Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: BnZs on January 28, 2011, 09:53:42 AM

Title: Idea for Winning The War
Post by: BnZs on January 28, 2011, 09:53:42 AM
Interesting idea I'd like to discuss...this is not in the Wishlist simply because its not the kind of thing which could our would be implemented very soon, if at all, but still, interesting to think about IMO.

What if instead of the war being won by base-taking, there were vast stretches of city/industrial production areas in the hinterlands of each map, and one side one the war by destroying a certain % of these on the other two countrys? They would slowly repair themselves of course...base taking could still be done, but it would be more to facilitate this back country destruction rather than to win in and of itself. And I would give the defenders air-spawns over their own hinterland, just so they wouldn't have to struggle their 190A8s up to 30K  :devil

Basically bombers have nothing "real" to do right now, and there is no strategic air war, no close escort. This might change that.

Whaddya think?
Title: Re: Idea for Winning The War
Post by: Shuffler on January 28, 2011, 10:21:17 AM
Might be interesting to have a Strategic Arena or Strategy Arena.
Title: Re: Idea for Winning The War
Post by: Jayhawk on January 28, 2011, 10:30:47 AM
I think a strategic value could be added while still maintaining the fights people love in the MA.  I hope that with the release of the B-29, we also see a change in game strat system.
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 10:38:19 AM
I think a strategic value could be added while still maintaining the fights people love in the MA.  I hope that with the release of the B-29, we also see a change in game strat system.

Couldn't the current maps be kept, just increase the size of the strats by a factor of 6, 8 or even 10 times their current size, and tie the % of the total strat destroyed to the % of fields required for one side to win a war? i.e. if value "X" is % of fields required for one side to "win teh WarZ" with the opposing country's strats at 100%, as they take down the opposing country's strat, the value of "X" decreases somewhat, to the extent that it stall requires a majority of both of the other country's fields to be in your possession in order to win the war, but just not as big of a majority of the fields.

? thoughts?
Title: Re: Idea for Winning The War
Post by: B4Buster on January 28, 2011, 10:39:20 AM
I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 10:49:14 AM
I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.

Exactly my thought, for 2 reasons:

1) if there was a much more valuable role "in the big picture" than there currently is (not that hitting the strats and HQ isn't valuable now, but as far as the strats are concerned it only affects the time it takes for things like dar, troops, fuel, etc to pop at fields after they're taken down and the % of fuel loadout available, but taking them down has no direct impact on "winning the war" other than it might make it easier to take a base....) I'd love to spend more time in bombers carrying out such missions....

2) like you said it would give the "dedicated" bomber guys a more valuable target, hopefully taking away some of their incentive to fly around in big clouds of 10+ formations dropping hangers and fields just for shats'n'giggles, sometimes interrupting good fights below.
Title: Re: Idea for Winning The War
Post by: B4Buster on January 28, 2011, 11:08:09 AM
Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.
Title: Re: Idea for Winning The War
Post by: zack1234 on January 28, 2011, 11:50:17 AM
+1
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 12:02:31 PM
Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.

Setting up the perfect scenerio for the "win the WarZ" types, win enough of the map by land grabbing that the war is ultimately won with that one MASSIVE bomber mission to flatten the strat and gain total final victory (well one each for both of the opposing countries) while defending your own strat from just such a raid (as losing % of your own strat counteracts any gain you made by bombing the enemies' strats re: bases required for win).

This sets up a few EPIC aerial battles in the upper AH atmosphere between the bombers set on ending the war and resetting the map, and the interceptors struggling to prevent that from happening.... Once that hugh raid launches against each country by the country that is currently winning... other "land-grabbing" battles for individual bases will be insignificant and ALL DEFENDERS will be needed to fight the great final battle!!!  :t
Title: Re: Idea for Winning The War
Post by: JUGgler on January 28, 2011, 12:37:56 PM
I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.

 Hehe, my idea:

when a country loses everyone on that country loses 1/2 their perks :)   :bolt:


JUGgler
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 01:08:51 PM
I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.

 Hehe, my idea:

when a country loses everyone on that country loses 1/2 their perks :)   :bolt:


JUGgler

LOL I have so few perks that would matter not to me!
Title: Re: Idea for Winning The War
Post by: JUGgler on January 28, 2011, 05:16:17 PM
LOL I have so few perks that would matter not to me!

Point being, it would to many ;)

BTW  you and I are in the same boat when it comes to perks, Damn beautiful jets anyway!  :rofl



JUGgler
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 05:22:07 PM
Point being, it would to many ;)

BTW  you and I are in the same boat when it comes to perks, Damn beautiful jets anyway!  :rofl



JUGgler

The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
Title: Re: Idea for Winning The War
Post by: JUGgler on January 28, 2011, 05:27:57 PM
The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.


