :x kill  :x, kill  :x, kill  :x, score  :x score  :x rank  :x rank  :x  must be the best in the game  :x


i think what made me finally realize this is when i was saddled up on a spit 600 out and closing , 3 friendlies dove in between me and the spit blocking any kind of shot and proceeded to take turns killing it in there spits, i told them what i thought of there move, they all 3 land with 5 to 7 kills each, Pfft  now i know how

Title: Re: Dear players of this silly game :
Post by: 1Boner on December 11, 2010, 02:30:25 PM
Has the game really been dumbed down like you infer?  From all I have seen, it has gotten more difficult with each update.

Perhaps i am wrong though.  Please explain how the game has been dumbed down. 

The howls would come from the other side of the fence if they made the planes more "challenging" to fly.

A little more realism in operation of the planes apparently is order, if they indeed are looking to be challenged.
Title: Re: Dear players of this silly game :
Post by: EskimoJoe on December 11, 2010, 02:38:18 PM
Please remove yourself from the forums. Would be a big plus to the game. :aok

If enough people voiced the same opinion, then I would. Start a petition for all I care, I'd rather enjoy counting
the number of people that dislike me.
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 02:41:04 PM
The howls would come from the other side of the fence if they made the planes more "challenging" to fly.

A little more realism in operation of the planes apparently is order, if they indeed are looking to be challenged.
If the change is across the board..who gives a flying *** what they change? Just means its going to be harder for the next person to adapt as much is hard for you too.

You guys crying that towns are too hard to take. Look on the bright side...Its that much harder for the enemy to take your real estate
Title: Re: Dear players of this silly game :
Post by: vafiii on December 11, 2010, 02:41:17 PM
I agree with EskimoJoe. I have whined on occasion but I'd rather play the game "as is" than play no game at all. The ten hours a day I play Aces High is ten hours I don't have to spend with my wife. Please don't take the game away. I beg you!!!!!!
Title: Re: Dear players of this silly game :
Post by: Lusche on December 11, 2010, 02:49:03 PM
I might be mistaking, but isnt a goal of any game to make it harder?

no.

Most games strive for a gameplay balance, and once that is reached, the relative difficulty (or even the absolute one) stays the same. Parts of the system however can & will be tweaked if some other basic conditions change, if the balance had been disturbed.

Also it's important that the majority of AH players a no "vets". For those of us being here for years a particular change may seem just as more challenge, for the occasional short time player it may be too much.
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 02:51:15 PM
I agree with EskimoJoe. I have whined on occasion but I'd rather play the game "as is" than play no game at all. The ten hours a day I play Aces High is ten hours I don't have to spend with my wife. Please don't take the game away. I beg you!!!!!!

ohhhhhhh I hope you have internet in that doghouse. Women have a knack for weeding wife ack threads just to warn you :D
Title: Re: Dear players of this silly game :
Post by: AWwrgwy on December 11, 2010, 02:59:50 PM
While I don't disagree with your assessment of recent whines, I must say that I am inclined to ask......

What makes you think that HTC would suddenly close their doors and shut down the game that is their REVENUE?

EA, the  :devil, could make him an offer he can't refuse and he could finally just say screw it all.
 :cry


Also it's important that the majority of AH players a no "vets". For those of us being here for years a particular change may seem just as more challenge, for the occasional short time player it may be too much.

This has always made me wonder.  What does a new player know from dar at 65 feet versus 500 feet or more buildings in town.  They get used to it right away.  They don't know any different.


wrongway
Title: Re: Dear players of this silly game :
Post by: Lusche on December 11, 2010, 03:02:24 PM
This has always made me wonder.  What does a new player know from dar at 65 feet versus 500 feet or more buildings in town.  They get used to it right away.  They don't know any different.

That's why we have seen actually complains about "having no second LW arena at offpeak times". Mostly by players that have never seen the old single MA setup. ;)
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 03:10:25 PM
no.

Most games strive for a gameplay balance, and once that is reached, the relative difficulty (or even the absolute one) stays the same. Parts of the system however can & will be tweaked if some other basic conditions change, if the balance had been disturbed.

