Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Guppy35 on March 17, 2011, 02:46:11 AM

Title: I've got the cure for Aces High!
Post by: Guppy35 on March 17, 2011, 02:46:11 AM
Spent all day with a sick two year old on my shoulder and in fact much of the night so far.  Got nothing done but had lots of time to think.  It came to me in a flash!

March 31st  HTC shuts down the servers and reshuffles the deck.  EW and MW are gone.  He then takes the data on squads and individual players and Assigns them one of two arenas.  Arena 1A and 1B.  At they have the numbers they can shuffle them evenly distributing squads to different countries and individuals as well so that there is parity in the arena numbers for both 1A and 1B. 

This then becomes your home for the tour.  Say the 80th gets sent to 1B flying Rooks.  That's it.  We are 1B Rooks for the duration of the tour.  No complaints about being able to fly with our squad as we have a promised place at the table in that arena.   Muppets may get sent to 1A Bish, SE's to 1B Knits.  Because HTC has the numbers they should be able to set it up with even sides, no squad whining, and all with a home for the tour.  New subscribers would then be assigned to the arena and country that was low at the time

For the next tour, HTC shuffles the deck again and a squad could end up on a different team and different arena.  That way you get to fly with and against a wide variety of players

This way the numbers can be controlled so the arenas don't go down the cesspool road again.  Eny would probably disappear again and combat would rain on land sea and air.

Oh, and in addition there could be a weekly map schedule,.Both arenas with the same maps that rotate every two days whether they are reset or not.  If you 'win the war before hand, you get the perks but don't change the map.  That way folks can plan their lives around knowing when their favorite maps are in play.

The only downside to this is the mega squads might end up flying for other teams against each other, but since they really don't exist, I think it's a sacrifice that would need to be made.  At least this way the can't fly with my squaddies whine would be gone, and hopefully the imbalance issues gone too as folks would be shuffled in to fill in the lower number crews as new players arrived.

Think of the combat!  Think of the battles!  Think of something else to whine about!

It's perfect!  When do we start?
Title: Re: I've got the cure for Aces High!
Post by: Raphael on March 17, 2011, 02:55:27 AM
sounds like a dictatorial system but it sounds so beaultiful  :) I think it is a good idea on the gameplay point of view but I am NOBODY. the last words belong to the big fellow.
PLEASE answer to this!!!
Pretty please!


Think of something else to whine about!
:rofl
Title: Re: I've got the cure for Aces High!
Post by: oTRALFZo on March 17, 2011, 03:42:13 AM
Great idea Guppy, but...........

You know how it stands now that HTC loves Rooks because they code their CVs much harder to sink than say the Nit's. :noid. I say this in jest because you know how delusional some people can be. Imagine the whines if by some freak chance a bunch of squads with top level sticks get assigned to one side.

A good % of the playerbase are "chesspiece loyal" for several reasons. We tend to stay Rook just for the reason to keep the squad together. Allthough We'll frequently switch once we are grouped up so to us its no big deal who we fly for.
On the other hand, you get the whole BOO-YAH chess piece superheros that think flying different uniforms means you are unpatriotic scum and its just damn right unamerican. I dont know if this idea works for them.

If anything creates a cesspool enviroment, it has to be chesspiece loyalty. It sets a bad example for the new guys. Yes its a good thing because it brings out the competetive edge in players to work together and envoke "team spirit" but at the same time when you get too immersed in it, emotions run high and people take it too far which most of the time happens in this game. I'll never forget my first years in this game. I had a frothing hatred for guys like Lynx and WMLute. When the squad threw out their chesspiece cape and tights, we got to fly along side these guys and turns out our preconcieved notions have been wrong and they turned out to be the nicest guys we ever played with.


I love the idea. Do you think we have been with this current system for so long that some just wont get over it and go along with the plan?
Title: Re: I've got the cure for Aces High!
Post by: EskimoJoe on March 17, 2011, 04:01:35 AM
I like the concept of being thrown around into different countries, constantly
changing up who you're flying with etc.