Please stop nibbling on my bait and refusing to swallow! Grr  :t





















Shhh, I'm workin an angle here ;) 







JUGgler
Title: Re: Idea for Winning The War
Post by: Reaper90 on January 28, 2011, 05:31:12 PM
 :rofl :rofl :rofl

 :aok
Title: Re: Idea for Winning The War
Post by: sunfan1121 on January 29, 2011, 01:16:54 AM
Whaddya think?
Great idea.
Title: Re: Idea for Winning The War
Post by: zack1234 on January 29, 2011, 05:33:54 AM
The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
  :banana:

any positive points in regards to the idea?


Title: Re: Idea for Winning The War
Post by: Plawranc on January 29, 2011, 05:37:22 AM
I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.

It would be like a real war in a real country.

My Idea:

Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.

So, we have strategic bombing of major cities to hurt the economy. And the occupation of towns to secure military positions (base taking). Therefore we have strategic and tactical warfare in one package.

Combine that with the GV wars, and the possible and hope for the revamping of the troops (with rifles and better textures and such). This game would finally reach the epitome of perfection in terms of the actual WAR.
Title: Re: Idea for Winning The War
Post by: SmokinLoon on January 29, 2011, 07:00:02 AM
The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.

First, I think HTC needs to ramp up the effects of the damages to the strats.  When they are down %25 percent, it needs to be noticeable.  At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating.  Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.

Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention.  The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now.  The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds.  I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps. 
Title: Re: Idea for Winning The War
Post by: kvuo75 on January 29, 2011, 08:29:43 AM
I would like Cities, populating the map. Involving the strats, so there would be not just one Strat cluster, but lots of strat clusters over the map.

It would be like a real war in a real country.

My Idea:

Cities have a radius, and the bases in that radius are affected by the strats, which have railways and roads to each base. So say there are 50 bases a side. You divide them into groups of ten, so you have 5 strat clusters. With roads and rail leading out to each base in their area. Knocking out the strats would affect downtime. So if you hammer all the strats in a huge bomber raid. The bases in that area will not regenerate troops or fuel or munitions if knocked out for a CONSIDERABLE amount of time. Unless resupplied. This would simulate a real war. Bombers hitting major cities in an enemy country to destroy the economy. And if you destroy the city itself. Hanger respawn times due to lack of manpower to rebuild them (or something like that) means hangers dont respawn for a longer period.


this is essentially how it was before the new huge conglomerated strat city. 
Title: Re: Idea for Winning The War
Post by: The Fugitive on January 29, 2011, 08:53:16 AM
The fact that very few people see the results of the current "strategic" side of AH, let alone understand how bombing the strategic targets effects the game means one simple thing: the strategic aspect of the game as we now have it means absolutely nothing nothing in terms of gameplay or experience.

First, I think HTC needs to ramp up the effects of the damages to the strats.  When they are down %25 percent, it needs to be noticeable.  At %50 things need to be felt and be a concern, and at %75+ it needs to be devastating.  Currently, I'd be willing to bet %80 of the players have very little idea of what means what regarding the strat aspect of the game.

Second, previously to having the new "industrial metropolis" to bomb, the strat targets were split up and saw more attention.  The attack missions by the typical Mossi, Tiff, 110, A20, etc were far more numerous then than they are now.  The low level stuff cant even dream coming close to a new strat target or else it would be shot down in seconds.  I highly suggest to either put back in the old targets and add them to the strategic game, or add 2-3 more strat targets into the maps. 

I think the old style factory setups would be better as well. There did seem to be more attacks on them, however the effects is a very small line that has to be balanced on. Make it do enough damage to make it worth while, but not so much that is really hampers play. After all people are paying to play and if the strats can be damaged enough to really inhibit that play they lose customers.

Most players don't know what hitting strats does as it is, it doesn't make the towns go down faster, nor does it make taken the bases quicker so they don't bother with it.
Title: Re: Idea for Winning The War
Post by: jimson on January 29, 2011, 09:08:52 AM
+1 bazillion

I think it would be great to able to set different paramaters for win the war.

In the AvA, I'm thinking about a scenario that will have a limited number of bases per side and will require something like 4 out of 6 white flags to be up simultaneously to win the battle, no capture required.

The war could be won simply by bombing several towns to rubble.

In this way escorted bomber runs and interdiction could be the main focus.
Title: Re: Idea for Winning The War
Post by: StokesAk on January 29, 2011, 09:11:55 AM
Awesome idea, sounds like a lot of fun.