Also it's important that the majority of AH players a no "vets". For those of us being here for years a particular change may seem just as more challenge, for the occasional short time player it may be too much.
So in essense, we must appease to the vets that have been here a long time that are into the real estate game so we can further swell their heads by taking 50 noobs to smash a base and pat themselves on the back for making it go green.
To me, thats what bugs me about the game. I have no problems giving new guys something to work for. Problem is this type of gameplay breeds napoleonic armchair generals that insist the other country chess peice are bad bad people and must be destroyed. This to me is what makes the gaming enviroment a cesspool. Guys like Dan, AKAK and you Lushe as well as others, who provide this game with a wealth of information that is vital in keeping this game alive are slowly dying off. I would pay 100$ a month to play with just 2 of you guys left rather than 100 people looking to win at all cost
Title: Re: Dear players of this silly game :
Post by: Lusche on December 11, 2010, 03:27:44 PM
So in essense, we must appease to the vets that have been here a long time that are into the real estate game so we can further swell their heads by taking 50 noobs to smash a base and pat themselves on the back for making it go green.


The best way is not to "appease" anyone. It's exactly that kind of thinking that is bugging me.

All kind of players are pulling on mommy Hitech's arms, trying to drag her into whatever direction seems to be best for them...and not necessarily for all the the kids. Mommy Hitech's job is to ignore all the whining and feet stomping, yet still having an open ear to all objections and complains, as buried between all those whines, arguments and hissy fits there still are a lot of real issues and valid points. The problem is, once anything will get changed, adjusted or fixed, a group of players will appear on scene and immediately claim HT's has appeased some other group of players. I personally feel such a behaviour is more detrimental to the game than anything else.
And HiTech's job is not being made easier by the fact that where nice this game, being a MMOG, was a rarity once... but today it's like standing in the middle of a huge amusement parks, with lots of other HUGE attractions trying to capture the attention of us "kids".
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 03:35:51 PM

The best way is not to "appease" anyone. It's exactly that kind of thinking that is bugging me.

All kind of players are pulling on mommy Hitech's arms, trying to drag her into whatever direction seems to be best for them...and not necessarily for all the the kids. Mommy Hitech's job is to ignore all the whining and feet stomping, yet still having an open ear to all objections and complains, as buried between all those whines, arguments and hissy fits there still are a lot of real issues and valid points. The problem is, once anything will get changed, adjusted or fixed, a group of players will appear on scene and immediately claim HT's has appeased some other group of players. I personally feel such a behaviour is more detrimental to the game than anything else.
And HiTech's job is not being made easier by the fact that where nice this game, being a MMOG, was a rarity once... but today it's like standing in the middle of a huge amusement parks, with lots of other HUGE attractions trying to capture the attention of us "kids".
So reality is that the issue is we have no issues. Why have to change anything back after we change it? I see a few threads claiming that dar is back to 500 (I think), HTC is looking to impliment towns to be easier to capture.  Why not leave things the way they are now and have people adapt to it?   
Again my argument that the new guy joining today wont know any better and he/she will just adapt anyway, so whats the big deal?
Title: Re: Dear players of this silly game :
Post by: Lusche on December 11, 2010, 03:49:31 PM
So reality is that the issue is we have no issues. Why have to change anything back after we change it? I see a few threads claiming that dar is back to 500 (I think), HTC is looking to impliment towns to be easier to capture.  Why not leave things the way they are now and have people adapt to it?  
Again my argument that the new guy joining today wont know any better and he/she will just adapt anyway, so whats the big deal?


If we would get rid of the capture thing entirely, and be a pure "furballing" game, the new guy joining today would also not know any better. And yet, it would be a big deal.

Offering a diverse and balanced gameplay is essential. Of course there is no single golden point of gameplay, where everything is perfect. It's a grey area. But once you make things too hard, it may have a detrimental impact on overall gameplay balance, which in turn may be detrimental to the game in a subtle way. A few guys will simply quit in anger (happens basically at every change HTC makes), but also the long term satisfaction may suffer and a slow but steady loss of players can be the result.

To come back to my first point: If this game had been a pure "furball" aircombat game  5 years ago, would I still had joined? Most probably. Would I still had found it fun? For sure! Would I had knowingly missed anything? Most probably not. But would I have been still here after 5 years? Absolutely not. I would have been completely burned out long ago, just like I burned out on the WWI arena pretty quick.

It was the sandbox mode, the huge variety in gameplay that AH offered me what made me stay all those 5 years (except 2 months), not the number of planes I could fly.
And this sandbox aspect is what I had always admired most in AH. The inclusion of so many playing styles in one single arena, providing such a huge variety in combat situations

Why have to change anything back after we change it? I see a few threads claiming that dar is back to 500 (I think),

Rarely have things been really changed back entirely. Dot dar alt is still 65ft, in other arenas we do even still have the large radar circles. We also will not go back to the old towns, instead we will see some kind of adjustment.
And yes, sometimes adjustment is necessary. While not every change is bad just because it's a change, it's not automatically a good one either. Sometimes changes have secondary side effects no one thought of.  HT himself stated it was never intended that the new towns had to be that hard to capture as they are now. So he will make some adjustments to that.
One of the very few changes I have ever seen being completely rolled back was the capture order.
Title: Re: Dear players of this silly game :
Post by: Chilli on December 11, 2010, 04:07:11 PM
So reality is that the issue is we have no issues. Why have to change anything back after we change it? I see a few threads claiming that dar is back to 500 (I think), HTC is looking to impliment towns to be easier to capture.  Why not leave things the way they are now and have people adapt to it?   
Again my argument that the new guy joining today wont know any better and he/she will just adapt anyway, so whats the big deal?

