Aces High Bulletin Board

General Forums => Wishlist => Topic started by: lulu on March 21, 2011, 07:39:09 AM

Title: great suggestion and wish - without modesty :)
Post by: lulu on March 21, 2011, 07:39:09 AM
Why HTC don't allow some pc, driven by some AI, to connect
to AH main servers for playing AH?


Well , in general, this is a great idea so if HTC likes it, pls let give to me about
20 years of free access to AH  :D

External pc with AI to do what?

There are many possibilities;

Balance country number;

Bomber missions with not small number of bombers;

Allowing some players to select AI wingman or squadron;

Do submarines action;


Gentlemen this is a huge great idea.


 :salute



P.S.

 30 years could be better   :D  :D
Title: Re: great suggestion and wish - without modesty :)
Post by: FLS on March 21, 2011, 07:47:44 AM
I thought you were an AI player lulu.   :D
Title: Re: great suggestion and wish - without modesty :)
Post by: VonMessa on March 21, 2011, 07:47:57 AM
Can someone translate the OP for me?

 :noid
Title: Re: great suggestion and wish - without modesty :)
Post by: Imowface on March 21, 2011, 07:49:38 AM
Can someone translate the OP for me?

 :noid

he essentialy wants to impliment AI into the main arena enviroment, joking that if Hitech likes his idea they should give him 20, or 30 years of free AH  :)
Title: Re: great suggestion and wish - without modesty :)
Post by: VonMessa on March 21, 2011, 07:50:54 AM
he essentialy wants to impliment AI into the main arena enviroment, joking that if Hitech likes his idea they should give him 20, or 30 years of free AH  :)

Ahhhh..

Thank you   :aok  I understand now.


No.
Title: Re: great suggestion and wish - without modesty :)
Post by: lulu on March 21, 2011, 07:54:57 AM
The best part is that AI would be in some pc external to the main server.

This AI would be quick in its running on pc and it would be not a part of AH public version.


 :salute
Title: Re: great suggestion and wish - without modesty :)
Post by: VonMessa on March 21, 2011, 08:01:55 AM
The best part is that AI would be in some pc external to the main server.

This AI would be quick in its running on pc and it would be not a part of AH public version.


 :salute

HTC's code running on public servers?

I can't see it happening.

Are you volunteering to pay for server space?
Title: Re: great suggestion and wish - without modesty :)
Post by: gyrene81 on March 21, 2011, 08:02:46 AM
now i know lulu is suffering from sugar comatosis, quit eating twinkies before bed...craziest idea yet.
Title: Re: great suggestion and wish - without modesty :)
Post by: Bruv119 on March 21, 2011, 01:41:06 PM
I was just thinking about the off hours arena and whilst a little controversial, the AI might give a better fight than most humans.   :bolt:

Turn them up to UBER hard level and when a sector has a dar bar ratio of   +5:1,    instant airspawn deployment of AI terminators.  :t

The other benefit will be that the overall skill level should increase because the AI will always deliver a tricky fight and to defeat them you would have to get better.   Rather than bad human player A killing Bad human player B.
Title: Re: great suggestion and wish - without modesty :)
Post by: Tupac on March 21, 2011, 02:02:42 PM
I was just thinking about the off hours arena and whilst a little controversial, the AI might give a better fight than most humans.   :bolt:

Turn them up to UBER hard level and when a sector has a dar bar ratio of   +5:1,    instant airspawn deployment of AI terminators.  :t

The other benefit will be that the overall skill level should increase because the AI will always deliver a tricky fight and to defeat them you would have to get better.   Rather than bad human player A killing Bad human player B.

I am bad human player C
Title: Re: great suggestion and wish - without modesty :)
Post by: 100Coogn on March 21, 2011, 02:08:24 PM
I was just thinking about the off hours arena and whilst a little controversial, the AI might give a better fight than most humans.   :bolt:

Turn them up to UBER hard level and when a sector has a dar bar ratio of   +5:1,    instant airspawn deployment of AI terminators.  :t

The other benefit will be that the overall skill level should increase because the AI will always deliver a tricky fight and to defeat them you would have to get better.  Rather than bad human player A killing Bad human player B.