I think if you drop all the other stuff, about the arena resets, forcing a team
to be on an arena, etc. We'd have a pretty great system. Here's how I see it:

At the beginning of each tour, a squad is kept together but squads are placed
on a random chess piece. The squad leader has the ability to move his whole
squad to one team once per tour, for those who dislike being forced into a
certain chess-piece. After that one switch, each member has to manually
switch sides (as per the current system).

It keeps the essential bit of the OP's system IMHO, but players retain their
freedom of the game. As a side note, squads should also have the option
(a check box, perhaps) to not have their squad 'rotated' every month.
Title: Re: I've got the cure for Aces High!
Post by: sunfan1121 on March 17, 2011, 04:11:35 AM
Can you imagine how the cartoon generals would feel about this? I can see it now. "Patton never had to change countries, why should I?"
Title: Re: I've got the cure for Aces High!
Post by: TheDudeDVant on March 17, 2011, 04:22:00 AM
Can you imagine how the cartoon generals would feel about this? I can see it now. "Patton never had to change countries, why should I?"

lets fly!
Title: Re: I've got the cure for Aces High!
Post by: sunfan1121 on March 17, 2011, 04:39:18 AM
cool man I'll log on right now.
Title: Re: I've got the cure for Aces High!
Post by: Lusche on March 17, 2011, 04:50:47 AM
 Eny would probably disappear again

It would not, as the balance would be perfect only in theory. In reality, different squads & individuals have very different prime playing times, so side imbalances will still be there, and during about 15 hours of the day (=off hours arena) there would probably be no great change at at all regarding ENY.

But other than that... I wouldn't complain about such a setup. In fact I had a similar idea once, but it was part of a bigger concept (with a much bigger change to game/arena structure)... but i came to the conclusion that there would be no chance for actual adaption anyway ;)
Title: Re: I've got the cure for Aces High!
Post by: SectorNine50 on March 17, 2011, 04:52:50 AM
What would we do with all the players that aren't in squads?  Just let them use either arena?  Suppose that wouldn't do any damage.
Title: Re: I've got the cure for Aces High!
Post by: lulu on March 17, 2011, 05:55:29 AM
No!

-100


At the beginning i flew rooks, after knights and change from country to country but at the end i choose bishops side. Why?  The answer is important. So i would to fly as bishops.

This sound as the n-th low 'political' proposal to force the game against bishops.

 W BISHOPS COUNTRY  - 'DEAD' TO ROOKS AND KNIGHTS  !!!


 :salute


Title: Re: I've got the cure for Aces High!
Post by: LLogann on March 17, 2011, 07:20:45 AM
This idea has merit.  It would totally create a different type of gameplan for all aspects of the game.  What about the solo artists though? 




Fixed  :aok

Great idea Guppy, but...........

Dale is a Bish.
Title: Re: I've got the cure for Aces High!
Post by: The Jekyll on March 17, 2011, 07:23:02 AM
Great idea, when do we start!  :aok Since no one loves us....ahem,,I mean me, we get a chance to tango with everyone! :cheers:
Title: Re: I've got the cure for Aces High!
Post by: waystin2 on March 17, 2011, 07:32:40 AM
Nope.
Title: Re: I've got the cure for Aces High!
Post by: Yeager on March 17, 2011, 08:22:15 AM
F  R  E  E  D  O  M

Don't let the damned commies fool ya  :rock
Title: Re: I've got the cure for Aces High!
Post by: 999000 on March 17, 2011, 09:25:20 AM
Grumpy, We have to hook-up this summer sometime REALLY.
I have another bozo idea for the game...........wouldn't it be cool if hitech put a random UFO sighting in the game........think of the fun!.....people posting pictures of it and can you imagine the radio chatter!
999000 <S>
Title: Re: I've got the cure for Aces High!
Post by: Reaper90 on March 17, 2011, 09:30:07 AM
No!

-100


At the beginning i flew rooks, after knights and change from country to country but at the end i choose bishops side. Why?  The answer is important. So i would to fly as bishops.

This sound as the n-th low 'political' proposal to force the game against bishops.

 W BISHOPS COUNTRY  - 'DEAD' TO ROOKS AND KNIGHTS  !!!