Your logic is a circular argument.  Both Lusche and HiTech have given us information discussing game play trends and concerns for balance.  I give them credit for keeping their finger on the pulse of the gamers.  The deal is, the right balance between challenging and fun conditions is what fuels the influx of new subscribers.  
Title: Re: Dear players of this silly game :
Post by: grizz441 on December 11, 2010, 04:08:29 PM
hy not leave things the way they are now and have people adapt to it?   
Again my argument that the new guy joining today wont know any better and he/she will just adapt anyway, so whats the big deal?

Because the game is not balanced.  Leaving it unbalanced and saying "figure it out" will not make it any better.  If baseball had 120 foot base paths instead of 90ft would the players "figure out" how to adapt?  Maybe in some sense, but the game of baseball would turn into homeruns or bust to score.  How crappy of a game would that be?   What if the bases were only 50 feet apart?  How would the game be then?

Same with Football.  What if it took 30yards for each first down and the field was 200yards long?  Would the players adapt?  Maybe.. but the game would just turn into something different (and much worse).  What about 3 yards for a first down, would that be much fun?

(http://i379.photobucket.com/albums/oo237/grizz441/diff.png)

Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 11, 2010, 04:24:52 PM
Because the game is not balanced.  Leaving it unbalanced and saying "figure it out" will not make it any better.  If baseball had 120 foot base paths instead of 90ft would the players "figure out" how to adapt?  Maybe in some sense, but the game of baseball would turn into homeruns or bust to score.  How crappy of a game would that be?   What if the bases were only 50 feet apart?  How would the game be then?

Same with Football.  What if it took 30yards for each first down and the field was 200yards long?  Would the players adapt?  Maybe.. but the game would just turn into something different (and much worse).  What about 3 yards for a first down, would that be much fun?

(http://i379.photobucket.com/albums/oo237/grizz441/diff.png)


I agree with what your saying Grizz, but Im looking at it at totally different perspective. Im sure (hypotheticly) if somehow new players emerged in the game of baseball where they were hitting 20 home runs a game that the league will then take a hard look at changing it and making it further. Yes people go to watch and hope for home runs, but dont you think the "glory" of the home run would be diminished if people saw so many a game? My argument is that balance is set NOW and give it time to put into effect to where soon, this system is easymode like the old setup
Title: Re: Dear players of this silly game :
Post by: TOMCAT21 on December 11, 2010, 06:18:18 PM
 :aok
Title: Re: Dear players of this silly game :
Post by: Simaril on December 11, 2010, 07:10:08 PM
Ummm that's pretty much what happened. Far from the "sack" of Rome, the Huns (who had fundamentally become the Roman's European army) turned up in Rome looking to be paid. The Roman senate went, "err, no dosh, sorry Huns" and the Huns went, "Righto then" and went home. Rome's decay is more to do with a changing social fabric brought about by Christianity. (Sound familiar?)

So therefore the fall of Rome was precipitated by the Huns whining about not being paid.

Most modern historians don't blame Christianity for the fall of the empire. The idea gained currency after Edward Gibbon's Decline and Fall of the Roman Empire >200 years ago. Gibbons was a classicist who admired the Roman traditional view of Virtue, and consequently relied heavily on the writings of Romans traditionalists who blamed those darn modern influences, and looked back to the imagined virtues of their view of yesteryear.

Among many other problems with the theory is this one major one - In fact, the Vandals that sacked Rome WERE Christians!! Vandals were Arians rather than Catholics, but Christians.
Title: Re: Dear players of this silly game :
Post by: greens on December 11, 2010, 07:15:15 PM
I remember 1yr ago today it was all peas n carrots  :( i miss the old days, old strats, old maps, old friends <sniffle>. btw aces high is not a silly game, its a good game.
Title: Re: Dear players of this silly game :
Post by: crazyivan on December 11, 2010, 07:36:57 PM
If enough people voiced the same opinion, then I would. Start a petition for all I care, I'd rather enjoy counting
the number of people that dislike me.
I apologize I was rude. At the time I read this as just another kiss arse thread. Again my bad!
Title: Re: Dear players of this silly game :
Post by: crazyivan on December 11, 2010, 07:39:49 PM

The best way is not to "appease" anyone. It's exactly that kind of thinking that is bugging me.
Ahh like changing the arena caps for euro players that whined constantly? I see your point. :aok
Title: Re: Dear players of this silly game :
Post by: SunBat on December 11, 2010, 07:51:37 PM
The howls would come from the other side of the fence if they made the planes more "challenging" to fly.