That's how I get most of my kills.   :lol

Coogan
Title: Re: great suggestion and wish - without modesty :)
Post by: MachFly on March 21, 2011, 02:10:59 PM
I think there is a reason why we all play online, if we'd want to fight against AI we can do it offline for free. So there you go lulu, unlimited free AI fighting (it's better than 20 or 30 years).
Title: Re: great suggestion and wish - without modesty :)
Post by: waystin2 on March 21, 2011, 02:31:38 PM
Nope.  You guys know what happened with Skynet right? :uhoh  No artificial intelligence!
(http://1.bp.blogspot.com/_YTJBDUN8iSE/Rzkt7zCCIwI/AAAAAAAAAX0/waDLxqHQ6qA/s400/Terminator3-07.jpg)


Title: Re: great suggestion and wish - without modesty :)
Post by: MachFly on March 21, 2011, 02:37:09 PM
Nope.  You guys know what happened with Skynet right? :uhoh  No artificial intelligence!
(http://1.bp.blogspot.com/_YTJBDUN8iSE/Rzkt7zCCIwI/AAAAAAAAAX0/waDLxqHQ6qA/s400/Terminator3-07.jpg)




Especially in WWII, it way to early  :old:
Title: Re: great suggestion and wish - without modesty :)
Post by: lulu on March 21, 2011, 03:24:34 PM
HEY HEYYY,


Don't joke too much. It's a good idea.

I don't want that AH client application or it's server side run some AI !!! Nor to play off-line.

I suggested to HTC to write a program that can run on a pc to do something like that in the list i wrote.

And, why not, this program could be running also as a client application if it could be funny.


I'm sure that HTC will find this very interesting!


Came on be more seriously.


 :salute
Title: Re: great suggestion and wish - without modesty :)
Post by: gyrene81 on March 21, 2011, 03:55:57 PM
lulu...did it ever occur to you that the a.i. aspect could be coded and ran on any of the htc controlled servers? why add the complexity of a computer connecting from somewhere else when it can be done onsite?

i'm guessing this idea was sparked by playing il2 or something like that where the a.i. can be pretty agressive...thing is, if you never noticed...the a.i. don't suffer from any of the simulated g effects that the player does...and they never ever lose control...have to ask yourself, do you seriously want something like that in the main arenas?

you're adding complexity where it doesn't need to be...
Title: Re: great suggestion and wish - without modesty :)
Post by: Citabria on March 21, 2011, 04:16:44 PM
this is called "botting" in other games.

it is frowned upon because it wrecks online games.

people play games online simply to fight other players and can spot a bot a mile off. go play il2 offline and then realize how predictable ai can be. because there may be 50 planes there but yoru fighting one guy who isnt even fighting back in person. (the programmer)
Title: Re: great suggestion and wish - without modesty :)
Post by: Krusty on March 21, 2011, 04:23:50 PM
Not to mention they shouldn't count as score. Ever.

Imagine the cries "I landed 15 kills!!! Why didn't I get a name in lights!?! Where's my SCORE?!?!"

EDIT: I've also flown with the offline AI a lot and I find it seriously lacking. It also pulls moves nobody else can pull in the same plane. It effectively cheats. I had a B5N outloop my C205 at 250mph once 15x in a row. How's that for AI modeling?
Title: Re: great suggestion and wish - without modesty :)
Post by: lulu on March 22, 2011, 05:35:02 AM
The existence on an online pc that play AH by AI do not implies
that human players don't fight each others.

Such an AI program could be useful as i said to:

- Balance players number;

- run supplies in c47;

- etc.

I don't think about a massive presence of these AI features.

I feel sure that it would ad to the game more degrees of freedom.

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

To have not speed velocity problem in running the game, it would be necessary that AI works on
different pc respect those by which we play AH too.

 :salute
Title: Re: great suggestion and wish - without modesty :)
Post by: VonMessa on March 22, 2011, 06:14:31 AM
The existence on an online pc that play AH by AI do not implies
that human players don't fight each others.

Such an AI program could be useful as i said to:

- Balance players number;

- run supplies in c47;

- etc.

I don't think about a massive presence of these AI features.

I feel sure that it would ad to the game more degrees of freedom.

