Author Topic: great suggestion and wish - without modesty :)  (Read 1557 times)

Offline gyrene81

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Re: great suggestion and wish - without modesty :)
« Reply #15 on: March 21, 2011, 03:55:57 PM »
lulu...did it ever occur to you that the a.i. aspect could be coded and ran on any of the htc controlled servers? why add the complexity of a computer connecting from somewhere else when it can be done onsite?

i'm guessing this idea was sparked by playing il2 or something like that where the a.i. can be pretty agressive...thing is, if you never noticed...the a.i. don't suffer from any of the simulated g effects that the player does...and they never ever lose control...have to ask yourself, do you seriously want something like that in the main arenas?

you're adding complexity where it doesn't need to be...
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Offline Citabria

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Re: great suggestion and wish - without modesty :)
« Reply #16 on: March 21, 2011, 04:16:44 PM »
this is called "botting" in other games.

it is frowned upon because it wrecks online games.

people play games online simply to fight other players and can spot a bot a mile off. go play il2 offline and then realize how predictable ai can be. because there may be 50 planes there but yoru fighting one guy who isnt even fighting back in person. (the programmer)
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Offline Krusty

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Re: great suggestion and wish - without modesty :)
« Reply #17 on: March 21, 2011, 04:23:50 PM »
Not to mention they shouldn't count as score. Ever.

Imagine the cries "I landed 15 kills!!! Why didn't I get a name in lights!?! Where's my SCORE?!?!"

EDIT: I've also flown with the offline AI a lot and I find it seriously lacking. It also pulls moves nobody else can pull in the same plane. It effectively cheats. I had a B5N outloop my C205 at 250mph once 15x in a row. How's that for AI modeling?

Offline lulu

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Re: great suggestion and wish - without modesty :)
« Reply #18 on: March 22, 2011, 05:35:02 AM »
The existence on an online pc that play AH by AI do not implies
that human players don't fight each others.

Such an AI program could be useful as i said to:

- Balance players number;

- run supplies in c47;

- etc.

I don't think about a massive presence of these AI features.

I feel sure that it would ad to the game more degrees of freedom.

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

To have not speed velocity problem in running the game, it would be necessary that AI works on
different pc respect those by which we play AH too.

 :salute
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Offline VonMessa

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Re: great suggestion and wish - without modesty :)
« Reply #19 on: March 22, 2011, 06:14:31 AM »
The existence on an online pc that play AH by AI do not implies
that human players don't fight each others.

Such an AI program could be useful as i said to:

- Balance players number;

- run supplies in c47;

- etc.

I don't think about a massive presence of these AI features.

I feel sure that it would ad to the game more degrees of freedom.

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

To have not speed velocity problem in running the game, it would be necessary that AI works on
different pc respect those by which we play AH too.


 :salute

So, who do you propose will be funding aforementioned "different pc" ?

What about the paying subscribers that enjoy hording undefended bases for their $15/month?  Is it fair to ruin their consumer experience with AI bots just because they are awake at odd times of the night when nobody else happens to give a damn about cartoon real estate?
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Offline lulu

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Re: great suggestion and wish - without modesty :)
« Reply #20 on: March 22, 2011, 08:11:02 AM »
"What about the paying subscribers that enjoy hording undefended bases for their $15/month?"


How, in details, AI would do that?

If and only if you use it bad or massively.

This is not my proposal.

On the opposite a bad use of it can create hordes too !

We still have AI in game: AKS are AI driven !!

An AI moderate use, under eventually a master command in each country, would be a resource.

I don't want to limit the game behaviour of players. THIS MUST BE CLEAR.

Someone, for example, said that submarines mission would require time. That's  correct if you exclude AI.

Someone exclude submarines or other ships from AH because as to him AH is a combat flight sim.

On the contrary i don't think that AH is this only and AI could help to bring the WWII on a more deeply
simulation.

Opinions, wishes, experiments, re-thoughts, I still think that thsy can help to do better.


 :salute

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Offline FLS

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Re: great suggestion and wish - without modesty :)
« Reply #21 on: March 22, 2011, 08:22:36 AM »
Lulu HTC was considering something like this for a separate arena called Combat Tour but it's on hold for now.

Offline VonMessa

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Re: great suggestion and wish - without modesty :)
« Reply #22 on: March 22, 2011, 08:40:21 AM »
"What about the paying subscribers that enjoy hording undefended bases for their $15/month?"


