Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: falcon23 on December 26, 2010, 08:22:38 PM

Title: question about resolution in-game
Post by: falcon23 on December 26, 2010, 08:22:38 PM
OK,I run hi-res..

What I am wondering is,if someone goes with a lower res,which tends to make things bigger,will this give an edge on getting kills,as the plane in front of you would/should? be bigger on your Front end..

 Just a question that popped into my head while driving at work the other day..
                                                      :airplane:
Title: Re: question about resolution in-game
Post by: USRanger on December 26, 2010, 08:27:25 PM
I think you are mistaking screen resolution with texture resolution.  Hi-res is pertains to texture resolution, giving you crisper, cleaner objects (such as a/c & such).
Title: Re: question about resolution in-game
Post by: falcon23 on December 26, 2010, 08:28:36 PM
yes,thank you ranger..and the question still stands,but my feeling is it does not make a diff.
Title: Re: question about resolution in-game
Post by: The Fugitive on December 26, 2010, 08:40:48 PM
Texture resolution (hi res) doesn't change the size so no it doesn't give anyone an edge.

Title: Re: question about resolution in-game
Post by: Motherland on December 26, 2010, 08:47:42 PM
OK,I run hi-res..

What I am wondering is,if someone goes with a lower res,which tends to make things bigger,will this give an edge on getting kills,as the plane in front of you would/should? be bigger on your Front end..

 Just a question that popped into my head while driving at work the other day..
                                                      :airplane:
The image that is displayed on your monitor is not what the game uses to calculate where everything is.
The plane doesn't actually get bigger, it's just (in some cases) displayed over a wider area.
Title: Re: question about resolution in-game
Post by: Ghosth on December 27, 2010, 07:19:15 AM
Actually I disagree guys, Falcon23 got it right.

I got my first clue into this back in 2002 at the AH con. Was watching Drex get ready for the 2vs2 champtionship. One of the things he did was turn his screen res from 1600x1200 down to 800x600.

On the same screen, same monitor, at the same distance, planes are now much larger.
Gunnery is done on your FE, so what you "see" is what you hit, is what gets sent to the other guy.

Now granted most don't like flying at 800x600, it doesn't look as good.
But rather than cranking screen resolution to the max you might want to look at keeping it low.
Changing screen res from 1600x to 800x would quadruple the enemy plane sizes. Making them much bigger targets.

Typically I run 1280x720. And would probably drop it to 1024 for a duel.

Texture size doesn't come into it at all.

Try it for yourself if you don't believe me.
Title: Re: question about resolution in-game
Post by: Melvin on December 27, 2010, 07:25:03 AM
What's inside Pandora's Box?
Title: Re: question about resolution in-game
Post by: mechanic on December 27, 2010, 07:26:06 AM
I thought lower res didnt actualy make the object bigger, it just makes it easier to see against the background of land or sea. I could be wrong though.

I changed from 1920x1080 to 1360x780 and I can see planes alot clearer at the lower res. But I play on the low res textures and low detail terrain, so might just be me.
Title: Re: question about resolution in-game
Post by: Lusche on December 27, 2010, 07:36:10 AM
On the same screen, same monitor, at the same distance, planes are now much larger.


Try it for yourself if you don't believe me.


I did :)

They are not larger. In the same screen, a plane will have the same size at the same distances. I actually measured it with a ruler at 1980x1080, 1280x720 and 640x480. The plane length was the same at all three resolutions.
What can help though is a more "blocky" appearance at times if you got less than perfect eyesight.
Title: Re: question about resolution in-game
Post by: CAP1 on December 27, 2010, 07:51:21 AM

I did :)

They are not larger. In the same screen, a plane will have the same size at the same distances. I actually measured it with a ruler at 1980x1080, 1280x720 and 640x480. The plane length was the same at all three resolutions.
What can help though is a more "blocky" appearance at times if you got less than perfect eyesight.

without charts, or pictures, this is useless.  :devil
Title: Re: question about resolution in-game
Post by: hitech on December 27, 2010, 08:27:02 AM
Changing Res does not make planes bigger or smaller. Changing texture res does not have any effect.

What it does do is make PIXELS Bigger. So the smallest dot AH can display becomes bigger, so at far distances where the plane is 1 pixel or smaller it is then displayed bigger. But once you see plane detail it is the same size at any res.

The things that do become bigger are things that are pixel size based like the User Interface/cursor and other text items.

HiTech
Title: Re: question about resolution in-game
Post by: ImADot on December 27, 2010, 09:26:08 AM
What it does do is make PIXELS Bigger. So the smallest dot AH can display becomes bigger, so at far distances where the plane is 1 pixel or smaller it is then displayed bigger.