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

To have not speed velocity problem in running the game, it would be necessary that AI works on
different pc respect those by which we play AH too.


 :salute

So, who do you propose will be funding aforementioned "different pc" ?

What about the paying subscribers that enjoy hording undefended bases for their $15/month?  Is it fair to ruin their consumer experience with AI bots just because they are awake at odd times of the night when nobody else happens to give a damn about cartoon real estate?
Title: Re: great suggestion and wish - without modesty :)
Post by: lulu on March 22, 2011, 08:11:02 AM
"What about the paying subscribers that enjoy hording undefended bases for their $15/month?"


How, in details, AI would do that?

If and only if you use it bad or massively.

This is not my proposal.

On the opposite a bad use of it can create hordes too !

We still have AI in game: AKS are AI driven !!

An AI moderate use, under eventually a master command in each country, would be a resource.

I don't want to limit the game behaviour of players. THIS MUST BE CLEAR.

Someone, for example, said that submarines mission would require time. That's  correct if you exclude AI.

Someone exclude submarines or other ships from AH because as to him AH is a combat flight sim.

On the contrary i don't think that AH is this only and AI could help to bring the WWII on a more deeply
simulation.

Opinions, wishes, experiments, re-thoughts, I still think that thsy can help to do better.


 :salute

Title: Re: great suggestion and wish - without modesty :)
Post by: FLS on March 22, 2011, 08:22:36 AM
Lulu HTC was considering something like this for a separate arena called Combat Tour but it's on hold for now.
Title: Re: great suggestion and wish - without modesty :)
Post by: VonMessa on March 22, 2011, 08:40:21 AM
"What about the paying subscribers that enjoy hording undefended bases for their $15/month?"


How, in details, AI would do that?

 :salute



<SNIP>

Such an AI program could be useful as i said to:

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

<SNIP>


Would that not ruin the fun of the hording, undefended base-taking squads, if there were A.I. drones that upped to helped the side being horded?

If that was the way I used my $15 worth, I would be pissed.
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 22, 2011, 09:18:04 AM
I don't like the idea for the main arenas, but I would like to see an AI mission option enabled for use by the CMs of SEA and AvA.

I realize that the general consensus is that AI fighters need some improvement, but bombers and transports could possibly be used as currently modeled.

I'm not sure if bombers can be programmed for precision bombing of individual targets but I assume they can carpet bomb.

Just for the heck of it, I drew up what such an editor could look like.

In this make believe mission, fighter slots are enabled for human pilot only, transports for AI and bombers as "Sub", meaning that at launch time only the slots remaining unclaimed would be filled by AI.

(http://i287.photobucket.com/albums/ll149/jimsom88/CMmissioneditor.jpg)
Title: Re: great suggestion and wish - without modesty :)
Post by: JUGgler on March 22, 2011, 02:27:23 PM
The best part is that AI would be in some pc external to the main server.

This AI would be quick in its running on pc and it would be not a part of AH public version.


 :salute


Most players in AH act like AI as it is now!  :rofl




JUGgler
Title: Re: great suggestion and wish - without modesty :)
Post by: gyrene81 on March 22, 2011, 02:30:05 PM
i have to wonder what game lulu played that makes him think a.i. would be anymore than a stupid drone flying in a predictable manner...or is that the whole idea?  :headscratch:  give lulu something to shoot at that doesn't shoot back?   :joystick:
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 22, 2011, 03:10:50 PM
i have to wonder what game lulu played that makes him think a.i. would be anymore than a stupid drone flying in a predictable manner...or is that the whole idea?  :headscratch:  give lulu something to shoot at that doesn't shoot back?   :joystick:

I don't think that's what he means.

I think it is more an idea how to augment human players. Have large escorted bomber missions where AI take on bomber and transport roles etc, leaving humans to escort and intercept, that sort of thing.

I think it has possibilities for events and such set up by CM's, but not so much for MA.

If you could imagine an event with 30 formations of AI B-17's to hit a target. The human player Allied objective is to escort and the human player Axis objective is to intercept, that might work pretty well.

For example in the AvA, imagine such a mission launches every 30 minutes regardless of any other activity going on there.

