Author Topic: Ambiance  (Read 1138 times)

Offline 5PointOh

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Ambiance
« on: January 13, 2011, 06:23:20 AM »
I'm sure its been asked for before but I wish for ambiance.


Examples:
Town: Small arms fire

Ports: Seagulls, waves crashing, ship building sounds

Airfields: Impact guns, truck noises, and general WWII anouncements over the PA sounds.

GV Bases: Impact guns and general WWII anouncements over the PA sounds.
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Offline fbWldcat

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Re: Ambiance
« Reply #1 on: January 13, 2011, 06:25:17 AM »
Ear candy :aok
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Offline mbailey

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Re: Ambiance
« Reply #2 on: January 13, 2011, 06:27:08 AM »
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Offline jolly22

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Re: Ambiance
« Reply #3 on: January 13, 2011, 06:46:00 AM »
FR just dropped about 5 frames just hearing that.

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Offline EskimoJoe

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Re: Ambiance
« Reply #4 on: January 13, 2011, 07:01:23 AM »
How many seagulls hung around a port under attack, I'm wondering?
I ask because I was going to suggest chirping birds for the "European" maps,
but wondered how many would have stuck around with all the gunfire and explosions
and such.
Put a +1 on your geekness atribute  :aok

Offline 5PointOh

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Re: Ambiance
« Reply #5 on: January 13, 2011, 07:02:04 AM »
FR just dropped about 5 frames just hearing that.
Sounds like time for an upgrade.
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Offline Latrobe

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Re: Ambiance
« Reply #6 on: January 13, 2011, 07:46:54 AM »
I'm sure its been asked for before but I wish for ambiance.


Examples:
Town: Small arms fire

Ports: Seagulls, waves crashing, ship building sounds

Airfields: Impact guns, truck noises, and general WWII anouncements over the PA sounds.

GV Bases: Impact guns and general WWII anouncements over the PA sounds.

Be even more awesome if the PA anouncements told you what was going on in the arena....

"Rooks captured 3 new bases in past hour, and lose 2. Bishop capture 2 new bases in  past hour, and lose 1. Knights capture 0 new bases in past hour, and lose 2."
"Bishop Continue to attack Knight base A2 for past half hour. Rooks just lost V35 to Knights."

 :aok

Offline Melvin

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Re: Ambiance
« Reply #7 on: January 13, 2011, 09:11:46 AM »
I'm not sure, but I understood that this sort of thing was one of the reasons that we switched to the Miles sound system. As I understood it, this is/will be in the works.

I could be totally wrong though.

+1 anyway
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Offline Saurdaukar

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Re: Ambiance
« Reply #8 on: January 13, 2011, 09:15:00 AM »

Offline canacka

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Re: Ambiance
« Reply #9 on: January 13, 2011, 09:18:45 AM »
Although, if you run over one of those seagulls, it will probably flip your tiger!

Aside from that, I like the idea. :aok
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Offline Denholm

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Re: Ambiance
« Reply #10 on: January 13, 2011, 09:33:37 AM »
Stop prophesying, canacka!
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Offline B4Buster

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Re: Ambiance
« Reply #11 on: January 13, 2011, 10:07:36 AM »
I'd like to add waterfalls. The sound of water cascading down the hills will put and CoprHead in the mood.
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Offline B4Buster

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Re: Ambiance
« Reply #12 on: January 13, 2011, 10:08:19 AM »
Any* I fail.
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Offline waystin2

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Re: Ambiance
« Reply #13 on: January 13, 2011, 10:10:08 AM »
I thought you said Ambien. :bolt:

+1 to the ideas where reasonably applicable. :aok
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Offline oakranger

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Re: Ambiance
« Reply #14 on: January 13, 2011, 10:20:59 AM »
How many seagulls hung around a port under attack, I'm wondering?
I ask because I was going to suggest chirping birds for the "European" maps,
but wondered how many would have stuck around with all the gunfire and explosions
and such.

They did a research on what you asked, but the ppl where killed during the attack. 
Oaktree

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