How, in details, AI would do that?

 :salute



<SNIP>

Such an AI program could be useful as i said to:

Against hordes, as somebody as pointed out, it could be useful.

Suppose that country numbers are not well balanced and 10 bish attack a field with 5 rooks only.

If total rooks number is 6, no hope for rooks. What will be if they can use 2 more AI players?

I think that fight would be more equilibrated and fun.

<SNIP>


Would that not ruin the fun of the hording, undefended base-taking squads, if there were A.I. drones that upped to helped the side being horded?

If that was the way I used my $15 worth, I would be pissed.
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Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #23 on: March 22, 2011, 09:18:04 AM »
I don't like the idea for the main arenas, but I would like to see an AI mission option enabled for use by the CMs of SEA and AvA.

I realize that the general consensus is that AI fighters need some improvement, but bombers and transports could possibly be used as currently modeled.

I'm not sure if bombers can be programmed for precision bombing of individual targets but I assume they can carpet bomb.

Just for the heck of it, I drew up what such an editor could look like.

In this make believe mission, fighter slots are enabled for human pilot only, transports for AI and bombers as "Sub", meaning that at launch time only the slots remaining unclaimed would be filled by AI.

« Last Edit: March 22, 2011, 09:21:22 AM by jimson »

Offline JUGgler

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Re: great suggestion and wish - without modesty :)
« Reply #24 on: March 22, 2011, 02:27:23 PM »
The best part is that AI would be in some pc external to the main server.

This AI would be quick in its running on pc and it would be not a part of AH public version.


 :salute


Most players in AH act like AI as it is now!  :rofl




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Offline gyrene81

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Re: great suggestion and wish - without modesty :)
« Reply #25 on: March 22, 2011, 02:30:05 PM »
i have to wonder what game lulu played that makes him think a.i. would be anymore than a stupid drone flying in a predictable manner...or is that the whole idea?  :headscratch:  give lulu something to shoot at that doesn't shoot back?   :joystick:
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Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #26 on: March 22, 2011, 03:10:50 PM »
i have to wonder what game lulu played that makes him think a.i. would be anymore than a stupid drone flying in a predictable manner...or is that the whole idea?  :headscratch:  give lulu something to shoot at that doesn't shoot back?   :joystick:

I don't think that's what he means.

I think it is more an idea how to augment human players. Have large escorted bomber missions where AI take on bomber and transport roles etc, leaving humans to escort and intercept, that sort of thing.

I think it has possibilities for events and such set up by CM's, but not so much for MA.

If you could imagine an event with 30 formations of AI B-17's to hit a target. The human player Allied objective is to escort and the human player Axis objective is to intercept, that might work pretty well.

For example in the AvA, imagine such a mission launches every 30 minutes regardless of any other activity going on there.

It might actually stimulate more player action as there would always be something to do, and a focal point for action.
« Last Edit: March 22, 2011, 03:30:22 PM by jimson »

Offline Greziz

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Re: great suggestion and wish - without modesty :)
« Reply #27 on: March 23, 2011, 02:42:18 PM »
I havent played in a long while and have been thinking about coming back again. I would say I think that having some form of flying ai could be really cool and really bad. I am not entirely sure what I would like from the ai but I know it couldnt hurt to try a couple of ideas with it for like a month or two to simply see how it turned out.

Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #28 on: March 23, 2011, 09:41:02 PM »
It could be very useful for CM's.

You could run some very fun missions in AvA or snapshots. You could easily get 20 or 30 pilots to fly fighters but not so easy to get 20 or 30 bomber pilots. Assign the AI to bomber roles, let the escort and intercept roles go to the players.

I can understand that people wouldn't care to dogfight AI, but bombers are 2/3 drones already.

Bomber and transport would be the best and most palatable roles for AI.

Offline USRanger

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Re: great suggestion and wish - without modesty :)
« Reply #29 on: March 23, 2011, 09:52:56 PM »
It could be very useful for CM's.

You could run some very fun missions in AvA or snapshots. You could easily get 20 or 30 pilots to fly fighters but not so easy to get 20 or 30 bomber pilots. Assign the AI to bomber roles, let the escort and intercept roles go to the players.

I can understand that people wouldn't care to dogfight AI, but bombers are 2/3 drones already.

Bomber and transport would be the best and most palatable roles for AI.

HT, please give us this wish and we promise to blow the roof off the AvA! :rock
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