A little more realism in operation of the planes apparently is order, if they indeed are looking to be challenged.

I'm sure the only ones that would figure out how to fly them would be the furballers.  Just saying.
Title: Re: Dear players of this silly game :
Post by: mensa180 on December 11, 2010, 08:01:43 PM
Best EskimoJoe post to date.
Title: Re: Dear players of this silly game :
Post by: Lusche on December 12, 2010, 03:29:06 AM
The problem is, once anything will get changed, adjusted or fixed, a group of players will appear on scene and immediately claim HT's has appeased some other group of players. I personally feel such a behaviour is more detrimental to the game than anything else.
And HiTech's job is not being made easier by the fact that where nice this game, being a MMOG, was a rarity once... but today it's like standing in the middle of a huge amusement parks, with lots of other HUGE attractions trying to capture the attention of us "kids".
s for euro players that whined constantly? I see your point. :aok
[/quote]

^^^--- This is exactly the kind of crap I mentioned earlier:

The problem is, once anything will get changed, adjusted or fixed, a group of players will appear on scene and immediately claim HT's has appeased some other group of players. I personally feel such a behaviour is more detrimental to the game than anything else.





Title: Re: Dear players of this silly game :
Post by: Lusche on December 12, 2010, 03:30:02 AM
Ahh like changing the arena caps for euro players that whined constantly? I see your point. :aok

^^^
This is exactly the kind of crap I mentioned earlier:

The problem is, once anything will get changed, adjusted or fixed, a group of players will appear on scene and immediately claim HT's has appeased some other group of players. I personally feel such a behaviour is more detrimental to the game than anything else.

Title: Re: Dear players of this silly game :
Post by: Wizer on December 12, 2010, 07:28:06 AM
:aok
[/quote
 :aok :aok
Title: Re: Dear players of this silly game :
Post by: grizz441 on December 12, 2010, 01:35:34 PM
I agree with what your saying Grizz, but Im looking at it at totally different perspective. Im sure (hypotheticly) if somehow new players emerged in the game of baseball where they were hitting 20 home runs a game that the league will then take a hard look at changing it and making it further. Yes people go to watch and hope for home runs, but dont you think the "glory" of the home run would be diminished if people saw so many a game? My argument is that balance is set NOW and give it time to put into effect to where soon, this system is easymode like the old setup

So you're saying that eventually, a conclusion can be made on balance after a certain period of time?  I agree, but I say we have far surpassed that time.  I really like Lusche's graph on base captures vs man hours because it takes limited data we have access to as players and gives us an indirect, yet accurate depiction of what is actually occuring in the game.  Kudos to thinking outside the box and deciding to look at those two variables.  Now, who is to say how many man hours it should take to capture a base?  That is open to interpretation but is probably tied into the frequency at which a war reset occurs.  How often should war resets occur?  Once a week?  Once a month?  NEVER?  Since resets are occurring at a much reduced rate now, the balance has clearly shifted towards the non goal oriented side of the game.  This cannot be argued.  However, Is that a bad thing?  Well, that depends.  What do the majority of the players want?  How do you find out what the majority of the players want?  Are subscriptions on the decline/incline?  It all of a sudden becomes a complex issue with limited data on knowing how it will be received.  I think, scratch that, I KNOW, through the pulse of this game that there are a lot of people unhappy and not having fun since the town/radar updates.  I'm certain some are clinging onto their subscriptions with hope that HiTech will see the problem, and make the appropriate changes to help make the game fun for them again.  To sum up this aimless post, the game has been proven "unbalanced" by the level of dissatisfaction in the player base with statistical data to also support it.

P.S.

