Author Topic: Idea for Winning The War  (Read 1244 times)

Offline BnZs

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Idea for Winning The War
« on: January 28, 2011, 09:53:42 AM »
Interesting idea I'd like to discuss...this is not in the Wishlist simply because its not the kind of thing which could our would be implemented very soon, if at all, but still, interesting to think about IMO.

What if instead of the war being won by base-taking, there were vast stretches of city/industrial production areas in the hinterlands of each map, and one side one the war by destroying a certain % of these on the other two countrys? They would slowly repair themselves of course...base taking could still be done, but it would be more to facilitate this back country destruction rather than to win in and of itself. And I would give the defenders air-spawns over their own hinterland, just so they wouldn't have to struggle their 190A8s up to 30K  :devil

Basically bombers have nothing "real" to do right now, and there is no strategic air war, no close escort. This might change that.

Whaddya think?
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Offline Shuffler

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Re: Idea for Winning The War
« Reply #1 on: January 28, 2011, 10:21:17 AM »
Might be interesting to have a Strategic Arena or Strategy Arena.
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Offline Jayhawk

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Re: Idea for Winning The War
« Reply #2 on: January 28, 2011, 10:30:47 AM »
I think a strategic value could be added while still maintaining the fights people love in the MA.  I hope that with the release of the B-29, we also see a change in game strat system.
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Offline Reaper90

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Re: Idea for Winning The War
« Reply #3 on: January 28, 2011, 10:38:19 AM »
I think a strategic value could be added while still maintaining the fights people love in the MA.  I hope that with the release of the B-29, we also see a change in game strat system.

Couldn't the current maps be kept, just increase the size of the strats by a factor of 6, 8 or even 10 times their current size, and tie the % of the total strat destroyed to the % of fields required for one side to win a war? i.e. if value "X" is % of fields required for one side to "win teh WarZ" with the opposing country's strats at 100%, as they take down the opposing country's strat, the value of "X" decreases somewhat, to the extent that it stall requires a majority of both of the other country's fields to be in your possession in order to win the war, but just not as big of a majority of the fields.

? thoughts?
« Last Edit: January 28, 2011, 10:41:59 AM by Reaper90 »
Floyd
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Offline B4Buster

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Re: Idea for Winning The War
« Reply #4 on: January 28, 2011, 10:39:20 AM »
I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.
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Offline Reaper90

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Re: Idea for Winning The War
« Reply #5 on: January 28, 2011, 10:49:14 AM »
I love it! It would be great to give heavy bombers a well defined role in AH. Strategic bombing was a huge factor in bringing the war to an end in Europe. Would love to see more of it here.

Exactly my thought, for 2 reasons:

1) if there was a much more valuable role "in the big picture" than there currently is (not that hitting the strats and HQ isn't valuable now, but as far as the strats are concerned it only affects the time it takes for things like dar, troops, fuel, etc to pop at fields after they're taken down and the % of fuel loadout available, but taking them down has no direct impact on "winning the war" other than it might make it easier to take a base....) I'd love to spend more time in bombers carrying out such missions....

2) like you said it would give the "dedicated" bomber guys a more valuable target, hopefully taking away some of their incentive to fly around in big clouds of 10+ formations dropping hangers and fields just for shats'n'giggles, sometimes interrupting good fights below.
Floyd
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Offline B4Buster

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Re: Idea for Winning The War
« Reply #6 on: January 28, 2011, 11:08:09 AM »
Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.
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Offline zack1234

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Re: Idea for Winning The War
« Reply #7 on: January 28, 2011, 11:50:17 AM »
+1
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Offline Reaper90

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Re: Idea for Winning The War
« Reply #8 on: January 28, 2011, 12:02:31 PM »
Right Reaper. It also shouldn't hurt the land grabbing game. It'd still be important to takes bases so raids of medium bombers and attack aircraft could get into range of the strats and launch attacks a as well.

Setting up the perfect scenerio for the "win the WarZ" types, win enough of the map by land grabbing that the war is ultimately won with that one MASSIVE bomber mission to flatten the strat and gain total final victory (well one each for both of the opposing countries) while defending your own strat from just such a raid (as losing % of your own strat counteracts any gain you made by bombing the enemies' strats re: bases required for win).

This sets up a few EPIC aerial battles in the upper AH atmosphere between the bombers set on ending the war and resetting the map, and the interceptors struggling to prevent that from happening.... Once that hugh raid launches against each country by the country that is currently winning... other "land-grabbing" battles for individual bases will be insignificant and ALL DEFENDERS will be needed to fight the great final battle!!!  :t
Floyd
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Offline JUGgler

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Re: Idea for Winning The War
« Reply #9 on: January 28, 2011, 12:37:56 PM »
I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.

 Hehe, my idea:

when a country loses everyone on that country loses 1/2 their perks :)   :bolt:


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Offline Reaper90

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Re: Idea for Winning The War
« Reply #10 on: January 28, 2011, 01:08:51 PM »
I think it is fine as it is although I would like to see more defence and "Head beating" fights goin on.

 Hehe, my idea:

when a country loses everyone on that country loses 1/2 their perks :)   :bolt:


JUGgler

LOL I have so few perks that would matter not to me!
Floyd
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Offline JUGgler

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Re: Idea for Winning The War
« Reply #11 on: January 28, 2011, 05:16:17 PM »
LOL I have so few perks that would matter not to me!

Point being, it would to many ;)

BTW  you and I are in the same boat when it comes to perks, Damn beautiful jets anyway!  :rofl



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Offline Reaper90

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Re: Idea for Winning The War
« Reply #12 on: January 28, 2011, 05:22:07 PM »
Point being, it would to many ;)

BTW  you and I are in the same boat when it comes to perks, Damn beautiful jets anyway!  :rofl



JUGgler

The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.
Floyd
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Offline JUGgler

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Re: Idea for Winning The War
« Reply #13 on: January 28, 2011, 05:27:57 PM »
The effect your plan would have is all the perk hoarders would switch countries to whomever was dogpiling, out of fear of being on the wrong side when the inevitable happened. As soon as one country got any significant advantage, they'd either switch or log, only speeding up the map reset and killing any and all fights.


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Offline Reaper90

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Re: Idea for Winning The War
« Reply #14 on: January 28, 2011, 05:31:12 PM »
 :rofl :rofl :rofl

 :aok
Floyd
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