It might actually stimulate more player action as there would always be something to do, and a focal point for action.
Title: Re: great suggestion and wish - without modesty :)
Post by: Greziz on March 23, 2011, 02:42:18 PM
I havent played in a long while and have been thinking about coming back again. I would say I think that having some form of flying ai could be really cool and really bad. I am not entirely sure what I would like from the ai but I know it couldnt hurt to try a couple of ideas with it for like a month or two to simply see how it turned out.
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 23, 2011, 09:41:02 PM
It could be very useful for CM's.

You could run some very fun missions in AvA or snapshots. You could easily get 20 or 30 pilots to fly fighters but not so easy to get 20 or 30 bomber pilots. Assign the AI to bomber roles, let the escort and intercept roles go to the players.

I can understand that people wouldn't care to dogfight AI, but bombers are 2/3 drones already.

Bomber and transport would be the best and most palatable roles for AI.
Title: Re: great suggestion and wish - without modesty :)
Post by: USRanger on March 23, 2011, 09:52:56 PM
It could be very useful for CM's.

You could run some very fun missions in AvA or snapshots. You could easily get 20 or 30 pilots to fly fighters but not so easy to get 20 or 30 bomber pilots. Assign the AI to bomber roles, let the escort and intercept roles go to the players.

I can understand that people wouldn't care to dogfight AI, but bombers are 2/3 drones already.

Bomber and transport would be the best and most palatable roles for AI.

HT, please give us this wish and we promise to blow the roof off the AvA! :rock
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 23, 2011, 09:55:13 PM
I dont kno if you guys use the offline missions forum so much but the problem we mainly face is that the AI on aces high was WAY smarter and could do many other things then the AI now. i guess HTC doesnt want to give much effort on AI unfortnatelly.
Many gunners on bombers and attackers wont fire back at us
The speed is all messed up with the AI (spitfire mkI cant go faster then 155 mph...)
and many other things that were TAKEN from the AI material with neer versions making it difficult even to write offline missions.
with that said i dont know if HTC would make this wish granted but I am all +1 for it.


and jimson, with that new tool posted i think it would be easier if you design the mission just like the offline mission editor for the AI. because if it was a general system that you could choose "AI use bombers heading to airfield X" it would take a lot of coding. however if you designed the AI's path from the taxi segment to the runoff of the landing segment the system would be a lot easier since it would depend on the mission maker's effort just like on the offmis writers.

EDIT: i can imagine already some groups of AI patrolling the skies of AvA and accidentally finding a huge bomber formation. using radio to alert and etc...
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 23, 2011, 09:55:49 PM
and I may add one thing. if this wish were granted I would TOTALLY subscribe.
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 23, 2011, 10:13:47 PM
I dont kno if you guys use the offline missions forum so much but the problem we mainly face is that the AI on aces high was WAY smarter and could do many other things then the AI now. i guess HTC doesnt want to give much effort on AI unfortnatelly.

I think right now Bombers and transports would be the best use for AI. Fighters would require some improvement and I think AI fighters would cause greater heartburn than bombers.

While having a mission editor of the same sort as the current offline mission editor would be OK, I'd like to see a way to use the arena mission creator with AI as well.

Perhaps something could be coded for them to follow waypoints in the same manner as task groups.

One very desirable feature would be to have AI as substitutes to fill in unclaimed mission slots.

Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 23, 2011, 10:36:30 PM
I think right now Bombers and transports would be the best use for AI. Fighters would require some improvement and I think AI fighters would cause greater heartburn than bombers.

While having a mission editor of the same sort as the current offline mission editor would be OK, I'd like to see a way to use the arena mission creator with AI as well.

Perhaps something could be coded for them to follow waypoints in the same manner as task groups.

One very desirable feature would be to have AI as substitutes to fill in unclaimed mission slots.



Have you tried the offline mission editor? i think it is PERFECT for what you are imagining rigth there.
as for the improvments, in older verions of aces high the AI was even challenging sometimes, now its really easy to do a killing spree and I am not over reacting, all of a sudden it just disapeard.
also back in old H2H days the AI could only see the HOST computer player so the other players were invisible to AI but i guess that is easy to fix...
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 24, 2011, 12:35:42 AM
Have you tried the offline mission editor? i think it is PERFECT for what you are imagining rigth there.
as for the improvments, in older verions of aces high the AI was even challenging sometimes, now its really easy to do a killing spree and I am not over reacting, all of a sudden it just disapeard.
also back in old H2H days the AI could only see the HOST computer player so the other players were invisible to AI but i guess that is easy to fix...

