Aces High Bulletin Board
General Forums => Wishlist => Topic started by: MickDono on February 08, 2011, 03:27:51 AM
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Apologies if this has been discussed before,
Would it be possible to make the WW2 Plane's damage model as extensive as it is for the WW1 Planes?
Would increase the realism imo.
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That is the plan.
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ahh excellent.
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:aok
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ahh excellent.
OK Mr. Burns :P
:salute
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:rofl
(http://images.wikia.com/simpsons/images/6/6a/Mr_Burns_evil.gif)
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Too bad it hasn't happened yet with the planes that have came out since. No idea if it has to be an all or none deal though. Shouldn't be considering we have AH1 planes mixed with the latest & greatest, which is "different" by itself.
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Would the artwork have to be edited for each individual plane to match up with the new damage?
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Probably yes...... If the damage model goes more advanced, each type of damage needs to be displayed correctly so it's a ton of work for each plane/vehicle...... And there's about 100 of them. :uhoh
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we'll get there by 2020, when the game will need a new 3D engine :D
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If you mean, will you get parts of wings blown off, see-through damage and the like, the answer is NO.
What we will get is more detailed damage models, but the visuals for WW1 planes are unique to the WW1 planes. That will not be transfered to WW2.
To answer the second part, any plane that would theoretically have this added (theoretically) would by nature require new default graphics for all parts. There is an added element of bitmapping require to "alpha out" the damaged areas. Skin editing on WW1 planes is more intricate than on WW2 planes.
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ahhh rgr that.
Thanks krusty
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If you mean, will you get parts of wings blown off, see-through damage and the like, the answer is NO.
What we will get is more detailed damage models, but the visuals for WW1 planes are unique to the WW1 planes. That will not be transfered to WW2.
To answer the second part, any plane that would theoretically have this added (theoretically) would by nature require new default graphics for all parts. There is an added element of bitmapping require to "alpha out" the damaged areas. Skin editing on WW1 planes is more intricate than on WW2 planes.
Do you mean to say it's currently more intricate? Since the WW1 arena was announced as a testbed for the new damage modeling it seems likely that we'll see similar damage for the WW2 aircraft in the future.
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It's a test bed for adding more components (i.e. more than "inboard, outboard" for a wing) but not for inclusion of the graphics element.
We've seen this already with separately-destructable H-stabs on WW2 planes. Things like on the B-25 you can shoot off the landing gear door and not damage the gear inside.
It's a higher level of damage detail, but that's not necessarily to say it will "look" like WW1 damage in-flight.
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you can shoot off the door thats neat.
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you can shoot off the door thats neat.
Yeah that's the one of the cool little details of the B25, many times I've had a door shot off but the gear itself is fine. I think the same thing happens on the Mossie B and Betty but I haven't flown them enough to remember.
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Yeah that's the one of the cool little details of the B25, many times I've had a door shot off but the gear itself is fine. I think the same thing happens on the Mossie B and Betty but I haven't flown them enough to remember.
Really? Never noticed that on the B-25H.
ack-ack
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I've got some screenshots on B-25C, and the damage models are almost identical for the 2.
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I've got some screenshots on B-25C, and the damage models are almost identical for the 2.
Oh, not saying or implying there was a difference just never knew that was actually part of the damage model. Pretty damn cool, going to look for it next time my Mitchell gets shot full of holes.
ack-ack