A happy Win the War Crowd makes for a happy Furballer Crowd.  This concept is the ticket to a flourishing game.
It's a shame that most furballers do not even realize this.
Title: Re: Dear players of this silly game :
Post by: 68ZooM on December 12, 2010, 01:56:29 PM
So you're saying that eventually, a conclusion can be made on balance after a certain period of time?  I agree, but I say we have far surpassed that time.  I really like Lusche's graph on base captures vs man hours because it takes limited data we have access to as players and gives us an indirect, yet accurate depiction of what is actually occuring in the game.  Kudos to thinking outside the box and deciding to look at those two variables.  Now, who is to say how many man hours it should take to capture a base?  That is open to interpretation but is probably tied into the frequency at which a war reset occurs.  How often should war resets occur?  Once a week?  Once a month?  NEVER?  Since resets are occurring at a much reduced rate now, the balance has clearly shifted towards the non goal oriented side of the game.  This cannot be argued.  However, Is that a bad thing?  Well, that depends.  What do the majority of the players want?  How do you find out what the majority of the players want?  Are subscriptions on the decline/incline?  It all of a sudden becomes a complex issue with limited data on knowing how it will be received.  I think, scratch that, I KNOW, through the pulse of this game that there are a lot of people unhappy and not having fun since the town/radar updates.  I'm certain some are clinging onto their subscriptions with hope that HiTech will see the problem, and make the appropriate changes to help make the game fun for them again.  To sum up this aimless post, the game has been proven "unbalanced" by the level of dissatisfaction in the player base with statistical data to also support it.

P.S.

A happy Win the War Crowd makes for a happy Furballer Crowd.  This concept is the ticket to a flourishing game.
It's a shame that most furballers do not even realize this.


+1 Grizz gets it,  furrballing will not exist on it's own, go look at the DA , it's the offspring of what happens when countries take bases ( or try to) i think now when countries try to take bases, it's attracting alot of people but it turns into a furrball when no one wants to help take the field, just a few are really trying, the rest just want to furrball and it pisses off the ones who want to take the base, I've seen it many times and I'm sure most have, the game cant live without the " win the war crowd" its the bread and butter,  do we really want a "fighters only game" ?   
Title: Re: Dear players of this silly game :
Post by: lunatic1 on December 12, 2010, 02:42:40 PM
even ithough i don't think i've ever whined here but,i do reserve the right to whine when and about.
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 12, 2010, 03:13:06 PM
First off, We need to find a name for the forgotten category of players that like killing red things. Tanks, planes whatever.
We get too caught up in this "furballer" vs "landgrabber" mentality and both dont get along because both groups refuse to believe that there is fun in both styles of play.
I can never be a "true" furballer. I like stopping rushes, thwarting missions and basicly just being a true pain in the arse to the other players. I can totaly understand and respect the need of the landgrabbers to have fun and be able to play their game. My problem is when that aspect "takes over" what the game is about.
I agree we do need balance and give people their fun. I just think most here are weak to subside to the fact that they give up too easily. Put it this way..HTC decides to remove the auto-takeoff for some reason why he chooses too.
Now you have a majority of the players that cant get off the ground. Would this suck? of course!!. Would I then throw my joystick across the room like a screaming banshee, threaten to quit with hate letters directed to the HTC staff?..NO, I would deal with it best I could KNOWING the playing feild is leveled because now EVERYONE has to learn it.

This isnt a "furballers" game, nor is it a "landgrabbers" game. Im sorry I cant be sympathetic because I knnow bases can STILL be taken. Rooks went on a tear last night and took 5 in under 4 minutes each. Just learn HOW and the world is your oyster.
Title: Re: Dear players of this silly game :
Post by: Dadsguns on December 12, 2010, 03:43:21 PM
Don't be a fool and gauge the game based upon how many base captures there have been.  In the past there were so many since they were so easy to do, they are not that easy any more and should not be as easy as before.
The mere fact of getting 40-50 man missions noe are not a guarantee anymore when you can up and defend against it.  

When you see nearly an entire side noe in a mission, that's sad. Where is anyone going to get a fight when every single person on a side is busy in a whack o mole mission?

Towns are bigger, but so are the hordes that try to sneak a base, equally so are the amount of people that actually defend against the noe hordes now as compared to the past since that is where the fights are now, so yes it equals a fight and it equals less base capture success.

What about that is not proportional?   How is that unfair?  

You put a few good sticks in the right place and it will surely make a world of difference in this game wouldn't you agree?   ;)


Tral you make a valid point, what about those of us that don't care about either land grabbers or furballing till you puke, I enjoy busting incoming missions at alt or noe and pissing off the other guy.  I have no sympathy for that style of gameplay or players that only have a one framed mind on what this game offers for you to do.  

There are no such thing as land grabbers and furballers, its just those that fight and those that don't know how.  Period.
Title: Re: Dear players of this silly game :
Post by: Lusche on December 12, 2010, 04:05:26 PM
The belance is something beyond the possible rate of captures.