 :salute






(http://i1.ytimg.com/vi/MiIO_gp92js/0.jpg)

"And THIS boys and girls is why we DON'T SMOKE CRACK!"
Title: Re: I've got the cure for Aces High!
Post by: ImADot on March 17, 2011, 09:47:12 AM
Bad idea.  Not everyone that plays the game wants to fly Latewar hotrod planes (or against them for that matter).  Forcing someone to fly in such an arena will drive them away from the game.

Myself personally, I prefer earlier-era equipment and smaller more personal crowds (read: less anonymity).  I can always ignore the smack-talk and stupid things typed in the text buffer, but can't ignore the mega-hordes and unsportsmanlike behavior (clearing someone's 12, diving on a wingless con to try and steal the kill, do anything for the quick kill, etc.). 
Title: Re: I've got the cure for Aces High!
Post by: W7LPNRICK on March 17, 2011, 01:20:15 PM
Bad idea.  Not everyone that plays the game wants to fly Latewar hotrod planes (or against them for that matter).  Forcing someone to fly in such an arena will drive them away from the game.

Myself personally, I prefer earlier-era equipment and smaller more personal crowds (read: less anonymity).  I can always ignore the smack-talk and stupid things typed in the text buffer, but can't ignore the mega-hordes and unsportsmanlike behavior (clearing someone's 12, diving on a wingless con to try and steal the kill, do anything for the quick kill, etc.). 

+1 Yup! I remember MW with the smaller groups and long fights. You might kill & be killed by the same guy several times, but no Hordes at all. Still, this idea is intriguing....maybe with a few tweaks it would be great!?  :old:
Title: Re: I've got the cure for Aces High!
Post by: fuzeman on March 17, 2011, 01:29:43 PM
No comment on the idea, but I hope the young'un feels better soon.
Title: Re: I've got the cure for Aces High!
Post by: Solar10 on March 17, 2011, 02:42:43 PM
Grumpy, We have to hook-up this summer sometime REALLY.
I have another bozo idea for the game...........wouldn't it be cool if hitech put a random UFO sighting in the game........think of the fun!.....people posting pictures of it and can you imagine the radio chatter!
999000 <S>

i like this idea since they have already modeled the Bermuda Triangle where planes just disappear (Code name Disco).

Title: Re: I've got the cure for Aces High!
Post by: Guppy35 on March 17, 2011, 03:05:13 PM
What would we do with all the players that aren't in squads?  Just let them use either arena?  Suppose that wouldn't do any damage.

Nope, they get used to fill in the balancing problems.

The whines I see are something like this.

-Waaaaa!  I can't fly with my squad!
-Waaaaa!  Eny!
-Waaaaa!  I hate the maps
-Waaaaa!  Hordes

and so on.  To get rid of those whines and create some new ones just for variety is why I proposed this.  Think of it.  HTC puts us all in our places to start a tour.  Then makes sure the numbers are as close to even as possible.  Then makes sure to post a list of maps that will be rotated in every other day regardless of the resets.

Short of HTC playing the game for us, I think this would help create some new whines and change things up for a bit :)
Title: Re: I've got the cure for Aces High!
Post by: Solar10 on March 17, 2011, 03:14:38 PM


Short of HTC playing the game for us,...

Hmm.. We could consider this as an option.
Title: Re: I've got the cure for Aces High!
Post by: ImADot on March 17, 2011, 04:11:14 PM
So a full squad of 32 (or 64 or whatever the number is) is factored into this "balancing the arena numbers for the tour", but only 4 are on regularly and a max of 10 are on at any one time...how does this acheive your balance?
Title: Re: I've got the cure for Aces High!
Post by: oTRALFZo on March 17, 2011, 06:20:03 PM
So a full squad of 32 (or 64 or whatever the number is) is factored into this "balancing the arena numbers for the tour", but only 4 are on regularly and a max of 10 are on at any one time...how does this acheive your balance?
make it mandatory that COs clean out their roster each month.
Title: Re: I've got the cure for Aces High!
Post by: 5PointOh on March 17, 2011, 06:48:04 PM
Dan...its perfect. I'm all for this. :aok
Title: Re: I've got the cure for Aces High!
Post by: greens on March 17, 2011, 07:13:58 PM
uh......uh..........UH....... ....UH!..........could you imagine getting the luck of the draw and getting 3 or 4 consecutive tours with goondude or whats his squeaky name!?!?!!  :bhead  :bhead  :bhead lol
I think it'd be cool to find new friends but, running into people who just run their mouths worse then ur wife beeching at you for quitting ur job  :x
<S> greens
Title: Re: I've got the cure for Aces High!
Post by: MarineUS on March 17, 2011, 09:06:48 PM
...Bishop for life...
Title: Re: I've got the cure for Aces High!
Post by: Hector on March 17, 2011, 10:07:43 PM
...Bishop for life...


