Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 5PointOh on January 13, 2011, 06:23:20 AM

Title: Ambiance
Post by: 5PointOh on January 13, 2011, 06:23:20 AM
I'm sure its been asked for before but I wish for ambiance.


Examples:
Town: Small arms fire

Ports: Seagulls, waves crashing, ship building sounds

Airfields: Impact guns, truck noises, and general WWII anouncements over the PA sounds.

GV Bases: Impact guns and general WWII anouncements over the PA sounds.
Title: Re: Ambiance
Post by: fbWldcat on January 13, 2011, 06:25:17 AM
Ear candy :aok
Title: Re: Ambiance
Post by: mbailey on January 13, 2011, 06:27:08 AM
Ear candy :aok

 :aok  Great wish
Title: Re: Ambiance
Post by: jolly22 on January 13, 2011, 06:46:00 AM
FR just dropped about 5 frames just hearing that.
Title: Re: Ambiance
Post by: EskimoJoe on January 13, 2011, 07:01:23 AM
How many seagulls hung around a port under attack, I'm wondering?
I ask because I was going to suggest chirping birds for the "European" maps,
but wondered how many would have stuck around with all the gunfire and explosions
and such.
Title: Re: Ambiance
Post by: 5PointOh on January 13, 2011, 07:02:04 AM
FR just dropped about 5 frames just hearing that.
Sounds like time for an upgrade.
Title: Re: Ambiance
Post by: Latrobe on January 13, 2011, 07:46:54 AM
I'm sure its been asked for before but I wish for ambiance.


Examples:
Town: Small arms fire

Ports: Seagulls, waves crashing, ship building sounds

Airfields: Impact guns, truck noises, and general WWII anouncements over the PA sounds.

GV Bases: Impact guns and general WWII anouncements over the PA sounds.

Be even more awesome if the PA anouncements told you what was going on in the arena....

"Rooks captured 3 new bases in past hour, and lose 2. Bishop capture 2 new bases in  past hour, and lose 1. Knights capture 0 new bases in past hour, and lose 2."
"Bishop Continue to attack Knight base A2 for past half hour. Rooks just lost V35 to Knights."

 :aok
Title: Re: Ambiance
Post by: Melvin on January 13, 2011, 09:11:46 AM
I'm not sure, but I understood that this sort of thing was one of the reasons that we switched to the Miles sound system. As I understood it, this is/will be in the works.

I could be totally wrong though.

+1 anyway
Title: Re: Ambiance
Post by: Saurdaukar on January 13, 2011, 09:15:00 AM
Ear candy :aok

+1
Title: Re: Ambiance
Post by: canacka on January 13, 2011, 09:18:45 AM
Although, if you run over one of those seagulls, it will probably flip your tiger!

Aside from that, I like the idea. :aok
Title: Re: Ambiance
Post by: Denholm on January 13, 2011, 09:33:37 AM
Stop prophesying, canacka!
Title: Re: Ambiance
Post by: B4Buster on January 13, 2011, 10:07:36 AM
I'd like to add waterfalls. The sound of water cascading down the hills will put and CoprHead in the mood.
Title: Re: Ambiance
Post by: B4Buster on January 13, 2011, 10:08:19 AM
Any* I fail.
Title: Re: Ambiance
Post by: waystin2 on January 13, 2011, 10:10:08 AM
I thought you said Ambien. :bolt:

+1 to the ideas where reasonably applicable. :aok
Title: Re: Ambiance
Post by: oakranger on January 13, 2011, 10:20:59 AM
How many seagulls hung around a port under attack, I'm wondering?
I ask because I was going to suggest chirping birds for the "European" maps,
but wondered how many would have stuck around with all the gunfire and explosions
and such.

They did a research on what you asked, but the ppl where killed during the attack. 
Title: Re: Ambiance
Post by: JOACH1M on January 13, 2011, 11:32:43 AM
Miles sound system *cough*
Title: Re: Ambiance
Post by: jolly22 on January 13, 2011, 08:05:49 PM
Sounds like time for an upgrade.

Been due.......Average FR is about 14....  :cry
Title: Re: Ambiance
Post by: muzik on January 15, 2011, 07:01:49 PM
Nice idea. I would think someone could put a soundpack together that would play these without any assistance from hitech. I always thought we should have aircraft all over the fields in revetments etc. Wouldnt hurt to see soldiers working on them as well.
Title: Re: Ambiance
Post by: Dichotomy on January 15, 2011, 09:02:03 PM
I thought you said Ambien. :bolt:

+1 to the ideas where reasonably applicable. :aok

I dunno I've flown on ambien..  I just don't remember doing it :D
Title: Re: Ambiance
Post by: Dadsguns on January 15, 2011, 09:17:52 PM
+1 with the option of turning this crap off, I certainly wont hear nothing over the sound of my CHOG or while in a tank with the engine on......  :rolleyes:
Title: Re: Ambiance
Post by: Motherland on January 15, 2011, 09:20:45 PM
I would think someone could put a soundpack together that would play these without any assistance from hitech.
You can't add new sounds with soundpacks, only replace sounds that are already in the game.
Title: Re: Ambiance
Post by: LLogann on January 15, 2011, 09:52:07 PM
 :aok    :cheers:

Be even more awesome if the PA anouncements told you what was going on in the arena....