The other thread was titled: "The Town Capture Stalemate.". And I think the title is wrong. Towns can still be captured. It's just much harde. And no, I don't think that alone is wrong either.
The problem is just arising on a higher level: The difficulty of winning the war. And this difficulty has increased by a magnitude due to the combination of several factors: A) town capture difficulty, B) Four different LW arenas, the two peak arenas being up less than 1/3rd of the time they used to be.
The net result is much less map rotation (which is particular bad if you are stuck with a map that doesn't support your fav style of play - for example GVs), and one carrot less for the game population.


And yes, we DO need carrots. On a pure individual combat level, the majority of players is just cannon fodder for a very small number of "gifted" vets. Capturing bases, holding real estate, and ultimately winning the war is giving them a goal to fight, and ultimately die for. It gives them a feeling of "win" even when they get killed a dozen times in the process. They are helping their team.
Keep in mind, the kind of player that has read countless books on air combat for tens of years before stumbling into this game is getting rarer & rarer. The kind of player that had a passion for WWII planes that will let him endure nothing but total "defeat" and cartoon humiliation is getting rarer. For more and more players, this game will be just that. Another game. And there is no way to prevent that.

With the current setup, the "war" aspect has in fact been largely removed. We once had it way too easy, with up to several resets per day by extreme hording. Then the rules were changed and enhanced overall gameplay. Now the environment has changed, and the old rules simply do not fit anymore.
Title: Re: Dear players of this silly game :
Post by: oTRALFZo on December 12, 2010, 04:16:23 PM
By no means would ever favor a end all event that will encourage war winning. By this I mean a single capture of a HQ would mean the end of it.

I would totaly be in favor of reseting maps and have sides win by margian like you implied Lusche. If thats the golden carrot that makes everyone happy..then so be it.
As far as towns..leave them be. Leave the down time and keep it a challenge. Everyone wants to be a pioneer of tactics so here is your time to shine. The 50-110, nik and typh missions are way past their primes so time to develope new tactics.
Title: Re: Dear players of this silly game :
Post by: Dadsguns on December 12, 2010, 04:24:37 PM
The belance is something beyond the possible rate of captures.

......The difficulty of winning the war. And this difficulty has increased by a magnitude due to the combination of several factors: A) town capture difficulty, B) Four different LW arenas, the two peak arenas being up less than 1/3rd of the time they used to be.
The net result is much less map rotation (which is particular bad if you are stuck with a map that doesn't support your fav style of play - for example GVs), and one carrot less for the game population.


And yes, we DO need carrots. On a pure individual combat level, the majority of players is just cannon fodder .......

This difficulty you speak of resetting the map or win da warz is just the resistance that has developed to a tactic that is also no longer effective as it was in the past.  

What I am arguing is, that now we have people that not only know how to defend but are willing to defend against a noe base taking horde, when they are unsuccessful they rant that its too hard to take a base because that tactic of merely showing up with 50 guys no longer works when you have guys upping to defend against it more so than you did in the past.

When noe's were ran in the past you would see usually 1 player maybe two up to defend since it was usually a lost cause 20 vs 1, but now players are willing to take that risk and fight it out and not let them steal it.  

Yes to a carrot, but not a whole cake.   :aok
Title: Re: Dear players of this silly game :
Post by: Lusche on December 12, 2010, 04:33:21 PM
This difficulty you speak of resetting the map or win da warz is just the resistance that has developed to a tactic that is also no longer effective as it was in the past.

This statement is simply wrong, as it is completely ignoring all the factors that I mentioned above. To win the war is more diffcult. It's not only different. It's not only requiring different, better tactics. It totally ignores you have less than 1/3rd of the time available for example. We have the same conditions to be met for a map reset, but the framework has been changed massively


Title: Re: Dear players of this silly game :
Post by: Dadsguns on December 12, 2010, 04:38:39 PM
This statement is simply wrong, as it is completely ignoring all the factors that I mentioned above. To win the war is more diffcult. It's not only different. It's not only requiring different, better tactics. It totally ignores you have less than 1/3rd of the time available for example. We have the same conditions to be met for a map reset, but the framework has been changed massively

Yes I agree there is change and with your statement above. Maybe I failed to mention in a way that yes defending against it has made a difference that was not accounted for in your statement.  

All of the above you mentioned is correct, as long as nobody ups to defends you will be successful regardless.  If defenders get up the chance of being successful will dramatically drop.  

As said, players are more apt to defend now than before which has greatly impacted the success rate of base captures as well as the changes that have been created.
Title: Re: Dear players of this silly game :
Post by: LLogann on December 12, 2010, 04:39:49 PM
I don't find that to be completely true, or perhaps you mistook him.....  There was a time DadsGuns and I were closer and I think he is pointing out the good ole NOE tactics and taking 2 sets of Lancs to drop a town fast, with the help of a couple of cannon birds.  