+10,000
Title: Re: I've got the cure for Aces High!
Post by: Scotch on March 17, 2011, 10:44:45 PM
leave ew/mw. otherwise yes
Title: Re: I've got the cure for Aces High!
Post by: SIK1 on March 17, 2011, 10:55:43 PM
...Bishop for life...


 :rofl  :rofl  :rofl  yeah cuzz bishops are so much cooler than knights or rooks. :noid
Title: Re: I've got the cure for Aces High!
Post by: ROC on March 18, 2011, 12:30:03 AM
Quote
wouldn't it be cool if hitech put a random UFO sighting in the game

Already in there.  I've seen em, but no one believes me   :uhoh
Title: Re: I've got the cure for Aces High!
Post by: PFactorDave on March 18, 2011, 12:32:49 AM
Already in there.  I've seen em, but no one believes me   :uhoh

So have I, but always on Titanic Tuesday.  TT always gives me a sinking feeling for some reason...   :bolt:
Title: Re: I've got the cure for Aces High!
Post by: dhart on March 18, 2011, 12:54:22 AM
And the purpose for possibly splitting up squads would be what? Yeah the numbers can be a bit uneven at some times but thats what makes it interesting. War isnt fair, why change the game to make it fair?
Title: Re: I've got the cure for Aces High!
Post by: Guppy35 on March 18, 2011, 01:15:31 AM
And the purpose for possibly splitting up squads would be what? Yeah the numbers can be a bit uneven at some times but thats what makes it interesting. War isnt fair, why change the game to make it fair?

Where did I say anything about splitting up squads?

Last I checked, this wasn't war btw, just a game :)
Title: Re: I've got the cure for Aces High!
Post by: fullmetalbullet on March 18, 2011, 01:22:24 AM
Grumpy, We have to hook-up this summer sometime REALLY.
I have another bozo idea for the game...........wouldn't it be cool if hitech put a random UFO sighting in the game........think of the fun!.....people posting pictures of it and can you imagine the radio chatter!
999000 <S>

i saw a UFO in AHII errm i mean weather balloon
 :noid :noid :noid :noid
 :airplane:
(http://i130.photobucket.com/albums/p253/wild949/ahss12.jpg)
 :bolt:
Title: Re: I've got the cure for Aces High!
Post by: Melvin on March 18, 2011, 02:59:58 AM
I thought this was the cure....

(http://i62.photobucket.com/albums/h106/christinat-dot/graphics/bottles.gif)
Title: Re: I've got the cure for Aces High!
Post by: VonMessa on March 18, 2011, 03:14:39 AM
I thought this was the cure....

(http://i62.photobucket.com/albums/h106/christinat-dot/graphics/bottles.gif)

Been using your dipstick to check the wrong oil tank again?
Title: Re: I've got the cure for Aces High!
Post by: HawkerMKII on March 18, 2011, 08:47:56 AM
Errrrrr....sorry no....I like way it is now. I choose with whom I fly with :salute
Title: Re: I've got the cure for Aces High!
Post by: ToeTag on March 18, 2011, 09:01:40 AM
Eliminate the chess peices and assign countries numbers...3,5 and 7.  Poof no loyalty issues.
Title: Re: I've got the cure for Aces High!
Post by: Banshee7 on March 18, 2011, 09:13:09 AM
Eliminate the chess peices and assign countries numbers...3,5 and 7.  Poof no loyalty issues.

"7 for lyfez!!!  :rock"
Title: Re: I've got the cure for Aces High!
Post by: ToeTag on March 18, 2011, 09:25:49 AM
 :rofl
Title: Re: I've got the cure for Aces High!
Post by: Soulyss on March 18, 2011, 10:11:02 AM
I wonder what would happen if HT decided to scramble the country names during the primetime/off hours switch.  The rosters wouldn't change, base ownership would remain the same, just change the little icon over your head in game.

:)
Title: Re: I've got the cure for Aces High!
Post by: Yeager on March 18, 2011, 10:12:36 AM
Team Larry

Team Curly

Team Moe

I like it :)
Title: Re: I've got the cure for Aces High!
Post by: Alpo on March 18, 2011, 10:44:42 AM
Better solution...

We already have the system auto-filtering the text buffer for profanity, etc.  So, modify the coading to look for "I hate ENY" whines and automagically do a "dot country whinerID" to country with lowest numbers. 

 :D
Title: Re: I've got the cure for Aces High!
Post by: EskimoJoe on March 18, 2011, 10:46:52 AM
Better solution...

We already have the system auto-filtering the text buffer for profanity, etc.  So, modify the coading to look for "I hate ENY" whines and automagically do a "dot country whinerID" to country with lowest numbers. 

 :D

 :rofl :rofl
Title: Re: I've got the cure for Aces High!
Post by: Nutzoid on March 18, 2011, 01:02:25 PM
No!

-100


At the beginning i flew rooks, after knights and change from country to country but at the end i choose bishops side. Why?  The answer is important. So i would to fly as bishops.

This sound as the n-th low 'political' proposal to force the game against bishops.

 W BISHOPS COUNTRY  - 'DEAD' TO ROOKS AND KNIGHTS  !!!
 :salute




Huh?    :headscratch:
Title: Re: I've got the cure for Aces High!
Post by: MrRiplEy[H] on March 18, 2011, 01:14:47 PM
Huh?    :headscratch:

You can say that again!  :huh
Title: Re: I've got the cure for Aces High!
Post by: SIK1 on March 18, 2011, 03:16:05 PM
Eliminate the chess peices and assign countries numbers...3,5 and 7.  Poof no loyalty issues.

Wanna bet?
Title: Re: I've got the cure for Aces High!
Post by: MarineUS on March 18, 2011, 07:51:55 PM
I never said we were cooler on the Bishops, BUT it's where I started, It's where I found the most fun, it's where my squad is.

Plus I hate the way the other two chess pieces look as icons.

 :salute
Title: Re: I've got the cure for Aces High!
Post by: oTRALFZo on March 18, 2011, 09:54:32 PM
Plus I hate the way the other two chess pieces look as icons.

Is it the phallic symbol the bish icon represents? :uhoh
Title: Re: I've got the cure for Aces High!
Post by: Rino on March 19, 2011, 05:08:23 AM
     Dan, you are a bad bad man  :lol
Title: Re: I've got the cure for Aces High!
Post by: BERN1 on March 19, 2011, 07:59:58 AM
PHALIC symbols of the world UNITE! take it to the others  :bolt:
Title: Re: I've got the cure for Aces High!
Post by: R 105 on March 19, 2011, 11:52:52 AM
I like this plan.
Title: Re: I've got the cure for Aces High!
Post by: bortas1 on March 20, 2011, 01:59:01 PM
i know this is a couple days old but i hope your child is better.
bortas :salute
Title: Re: I've got the cure for Aces High!
Post by: W7LPNRICK on March 20, 2011, 09:22:06 PM
Team Larry

Team Curly

Team Moe

I like it :)

Whoop, woop woop woop, Nyuck Nyuck, Oh a wise Guy.... For life! :x
Title: Re: I've got the cure for Aces High!
Post by: moot on March 21, 2011, 02:46:22 AM
In reality, different squads & individuals have very different prime playing times, so side imbalances will still be there
Sounds like the old days when one country would actually have a "character" (iirc Bish horde, Knight missions, Rook furballers), and corrections to excessive imbalance were lethargic.. EG the Arabian Knights switched sides after a relatively long while mulling it over.   I reckon with this system the balancing could be pretty erratic.

I like the idea though.