Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: BnZs on January 28, 2011, 09:53:42 AM
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Interesting idea I'd like to discuss...this is not in the Wishlist simply because its not the kind of thing which could our would be implemented very soon, if at all, but still, interesting to think about IMO.
What if instead of the war being won by base-taking, there were vast stretches of city/industrial production areas in the hinterlands of each map, and one side one the war by destroying a certain % of these on the other two countrys? They would slowly repair themselves of course...base taking could still be done, but it would be more to facilitate this back country destruction rather than to win in and of itself. And I would give the defenders air-spawns over their own hinterland, just so they wouldn't have to struggle their 190A8s up to 30K :devil
Basically bombers have nothing "real" to do right now, and there is no strategic air war, no close escort. This might change that.
Whaddya think?
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Might be interesting to have a Strategic Arena or Strategy Arena.
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I think a strategic value could be added while still maintaining the fights people love in the MA. I hope that with the release of the B-29, we also see a change in game strat system.
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I think a strategic value could be added while still maintaining the fights people love in the MA. I hope that with the release of the B-29, we also see a change in game strat system.
Couldn't the current maps be kept, just increase the size of the strats by a factor of 6, 8 or even 10 times their current size, and tie the % of the total strat destroyed to the % of fields required for one side to win a war? i.e. if value "X" is % of fields required for one side to "win teh WarZ" with the opposing country's strats at 100%, as they take down the opposing country's strat, the value of "X" decreases somewhat, to the extent that it stall requires a majority of both of the other country's fields to be in your possession in order to win the war, but just not as big of a majority of the fields.
? thoughts?
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I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.
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I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.
Exactly my thought, for 2 reasons:
1) if there was a much more valuable role "in the big picture" than there currently is (not that hitting the strats and HQ isn't valuable now, but as far as the strats are concerned it only affects the time it takes for things like dar, troops, fuel, etc to pop at fields after they're taken down and the % of fuel loadout available, but taking them down has no direct impact on "winning the war" other than it might make it easier to take a base....) I'd love to spend more time in bombers carrying out such missions....
2) like you said it would give the "dedicated" bomber guys a more valuable target, hopefully taking away some of their incentive to fly around in big clouds of 10+ formations dropping hangers and fields just for shats'n'giggles, sometimes interrupting good fights below.
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Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.
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+1
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Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.
Setting up the perfect scenerio for the "win the WarZ" types, win enough of the map by land grabbing that the war is ultimately won with that one MASSIVE bomber mission to flatten the strat and gain total final victory (well one each for both of the opposing countries) while defending your own strat from just such a raid (as losing % of your own strat counteracts any gain you made by bombing the enemies' strats re: bases required for win).
This sets up a few EPIC aerial battles in the upper AH atmosphere between the bombers set on ending the war and resetting the map, and the interceptors struggling to prevent that from happening.... Once that hugh raid launches against each country by the country that is currently winning... other "land-grabbing" battles for individual bases will be insignificant and ALL DEFENDERS will be needed to fight the great final battle!!! :t
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I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.
Hehe, my idea:
when a country loses everyone on that country loses 1/2 their perks :) :bolt:
JUGgler
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I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.
Hehe, my idea:
when a country loses everyone on that country loses 1/2 their perks :) :bolt:
JUGgler
LOL I have so few perks that would matter not to me!
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LOL I have so few perks that would matter not to me!
Point being, it would to many ;)
BTW you and I are in the same boat when it comes to perks, Damn beautiful jets anyway! :rofl
JUGgler
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Point being, it would to many ;)
BTW you and I are in the same boat when it comes to perks, Damn beautiful jets anyway! :rofl
JUGgler
The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
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The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
Please stop nibbling on my bait and refusing to swallow! Grr :t
Shhh, I'm workin an angle here ;)
JUGgler
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:rofl :rofl :rofl
:aok
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Whaddya think?
Great idea.
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The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
:banana:
any positive points in regards to the idea?
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I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.
It would be like a real war in a real country.
My Idea:
Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.
So, we have strategic bombing of major cities to hurt the economy. And the occupation of towns to secure military positions (base taking). Therefore we have strategic and tactical warfare in one package.
Combine that with the GV wars, and the possible and hope for the revamping of the troops (with rifles and better textures and such). This game would finally reach the epitome of perfection in terms of the actual WAR.
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The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.
First, I think HTC needs to ramp up the effects of the damages to the strats. When they are down %25 percent, it needs to be noticeable. At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating. Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.
Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention. The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now. The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds. I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps.
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I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.
It would be like a real war in a real country.
My Idea:
Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.
this is essentially how it was before the new huge conglomerated strat city.
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The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.
First, I think HTC needs to ramp up the effects of the damages to the strats. When they are down %25 percent, it needs to be noticeable. At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating. Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.
Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention. The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now. The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds. I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps.
I think the old style factory setups would be better as well. There did seem to be more attacks on them, however the effects is a very small line that has to be balanced on. Make it do enough damage to make it worth while, but not so much that is really hampers play. After all people are paying to play and if the strats can be damaged enough to really inhibit that play they lose customers.
Most players don't know what hitting strats does as it is, it doesn't make the towns go down faster, nor does it make taken the bases quicker so they don't bother with it.
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+1 bazillion
I think it would be great to able to set different paramaters for win the war.
In the AvA, I'm thinking about a scenario that will have a limited number of bases per side and will require something like 4 out of 6 white flags to be up simultaneously to win the battle, no capture required.
The war could be won simply by bombing several towns to rubble.
In this way escorted bomber runs and interdiction could be the main focus.
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Awesome idea, sounds like a lot of fun.