That tactic IS no longer effective.  

This statement is simply wrong, as it is completely ignoring all the factors that I mentioned above. To win the war is more diffcult. It's not only different. It's not only requiring different, better tactics. It totally ignores you have less than 1/3rd of the time available for example. We have the same conditions to be met for a map reset, but the framework has been changed massively
This difficulty you speak of resetting the map or win da warz is just the resistance that has developed to a tactic that is also no longer effective as it was in the past.  




EDIT:

Or what he said.....
Yes I agree there is change and with your statement above. Maybe I failed to mention in a way that yes defending against it has made a difference that was not accounted for in your statement. 

All of the above you mentioned is correct, as long as nobody ups to defends you will be successful regardless.  If defenders get up the chance of being successful will dramatically drop. 

As said, players are more apt to defend now than before which has greatly impacted the success rate of base captures as well as the changes that have been created.
Title: Re: Dear players of this silly game :
Post by: Oldman731 on December 12, 2010, 04:43:02 PM
Keep in mind, the kind of player that has read countless books on air combat for tens of years before stumbling into this game is getting rarer & rarer. The kind of player that had a passion for WWII planes that will let him endure nothing but total "defeat" and cartoon humiliation is getting rarer. For more and more players, this game will be just that. Another game. And there is no way to prevent that.

Very sad, and undoubtedly very true. 

Fortunately there are other arenas within AH2.

- oldman
Title: Re: Dear players of this silly game :
Post by: EskimoJoe on December 12, 2010, 05:25:03 PM
I apologize I was rude. At the time I read this as just another kiss arse thread. Again my bad!

Not a problem.
Stay classy  :cheers:

Best EskimoJoe post to date.


I noticed that too  :)
Title: Re: Dear players of this silly game :
Post by: Gman on December 12, 2010, 07:21:35 PM
Quote
Has the game really been dumbed down like you infer?  From all I have seen, it has gotten more difficult with each update.

Perhaps i am wrong though.  Please explain how the game has been dumbed down. 

The only thing I would disagree with from what you have posted Grizz.

Back in 1999/2000 when the game was new, the flight model was WAY tougher than it it now.  Noobs in their Spits on the deck pulling max g would always high speed stall and snap roll into the ground.  Anyone around from back then will agree with me that flying, especially pulling hard G's was MUCH more difficult than now.  I wish they would bring than FM back sometimes.
Title: Re: Dear players of this silly game :
Post by: grizz441 on December 12, 2010, 07:24:58 PM
The only thing I would disagree with from what you have posted Grizz.

Back in 1999/2000 when the game was new, the flight model was WAY tougher than it it now.  Noobs in their Spits on the deck pulling max g would always high speed stall and snap roll into the ground.  Anyone around from back then will agree with me that flying, especially pulling hard G's was MUCH more difficult than now.  I wish they would bring than FM back sometimes.

Roger, I didn't know that.

Most of the "now and then" comments are more in line with recent years though, and I'm pretty sure there haven't been any "dumbing down" patches in recent memory.
Title: Re: Dear players of this silly game :
Post by: mthrockmor on December 12, 2010, 07:43:08 PM
Generally people whine when they can't hit the broad side of a barn.

That being said, what is up with the Bish have AIM-9X's? I swear I saw it the other day.
Title: Re: Dear players of this silly game :
Post by: Chilli on December 12, 2010, 07:49:34 PM
First off, We need to find a name for the forgotten category of players that like killing red things. Tanks, planes whatever.
We get too caught up in this "furballer" vs "landgrabber" mentality and both dont get along because both groups refuse to believe that there is fun in both styles of play.
I can never be a "true" furballer. I like stopping rushes, thwarting missions and basicly just being a true pain in the arse to the other players. I can totaly understand and respect the need of the landgrabbers to have fun and be able to play their game. My problem is when that aspect "takes over" what the game is about.
I agree we do need balance and give people their fun. I just think most here are weak to subside to the fact that they give up too easily. Put it this way..HTC decides to remove the auto-takeoff for some reason why he chooses too.
Now you have a majority of the players that cant get off the ground. Would this suck? of course!!
. Would I then throw my joystick across the room like a screaming banshee, threaten to quit with hate letters directed to the HTC staff?..NO, I would deal with it best I could KNOWING the playing feild is leveled because now EVERYONE has to learn it.

This isnt a "furballers" game, nor is it a "landgrabbers" game. Im sorry I cant be sympathetic because I knnow bases can STILL be taken. Rooks went on a tear last night and took 5 in under 4 minutes each. Just learn HOW and the world is your oyster.