That would work.

Since we are wishing, I'd still like to see an option for AI to only be enabled for unclaimed mission slots.
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 24, 2011, 12:43:18 AM
actually the empty slots beeing filled with AI is already part of the offmis mechanics :) you can join one slot but if you hoose to join another the AI will use that slot you left.
example:
you play the mission on a figther.
after mission is done you wish to replay the very same mission but on the bomber. the figther is used by the AI.


so IF this AI online thing is aproved your wish of empty slots is already granted IMO
Title: Re: great suggestion and wish - without modesty :)
Post by: 321BAR on March 24, 2011, 12:52:24 AM
I don't like the idea for the main arenas, but I would like to see an AI mission option enabled for use by the CMs of SEA and AvA.

I realize that the general consensus is that AI fighters need some improvement, but bombers and transports could possibly be used as currently modeled.

I'm not sure if bombers can be programmed for precision bombing of individual targets but I assume they can carpet bomb.

Just for the heck of it, I drew up what such an editor could look like.

In this make believe mission, fighter slots are enabled for human pilot only, transports for AI and bombers as "Sub", meaning that at launch time only the slots remaining unclaimed would be filled by AI.

(http://i287.photobucket.com/albums/ll149/jimsom88/CMmissioneditor.jpg)
human vs human is what makes this game fun. if i have to kill a bunch of AI driven drones that offer no personal flying style (individuality of the human mind) that would ruin this.
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 24, 2011, 01:12:02 AM
keep in mind is only to full empty spaces.... i mean look at AvA with 5 players on them.... they could be facing tremendous scenarios everyday with the filling AI  and that would make more players join the AvA and take the place from AI and soon it could work just like a placebo medicine :)
Title: Re: great suggestion and wish - without modesty :)
Post by: 321BAR on March 24, 2011, 01:15:01 AM
keep in mind is only to full empty spaces.... i mean look at AvA with 5 players on them.... they could be facing tremendous scenarios everyday with the filling AI  and that would make more players join the AvA and take the place from AI and soon it could work just like a placebo medicine :)
but if done incorrectly the AvAers would have hordes of nonstop enemy coming at them... put a few 0's at the end of that and you have a server crash :lol
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 24, 2011, 01:23:33 AM
the idea is not to randomly put on several AI, as the wish evoluted it would be more for specific missions, made from mission writers, and like an offmis when the mission is done (failed or succeded) the AI disapear ;P it is to keep AvA more dynamic after all its a WW2 based game.

-5 players in one server
-one writes the mission and it gets started.
-mission goes on players join, places on the mission are taken other remain "empty"(AI)
-mission ends. what do we have now? players on the server.
 *no hordes
 *no whining
 *all about working on the mission, focusing in something else instead of 1 vs 1 rivality for certain players and stuff, focusing in teamwork and coming back home alive after a succeded or failed mission.
Title: Re: great suggestion and wish - without modesty :)
Post by: Raphael on March 24, 2011, 01:28:20 AM
Also look at the situation now.
get a scenario example like BoB, if someone rites a mission there is a concentration of players on that region of the map.
now with the AI not a bunch of players would need to get to that region because many missions could easly be runned from diferent regions get it? so it could actually FEEL like war. and not a horde heading somewhere.
Title: Re: great suggestion and wish - without modesty :)
Post by: jimson on March 24, 2011, 03:15:19 AM
human vs human is what makes this game fun. if i have to kill a bunch of AI driven drones that offer no personal flying style (individuality of the human mind) that would ruin this.

So, your fun would be ruined if you flew to intercept a large force of AI bombers escorted by real players in fighters?

Not mine, bombers don't dogfight or show much personal flying style anyway.

How many times do I have to state that I AGREE, IT PROBABLY WOULDN'T WORK TOO WELL WITH AI FIGHTERS?