Which explains why a squaddie flying right next to me calls out cons a few seconds before I can see them, because I run at 1600x1200 and he's running a bit lower than that and his "con pixel" is bigger and he can see it easier than I can see mine.
Title: Re: question about resolution in-game
Post by: CAP1 on December 27, 2010, 09:44:11 AM
Changing Res does not make planes bigger or smaller. Changing texture res does not have any effect.

What it does do is make PIXELS Bigger. So the smallest dot AH can display becomes bigger, so at far distances where the plane is 1 pixel or smaller it is then displayed bigger. But once you see plane detail it is the same size at any res.

The things that do become bigger are things that are pixel size based like the User Interface/cursor and other text items.

HiTech

so the only real advantage then, would be to spot a con a few seconds earlier than someone running a higher resolution?
Title: Re: question about resolution in-game
Post by: Changeup on December 27, 2010, 10:33:08 AM
I suck at this game and no matter of pixels, big or small will change that.   :rofl

V/r
Changeup (explaining away his suckage)

I would like to know why the cons blend in so well on the deck...I lose vis on a lot of a/c at 400 down on the deck and I didn't in the past. 
Title: Re: question about resolution in-game
Post by: CAP1 on December 27, 2010, 10:40:00 AM
I suck at this game and no matter of pixels, big or small will change that.   :rofl

V/r
Changeup (explaining away his suckage)

I would like to know why the cons blend in so well on the deck...I lose vis on a lot of a/c at 400 down on the deck and I didn't in the past. 

it's called camouflage.
Title: Re: question about resolution in-game
Post by: Changeup on December 27, 2010, 10:56:53 AM
it's called camouflage.

Really?  The camo works better now at 200-400 out, with my LG monitor running at 1920 X 1080 and 1 Gig, DDR5 Nvidia GTX 460 than it did with my old monitor and video card?  I don't think so...

Changeup
Title: Re: question about resolution in-game
Post by: CAP1 on December 27, 2010, 11:19:10 AM
Really?  The camo works better now at 200-400 out, with my LG monitor running at 1920 X 1080 and 1 Gig, DDR5 Nvidia GTX 460 than it did with my old monitor and video card?  I don't think so...

Changeup
once a con is within about D600, it's fairly easy to track them. down low, it gets a little hard. up high, not so hard. i've found it a little harder since i went from a crt monitor to a lcd monitor......but i got used to it.

 it shouldn't much matter though, with the big red "look at me" banners. even with an airplane in my blind spots, i still can see that banner most of the time.  :devil
Title: Re: question about resolution in-game
Post by: Changeup on December 27, 2010, 11:21:35 AM
once a con is within about D600, it's fairly easy to track them. down low, it gets a little hard. up high, not so hard. i've found it a little harder since i went from a crt monitor to a lcd monitor......but i got used to it.

 it shouldn't much matter though, with the big red "look at me" banners. even with an airplane in my blind spots, i still can see that banner most of the time.  :devil

I can too but I don't shoot at the banner and it blends in so well (yes, even the shiny 51s! :devil) that I have lost vis on the a/c at 400 or less. 

Changeup
Title: Re: question about resolution in-game
Post by: Lusche on December 27, 2010, 11:22:46 AM
 The camo works better now at 200-400 out, with my LG monitor running at 1920 X 1080

Hijack: Which LG are you using? I have a new W2240... and I think it sucks. Thinking about converting it into a 2453 or 2361  :headscratch:
Title: Re: question about resolution in-game
Post by: Changeup on December 27, 2010, 11:25:47 AM
Hijack: Which LG are you using? I have a new W2240... and I think it sucks. Thinking about converting it into a 2453 or 2361  :headscratch:
2361..it looks awesome in cockpit views and terrain...maybe I need to decrease the res.

Changeup
Title: Re: question about resolution in-game
Post by: Lusche on December 27, 2010, 11:30:03 AM
2361..it looks awesome in cockpit views and terrain...maybe I need to decrease the res.

Changeup


Ty... maybe Im goinh to get the 2361 then, the 2240 has terrible corona/ghosting effects  :(
Title: Re: question about resolution in-game
Post by: Changeup on December 27, 2010, 11:33:18 AM

Ty... maybe Im goinh to get the 2361 then, the 2240 has terrible corona/ghosting effects  :(

For the price I paid it was a steal I think...oh, I got the glossy screen, not the matted.  I think I should have bought the matted because of the glare.

Changeup