Not everyone does have to adjust.  Take someone who guns or gvs, what has that done to his perspective of the game?  Maybe now he has less targets in the air?  Maybe he has more company in gvs?  

Really, I don't see why you can't see the logic in B A L A N C E.   At this point I am ready to lay back and see what develops.  The plain fact that their is something in the works is enough for me.

Generally people whine when they can't hit the broad side of a barn.

That being said, what is up with the Bish have AIM-9X's? I swear I saw it the other day.

I suppose when you were on your 2 weeks free subscription you were a born ace. 
Title: Re: Dear players of this silly game :
Post by: Oldman731 on December 12, 2010, 09:16:22 PM
Most of the "now and then" comments are more in line with recent years though

An excellent point.  Where does one draw the line?

- oldman
Title: Re: Dear players of this silly game :
Post by: TDeacon on December 12, 2010, 10:00:50 PM
EskimoJoe:

You know, this thread is itself a "whine", to use your terminology.  In other words, it's purpose is to inform others of matters which displease you, and to inform them of what you want done about it.  It is therefore no more or less valid than other such threads.  Remember, the only rules which matter, in regards to what should be posted on these boards, are HTC's.  If they decide they don't want to hear about customer issues, they will let us know. 

Don't get me wrong; I have no problem with you expressing your opinion.  However, doing so in a manner which suggests that your concerns are somehow more important than those of other players (use of the term "whine") looks a bit silly.  (Although you do have a point in that people should retain a sense of perspective about the game, and appreciate its many good points when expressing their concerns about its bad ones). 


Title: Re: Dear players of this silly game :
Post by: grizz441 on December 12, 2010, 10:34:21 PM
An excellent point.  Where does one draw the line?

- oldman

I'd say the line should be drawn when the game was at or around its highest player population.
Title: Re: Dear players of this silly game :
Post by: bagrat on December 12, 2010, 10:41:54 PM
is there a pre LA-7 time line to go from?

jk I dunno whats goin on here, but i heard



(http://i6.photobucket.com/albums/y247/giRobinson/GivingHead.jpg)




Title: Re: Dear players of this silly game :
Post by: JUGgler on December 13, 2010, 08:55:16 AM
Rome wasn't built in a day... But Rome also fell, and the root cause is yet to be 100% certain.
I doubt it was because the citizens whining took its toll on the Senate, so they decided to close the empire.

Actually it was that almost all people of the world at that time desired Roman lifestyle and Power, yet few of them had any clue what it meant to be Roman! Nor did they think it was important to find out! And most wanted only the "handouts and entitlements". So when things got tough "which we all know they always do" those same folks jumped on the "bash Rome" bandwagon and destroyed it from within!  

 Sounds much like another "modern era" country being knawed to death by the "entitled rats" that crawl forth from its bowels to chew at the freedom giving sytem that supports their ambivolence, hatred and guilt!  :aok
Title: Re: Dear players of this silly game :
Post by: TDeacon on December 13, 2010, 03:16:55 PM
Actually it was that almost all people of the world at that time desired Roman lifestyle and Power, yet few of them had any clue what it meant to be Roman! Nor did they think it was important to find out! And most wanted only the "handouts and entitlements". So when things got tough "which we all know they always do" those same folks jumped on the "bash Rome" bandwagon and destroyed it from within!  

 Sounds much like another "modern era" country being knawed to death by the "entitled rats" that crawl forth from its bowels to chew at the freedom giving sytem that supports their ambivolence, hatred and guilt!  :aok

Hey JUGgler,

I want to help you out here, so I would suggest that you discard your current source(s) of historical information (video games / comic books?) and visit your local public library.  It will pay off in the long run, believe me.  :=)  

Title: Re: Dear players of this silly game :
Post by: JUGgler on December 13, 2010, 03:19:37 PM
Hey JUGgler,

I want to help you out here, so I would suggest that you discard your current source(s) of historical information (video games / comic books?) and visit your local public library.  It will pay off in the long run, believe me.  :=)  




Obviously you've taken this too seriously  ;)
Title: Re: Dear players of this silly game :
Post by: Flench on December 16, 2010, 11:42:00 AM
The only thing I would disagree with from what you have posted Grizz.

Back in 1999/2000 when the game was new, the flight model was WAY tougher than it it now.  Noobs in their Spits on the deck pulling max g would always high speed stall and snap roll into the ground.  Anyone around from back then will agree with me that flying, especially pulling hard G's was MUCH more difficult than now.  I wish they would bring than FM back sometimes.
I wish I could go back to 1999 when the game was new . Just seemed like we had more fun ?