"Rooks captured 3 new bases in past hour, and lose 2. Bishop capture 2 new bases in  past hour, and lose 1. Knights capture 0 new bases in past hour, and lose 2."
"Bishop Continue to attack Knight base A2 for past half hour. Rooks just lost V35 to Knights."

 :aok
Title: Re: Ambiance
Post by: Denholm on January 15, 2011, 10:09:04 PM
You can't add new sounds with soundpacks, only replace sounds that are already in the game.
Eggs-Actly.

Title: Re: Ambiance
Post by: vonKrimm on January 15, 2011, 11:39:51 PM
Eggs-Actly.



WTF?  Are you trying to sound like that villain played by Vincent Price on the show "Batman" or what?
Title: Re: Ambiance
Post by: ink on January 15, 2011, 11:57:22 PM
in a game that revolves around air combat, this just seems quite...hell I dont know, just not a great idea, I'd rather them put there time into new planes, and such like that, I dont understand some of the requests you guys ask for. lol
Title: Re: Ambiance
Post by: 5PointOh on January 16, 2011, 07:05:18 AM
I guess we could all go back to AH1 graphics then too, since this just a game about air combat.  Who really cares what things look like and sound like.
Title: Re: Ambiance
Post by: Tinribs on January 16, 2011, 07:23:13 AM
How many seagulls hung around a port under attack, I'm wondering?
I ask because I was going to suggest chirping birds for the "European" maps,
but wondered how many would have stuck around with all the gunfire and explosions
and such.
We (the brits) in our usual devious and somewhat eccentric manor actually trained seagulls to spot submarines,the idea was of course a complete failure as it was not realised that the gulls didnt actually like to fly more than 1 mile or so from land and could not distinguish between a british sub and a u-boat.This does prove that birds were around and it appears not particularly bothered by the general hostilities,if they were bothered about noise I doubt we would have bird scarers at every airport on the planet.
the ambient noise gets a  :aok
Title: Re: Ambiance
Post by: NormH3 on January 16, 2011, 07:34:24 AM
How about cockpit radios that tune stations playing Big Band music.
Title: Re: Ambiance
Post by: toddbobe on January 16, 2011, 10:33:46 AM
I would like to hear some WWII music if I want...But im sure HT doesnt want to deal with copyright issues...I do like the idea of announcements at the airfields
Title: Re: Ambiance
Post by: mbailey on January 16, 2011, 11:41:38 AM
I would like to hear some WWII music if I want...But im sure HT doesnt want to deal with copyright issues...I do like the idea of announcements at the airfields
Not sure if your computer can handle it, but Ill run my internet radio (live365.com) in the backround. There are some really good WWII genre radio stations on there. And its free (although you can get a VIP package that you have to pay for,which opens up more stations for you to listed to) A really good free station on it is Rat Patrol Radio. Songs,and (actual) news flashes from the war years.

Just an FYI

<S>
Mbailey
Title: Re: Ambiance
Post by: Chilli on January 16, 2011, 03:02:48 PM
Thought about and  :aok for the idea.   :headscratch: On the application.

With the aid of soundpacks, some really cool battle effects can be created.  I believe they would have to coincide with an identifiable event, like a bomb splash, after which someone yells out, "Medic!" or bomb whistle, "Cover my flank, incoming!"

Here is another useful one.  As long as auto ack is up, you hear distant gun fire (whether or not it is actually firing).  This will signal to the attackers that their are still ack up in a town or vehicle base.  No more guessing.
Title: Re: Ambiance
Post by: 5PointOh on January 16, 2011, 05:13:58 PM
I really like the part about the ack...
Title: Re: Ambiance
Post by: BrownBaron on January 16, 2011, 05:19:00 PM
How many birds and such do you hear in a commercial jet that has been designed with noise control in mind? Now how many di you think you will hear in a performance fighter with the engine sitting mere feet next to you?
Title: Re: Ambiance
Post by: Denholm on January 16, 2011, 07:44:48 PM
WTF?  Are you trying to sound like that villain played by Vincent Price on the show "Batman" or what?
Don't judge me. :D
Title: Re: Ambiance
Post by: W7LPNRICK on January 16, 2011, 11:58:13 PM
If you add birds then you have to add birdstrikes = NO!!  & no tank trap sheep either... :neener: