Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Rob52240 on March 17, 2011, 09:19:18 PM

Title: Rudder action for turrets
Post by: Rob52240 on March 17, 2011, 09:19:18 PM
I like being able to use the rudder pedals to steer tanks from the turret position.

Can this principle be used to turn the turrent with rudder input from the driving position?

Also, why don't the hull guns fire with the pintle gun?
Title: Re: Rudder action for turrets
Post by: gyrene81 on March 17, 2011, 10:04:25 PM
still learning i see...keep working on it.

so you're wanting to turn the turret from the driver position...eh...do to what?
Title: Re: Rudder action for turrets
Post by: EskimoJoe on March 17, 2011, 10:05:46 PM
still learning i see...keep working on it.

so you're wanting to turn the turret from the driver position...eh...do to what?

Something tells me he wants to turn the turret from the driver position
so he can aim the turret while driving...  :rolleyes:
Title: Re: Rudder action for turrets
Post by: Rob52240 on March 17, 2011, 10:26:16 PM
not so much aim as to just turn it to the generally desired position.  When I'm rolling one through a town and gunning buildings on the move it would be a nice feature so I don't have to turn the turret past forward while driving through the scope.
Title: Re: Rudder action for turrets
Post by: MachFly on March 17, 2011, 10:53:53 PM
I don't think it's necessary. I'd rather have HTC make a new plane than spend that time making a feature that would save you 2 seconds your time only if you are trying to take down the town.
Title: Re: Rudder action for turrets
Post by: AWwrgwy on March 18, 2011, 03:40:45 AM
Why can't you turn the turret while you're using the rudder pedals to steer the tank from the turret?

You could instead be wasting those precious seconds starting and stopping from the drivers position.


wrongway